>>96176472>>96181286>From an outside perspective, it looks like it's played as a series of one-shot battlesNo shit anon... If you're just passing by any game of 40k is going to look like a skirmish with no context, but for some one actively invovle din a campaign, that same game coudl be just one chapter in a much larger narrative, that one game could be part of an ogoing war with real stakes, consequences, and history behidn it.
>that are more dependent on army composition, positioning, and tactical decision making An army's composition is like the cast of characters in a story, each unit has its own role, personality and purpose. The units in an army shape the story of each game, greatly deciding how a battle is going to be fought. All of this is left to the players to decide.
Older versions of 40k had a bit more randomness to it, where the outcome wasnt fully decided by player choice or player skill. This made outcomes unpredictable at times, it was less about win or lose and more about seeing the outcome of it as this anon points out.
>>96176796>than on the grimdark slop story pumped out by GW or the fanfics written by the slop-chugging imbeciles.the GW canon grimdark is the back drop or inspiration for narrative campaigns, the "fanfic" is either the details of the campaign your playing in or the opponent your playing against.