>>96374608 (OP)
AoS is on borrowed time at this point.
It's continued to plod on in its current state as the 'other' core game, because GW focus most of their sales on people fresh to the hobby, and for every nine kids who wander into a GW store as foot traffic and want to play the guns and tanks game, you're gonna get one who'd rather do wizards and knights. Ironically not too different from WFB for most of its career. 40k was the sales juggernaut, and Fantasy existed to catch people who's tastes ran different, sort of like Coke also making Diet Coke.
GW restructure internally seemingly every 3-5 years, and in the latest round of musical chairs, TOW and HH, having performed beyond expectations since launch/Age of Darkness, have been promoted to 'full' core game status, with new managers, larger teams, and the directive that they're going to be sold in stores and made accessible to new players, who've come in from HH novels/TWWH/Vermintide in the same way as 40k/AoS.
Additionally, the reshuffle as seen Phil Kelly, probably GW's biggest remaining gun as a background writer/developer get moved from AoS's head of creative back to 40k, in a move by GW to curb fan criticism of their golden goose's fluff having been 'Marvelised' in recent years.
None of this means that GW have signed off on formally axing AoS, and they don't consider it an explcit failure... yet (though they do consider Stormcast a failure, expect another drastic revamp attempt soon), but a lot of upper management have been asking why GW produce two separate fantasy wargames in AoS and TOW when they sell less combined than the popular space one, and whether it's due to capturing people's imaginations or simply nostalgia and having better videogames, and soon novels (BL are set to go all in on TOW with big name authors in an attempt to replicate their HH's success), given equal new releases/shelf space, TOW going to win vs AoS in a fair fight, putting AoS's future in doubt the next time GW restructure.