>>96537585
thing i'm coming to tire on but put up with, in mythras is action points, everything else is prettymuch becoming second nature in my decade of running it
but i have committed the system to memory a few years back
if players can decide what action to take on their turn relatively quickly and can also roll to parry an incoming attack relatively quickly then combat should go smoothly
i used the facing of dice to track action points at irl tables in the past but now i use a bar on top of tokens
mythras does not have an arbitrary runes or lustful/chaste values like pendragon, but passions have been used quite a lot in the campaign i have been running for a year though a lot of the time players prefer not to roll them and go with the higher one
just having them and picking them has helped flesh out player characters though i can see why certain groups would not want to play with them.
it's been a very character focused campaign i have been running even though the world turns on it's own wheels
mythras only has one or two tables that you need to memorize, and even then you probably only need to remember five or so special effects unless you get a crit.
and it's more the concept of differentials that need to be understood such as significantly larger weapons and most of the time you don't have to look at a fancy table
RQG had far more needles tables for impaling charging or other shite
>cont