>>96363676
>The modern Cleric IS the result of game considerations.
It really isn't. Its a class based on strong sacred cows that has been ported to each edition basically as is, with only variations to domains and how they work. What differentiates the cleric from the wizard is divine magic and domains (or spheres in older editions). Armor and martial training is a sacred cow stapled on because of initial shitty inspirations and design decisions. Martial training has long caused issues with class identity and niche toe stepping, especially as editions have come and gone. Its a singular bad set of design decisions that have been kept for bad reasons.
There is a reason many have issues with the class alongside paladins these days, and its literally the fucking armor and martial training. It looks like a paladin in art. It looks like a fighter with divine power. It looks and plays like two classes stapled together that shouldn't be. Its got better divine casting than a paladin, but just as good martial power (or better with certain spells). Its got just as good martial power as a fighter (or better with certain spells), plus full casting. This is bad game design, period.
People like having the armor and weapon training because it allows them to be both excellent warriors and still have excellent casting. Its a shitty power fantasy based on poor design. Its the best version of a gish ever conceived, the one that occupies the good at spell casting and good at martial spot that no other gish gets and shouldn't get.
>their miracles were taking place outside of combat
And wizard magic is based on myths, legends, and fiction of out of combat spell casting alongside Jack Vance spell "combat". Again, the fiction of the class can support combat casting despite its inspirations not having combat casting.