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Thread 96214682

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Anonymous No.96214682 >>96216902 >>96225448
Mouse Guard
Any of you guys have any experience running this? I just finished reading the book and its very different to what Im used to (as a player, at least)

what strikes me as odd is how structured the sessions are, on top of the one-size-fits-all conflict resolution, on the surface it looks more like playing rock-paper-scissors than having a mini wargame at the table like DnD, traveller, etc

This thing scares me like Im Lovecraft and I just saw a Welshman for the first time, what did you think of it?
Anonymous No.96214754 >>96216138 >>96216902
It's a poor implementation of the Burning Wheel system. If you want something more polished and more akin to D&D, there is Torchbearer
Anonymous No.96214955 >>96215018 >>96218987
hail mouseler and mousilini
Anonymous No.96215018 >>96216018
>>96214955

you are thinking of Maus by Art Spiegelman anon
Anonymous No.96216018
>>96215018
maus is a prequal to mousegaurd.
Anonymous No.96216138
>>96214754
Seconded, TB2e is a pretty fun game.
Anonymous No.96216902 >>96217140 >>96225448
>>96214682 (OP)
Luke Crane is a man with awesome ideas, terrible formatting, overly dense writing, and somewhat unintuitive methods of conveying his ideas in practice. Readers have to do a lot of heavy lifting.
Mouseguard is an upgrade to Burning Wheel in readability. The core mechanic is simple. Get a dice pool of D6's and 4+ is a success.
Combat uses his "Fight! Fight! Fight!" mechanic from BW. You choose 3 actions in secret (as does your opponent) and reveal them. Depending on the interaction you either roll separately (both can succeed or fail), roll an opposed test (highest wins), or feint bullshit (feint prevents defense). There are social analogues to this for social combat. Goal is to increase "disposition", an abstraction of your position in the conflict, reducing your opponent to 0 triggers a compromise favorable to the winning team's disposition based on how much disposition the winner lost. This triggers a major compromise (you won but at a major cough) to minor compromise (you won with little cost). For example, you're fighting and death is on the line as a possible outcome (say you're fighting a snake) and you win but only have a few points of disposition left... you kill the snake but its body pins you to the ground. You'll starve unless your friend finds you.
It's very narrative and BW clearly inspired some ideas used by PbtA (and later FitD systems). A lot of the game is played sort of "negotiating" the possible consequences between the GM and the player. I like the idea and I love some of the ideas in the book (particularly beliefs, instincts, etc. And the stat "Nature" which is basically how much of a mouse vs person you are) but in practice I found it somewhat clunky to use.

>>96214754
Torchbearer is the more polished system. It's also a very different experience (heavy focus on "the grind" and condition management).

Midwits like me prefer Mausritter if the theme is important (playing a Redwall-style game).
Anonymous No.96217140
>>96216902

I was thinking of just transplanting the setting into mausritter

but then why did I buy the fucking collectors box with the neat dice and GM screen...
Anonymous No.96218987
>>96214955
Anonymous No.96225448
>>96214682 (OP)
Mouseguard is really fun, but its definitely for a specific type of person. Mechanically there's very little nuance and half of the skills do basically nothing but what skills represent is more than just capability but also represents your characters history which is fun. Conflict resolution is just very eh, Player/GM turns you can basically ignore, you can cheese the game with high mouse nature+hook and line, it's basically impossible to die and how weather affects the game is a bit stilted.

I like it for the purposes of short campaigns, but I couldn't imagine playing it for years on end.

>>96216902
I still need to try out Mausritter but I'm already running a couple games of my game which is quite literally as Redwall as it gets.

Also does anyone have any recommendations for STLs of Redwall like models? I've got a few models from Oathsworn but I need a hell of a lot more for games.