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Thread 96238244

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Anonymous No.96238244 >>96239274 >>96239337 >>96239440 >>96239501 >>96239526 >>96239804 >>96240374 >>96240422
How do DMs handle lingering injuries on characters?

At what point does a character get scared or lose a limb? Is it based solely on the DMG?
Anonymous No.96239274
>>96238244 (OP)
Personally, we feel like morale is an under used mechanic for the game. Think about what you're chair actor would do if impala'd with a spear.
That wouldn't be something you could just walk off with a meal and a good knights rest.
No thanks to you?
Anonymous No.96239303 >>96239308 >>96239337
If you’re talking about dnd 5e then there are 0 rules for crippling injuries except for the optional rules in the DMG that nobody uses because dnd 5e’s player base does not care for that sort of thing
Anonymous No.96239308
>>96239303
I always thought that that 4e did a pretty good job handling injuries since if you got it you were out.
Anonymous No.96239337 >>96239353
>>96239303
>5e
Why are you playing slop? There are so many other better games.

>>96238244 (OP)
If your system uses raw HP instead of a good injury system, each time you lose X amount of HP or your HP is dropped below half you take a wound. Wounds impose a small stacking penalty. Once you reach a certain threshold of wounds you get a lingering injury which is a large penalty remains until healed.
Figure out the math based on your game of choice and there are dozens of random hit location tables you can use.
Anonymous No.96239353 >>96239424
>>96239337
OP asked about DMs, that implies 5e or something derived from D&D as a whole.

Anyways, lasting injury systems are retarded in any system where combat is the focus. Wow we're in the first room of your 3 floor dungeon and I got a broken leg. Guess the adventure is over, thanks retard.
Anonymous No.96239424 >>96239435
>>96239353
I would go into detail about how that there are at least six different games named D&D that are much better than 5E, but I won't as your second comment is absolute retardation and you should literally fuck yourself to death with a cactus.
Anonymous No.96239435
>>96239424
>I would go into detail about how that there are at least six different games named D&D that are much better than 5E
Nobody asked or wants you to. Nobody has said anything in this thread about D&D's quality nor is it the topic of the thread. Nobody cares about your "superior" systems that three people play, and your fat ass counts for two of them.
Anonymous No.96239440
>>96238244 (OP)
I'd probably start by checking if the system I am running has rules for that, then I'd decide if I want to apply them, and then if I didn't I'd either modify them or rewrite them whole cloth.
Anonymous No.96239501
>>96238244 (OP)
All my go to systems have rules for that, so that's what I use. In both cases it boils down to critical hit or environmental effect triggering a critical injury and you rolling a d% on the corresponding table.
Anonymous No.96239526 >>96239531
>>96238244 (OP)
never because that's annoying and stupid
Anonymous No.96239531 >>96239549 >>96239564
>>96239526
You're annoying and stupid. Faggot.
Anonymous No.96239549 >>96239561 >>96239578 >>96239624
>>96239531
>le epic bacon science!! you just lost a limb!!! here you get a heckin debufferino until you fix it okay???
you gonna pretend people like stat damage next?
Anonymous No.96239561 >>96239564
>>96239549
You might as well get rid of player damage entirely if you're going to get rid of things people don't like. Nobody has fun when their character takes damage (According to Mr Power Fantasy over here), so let's get rid of it!
Anonymous No.96239564 >>96239570
>>96239531
oh yeah and don't get me wrong it can maybe add a little bit of cool factor if someone's wings get ripped out during a big moment or something or if a character survives a very unlikely narrative moment (still kinda farfetched imo) but the op guy talked about it like a mechanic and not that, so no
>>96239561
not an argument
Anonymous No.96239570 >>96239576
>>96239564
That is an argument, you just have no rebuttal.
>Well maybe it COULD be cool
Backpedaling before defeat just makes you look graceless and pathetic.
Anonymous No.96239576 >>96239583
>>96239570
>defeat
we don't have reddit karma here, and still not an argument
>it's good... because it's annoying
Anonymous No.96239578 >>96239582
>>96239549
My group likes ability damage and our injury system. You're just a bad DM if you can't make those interesting lmao
Anonymous No.96239582 >>96239588
>>96239578
no, no they do not (if they exist at all)
Anonymous No.96239583
>>96239576
Redditors always bring up reddit first.
>It's bad... because it annoys me...
I accept your concession.
Anonymous No.96239588 >>96239596
>>96239582
>He's such a shit DM that he can't imagine a group having fun
Wew lad
Anonymous No.96239596 >>96239600
>>96239588
I'm a huge poisonfag, I've looked at ability damage a billion times in every system I've played since I discovered 3.5e back in the day, ability damage is something people have bitched and moaned about for decades, make some believable shit up
Most people loathe minutia and on the fly bookkeeping
Anonymous No.96239600 >>96239601
>>96239596
Oh no he's a 3eeaboo, that explains why you're a shit DM
>Most people
Not the ones at my tables, sucks that you can't get better groups lol
Anonymous No.96239601 >>96239605
>>96239600
>random weird nonsense insults (3eeaboo (?))
Yeah ok this is some weird bump-farm attempt, cya man
Anonymous No.96239605
>>96239601
>I don't understand the insult so its nonsense to me
>t. 3eeaboomer who has never run a good game
Now get outta here bitch lmao
Anonymous No.96239624
>>96239549
Nobody cared about "stat" damage. The only thing people hated was ability drain at low CRs where you couldn't get rid of it without breaking the bank.
Even then, non-problem once you hit 7th level, or if you just play less retarded.
Anonymous No.96239698 >>96239711
Adding 'injuries' to a game that only has abstract raw HP, in my experience, is done by DMs that turn the experience to a constant battle of phrasing everything you do as carefully as possible because leaving the smallest detail out will have them autopilot your character through every possible hazard within 100 yards. As you can imagine, I don't exactly approve of doing it.

