Thread 96250033 - /tg/ [Archived: 58 hours ago]

Anonymous
8/4/2025, 7:34:38 PM No.96250033
1733118394353695
1733118394353695
md5: e982d096047d5eaebea071b25cee751f๐Ÿ”
Roleplaying is based. Taking a story seriously and working with others to craft a cool narrative is based.

Acting at the table and doing silly voices is cringe as fuck though.
>Your (guy) GM flirts with you "in character" because the NPC is flirting with you
Replies: >>96250127 >>96250371 >>96250894 >>96250938 >>96251357 >>96252689 >>96252913 >>96253534 >>96254855 >>96258229 >>96269120
Anonymous
8/4/2025, 7:46:12 PM No.96250127
>>96250033 (OP)
A thread died for this (good)
Replies: >>96250386
Anonymous
8/4/2025, 7:52:46 PM No.96250176
Roleplaying is bathed. Taking a thtory theriously and working with otherth to craft a cool narrative is bathed.
Acting at the table and doing thilly voitheth ith cringe ath fuck though.
>Your (guy) GM flirth with you "in character" becauthe the NPthee ith flirting with you
Replies: >>96250186
Anonymous
8/4/2025, 7:53:43 PM No.96250184
Respectfully disagree. If the party is interacting with multiple NPCs, the GM doing different voices is a good way to keep track of everyone. It's usually cringe when the players do it, though.
Replies: >>96250194 >>96252913
Anonymous
8/4/2025, 7:53:51 PM No.96250186
>>96250176
I do NOT HAVE A LISP WHAT THE FUCK
Replies: >>96252712
Anonymous
8/4/2025, 7:54:52 PM No.96250194
1749230104727479
1749230104727479
md5: 8b177e9579b217857c61be86e4ff9ea8๐Ÿ”
>>96250184
Dude, just ask your GM out.
Anonymous
8/4/2025, 8:01:34 PM No.96250255
I used to find voices really stupid, even a potential indicator of players I'd hate to have around.
But in the last year I've been running more or less weekly open one shots and when I have multiple NPCs in the same room I have to give them distinct voices or it's gonna be constant clarification of who says what. It's better to have a dumb fake voice than constant reminders of who was the one talking. Giving them a tone made possible to have NPCs speak over each other, use them as hints, and some other stuff that is a nice extra tool sometimes. Now I've started noticing when playing that while some people do silly voices because that's as much role play as they're willing to do, having a character voice separates OoC shit and keeps them from playing themselves over and over again.

It's not the worst, that's all I'm saying, even if people who are the worst do it.
Replies: >>96250291
Anonymous
8/4/2025, 8:07:08 PM No.96250291
>>96250255
See, this guy gets it.
Anonymous
8/4/2025, 8:17:51 PM No.96250371
>>96250033 (OP)
Doing silly voices poorly is cringe.
When done well, its based.
Anonymous
8/4/2025, 8:19:17 PM No.96250386
>>96250127
Probably a basedshit general or 40k spam thread.
Anonymous
8/4/2025, 8:22:06 PM No.96250426
Dandy, but you can call him Space Dandy
Dandy, but you can call him Space Dandy
md5: 921b177081b7d511af2fef59e862f6b1๐Ÿ”
Roleplaying and doing silly voices is the core of the ttrpg genre, if you want to play a wargame just do that. If you're too mentally stunted play board games or OSR
Replies: >>96254983 >>96255150
Anonymous
8/4/2025, 9:15:36 PM No.96250894
1628977465634
1628977465634
md5: 9fd1d91ed4126d3720841d2129c86e6a๐Ÿ”
>>96250033 (OP)

Story-based games have become novels and TV shows. Dragonlance, The Expanse, Record of the Lodoss War, the list goes on and on. There's no chance anyone will remember a hexcrawl or dungeon where the DM rolled for random monsters and made everything up as he went along because of muh railroading.
Replies: >>96252358 >>96255150
Anonymous
8/4/2025, 9:19:28 PM No.96250938
>>96250033 (OP)
A thread died for this :(
Replies: >>96251297
Anonymous
8/4/2025, 9:54:44 PM No.96251297
>>96250938
Which thread?
Anonymous
8/4/2025, 9:59:44 PM No.96251357
>>96250033 (OP)
I like collaborative storytelling too, especially when everyone gets into it. We actually have a board for that; >>>/qst/, because back in 2018, it was decreed thar quests aren't games.
And since quests are collaborative stories where people work to craft cool narratives aren't games, collaborative stories where people work to craft cool narratives aren't games.
It sucks, but that's the way it is.
Replies: >>96251556 >>96253107
Anonymous
8/4/2025, 10:22:32 PM No.96251556
>>96251357
TTRPGs use rules as a framework to collaboratively tell stories
Anonymous
8/4/2025, 11:55:33 PM No.96252358
Theaterfag who's read a screenwriting book here.

