>>96344915
>Missing the point
Fighters are equipped with magical gear that resists or completely nullifies types of damage, especially at higher levels, and they can also make multiple, powerful attacks that can shred a mage in a few rounds. Plus, it's not a white room 1v1; they have their own party with their own mages.
Absorb elements is cute and all but your wizard can counterspell it then the fighter goes in and stabs the shit out of the enemy wizard. Or the enemy wizard tries to cast Forcecage and the party wizard counterspells that instead, leaving the enemy wizard open to being stabbed.
You whiteroom theorycrafting nogames faggots are so fucking retarded, so fucking joyless and friendless, that you can't comprehend that TTRPGs are cooperative games where it's almost never a 1v1, to the point that if it is, it's probably two martials squaring off for honor as a character moment.
Yes, good job, a solo fighter versus a solo wizard loses at any level past 5. However, when you consider an actual game state - 3-5 party members versus an evil mage and his army of shitter minions - then you realize "oh shit, the fighter has the backing of his own mages and now things are a fair fight".
>>96344981
This is a braindead take too. Fighters should have tons of cool maneuvers and AoEs they can do with their weapons. Call it Haki or Chi or Spirit or Grit or whatever, say it's "totally not magic" and have it mechanically be distinct (i.e. you can't counterspell a Hurricane Strike like you would a Fireball, out of game because it isn't a spell, in universe because it isn't magic).
I want my casters to be able to summon meteors from the sky and transform their allies into a fucking T-Rex.
I want my martials to be able to change geography with a swing of their sword and do Metal Gear Rising tier shit.