>>96141233After looking at the responses to this image, I did an experiment. Just... Something I thought'd be fun. I wrote an army list at current points that's roughly equivalent to that image, so this:
1x Captain
1x Redemptor (gun/fist 'naught)
2x5 Intercessor squads
1x10 Intercessor squad (it's 7 dudes in the image, but basically "larger tactical squad)
1x5 Desolation Squad (heavy weapon marines. there are a few options here, like hellblasters or eradicators, but I figured Desolation squads are the closest to the old devastator squad. It's a 5-man, not a 7-man, but it's the heavy weapons that matter)
2x Impulsors (dedicated transports)
1x Gladiator Lancer (medium tank)
1x Terminator Squad
Honestly a fine 10th ed list. It clocks in at 1300 points on the dot. Then I found that Newrecruit has the 3rd ed army building rules in it! Not quite 4th edition, but a lot of folks online advocate using the 3rd ed codexes anyway, so why the hell not? I built the list using 3rd ed points, aiming to get it as close as possible as it is on the picture:
1x Force Commander, power weapon, storm bolter, artificer armor
2x5 tacticals with Missile Launchers (Salamander tacticals apparently can't take lascannons in 3rd?)
1x7 tacticals, TH vet sarge, melta, flamer (double melta isn't an option), Rhino with smoke, extra armor
1x5 terminators (heavy flamer instead of AC, again a salamander quirk, I assume)
1x7 Devs, 2x multi-melta, rhino with smoke, extra armor
1x Pred destructor, lascannon sponsons, extra armor
1x Dreadnought, AC, stormbolter and fist, smoke launchers, extra armor
And this package, with upgrades (you could add a few more pointless ones like bionics on the commander or vet sarges in the smaller squads, but they don't appear to be modelled, so I didn't) clocks in at... DUN DUN DUN... 1178 points.
Less than the modern points. So this army, which people praise as the perfect size, is actually less points than the modern equivalent of pretty much the exact same size.