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Thread 96335640

140 posts 82 images /tg/
Anonymous No.96335640 >>96335667 >>96335693 >>96336603 >>96336745 >>96337007 >>96337077 >>96337348 >>96337685 >>96339105 >>96341916 >>96346955 >>96362756 >>96364065 >>96376980 >>96385133 >>96385314 >>96404914
Swashbuckler
>What's the best system for playing with a Swashbuckler?
>What's your favorite thing about the class?
>Do you have any good stories?
Anonymous No.96335667 >>96350355
>>96335640 (OP)
GUR- I mean, uh, Honor & Intrigue.
Anonymous No.96335693 >>96335930 >>96350355
>>96335640 (OP)
Honor+Intrigue.

Le Scorpion is good pulp. Shame the English export version is cucked & fucked (bad translation, censored).
Anonymous No.96335930 >>96338196
>>96335693
mmm... look at that ass
Anonymous No.96336322 >>96341633 >>96380508
Parrying is a mainstay of such classes, yeah? So I shall share my shitpost story.

I was playing pf1e. I realized, at some point, that there was an unconditional parry in the system tucked away in crane style. 2nd feat specifically. 3rd lets you counter too. If you use total defense, you just parry a melee attack, no ifs or buts. You just do it.

I proceeded to make it as annoying as possible, as a one-campaign gag. You can ready an action and specify a trigger. You can ready total defense and specify melee attack as a trigger. You do not have to act on the trigger.

Thus I started bullying foes by just moving into their face and readying to defend/parry, meanwhile tripping or disarming if they provoked. The next step was actual swashbuckler levels for the OTHER, less silly parry. So now I had a total no sell each turn, but I could also still attempt to parry things before that - to deal with multiattacks mainly.
Big credit to Straybeard the wizard (a doofus himself), who kept me enlarged for the trip bullying.

Here's a list of stupid shit I parried.
>octopus grapple
>level drain
>paralysis sting
>mech sword
>a kiss
>grim repear
>basically a kaiju (done purely for bragging rights. we then all ran away)
Anonymous No.96336603 >>96338661 >>96362756
>>96335640 (OP)
>What's the best system for playing with a Swashbuckler?
Take mechanics you like, that most suit playing as swashbucklers, and mix in whatever you want.
You don't need to buy books.
You don't need to stick with one rule set.
Anonymous No.96336745 >>96338186
>>96335640 (OP)
I'll say it. Its GURPS. My goto moment was exploring a temple in a strange land, being attacked by the temples inhabitants, and turn one dropping their giant warrior champion by shooting him in the chest with my pistol, an act which seriously wounded him and knocked him to the ground.
Anonymous No.96336865 >>96338661 >>96367176
I only know swashbuckling from old movies, where everything is so coordinated and choreographed that I can't imagine trying to play something like that in any game where an inevitable bad roll or GM fiat can cause you to just fall on your ass like a retard. I guess I would have to try some kind of narrative game where the player just gets to declare that they do a thing and it happens unquestioningly.
Anonymous No.96337007
>>96335640 (OP)
Why do you keep posting this thread every week?
Anonymous No.96337077
>>96335640 (OP)
prowlers and paragons, no contest
Anonymous No.96337348 >>96337385 >>96338338
>>96335640 (OP)
>Start a swashbuckler thread
>Posts a picture of a guy without a buckler

