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Thread 96406016

10 posts 6 images /tg/
Anonymous No.96406016 >>96407639 >>96407664 >>96416355
What are some good systems for play-by-post or text-based RP?
Anonymous No.96407169
Just play 5e. There's enough tools online to play whatever.
Anonymous No.96407639 >>96407664 >>96411290
>>96406016 (OP)
If it's like a bare minimum forum posts most systems are good, as long as there's a integrated dice roller and image attachment.

Any of the D&D editions should do (as implied by your pic), as well as GURPS, TORG, RIFTS, Savage World, etc. In fact, I even did a Legends of the Five Rings 5e campaign by play-by-post in discord because there was a dice roller add-on for their special dice.

The key is not really the system, but the GM and players. IMO everyone should have their own rulebook and is moderately proficient with the system beforehand. Not really recommended to start with new players as miscommunication can be common and long.
Anonymous No.96407664 >>96411290
>>96406016 (OP)
Any system works, but PbP shows its greatest advantage with systems where each player round/action can be very complex. So like 3.0 or 3.5 with lots of splatbooks, chaining four feats together with your special weapon to do epic damage plus funny effects.

The sort of thing other players hate sitting through at a table.

It also works well for Shadowrun and it's three completely fucking disconnected combats going on at the same time.>>96407639
Anonymous No.96411290 >>96411896
>>96407639
>>96407664
Not play-by-post, but live text. I've been wanting to GM but my usual systems seem pretty bulky to get everything across through just text.
Anonymous No.96411494
Yeah, as expected, those plebs up there all suggested normie-tier shit. Here's a suggestion for you: play Ars Magica. It's one of the games that's better in the PbP format than IRL, everyone who played it knows what I'm talking about. And you probably always wanted to play it anyway but it felt way too intimidating to get into and your group only wants to play 5e. Just do it, now is the time.
Anonymous No.96411896 >>96412155
>>96411290
>live text
>>I've been wanting to GM but my usual systems seem pretty bulky to get everything across through just text
Is this like a situation where you're playing with someone in the rural boonies using subpar 128kb modem? So you have the luxury of everyone able to come at gameday, but not the luxury of something more bandwidth heavy like a VTT or even a voice chat? Anon do you live in central Australia?

Anyway it shouldn't be too different from classic play by post, but keep in mind on how long your expected session is going to be and how much you're willing to accomplish. From my experience live text/chats of 6 hours would get you roughly the same amount of progress as 4-hour in real-life sessions (so around 66% efficiency). Although this depends on how fast and accurate everyone can type and can be slower or faster, but generally it's going to be a slower pace than what you're used to.

If you're worried about text bulkiness it pays to prep up descriptions beforehand on a notepad for copy pasta (helps to have some stock photos ready too). Once the main scene description's done there's going to be some question time for the GM and a long discussion amongst the players, so you'll have a breather.

If you want something new to try out (pic) was quite simple to do in chat. But IMO you should try a new system in the real first before going into post or text.
Anonymous No.96412155 >>96412188
>>96411896
I've got vocal cord paralysis, so I can't really play as a GM over voice anymore. It's less about bulkiness and more about having a game that can be played without much of a battle map. Seems like many systems I'm recommended are very map-focused.
Anonymous No.96412188
>>96412155
>I've got vocal cord paralysis
AAAAAAAAAAAAAAAAAAAAA HOLY FUCK THIS BRINGS ME BACK HAHAHAHAHAHAH
Have a big fat (you) for making me laugh out loud in the middle of the night
Anonymous No.96416355
>>96406016 (OP)
For Play-by-Post I'm not sure, the only thing I do that for is Dominions. For text based, I've played GURPS text based for years, it works fine. Just use Foundry.