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Thread 96250033

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Anonymous No.96250033 [Report] >>96250127 >>96250371 >>96250894 >>96250938 >>96251357 >>96252689 >>96252913 >>96253534 >>96254855 >>96258229 >>96269120
Roleplaying is based. Taking a story seriously and working with others to craft a cool narrative is based.

Acting at the table and doing silly voices is cringe as fuck though.
>Your (guy) GM flirts with you "in character" because the NPC is flirting with you
Anonymous No.96250127 [Report] >>96250386
>>96250033 (OP)
A thread died for this (good)
Anonymous No.96250176 [Report] >>96250186
Roleplaying is bathed. Taking a thtory theriously and working with otherth to craft a cool narrative is bathed.
Acting at the table and doing thilly voitheth ith cringe ath fuck though.
>Your (guy) GM flirth with you "in character" becauthe the NPthee ith flirting with you
Anonymous No.96250184 [Report] >>96250194 >>96252913
Respectfully disagree. If the party is interacting with multiple NPCs, the GM doing different voices is a good way to keep track of everyone. It's usually cringe when the players do it, though.
Anonymous No.96250186 [Report] >>96252712
>>96250176
I do NOT HAVE A LISP WHAT THE FUCK
Anonymous No.96250194 [Report]
>>96250184
Dude, just ask your GM out.
Anonymous No.96250255 [Report] >>96250291
I used to find voices really stupid, even a potential indicator of players I'd hate to have around.
But in the last year I've been running more or less weekly open one shots and when I have multiple NPCs in the same room I have to give them distinct voices or it's gonna be constant clarification of who says what. It's better to have a dumb fake voice than constant reminders of who was the one talking. Giving them a tone made possible to have NPCs speak over each other, use them as hints, and some other stuff that is a nice extra tool sometimes. Now I've started noticing when playing that while some people do silly voices because that's as much role play as they're willing to do, having a character voice separates OoC shit and keeps them from playing themselves over and over again.

It's not the worst, that's all I'm saying, even if people who are the worst do it.
Anonymous No.96250291 [Report]
>>96250255
See, this guy gets it.
Anonymous No.96250371 [Report]
>>96250033 (OP)
Doing silly voices poorly is cringe.
When done well, its based.
Anonymous No.96250386 [Report]
>>96250127
Probably a basedshit general or 40k spam thread.
Anonymous No.96250426 [Report] >>96254983 >>96255150
Roleplaying and doing silly voices is the core of the ttrpg genre, if you want to play a wargame just do that. If you're too mentally stunted play board games or OSR
Anonymous No.96250894 [Report] >>96252358 >>96255150
>>96250033 (OP)

Story-based games have become novels and TV shows. Dragonlance, The Expanse, Record of the Lodoss War, the list goes on and on. There's no chance anyone will remember a hexcrawl or dungeon where the DM rolled for random monsters and made everything up as he went along because of muh railroading.
Anonymous No.96250938 [Report] >>96251297
>>96250033 (OP)
A thread died for this :(
Anonymous No.96251297 [Report]
>>96250938
Which thread?
Anonymous No.96251357 [Report] >>96251556 >>96253107
>>96250033 (OP)
I like collaborative storytelling too, especially when everyone gets into it. We actually have a board for that; >>>/qst/, because back in 2018, it was decreed thar quests aren't games.
And since quests are collaborative stories where people work to craft cool narratives aren't games, collaborative stories where people work to craft cool narratives aren't games.
It sucks, but that's the way it is.
Anonymous No.96251556 [Report]
>>96251357
TTRPGs use rules as a framework to collaboratively tell stories
Anonymous No.96252358 [Report] >>96253933 >>96255680
Theaterfag who's read a screenwriting book here.

A very important thing to be aware of is Diminishing Returns. Doing funny voices for kobolds and goblins is a staple that everyone should do at least once. You start out by talking in-character, and if it gets old or doesn't work, you phase it out in favor of describing what your character says.

Performance is such a multifaceted topic in general. Proper, capital "D" Dialogue (that serves to convey information to the audience) is purposefully written, and goes through multiple drafts, so it's basically impossible to improvise. If an NPC has to deliver exposition, you are better off narrating it, including describing tone, pauses, and body language. Not because you're a bunch of autists who can't interpret body language, or because acting is "too hard", but because you get one take without any prior feedback, and communicating the information is more important than getting to feel like an actor in front of 2-5 people.

On the flipside, when it comes to improvised interactions that are actually fun to watch, two amateurs with good chemistry beats two professionals with no chemistry every time. But this results in something that you had to be there to appreciate.

I find a good rule of thumb is to talk in-character if you think of a good line, or if it's just more straightforward, and describe anything more complicated than that.