Shame.
Anonymous No.96337385 >>96337627
>>96337348
He's not doing much swashing either.
Anonymous No.96337627 >>96337692
>>96337385
You can't swash your buckler, without a buckler.
Anonymous No.96337685 >>96338186 >>96338954
>>96335640 (OP)
Anonymous No.96337692 >>96339023
>>96337627
pretty sure a swash buckler buckles a swash
not
you know
swashes a buckler
Anonymous No.96338186
>>96336745
Gurps swashbucklers isn't terrible.
>>96337685
Also not terrible.
Anonymous No.96338196
>>96335930
Op is trying hard to awaken something in me
Anonymous No.96338338 >>96339016
>>96337348
He does have a buckle, and it appears to be holding a sash in place. Is sash-buckling not close enough?
Anonymous No.96338389 >>96338954
AVAST ME HEARTIES, BUCKLE UP THE MIZZERNLASH!
Anonymous No.96338661 >>96338676
>>96336603
Some systems work more as cohesive wholes whose parts you can't get as easily when they're working in isolation. Deadlands and Dogs in the Vineyard are both westerns but approach things differently so while scavenging whatever you feel like is a good idea experiencing other kinds of "vanilla" is a sensible prelude.
>>96336865
tf are you talking about? Characters tend to be larger than life but it's often improvising fuckups and overconfidence to their advantage (or at least temporary escape) which defines them as dashing rogues. If players really can't stand to lose then implement a metacurrency, spend as much as you need to be competent when it matters at the cost of being an impractically hot-blooded hedonist the rest of the time to "earn" that leeway.
Anonymous No.96338676 >>96338705
>>96338661
What happens when you find something you don't like, or notice something's missing, in Deadlands or Dogs in the Vineyard?
Anonymous No.96338701
Played half a dozen sessions of H&I recently, it was ok but it felt a bit clunky desu
Anonymous No.96338705 >>96362707
>>96338676
Then do the recombination. I'm not arguing against cannibalising games, I'm saying that it's worth getting to know them on their own terms first so you can go to work on them afterwards with a better understanding.
Anonymous No.96338954
>>96337685
I really like it Flashing Blades because it adds a great deal of attention to the real history of 17th century France, which is an incredibly fascinating time and place.

>>96338389
Pic related
Anonymous No.96338969 >>96339486 >>96341470
What about pistoleers?
Anonymous No.96339016 >>96367159
>>96338338
A buckle and a buckler are two different things.
Anonymous No.96339023
>>96337692
Swashing means to strike or scrape, specifically with the blade of a sword against the edge of a buckler in order to intimidate or coerce someone into a fight.

It's kind of the equivalent of that scene in the movie The Warriors with the guy that had the bottles on his fingers.
Anonymous No.96339041 >>96344758 >>96345805
Anonymous No.96339105
>>96335640 (OP)
7th Sea not being in the first reply is an absolutely shameful display.
Fuck second edition, it's a total waste of space, but the first one is very solid and is exactly what you need to run such a game.
Anonymous No.96339486 >>96350355
>>96338969
Perfectly playable in H+I. Actually, a 'gunner' type of fighter synergizes REALLY well with an academic or an occultist, since Savvy governs aiming ranged weapons and most cerebral pursuits.
Anonymous No.96341470
>>96338969
Cool
Anonymous No.96341633 >>96341903
>>96336322
> A kiss
I have to hear this story anon. Do tell.
Anonymous No.96341903
>>96341633
A demon lady was chasing me up a tower, trying various illusion and mindfuck spells in what i assume is an effort to make me fight the party, who were fighting bigger demons on floor 1.