I've felt safer and happier in systems built specifically to maul you to death than at a table with this kind of behavior. Since the game is made for it, it also leaves you plenty of ways to mitigate risk, prepare so you can succeed easier, and solve your problems in safer ways. In DnD it devolves to the DM saying your ribs turn to dust from being hit by a blunt weapon.. ONCE.. through armor. No idea why DND brainrots a DM like this.
Anonymous No.96239711 >>96239760 >>96239769
>>96239698
>In my experience
You can always discount a post when you see this response to a hypothetical question, because whatever they're about to say is a result of them or someone they know being so utterly retarded that no conditions would've altered the end result of them acting retarded.
Anonymous No.96239760 >>96239785
>>96239711
I guess you're right, anon. I should have known better than to have a feat that would prevent me from taking an Attack of Opportunity then getting hit by an AoO cause the DM didn't care I had a feat for it. There's so many different things I could have done in that situation!

Like quit the game then and there by taking this as a red flag for later things to come. Not that the game lasted long. People sort of.. stopped showing up.
Anonymous No.96239769 >>96239778 >>96239963
>>96239711
Yes you're right, we should always operate in hypotheticals and never take experience in to account.
Anonymous No.96239778
>>96239769
Taking experience into account is fine, but that's not what that is. You can just detail possible issues it could have and how/why they should be avoided instead of going
>Heh, you're gonna do X? Well I tried X one time and it failed! Am I gonna explain why? No I'd look like a stupid idiot then, but trust me you'll fail too so don't do X!
And I guarantee if I read that anons post, that's exactly what it's gonna be, because every single time that's how they start it.
Anonymous No.96239785
>>96239760
>I guess you're right, anon, [describes a situation where he and his DM were so utterly retarded that no conditions would've altered the end result of them acting retarded]
I get you were being sarcastic, but... Yeah I was indeed right.
Anonymous No.96239804
>>96238244 (OP)
Depends on what system, which is?
Anonymous No.96239963 >>96239973 >>96240019
>>96239769
So much thought doesn't hold up to impact with reality. It makes me wonder why people have thoughts at all.

More seriously, it's just a bad experience, but I've equally had far more and better experiences with games purpose built for injury systems. Again, it helps such systems also have tons of things to use your turns on for the precise purpose of reinforcing your chances for a safe victory. Dark Heresy 1, for example, had a lot of people talk up how dangerous it was on release. In truth, you can stack conditional modifiers to the sky to make situations approachable. Things tend to go badly when you engage in obviously bad ideas like walk into a room alone with an unbound daemon and start a sword fight with it. Even in bad situations, it's unlikely you take so much damage all at once that all your limbs explode off your body. Think about what you are doing, requisition supplies (like armor) smartly, try to find safer solutions, and stack the odds in your favor.

It actually turns out pretty fun even when no one is taking any damage. Awareness of how badly it COULD be going, if you slip up, keeps you engaged and focused.

...Walking in to a room alone with a daemon to sword fight it is real by the way. That happened. That guy won that fight too. While missing an arm after the first attack he survived from the daemon. What a guy.
Anonymous No.96239973
>>96239963
>Dark Heresy 1, for example, had a lot of people talk up how dangerous it was on release
Ah, a boomer. No wonder you didn't have anything useful to say.
Anonymous No.96240019 >>96240157
>>96239963
>Dark Heresy 1, for example, had a lot of people talk up how dangerous it was on release
I've seen some (mostly fa/tg/uys, who are notoriously bad at game design) say that.
It wasn't really true at all even on a basic level, because the odds of hitting someone, and the odds of doing damage, are incredibly low (50-50 odds if you stack situational modifiers, and a basic gun does 1d10+3 damage and you get 7 damage resistance with even decent armor and mediocre stats. You only take damage maybe 25% of the time.)
The only really lethal part are how critical hits trigger because there's no limit to them, which is how you get stories like Grendel. And also countless instances of the minmaxed and competent player getting 1-shotted by a random grot.
>The rest of that paragraph
All of these things can apply to practically every game there is. A tactically and strategically competent party in 3.X will outperform an incompetent one. This is also true in Dark Heresy, which is in any case designed to be swingy and punish both competence and incompetence when the dice finally decide to fuck your day over.