>>96250894
I got into OSR recently, and I run sort of OSR-adjacent games. The procedural play introduces logistical problems for the players to overcome, and it creates a petri dish for organically growing war / expedition stories. A lot of the play reports are very dry, but a good storyteller knows how to cherry-pick the interesting bits and assemble them into a story worth retelling.
Anonymous No.96252689 [Report] >>96253493 >>96253636 >>96255021
>>96250033 (OP)
Unironically why do fa/tg/uys hate silly voices? Is it just because Critical Role did it and fa/tg/uys hate Critical Role?
Anonymous No.96252712 [Report]
>>96250186
you do now anon
Anonymous No.96252913 [Report]
>>96250033 (OP)
>>96250184
Hating on silly voices reads as insecure to me. You don't have to like, accept, or do them, but it's a bit much to treat them as something you should objectively never do.
Anonymous No.96253107 [Report]
>>96251357
/qst/ is more /tg/ than /cyoa/ is /tg/. Removing /cyoa/ would also be a far smaller change to /tg/'s and /cyoa/'s cultures as /cyoa/ has had its own threads on /trash/ for years.
Anonymous No.96253493 [Report]
>>96252689
because fun and whimsy are gay, anon
lurk more
Anonymous No.96253534 [Report]
>>96250033 (OP)
The rule book says to do voices sorry you just aren't playing raw.
Anonymous No.96253636 [Report]
>>96252689
I don't associate silly voiced characters with Critical Role, but I do associate beatboxing every minor sound cue.
Anonymous No.96253933 [Report]
>>96252358
the proper rule of thumb is
>do whichever comes natural at the time
The corner stone of improv is being in the moment, so if you want a good back and forth and things to naturally develop you should focus first on what's going on more than execution.
Anonymous No.96254855 [Report] >>96260224
>>96250033 (OP)
while i guess i understand your point if the DM is hamming it up a bit, I personally have to do some sort of voice to characterize my characters. It gives me a jumping off point to act from.
Anonymous No.96254926 [Report] >>96260224
I love doing voices and I keep in character for the entire session. The role play aspect is the funnest part of dnd (since the system underlying it is obviously well…)

My last 2 characters
Basang-gu tipeh- a human tribal spore Druid.
And my current is Skritt- a handsome little rat man(goblin) warlock- who’s been out of the under dark for like 3 weeks now.
Anonymous No.96254983 [Report] >>96255011
>>96250426
>If you're not going to roleplay then you should do old school roleplaying
I bet you thought you were cooking when you wrote this lol. The main difference between OSR and R is that the former's games last longer than three sessions.
Anonymous No.96255011 [Report] >>96255109
>>96254983
OSR has no role playing, it’s an explicit return to the few months before people started role playing properly.
Anonymous No.96255021 [Report]
>>96252689
fa/tg/guys pretended to hatewatch (they enjoyed it) critical role every week in threads with hundreds of posts at the show's peak
Anonymous No.96255109 [Report] >>96255137
>>96255011
>Old School Roleplaying has no Roleplaying
Bravo.
Anonymous No.96255137 [Report] >>96255169 >>96255178
>>96255109
the R stands for Renaissance, buddy
embarrassing
Anonymous No.96255150 [Report]
>>96250894
>>96250426
You don't need to act to roleplay, retards.
Anonymous No.96255169 [Report]
>>96255137
The R stands for Roleplaying buddy. Embarrassing.
Anonymous No.96255178 [Report] >>96256067
>>96255137
>the R stands for Renaissance
It did 2004 when it was invented, but times change old man. I figured someone who pisses their pants over progress would be able to understand that, but clearly that's expecting too much.
Anonymous No.96255680 [Report]
>>96252358
I completely agree with you, anon. Acting on the fly is difficult to do well unless you happen to be skilled and experienced at it, and knowing your limitations as a player or referee is important.

I think it's especially important for referees and handling NPC interactions. e.g. I'd much rather a referee says, "You overhear two guards talking about their evening plans, and one of them lets slip that their lieutenant is seeing his girl at a local tavern tonight," than have someone awkwardly try to act out a conversation that sounds natural and conveys the relevant information.

I think your situaitonal hybrid approach/rule of thumb is the best way to handle it.
Anonymous No.96256067 [Report]
>>96255178
I thought the OSR started after Gygax died
Anonymous No.96258229 [Report]
>>96250033 (OP)
role playing is cringe. playing the game like Gygax intended is 1000% more efficient than sniveling to some 4 sentence NPC lord to ask for his help
>I ask the guards for a meeting with the earl
>the guards say you'll have to wait
>a turn passes
>the guards tell you the early will see you and escort you to his meeting room
>I ask the earl for 200gp to pay for supplies and retainers to help us search for his son who kidnapped by hobgoblins near the barrows
>The earl says he'll pay 100
>I ask if he'll pay 150
>The earl thinks this is acceptable
>I ask if we can have lodgings
>The earl says no
Anonymous No.96260224 [Report]
>>96254855
>>96254926
Agree. Doing voices is just fun, plus it makes your character more distinct.
Anonymous No.96269120 [Report] >>96269414
>>96250033 (OP)
Roleplaying is okay and can be fun. However the queers tend to use the roleplaying act like divas and creep the fuck out of everyone out by being fags. The same reason I don't mind beast races but don't often accept them cause furrys just want to make porn and roleplay animal sex with them.
Anonymous No.96269414 [Report]
>>96269120
You're missing out anon, I'm drowning in HMOFA art over here because my human male fighter said "yes" to rat sex