A very important thing to be aware of is Diminishing Returns. Doing funny voices for kobolds and goblins is a staple that everyone should do at least once. You start out by talking in-character, and if it gets old or doesn't work, you phase it out in favor of describing what your character says.

Performance is such a multifaceted topic in general. Proper, capital "D" Dialogue (that serves to convey information to the audience) is purposefully written, and goes through multiple drafts, so it's basically impossible to improvise. If an NPC has to deliver exposition, you are better off narrating it, including describing tone, pauses, and body language. Not because you're a bunch of autists who can't interpret body language, or because acting is "too hard", but because you get one take without any prior feedback, and communicating the information is more important than getting to feel like an actor in front of 2-5 people.

On the flipside, when it comes to improvised interactions that are actually fun to watch, two amateurs with good chemistry beats two professionals with no chemistry every time. But this results in something that you had to be there to appreciate.

I find a good rule of thumb is to talk in-character if you think of a good line, or if it's just more straightforward, and describe anything more complicated than that.

>>96250894
I got into OSR recently, and I run sort of OSR-adjacent games. The procedural play introduces logistical problems for the players to overcome, and it creates a petri dish for organically growing war / expedition stories. A lot of the play reports are very dry, but a good storyteller knows how to cherry-pick the interesting bits and assemble them into a story worth retelling.
Replies: >>96253933 >>96255680
Anonymous
8/5/2025, 12:33:01 AM No.96252689
1572829953139
1572829953139
md5: 26a8da7af42db9582cf0ef2c8eebb552๐Ÿ”
>>96250033 (OP)
Unironically why do fa/tg/uys hate silly voices? Is it just because Critical Role did it and fa/tg/uys hate Critical Role?
Replies: >>96253493 >>96253636 >>96255021
Anonymous
8/5/2025, 12:36:39 AM No.96252712
>>96250186
you do now anon
Anonymous
8/5/2025, 1:02:05 AM No.96252913
>>96250033 (OP)
>>96250184
Hating on silly voices reads as insecure to me. You don't have to like, accept, or do them, but it's a bit much to treat them as something you should objectively never do.
Anonymous
8/5/2025, 1:28:51 AM No.96253107
>>96251357
/qst/ is more /tg/ than /cyoa/ is /tg/. Removing /cyoa/ would also be a far smaller change to /tg/'s and /cyoa/'s cultures as /cyoa/ has had its own threads on /trash/ for years.
Anonymous
8/5/2025, 2:29:28 AM No.96253493
>>96252689
because fun and whimsy are gay, anon
lurk more
Anonymous
8/5/2025, 2:39:39 AM No.96253534
>>96250033 (OP)
The rule book says to do voices sorry you just aren't playing raw.
Anonymous
8/5/2025, 2:56:52 AM No.96253636
>>96252689
I don't associate silly voiced characters with Critical Role, but I do associate beatboxing every minor sound cue.
Anonymous
8/5/2025, 3:38:55 AM No.96253933
>>96252358
the proper rule of thumb is
>do whichever comes natural at the time
The corner stone of improv is being in the moment, so if you want a good back and forth and things to naturally develop you should focus first on what's going on more than execution.
Anonymous
8/5/2025, 6:42:16 AM No.96254855
sbeve
sbeve
md5: 69a5bd6cc95a2922258f45962b3b81b1๐Ÿ”
>>96250033 (OP)
while i guess i understand your point if the DM is hamming it up a bit, I personally have to do some sort of voice to characterize my characters. It gives me a jumping off point to act from.
Replies: >>96260224
Anonymous
8/5/2025, 7:05:02 AM No.96254926
IMG_9838
IMG_9838
md5: fe82fdbfc188f5f5f68f812801bafba6๐Ÿ”
I love doing voices and I keep in character for the entire session. The role play aspect is the funnest part of dnd (since the system underlying it is obviously wellโ€ฆ)

