>>96240157
>Well, yes. People tend to be bad at modeling math in their head in a practical sense.
It's not a matter of modeling it in your head, it's just writing it down and actually looking at it. Or hell, playing the fucking game instead of being retarded and trying to upsell something it isn't.
Take an Average Dark Heresy starting acolyte with okay-tier optimization and mediocre rolls: You'll end up with 12 wounds and 8 DR.
A mere cult initiate in comparison has a 25% chance to hit you, does 1d5+3 damage in melee (Literally cannot hurt us without a crit), or 1d10+3 damage at range. This gives them a grand average of 0.125 damage per round, killing us in around 96 rounds before crits.
Throw in crits and you could probably halve or quarter that.
Of course if he's played even somewhat smartly, he'll All Out Attack to give himself a boost to 0.225 DPR.
But even then, the acolyte does have the option to dodge his attack anyways, which is going to make a pretty significant dent in that hit rate and crit rate too.
Let's use a level 1 fighter in 5e for comparison. If our fighter was minmaxed for AC, had chain mail, a shield, and defensive fighting for 19 AC, had rolled max CON, and used a racial bonus to get an impressively high HP of 15, A single goblin will still down him in 8 rounds on average.
People were (are) just retarded.
>DnD games tend to go poorly and nonDnD go much better
Sounds like a skill issue to me.