She was faster than me, caught up, and used an ability that kisses the target to charm them. The kiss was a melee touch attack. I described my guy putting some cloth over his lips in a flash...next turn I jumped out of a window (well, the tower hole thing) and took a ton of damage deciding not to risk this further due to her other spells. The rest was normal fighting. The dm forgot to use the lady in future content, and we joked that she quit.
Anonymous No.96341916 >>96341939 >>96345751
>>96335640 (OP)
7th Sea is genuinely awesome. First edition, not second edition. It has hands down the funnest combat system ever conceived. Just so long as you only do 1v1 duels with it, or at most 2v2.
Anonymous No.96341939
>>96341916
Brute squads of course don't count. So you can use them liberally.
Anonymous No.96344758 >>96345696
>>96339041
What does a Polish Lancer have to do with swashbucklers?
Anonymous No.96345696
>>96344758
everything
Anonymous No.96345751 >>96346022 >>96347645
>>96341916
Why does everyone hate on 2nd edition? I've never played either
Anonymous No.96345805 >>96350160
>>96339041
He's stylish as fuck, what a lad
Anonymous No.96346022
>>96345751
It fixes no problems while introducing new ones.
Anonymous No.96346955 >>96347673 >>96349803 >>96350168
>>96335640 (OP)
I always liked the bad boy aura they convey.
Anonymous No.96347645
>>96345751
You know how 4th edition of D&D was controversial due to remaking the system AND fucking with lore?
7th Sea Second Edition does exactly the same without any redeeming qualities short of the fact that it's "easier" to play. It doesn't really do anything better, just different, and they manage to fuck with lore all over the place with no rhyme or reason.
Anonymous No.96347673 >>96350355
>>96346955
Someone really should stage an intervention sooner rather than later to get Hollywood into therapy for its fantasy/"historical"-chromafobia.
Anonymous No.96349360 >>96349465
Anonymous No.96349465 >>96349782
>>96349360
the original dark knight.
Anonymous No.96349782
>>96349465
Allways liked the look of the cape concealing all of the body besides the bright sword.
Anonymous No.96349803 >>96349868 >>96350355
>>96346955
I prefer the flamboyant original
Anonymous No.96349868 >>96350355
>>96349803
Amen, let them be extravagant and colorful!
Anonymous No.96350160 >>96350177 >>96351861
>>96345805
If you like Napoleonic uniforms, watch The Duellits, Ridley Scott's first and arguably best film. It's about two hussars, and the hussars had even better uniforms than the lancers.
Anonymous No.96350168 >>96350355
>>96346955
I truly hate this shitass costuming. Why does Porthos have a schiavona? Who the fuck watched First Knight and said "you know what, instead of the cassocks they should have a gayass little pauldron, faggy pauldrons is where it's at"? Why do all these cunts wear nothing but black and brown leather anyway? It's not like there's a fucking dearth of pictorial evidence for 1620s men's costume. FUCK. Shit salts my edamame to this day.
Anonymous No.96350177
>>96350160
>The Duellits
For fuck's sakes. The Duellists.
Anonymous No.96350355 >>96351490 >>96351634 >>96367200
>>96335667
>>96335693
>>96339486
I'm about to GM H+I, and would like some pointers on keeping my players from being too OP.

>>96347673
>>96349803
>>96349868
>>96350168
Agreed. Historically accurate colors, clothing, hairstyles, and weapons add to the charm of the setting. Furthermore, it helps a thinking type with immersion. This modern trend towards leather and mud is a joke.
Anonymous No.96351490
>>96350355
>This modern trend towards leather and mud is a joke.
I blame the matrix
Anonymous No.96351634 >>96356617
>>96350355
PCs are going to be very powerful no matter what. As a general rule, Pawns are interactive scenery and no major threat, retainers are standard enemies, and villains are strong enemies but not true bosses unless they fight unfair or have more stats to build out (or both - they're villains!).

Pawns should be thought of largely as ablative armor for the real enemies, as their main utility is to hoover up actions. You can make them a more serious concern by giving them armor, giving them guns, and not clumping them up too much. Have them use their ability to increase accuracy by combining actions. If you want to houserule, borrow from Barbarians of Lemuria and give them up to 3 Wounds, but please remember that to properly represent the genre, these guys are meant to be no real threat.

To prevent your players from making monobuilds, make sure to make things like languages and social skill are actually important in your game. Your players should soon realize even non-dedicated fight autists can be combat effective and even great. Tome of Intriguing Options has optional rules to make combat more perilous, and the 2d10 resolution mechanic in core is slightly more perilous by default. That recently released island splat has some nasty animals and monsters to use.
Anonymous No.96351861
>>96350160
Also worthwhile because its duels are reasonably authentic in a time where there was no interest in authentic historical fencing and most folks' knowledge did not extend beyond flynning or tinfoil tag.
Anonymous No.96353245 >>96355131
Anonymous No.96355131
>>96353245
Cute asian
Anonymous No.96356617 >>96359361
>>96351634
Thank you for the tips. I was actually planning on pulling off a heist at a fancy ball, starting with everyone meeting in a tavern (clichΓ©, I know) and stealing an invitation to the ball so they could crash it. At the ball, hijinks ensue, and the players must escape alive to succeed. If everyone enjoys it, I'll write up a sequel.
Anonymous No.96359361 >>96362690
>>96356617
Throw in a rival thief. Femme Fatale pretending to be a noblewoman who helps, then double crosses them.

