>>96514043
I mean, I guess its different for everyone, but HeroQuest is much more a "game" to me while RuneQuest plays more as hand-wringing simulation.
King of Sartar is a very small fraction of the Glorantha material ever published and so taking the full library into account, Glorantha is mostly myth rather than any sort of traditional 1st/3rd person narrative. That's to say, there's more written on how Orlanth/Niskis rescued Heler/Tarhelera from Aroka/Venebain than there is on the specifics of Harrek the Berserkers world wide raid with Argrath.
As such, Heroquest let's me slip between those two modes of storytelling while still using the same system and skills. It is just as mechanically complex to take a completely newly created character on his first Cattle Raid as it is his first HeroQuest (for the player at least.) Because of that simplicity though there is a lot more creative burden on the participants, be they players or DM's. The mechanics decide degrees of success, you have to frame everything yourself narratively and how that degree of success applies to the situation. While I can understand how thats not everyone's cup of tea, thats what Greg wanted for Hero Wars, even going so far as to encourage people to make up new gods, people's, and lands for Glorantha. He saw it as "exploring" the setting and just as valid as any worldbuilding he did. Kinda the point of Hero Wars/HeroQuest.
Now that I think about it though, I imagine RuneQuest might be better for those who have more passion for TTRPGs while HeroQuest is more for people with a passion for Glorantha. Which is probably why HeroQuest was Greg's preferred way to play through his creation. David Durham's (KoDP Creator) too. Practically every decent Glorantha contributer who isnt Jeff preferred HeroQuest. Apples to Oranges ofc, but I'm tired of Jeff's RuneQuest being right way or it being the highway.