>>96259235
After all these years, the very first choice is still misspelled.
Also you have to on the order of half your points for reasonably reliable immortality, rabble rabble.
I've never been fully satisfied with a set of choices, mostly because points are made fairly tight by the aforementioned, but I guess something like
Survivability:
>Divine Resilience
>Regeneration
Could of course go with reincarnation, which is arguably just as protective, but I feel as though it still substantially involves a loss of "me."
Magic Gifts:
>Healing Hands
Aesthetically, spiritually or whatever you want to call it, the idea of being a healer is greatly appealing to me, with the practical difficulty in reality that it's quite difficulty and unfortunately, often, disgusting work. Reliably healing people of "whatever" just by laying a hand on them would be a wonderful way to satisfy that desire.
Utility:
>Master Orator
An important skill I feel I rather lack.
And for the final 20, let's go up to something of general utility,
Movement:
>Divine Speed
Which is really quite outrageously powerful in relation to the cost. Only twice as much as "know all languages."
Decent enough, though I pine for 20 or 30 more points. I've basically ignored the "point-awarding gifts," arguably one could be more effective with things like power of adoration (starting with divine beauty + orator), or war god just based on living in a dense enough area so that a good number of people die by violence in your vicinity. Defender of the Innocent WOULD be tempting, except for that very tight leash of "if you act in a way unbefitting a Paladin of Justice you lose everything," can't really be confident signing up for that without knowing that it's only ruling out the really awful things I'd genuinely never do.
And I guess ancient mysteries is potentially a source of power, but what a stupid way to get it.