Hope you guys have fun.
Anonymous No.96362690
>>96359361
That's pretty close to how I was going to introduce one of the players (someone else wants to join in), an heiress to Duke Pembrooke, who is fleeing an arranged marriage to the cruel General Jessop. She would rather go off and become an outlaw, being a tomboy at heart. But then again, I'll suggest your idea to said player because that works, too.
Anonymous No.96362707 >>96362756
>>96338705
>"Then do the recombination", in response to "what happens when you find something you don't like, or notice something's missing"
That would suggest they don't work as cohesive wholes.
Anonymous No.96362756 >>96362765 >>96362941 >>96363330
>>96335640 (OP)
I like this thing. Zorro and the Scarlet Pimpernel can easily blend heroics with kayfabe drama (not so different from publicized vendettas in any case). Venice's "Bridge of Fists" is a nice irl inspiration / contrast too. Less formal / classy but very much a practice the whole populace was invested in!
https://en.wikipedia.org/wiki/Ponte_dei_Pugni

>>96362707
You can notice what you don't like by skim reading but that can be superficial. Game elements may make sense together / in play a way they don't in isolation in which case you've let assumptions snatch that perspective away. Giving things a go "vanilla" is how you can be sure and maybe notice what you'd otherwise miss. Besides >>96336603 "buying books" is barely a concern with the ShareThread a few clicks away.
Anonymous No.96362765 >>96362774 >>96362941
>>96362756
Anonymous No.96362774 >>96362941
>>96362765
Anonymous No.96362941 >>96362963 >>96368663
>>96362756
>>96362765
>>96362774
>muh swordswomen
Kys, troon
Anonymous No.96362963
>>96362941
The conceptual core is solid and easily adaptable. Besides it's not my creation and I self-insert as an exceptional dude in any case. By all means seethe away though.
Anonymous No.96363330 >>96364897
>>96362756
>CYOA
>Venice with preposterous theatrics
>extremely trannycoded
Not only is Anon right, this also has precisely zero grasp of how fencing works. And how can you even call it a swashbuckling ruleset when it's literally just some shitty CYOA prompt? Absolutely disgusting.
Anonymous No.96364065 >>96364111 >>96365564 >>96367209 >>96370839 >>96376925
>>96335640 (OP)
So what's the difference between a Swashbuckler and a Rogue? (Apart from the sword)
Anonymous No.96364111 >>96364897 >>96365564 >>96368636
>>96364065
Swashbucklers have no Thief skills.

The real question is, what's the difference between a Swashbuckler and a Fighter who just doesn't wear armor due to the period?
Anonymous No.96364897
>>96363330
I don't call it a ruleset which is why I posted it separately from responding to you and am hardly surprised it takes a loose approach to fencing. You too are welcome to seethe.
>>96364111
Presumably the importance of acrobatics and improvised weaponry or terrain.
Anonymous No.96365564 >>96376746
>>96364111
>>96364065
Only a relevant question in D&D, which no one is talking about or suggesting.
Anonymous No.96367159
>>96339016
he's a swashbuckler, not a swashbucklerer
Anonymous No.96367176
>>96336865
then don't play games where a single bad roll means you fail catastrophically like a retard.
Anonymous No.96367200
>>96350355
How can players be overpowered? The GM has infinite resources.
Anonymous No.96367209
>>96364065
Swashbucklers are interesting.
Anonymous No.96368636
>>96364111
One is a guy with style and the other is too poor to afford dracheneisen.
Anonymous No.96368663 >>96369701
>>96362941
fantasy game
Anonymous No.96369701
>>96368663
dead trannies
Anonymous No.96370839 >>96372874 >>96376862
>>96364065
Swashbucklers try to do the sneaky underhanded stuff as a last resort. They're dashing romantics, but they aren't as anal about it as a Paladin would be.
Anonymous No.96372874 >>96395741
>>96370839
Anonymous No.96376746 >>96399003
>>96365564
No other system.
Anonymous No.96376862
>>96370839
Art they usually kind of scoundrels (maybe MAYBE with a heart of gold).
Romantic is a yes totally. flare and panash and passion.
Anonymous No.96376925 >>96376957 >>96377448
>>96364065
Nothing. A swashbuckler is a type of rogue. Also a type of fighter and a type of paladin, since classes are inherently stupid.
Anonymous No.96376957 >>96379167
>>96376925
labels are useful, otherwise they would not be used.
Both prescription and description have thier place.
So sayth I the creator of AI.
Anonymous No.96376980
>>96335640 (OP)
more like washKEKler,
and I right fellas?
Anonymous No.96377133 >>96377206 >>96379340
Fantasy Craft
>setting agnostic
>robust skills, many skills can be used for combat actions
>rules based social skills
>great companion NPC system
>feat trees for social skills, style, and fencing.
>action dice with many uses, including narrative control
>armor as DR, and parrying as a combat trick
Cons are it is D20 and dead as fuck.
Anonymous No.96377206
>>96377133
d20 isnt a con. its just another resolution system like d10 or 2d6 or d100 or 3d6.
Anonymous No.96377448 >>96379172 >>96385340 >>96395791
>>96376925
>classes are inherently stupid.
I don't know, I think it helps define the role of each player.
Anonymous No.96379167
>>96376957
Nope.
Anonymous No.96379172 >>96379225 >>96385340
>>96377448
Then you're a retard. Players have characters, not roles.
Anonymous No.96379225 >>96379376
>>96379172
So players have characters, characters have roles, and what do roles have? Answer that big-of-brainsman.
Anonymous No.96379340
>>96377133
The real con of Fantasy Craft is that it uses a shitton of fiddly trackers to play. With 2-3 per character. It's fucking dumb.
Flashing Blades is also d20. Whatever die the game uses for its conflict resolution doesn't matter as long as mechanics are done right.