Sorry, but your example sucks.
Anonymous No.96240157 >>96240330 >>96240495
>>96240019
>It wasn't really true at all even on a basic level, because the odds of hitting someone, and the odds of doing damage, are incredibly low
Well, yes. People tend to be bad at modeling math in their head in a practical sense. A lot of characters pretty much suck at what they are doing, but it has some nice knock on effects.

I am being clear this is based on experience for a reason, but it's unusually consistent. DnD games tend to go poorly and nonDnD go much better. Some kind of DnD based brainrot. I did have one game of DnD go super well. With an elf who beat undead dwarves in a drinking game and won their airship from them.
Anonymous No.96240330 >>96240452 >>96240488
>>96240157
>Well, yes. People tend to be bad at modeling math in their head in a practical sense.
It's not a matter of modeling it in your head, it's just writing it down and actually looking at it. Or hell, playing the fucking game instead of being retarded and trying to upsell something it isn't.

Take an Average Dark Heresy starting acolyte with okay-tier optimization and mediocre rolls: You'll end up with 12 wounds and 8 DR.
A mere cult initiate in comparison has a 25% chance to hit you, does 1d5+3 damage in melee (Literally cannot hurt us without a crit), or 1d10+3 damage at range. This gives them a grand average of 0.125 damage per round, killing us in around 96 rounds before crits.
Throw in crits and you could probably halve or quarter that.
Of course if he's played even somewhat smartly, he'll All Out Attack to give himself a boost to 0.225 DPR.
But even then, the acolyte does have the option to dodge his attack anyways, which is going to make a pretty significant dent in that hit rate and crit rate too.

Let's use a level 1 fighter in 5e for comparison. If our fighter was minmaxed for AC, had chain mail, a shield, and defensive fighting for 19 AC, had rolled max CON, and used a racial bonus to get an impressively high HP of 15, A single goblin will still down him in 8 rounds on average.
People were (are) just retarded.

>DnD games tend to go poorly and nonDnD go much better
Sounds like a skill issue to me.
Anonymous No.96240374
>>96238244 (OP)
What system?
>Inb4 DnD
Which edition?

Because those games have fucking rules for this, you dumb never-game twat
Anonymous No.96240422
>>96238244 (OP)
>DM
D&D 5e is a hugbox and you're not allowed to inflict anything permanent on the PCs unless the player signs a consent form beforehand.
Anonymous No.96240452 >>96240465
>>96240330
>Sounds like a skill issue to me.
Is having a DM that literally won't let me cast spells by repeating
> You don't have a lot of those. Don't cast it now.
till I agree to do nothing at all a skill issue? Granted, that one was pathfinder.
Anonymous No.96240465 >>96240496
>>96240452
>Is having a DM that's shit a skill issue
Yeah? Why did you tolerate having a shit DM?
I'd get if it were a one-off thing when you were first trying to get your feet or find a solid group, but you said earlier you stuck around despite how obviously foolish that was. So yep, skill issue.
>Pathfinder
I Can't Believe It's Not D&D
Anonymous No.96240488 >>96240519
>>96240330
>okay-tier optimization
>8 DR
Lolwut? This is only possible at start if you chose the Imperial Guard or Arbites career AND put your nat 20 attribute roll in to Toughness. Even still, that is not even 'optimizing', because being a tank in DH is dumb as fuck.
Your example would work much better if you used the 6 DR that is much more likely to occur. 90% of the trime.
Anonymous No.96240495
>>96240157
This is you having an idea of a game that doesn't exist so you can talk about it on /tg/.
I believe nothing that you have said.
Anonymous No.96240496 >>96240522
>>96240465
Different DM for the spell casting one. I seem to attract bad things.
Anonymous No.96240519
>>96240488
>Lolwut? This is only possible at start if you chose the Imperial Guard or Arbites career AND put your nat 20 attribute roll in to Toughness
You can get 40 TOU with a roll of 30 or less just by spending your starting XP on an advance and being a feral worlder, retard. Taking a career is not exactly extreme optimization.
>because being a tank in DH is dumb as fuck.
The Techpriest calls you a dumb faggot, and my point is that it's not even well optimized for tanking.
>Your example would work much better if you used the 6 DR
You're more likely to end up at 7 DR so no.
Anonymous No.96240522
>>96240496
Sorry anon, guess some people just don't grok how to vet others. Across a few dozen campaigns in the last 5 years I haven't had a bad GM who I didn't spot as bad just while chatting them up.