My last 2 characters
Basang-gu tipeh- a human tribal spore Druid.
And my current is Skritt- a handsome little rat man(goblin) warlock- whoโ€™s been out of the under dark for like 3 weeks now.
Replies: >>96260224
Anonymous
8/5/2025, 7:18:28 AM No.96254983
>>96250426
>If you're not going to roleplay then you should do old school roleplaying
I bet you thought you were cooking when you wrote this lol. The main difference between OSR and R is that the former's games last longer than three sessions.
Replies: >>96255011
Anonymous
8/5/2025, 7:30:29 AM No.96255011
>>96254983
OSR has no role playing, itโ€™s an explicit return to the few months before people started role playing properly.
Replies: >>96255109
Anonymous
8/5/2025, 7:37:55 AM No.96255021
>>96252689
fa/tg/guys pretended to hatewatch (they enjoyed it) critical role every week in threads with hundreds of posts at the show's peak
Anonymous
8/5/2025, 8:04:17 AM No.96255109
>>96255011
>Old School Roleplaying has no Roleplaying
Bravo.
Replies: >>96255137
Anonymous
8/5/2025, 8:13:58 AM No.96255137
>>96255109
the R stands for Renaissance, buddy
embarrassing
Replies: >>96255169 >>96255178
Anonymous
8/5/2025, 8:18:12 AM No.96255150
>>96250894
>>96250426
You don't need to act to roleplay, retards.
Anonymous
8/5/2025, 8:24:49 AM No.96255169
>>96255137
The R stands for Roleplaying buddy. Embarrassing.
Anonymous
8/5/2025, 8:26:17 AM No.96255178
>>96255137
>the R stands for Renaissance
It did 2004 when it was invented, but times change old man. I figured someone who pisses their pants over progress would be able to understand that, but clearly that's expecting too much.
Replies: >>96256067
Anonymous
8/5/2025, 11:28:34 AM No.96255680
1372642251141
1372642251141
md5: b117c6348a8784ac35233898b9496a89๐Ÿ”
>>96252358
I completely agree with you, anon. Acting on the fly is difficult to do well unless you happen to be skilled and experienced at it, and knowing your limitations as a player or referee is important.

I think it's especially important for referees and handling NPC interactions. e.g. I'd much rather a referee says, "You overhear two guards talking about their evening plans, and one of them lets slip that their lieutenant is seeing his girl at a local tavern tonight," than have someone awkwardly try to act out a conversation that sounds natural and conveys the relevant information.

I think your situaitonal hybrid approach/rule of thumb is the best way to handle it.
Anonymous
8/5/2025, 1:51:56 PM No.96256067
>>96255178
I thought the OSR started after Gygax died
Anonymous
8/5/2025, 7:55:19 PM No.96258229
>>96250033 (OP)
role playing is cringe. playing the game like Gygax intended is 1000% more efficient than sniveling to some 4 sentence NPC lord to ask for his help
>I ask the guards for a meeting with the earl
>the guards say you'll have to wait
>a turn passes
>the guards tell you the early will see you and escort you to his meeting room
>I ask the earl for 200gp to pay for supplies and retainers to help us search for his son who kidnapped by hobgoblins near the barrows
>The earl says he'll pay 100
>I ask if he'll pay 150
>The earl thinks this is acceptable
>I ask if we can have lodgings
>The earl says no
Anonymous
8/6/2025, 12:52:36 AM No.96260224
>>96254855
>>96254926
Agree. Doing voices is just fun, plus it makes your character more distinct.
Anonymous
8/7/2025, 7:08:30 AM No.96269120
>>96250033 (OP)
Roleplaying is okay and can be fun. However the queers tend to use the roleplaying act like divas and creep the fuck out of everyone out by being fags. The same reason I don't mind beast races but don't often accept them cause furrys just want to make porn and roleplay animal sex with them.
Replies: >>96269414
Anonymous
8/7/2025, 8:29:27 AM No.96269414
>>96269120
You're missing out anon, I'm drowning in HMOFA art over here because my human male fighter said "yes" to rat sex