Mutants & Masterminds can do everything Fantasy Craft can do, easier and with less auxiliary bullshit that isn't really needed. And Complication-Motivation mechanics that give you hero points work basically the same as Hubris and Virtue from 7th Sea. Change cost of advancing abilities from linear to progressive to keep characters closer to human limits and you basically have a game that beats Fantasy Craft on most counts for Swashbuckling gameplay.
Anonymous No.96379376 >>96380046
>>96379225
Characters don't have roles, retard. They're people.
Anonymous No.96379804 >>96380066
Pirateb*rg
Anonymous No.96380046 >>96380719
>>96379376
All good stories have characters with defined roles, which is why character archetypes have existed for thousands of years.
Anonymous No.96380052
Anonymous No.96380054
Anonymous No.96380055
Anonymous No.96380058
Anonymous No.96380059
Anonymous No.96380066
>>96379804
Is it actually better than the coffee table book pretending to be an RPG it spawned off of, or nah?
Anonymous No.96380508
>>96336322
unequivocally based
Anonymous No.96380719 >>96384534 >>96384691 >>96394661
>>96380046
Games aren't stories.
Anonymous No.96382736
GURPS
Anonymous No.96384534 >>96388321
>>96380719
Ah yes, which is why no game ever has begun from well-worn premises like "save the princess from a dragon". Roles are shorthand for ease of ad-libbing as GM or setting up a shared imagination generally at the table. It's not that hard to get.
Anonymous No.96384691 >>96388321
>>96380719
Now you’re just being intentionally retarded. The whole point of TTRPGs is to craft a story that your character inhabits. Characters typically have archetypes to help associate them with roles or character traits.
Anonymous No.96385090 >>96385291 >>96385327
The rule of cool
Anonymous No.96385133
>>96335640 (OP)
7th Sea
Anonymous No.96385291
>>96385090
>brown and brown and brown and brown and brown and brown and-

