Anonymous
8/16/2025, 9:00:35 PM
No.96334219
>>96334230
>>96334236
>>96334258
>>96334573
>>96334691
>>96334699
>>96335188
>>96335553
>>96335780
>>96336761
>>96336796
>>96337326
>>96337340
>>96337575
>>96337579
>>96337955
>>96338105
>>96339197
>>96344936
>>96348580
Paladins and Clerics should be merged into the same class. Domains and Oaths should be combined into one thing, with the oath and your powers dependent on the god you dedicate yourself to. This would make much more sense than the current set up for several reasons.
>Paladins and Clerics already largely have similar roles. They're both explicitly religious classes that are hybrids of martials and casters, just with different degrees of how much they're martial vs caster.
>Paladins have more interesting RP mechanics than Clerics, and Clerics have nothing to compare. Both Paladins and Clerics are religious, but Paladins also have oaths, while Clerics don't. While Clerics do have domains, these do not have any RP aspects like oaths do, they're just a set of powers chosen.
>It would be historical. The Knights Templars and other holy orders had both knights and clergy in them. Clergy were known to fight alongside knights, and when they did so they'd go into battle wearing armor and wielding weaponry alongside their faith same as knights. Since D&D is a combat game, there's no reason to differentiate the classes from each other based on how they behave outside of combat, because they're nearly identical in combat.
>90% of other solutions just involve making Clerics even less cool so Paladins can seem even cooler which is just a lame solution.
>Paladins and Clerics already largely have similar roles. They're both explicitly religious classes that are hybrids of martials and casters, just with different degrees of how much they're martial vs caster.
>Paladins have more interesting RP mechanics than Clerics, and Clerics have nothing to compare. Both Paladins and Clerics are religious, but Paladins also have oaths, while Clerics don't. While Clerics do have domains, these do not have any RP aspects like oaths do, they're just a set of powers chosen.
>It would be historical. The Knights Templars and other holy orders had both knights and clergy in them. Clergy were known to fight alongside knights, and when they did so they'd go into battle wearing armor and wielding weaponry alongside their faith same as knights. Since D&D is a combat game, there's no reason to differentiate the classes from each other based on how they behave outside of combat, because they're nearly identical in combat.
>90% of other solutions just involve making Clerics even less cool so Paladins can seem even cooler which is just a lame solution.