>>96131126Not until you exit High Medieval/Renaissance and properly enter Early Modern, and even that's more about cost-effectiveness and weight constraints than technical ability, both of which vanish into common abstractions of game systems.
>>96131293I personally would adore the typical backup-crossbow to be replaced at higher levels by an alchemical device that allows more intense and reliable burst-damage by increasing cost and reload time proportionately.
>>96131372>I think that players shouldn't get to invent technology that doesn't exist in the setting.Or you can shove it in a shared design space with the fantastical counterparts like magical banners improving entire companies.
>>96131570Think it's more like 100 pound that outdid impact energy, unless you mean the crazy-efficient composite recurves, and even then there's a whole mess of comparative effect versus armor by type, wound channels, and extraction.
>>96131595I could see a scale of thrown-bow-crossbow-gun for Strength to cost, where you can put arbitrary Strength into thrown-type weapons (including slings and stuff like atlatls), bows cost more with a range of required to maximum applicable Strength, crossbows let you reach a higher effective Strength at the yet-further cost of the furnishings to store it and time spent winding, then guns are pure complex expense.
Required skill usually trends as a corollary to potential Strength input, but the design space of it being a second axis through funkier weapons and exotic abilities is nice. And the manufacturing complexity also trends inversely, in a fashion highly analogous to scaling through ever-better magic items.
>>96131611I see vastly more bitching against than any sign of their presence.
>>96132514File it with the Wizard's spellbook and reagents.