None of this is cool. I sart to understand what the other anons are on about. This is lame.
Anonymous No.96385314 >>96388324 >>96395673
>>96335640 (OP)
What exactly makes the Swashbuckler stand out as a distinct class and not an aesthetic that other types of classes can wear? Why couldn't my Fighter look like he came out of a Three Musketeer Book just as the Rogue could?
Anonymous No.96385327
>>96385090
All the colours of the cow patty rainbow.
Anonymous No.96385340 >>96388333
>>96377448
cool pic
>>96379172
people do tend to galvanize into types. In warfare you either are heavy infantry, or you are not.
Anonymous No.96387540
Anonymous No.96387942
Anonymous No.96388321 >>96397852
>>96384534
>>96384691
Wrong. The point of tabletop games is to make decisions according to your character's interests in a self-consistent simulation of a fictional world. GAMES AREN'T STORIES.
Anonymous No.96388324 >>96397852
>>96385314
Nothing at all, classes are stupid and unnecessary.
Anonymous No.96388333 >>96397852
>>96385340
Good thing the game is about characters and isn't about warfare, retard.
Anonymous No.96393403 >>96394521
swashbucklers are gay last post
Anonymous No.96394521
>>96393403
Your mom is gay
Anonymous No.96394661 >>96395619
>>96380719
Roles are even more useful for multiplayer games than for stories, because having everyone understand what's going on as it happens is important and simplifications like classes or archetypes facilitates that greatly.
Anonymous No.96395619 >>96408326
>>96394661
You don't need roles to understand what's going on in the game. Who told you that?
Anonymous No.96395673
>>96385314
I argued with my GM way way back in the day that d'Artagnan was still a musketeer that did wear plate in warfare. So yeah, I had a swashbuckler in enchanted plate mail with a twohanded sword and heavy crossbow (sorry, there were no firearms) e.g. while dungeon delving and other war-like situations.
Anonymous No.96395741
>>96372874
>modern fencing sabre
C'mon they're not even trying anymore
Anonymous No.96395791 >>96397852
>>96377448
There are certainly settings and games where classes certainly don't make much sense however.

Any game where the characters are all human, and all humans are expected to be roughly as durable as one another will usually make classes feel somewhat vestigial. Cyberpunk is a good example, as the skills you take usually define your character more than the specific role. A low fantasy swashbuckling adventure feels like a similar situation.
Anonymous No.96397852 >>96397985
>>96388321
>>96388324
>>96388333
This is some persistent autism. What a sad thing to be afflicted with such black-and-white retardation.
>>96395791
True enough. In a setup like the 3 Musketeers they're not necessary, a few blogs are pitching this "Cloak and Sword" micro class thing that's neat.

https://crateredland.blogspot.com/2025/08/cloak-and-sword-economiste.html?m=1

Advancement is presumably in gear and contacts a la Traveller but the core concept of pyramid-schemer is reasonably distinct from swordsman (though you'll still likely be duelling creditors out for blood). Mechanical benefits for Romance and Honour are universal as you say though as they're part and parcel worth how everyone adventurous acts in the genre.
Anonymous No.96397985
>>96397852
Ironic.
Anonymous No.96398865 >>96398992
Solomon Kane is a swashbuckler?
Anonymous No.96398992
>>96398865
He fights like one (rapier & dagger, pistols), but he doesn't comport himself as one besides his chivalrous impulses.
Anonymous No.96399003 >>96401238
>>96376746
Many others were suggested and are superior (in general, and for swashbuckling specifically). Not sure why you'd say that.
Anonymous No.96401238 >>96412038
>>96399003
Wrong.
Anonymous No.96404904 >>96406688 >>96418644
This board is the worst board on the site
Anonymous No.96404914
>>96335640 (OP)
Riddle of Steel, or whatever one of it's successors you prefer.
Anonymous No.96406688 >>96408479
>>96404904
Behold, the man with no taste.
Anonymous No.96408326
>>96395619
>need
Oh dear, you're retarded.
Anonymous No.96408479
>>96406688
lol lmao even
Anonymous No.96412038
>>96401238
Sorry, D&Drone, you lose.
Anonymous No.96414132
Convince me why you'd ever want to do terrible damage and pointless stall tactics in trade for nothing but a slightly cooler hat.
Anonymous No.96417483
the best was The Crew

we played a pirate game based on GLOG
https://coinsandscrolls.blogspot.com/2018/08/osr-glog-pirate-classes.html

>The Crew acts as one character. There are a lot of them (though the exact amount seems to vary from scene to scene) and they contribute about as much as one actual character (at best). They are a bunch of pirates milling about in the back of the scene, doing pirate things, kind of half-paying attention, and mostly serving as colourful detail.
>The Crew has a shared HP pool just like a normal character. Every point of damage causes a single nameless pirate to die in an inconsequential background sort of way.

We had tons of fun.
Anonymous No.96418108
Too french coded, I hate them and hope they all get beheaded by muslims.
Anonymous No.96418644
>>96404904
It's either /tg/ or /x/ any more. Odd we both died in similar ways.