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Thread 96417964

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Anonymous No.96417964 >>96417975 >>96418293 >>96418398 >>96418928 >>96419125
Frenopolis General #4
Frenopolis is an open source gamified microcosm where players seek to outmaneuver each other to control the elements which comprise the world.

It is easiest to learn with any YGO/MTG experience.

You can request a free physical 2-player/90 card playtesting starter set by following the instructions in description of this video:
(no identifying or payment information required)
https://youtu.be/oPoBUoagO_k

Tabletop Simulator demo implementation:
(let me know if you'd like to set up a game)
https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446

Physical Demo 1:
https://youtu.be/KIGdAsFzgHI
Physical Demo 2:
https://www.youtube.com/watch?v=W4Q_JRqjd_Y

More infos:
https://t.me/Frenopolis

Previous Thread:
>>96367444
Anonymous No.96417975 >>96417989
>>96417964 (OP)
picrel is a starter playmat which has all the zones and basic rules/definition/mechanic reminders.

It is 30*22inches, 2 inches longer than MTG starter playmats which serve the same function.
Anonymous No.96417989
>>96417975
here is a quick reference sheet that covers the more advanced interactions. It is 8.5*11inches (single side).

Between the starter playmat, and this quick reference page, you can play at an advanced level.

The basic rules/mechanics of Frenopolis are generalized and simple. The ordering of them is what determines skill.
Anonymous No.96418293 >>96418672 >>96418791 >>96418804
>>96417964 (OP)
Can you make a version with more clear words.
Change soul to deck.
Banish, collect, and conceal shouldn't really be keyworded.
Change meet to pay.
Anonymous No.96418398 >>96418739
>>96417964 (OP)
You're literally the only one writing in these threads and bumping your own shit. Unless you have something new to add or are actually willing to listen to criticism (which you always ignore) I think you should just move on. This isn't gonna take of.
Anonymous No.96418672
>>96418293
>Can you make a version with more clear words.
There are many reasons for the verbiage that may not be immediately apparent. You can pick it up in 1 game. If you are still having issues after that, let me know and maybe I can help you with a personalized solution.

>Banish, collect, and conceal shouldn't really be keyworded
Why shouldn't they?
Anonymous No.96418739 >>96419234
>>96418398
> Unless you have something new to add or are actually willing to listen to criticism (which you always ignore)
There have been several suggestions which have been incorporated. There has also been a lot of delusional malding and larping. If you suggest something that would actually be an improvement, i'll incorporate it as I have been.

> I think you should just move on. This isn't gonna take of.
If you truly believed that you wouldn't be posting about it, you'd let nature take its course and let it die in disinterest and obscurity.
Anonymous No.96418791
>>96418293
If you can learn these 4 terms you'll have no problem
Anonymous No.96418804
>>96418293

If you can learn these 4 terms you'll have no problem. If unwilling to learn a few new terms for new game, sounds more like just grasping for things to complain about
Anonymous No.96418825
The 4 colors that make up the Frenopolis board are called "elements":
Fire, Air, Water, and Earth

All the board zones and card types are assigned 1 of these 4 elements.

Each card color (Red, Orange, Yellow, Blue, Purple, Violet) are defined as 2-combinations of the elements which comprise the board and the card types.

Defining all effects in terms of these elemental relationships allows a strict correspondence between the game board and color pie. The effect scope of each color is strictly defined and predictable.

You don't need to know this to play – you can just follow the written card text, but knowledge of the underlying design allows for more advantageous play.
Anonymous No.96418835
For example:
A Purple (Psi) and Blue (Technology) deck will have a strictly predefined interaction scope:

Purple [Psi] (Air/Water) have effects which involve:
Memes (Air), Stories (Air), and Energies (Water)

in/to/from the:
Void (Air), Soul (Water), and Matrix (field)

Blue [Technology] (Air/Earth) have effects which involve:
Memes (Air), Stories (Air), and Structures (Earth)

in/to/from the:
Void (Air), Archive (Earth), and Matrix (field)

Purple (Air/Water) and Blue (Air/Earth) have an elemental conjunction (overlap) in the Air element. This means that a Purple/Blue deck will have effects which involve:

Memes (Air), Stories (Air), Energies (Water) and Structures (Earth)

in/to/from the:
Void (Air), Soul (Water), Archive (Earth), and Matrix (field)
Anonymous No.96418928
>>96417964 (OP)
Why is your youtube channel filled with shit like this?
Anonymous No.96419125
>>96417964 (OP)
What is a hand?
Anonymous No.96419234
>>96418739
>If you truly believed that you wouldn't be posting about it, you'd let nature take its course and let it die in disinterest and obscurity.
We are, your thread has died three times. Post in the amateur game design thread.