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Thread 96276803

36 posts 12 images /tg/
Anonymous No.96276803 >>96276832 >>96276878 >>96276890 >>96276895 >>96276908 >>96277652 >>96277655 >>96278341 >>96278808 >>96278815 >>96279705 >>96279971
Halflings & Gnomes
We don't need both.
kill one.
Anonymous No.96276832 >>96278235 >>96279945
>>96276803 (OP)
Kill Halflings. They're literally a random dude's fanfic OC variation on gnomes. Gnomes are thousands of years older in folklore and myth. It'd be like comparing Thoth to Harry Potter.
Anonymous No.96276878
>>96276803 (OP)
Gnomes. I'm yet to see a single gnome player.
Anonymous No.96276890 >>96276916 >>96277091 >>96277116
>>96276803 (OP)
dwarf - little warrior
halfling - little rogue
gnome - little wizard
Anonymous No.96276895 >>96276898
>>96276803 (OP)
Traditional games?
Anonymous No.96276898
>>96276895
bad bot
Anonymous No.96276904
Kill Tieflings and replace them with deep gnomes.
Anonymous No.96276908
>>96276803 (OP)
I say kill halfling. Their archetype is comfy humans which is not much while gnomes are faling into various fey-related archetypes
Anonymous No.96276916
>>96276890
Time to make a manlet themed campaign!
Anonymous No.96276978
We don't need either, but nor do I see what problems either causes.
Anonymous No.96277085 >>96277093 >>96278556 >>96279637
Kill me both, increase goblin population by 500%.
Anonymous No.96277091 >>96277137
>>96276890
Kind of this. They're all the same race, but you have one option for each stat line you may need.
Anonymous No.96277093 >>96277102 >>96277612
>>96277085
You're honestly so pathetic, how have you not ended yourself yet?
Anonymous No.96277102 >>96277106 >>96277153
>>96277093
Anonymous No.96277106
>>96277102
Ah, cowardice stops you. Got it.
Anonymous No.96277116 >>96277137 >>96277156 >>96278218 >>96278815
>>96276890
Gnome - Elf
Halfling - Human
Goblin - Orc
Dwarf - ???
Anonymous No.96277137
>>96277091
This is a really good idea. They are basically castes of the same race/culture. Gnomes are scholarly caste, Dwarves are the warrior/craftsman caste and Halflings are the farmer/commoner caste.

>>96277116
Giants/Goliaths in other words the big guys of the little people.
Anonymous No.96277153
>>96277102
If you save another sample I'm coming to your house and kicking your head in.
Anonymous No.96277156
>>96277116
Dwarves are their own thing.
Anonymous No.96277395
kill the short one
Anonymous No.96277612
>>96277093
we live to see how deep you'll fellate yourself before you just choke to death
Anonymous No.96277652
>>96276803 (OP)
Dwarf
Halfling (Hill Dwarf)
Gnome (Forest Dwarf)
Anonymous No.96277655 >>96277905
>>96276803 (OP)
Halflings. Gnomes are supremacy.
Anonymous No.96277905
>>96277655
Going by D and D, absolutely. Gnomes are on average more intelligent than halflings, their natural lifespans are vastly longer, they are more magically gifted from birth, and they are slightly taller. Halflings are like even more diminutive, retarded gnomes.
Anonymous No.96278218
>>96277116
Is gnomes are mini elves and halflings are mini humans and goblins are miniature orcs then dwarves are miniature giants
Anonymous No.96278235 >>96279945
>>96276832
>a random dude
Anonymous No.96278341
>>96276803 (OP)
>We don't need both
True, we should get rid of them and instead have one designated small cute monster race like elin or lalafell to increase market appeal.
Anonymous No.96278556
>>96277085
Goblins are like doubly as unnecessary as the races in the OP
Anonymous No.96278808 >>96279705
>>96276803 (OP)
halflings only really exist if you're a big fan of the hobbit

but gnomes
they feel very superfluous at best and setting breaking at worst
superfluous because its just another tiny guy who is good at at tech like dwarves but not hardy and also good at magic like elves. so whats really their point?
what a lot of settings does to make them more distinct is to make them really good tinkerers who are capable of making robots and that just ends up breaking an otherwise medieval setting
Anonymous No.96278815
>>96276803 (OP)
Halflings should go.
Gnomes have a basis outside of Tolkien's legacy, and the more we move away from The Good Professor's work as the default the better.
>>96277116
Ogres (or goloaths or half-giants or whatever your game calls them). Dwarves are, in a very roundabout and poorly worded way, the smallest race of giant-kin.
Anonymous No.96279637
>>96277085
>that schnoz
finally, a goblin girl whose actually hot
Anonymous No.96279705 >>96279866
>>96278808
>good at at tech like dwarves
But they arent good at tech like dwarves. Theyre better at tech, especially small tech but also good at very different crafts than dwarves. Dwarves are good at Crafting, not tech. Dwarven crafting is about stone and metal, and large scale things but is highly conservative and lacks much innovation. Dwarves are not innovators, Gnomes are.
>good at magic like elves.
Good at specific magic, ones different from elves. Two races can be good at magic so long as what magics they are good at are different.
>so whats really their point?
That they fit a niche separate from dwarves or elves, one that works for a small race of underground but surface-dwelling people who are masters at illusions and who are good at tinkering, innovation, and fine detail. May or may not be related to fey.

The problem is that too many here are literal idiots who cant remember (or are nogames who never knew) the differences between these races/ancestries/species and so they reduce them down to a couple general differences and then argue about whether they're actually different enough to warrant keeping. Its absolute idiocy. Instead of arguing about generalities, you fucking retards need to start using their actual differences as set out in the various settings they are in.

>>96276803 (OP)
I would keep both since they serve entirely different purposes not covered by other races/ancestries/species. Fuck this reductionist mindset.
Anonymous No.96279866 >>96279932
>>96279705
if you want to keep your setting conservatively in a medieval or even renaissance then carving gnomes into their specific niche breaks the setting or they just end up being redundant
Anonymous No.96279932
>>96279866
No, it doesnt. Pathfinder gnomes work perfectly fine in the vaguely Renaissance era setting that is Golarion. All you have to do is tone down how mechanically inclined they are. There are tons of other things "tinkering" can refer to besides machines.

Gnomes are based on tales of the brownie, the nisse, the tomte, the small fey man who comes into your home at night and fixes things. Gnomes as renowned fixers and crafters of intricate things is easy enough to keep in your "medieval" fantasy setting. They don't need to be mechanically inclined. You could add alchemy to their purview too, and it would fit perfectly fine.

Hell, you can still keep them innovators too, but their innovations are around specific things. Besides that, innovation takes a long time and comes with many pitfalls and accidents. Especially in a medieval world with limited data keeping and a lack of an established scientific community. It is remarkably easy to lose an innovation when its inventor dies from an accident and his papers go up in flames, or are buried under tons of earth, or blown to bits, or covered in acid, etc, etc.

The problem is that too many people here on this board are literally too stupid and unimaginative to make these races work. They latch onto idiotic stereotypes of things and cant see beyond those to make these races work for them.
Anonymous No.96279945
>>96278235
Yes, a random dude, just because mentally ill people built a cult of personality around him doesn't change the fact.
>>96276832
Not just fanfic OC, but also self-insert Mary Sue.
Anonymous No.96279971
>>96276803 (OP)
I like them both.