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Thread 96272062

15 posts 6 images /tg/
Anonymous No.96272062 >>96273240 >>96277347 >>96286398 >>96288868 >>96289864 >>96289965 >>96293336
Thoughts on storytelling games like The Quiet Year and Microscope?
Anonymous No.96273189 >>96273240
Played Microscope. It's nice when you can get a group together that works well with each other and will collaborate rather than competing. Not really a storytelling game, though. More like a collaborative worldbuilding game, establishing a setting or period by putting down names, dates, events, trends, etc instead of telling any particular narrative.
Anonymous No.96273240
>>96272062 (OP)
The Quiet Year is badly overhyped. It's fine, but it's not an especially good collaborative worldbuilding game. More of an interesting novelty that got a lot of traction with hipsters and orbiting influencer types who like having an obscure-ish thing to namedrop to sell the image of them being deeply invested in the far recesses of the hobby.

Microscope is fine, but like >>96273189 says, it's very group dependent. Unless everyone is into it and on the same wavelength, it can go badly or barely go at all.
Anonymous No.96275152
Going to piggyback off your thread, OP

What collaborative worldbuilding games out there are any good? Are there non-collaborative ones that are worth looking in to? Is anything in this genre worth reading or it is all currently trash?
Anonymous No.96277347 >>96286414
>>96272062 (OP)
Looked up The Quiet Year and it sounds like something that would be more fun as a video game.
Anonymous No.96280439 >>96286409
The quiet year is good clean fun. I've played it three times across two different groups. It's just coming up with shit based on prompts, so it's as good as a game as your players are at coming up with cool stuff.

I've been meaning to play "how to host a dungeon", but IIRC it's a solo game, so not sure how fun it would to run with a group.
Anonymous No.96286398
>>96272062 (OP)
>The Quiet Year
Fun bait game to get less tg experinced friends into games. Can go into rpgs, board games, wargames, depending on what parts they liked.
Also a good time to play with family at holidays at least once.
>Microscope
Very group dependent and trying to make sure it all jives well can be difficult. Neat when it works, only tried it twice. Once went well, once didn't.

Eroding the Outside looks weird as hell and I want to play that.
Anonymous No.96286409
>>96280439
>I've been meaning to play "how to host a dungeon", but IIRC it's a solo game, so not sure how fun it would to run with a group.
Its neat but fairly solo. I tried it with another person and it felt clunky.
Anonymous No.96286414 >>96293238
>>96277347
>Looked up The Quiet Year and it sounds like something that would be more fun as a video game.
It doesn't have verymuch in the way of granular mechanics beyond how many weeks a project takes and that's arrived at by consensus. There isn't much to videogame, its like a group exercise rather than a base builder.
Anonymous No.96288868
>>96272062 (OP)
Microscope is cool. The Quiet Year is shit.
Anonymous No.96289864
>>96272062 (OP)
Depends on your group.
Anonymous No.96289965
>>96272062 (OP)
>unironically playing a McDaldno game
Anonymous No.96291392
Anyone here tried running a traditional RPG campaign in a setting generated by this style of game? How did it go?
Anonymous No.96293238
>>96286414

I did find the "using a deck of cards to have specific events happen" clever and incorporated it into my own game, but yeah, The Quiet Year is basically what the "Storygames aren't games" crowd imagines story games are.
Anonymous No.96293336
>>96272062 (OP)
No thoughts