/40krpg/ - Warhammer 40k RPG General
Anonymous
9/5/2025, 4:29:38 AM
No.96476947
[Report]
>>96482910
>>96476640 (OP)
>Coolest/craziest/most fun weapon you found, or your GM gave you?
Omnissian Axe with Potent.
Never got to use it, campaign died a pitiful death.
Anonymous
9/5/2025, 6:27:48 AM
No.96477534
[Report]
>>96482910
>>96476640 (OP)
>
Our GM was a fun-loving guy, allowing us to make shit up, and it had consequences on his campaigns.
One such artifact was a personally-built Twin-Linked Heavy Bolter, which had Storm, and Metal Storm bolts. And we put a fat fucking Daemon in there.
The fun part was using it in zero gravity as an impromtu-jump pack. Because, you know, endless bullets? Fun times...
Anonymous
9/5/2025, 6:37:21 AM
No.96477575
[Report]
>>96482910
>>96476640 (OP)
An accurate plasma pistol with better range, S/-/- RoF and unlimitted ammo, that also gains the ekstra damage from accurate.
I mounted it on a mechadendrite and had fun sniping fools with it.
Anonymous
9/5/2025, 6:59:39 AM
No.96477658
[Report]
>>96483201
>>96476640 (OP)
>Coolest/craziest/most fun weapon you found, or your GM gave you?
in a funky Only war game set in the great crusade after the the daemon inside the daemon weapon My guy pocketed escaped by possessing another player who tried looting the weaponsaid other PC died somewhat shortly after when the party got lost in a underhive
the now daemon evacuated weapon was restatted as slightly less powerful version of the blood letter sword from Black crusade but instead of getting plus 2 damage from every kill made with it in a combat it instead only got that plus 2 from killing warp entities and psykers, my character realizing the spooky voice in the sword that had fled him out of what he he believed to be cowardice vowed to put it back and since all daemons looked the same to him, it was brought out specifically against the daemonic.
and boy when the DM had a boss fight where said boss had like 50 or so furies as chaff/minions to absorb rotary gun and tankshells for said boss I knew it was time to for just a moment stop pretending to be lawbringer from for honor and start pretending to be vergil.
also gave me a strange appreciation for the fury mostly in total war
Anonymous
9/5/2025, 10:25:01 AM
No.96478257
[Report]
>>96520324
>>96477777
>Meu deus, um meme sobre 40k em portugues.
>Beyond cursed, this should not exist!
Quints of quintessential truth!
Anonymous
9/5/2025, 2:17:45 PM
No.96478843
[Report]
>>96478900
Do space marines speak low gothic ever?
Has a space marine ever used a contraction?
Anonymous
9/5/2025, 2:35:10 PM
No.96478900
[Report]
>>96478843
They're not clanners, so I assume so.
>>96469740
The Emperor wanted to unite mankind under His rule and set up his own webway to deny Chaos and slowly build up humanity as a psychic race. It failed because you can't deny Chaos, see the Horus Heresy and for a prime example, Fulgrim.
The Imperium has, over ten millennia, trampled everything he stood for. Even after the divisions of power following both the Horus Heresy and the Reign of Blood the Imperium continues to fester both moral and spiritual corruption. Add in the immediate threat of Tyranids, and both Orks and Necrons empires fucking shit up. Eldar and T'au are only marginal enemies in the large scheme of things.
>>96468346
I forgot to mention the book excuses intersystem travel times by including rests. This also excuses all ship classes to have similar travel times. Though the book also mentions this is up to the GM's discretion.
>>96468912
>Only precious few RT dynasties are truly exceptional to rub the horns with the most elite, and 99% of them are just slight above Chartist captains.
I agreed with you up to this point. Most rogue traders have fleets. Their power isn't based on the Imperium at all, however. That's the point.
The RT game starts you at at the lowest level possible, either up-and-coming or the-one-to-redeem-them, which isn't the norm in the Imperium at all. Wealth is inherited, but Rogue Traders spend all of it, or double it and give it to the next one.
>>96470298
I think this is the first time she's been mentioned in theses threads. But everyone thought of it dude. Man.
>>96474277
Legalized? Likely, under an Inquisitor. But that doesn't mean shit for A LOT of people. Legal and sanctioned aren't the same.
A sanctioned psyker must receive special training which is exclusive to the Astra Telepathica. Your rogue psyker would be executed if he displays his own techniques to anyone that can notice them.
Anyone with experience with Liber Imperium? I'm tooling around with it using some old character sheets from prior games to see what it can do and I'm trying to figure out a few things.
-What's the experience equivalency to other lines? Like, Rogue Trader is a 5k exp DH character. Basic novice level play is a 25 characteristic base and it's possible to start a game with like 55 in a stat if you ratfuck it and get lucky. I get that it's all of them together, but even the stat lines in the back are pretty inconsistent.
-Lots of characters can gain PF or Influence in games that don't actually need them. Do you just record them? Using PF in place of influence is a bit of a problem, it's not like a rogue trader needs to use influence and someone chucking around ten billion dollars isn't the most subtle thing in the world.
-What's with all the voidships having almost no armour? Something like 1 for a transport going up 1 per size class is a bit odd, and it doesn't address the lance/macrocannon issue present in RT. Seems like it'd just cut combat turns down considerably more than anything, and make whoever fires first the winner if all other things are equal.
>>96479360
>What's with all the voidships having almost no armour?
Liber Imperium, if I recall correctly, uses Mathhammer. If you don't know what that is, here's how it works:
A ship has an armor value of 8. Roll to hit with your macrobatteries against the ship. You score six hits, two are tanked by shields. Roll each hit's damage INDIVIDUALLY and apply to the armor value - the excess is damage done to the ship. DO NOT STACK THE DAMAGE.
Stacking macrobattery damage is the root of, well, not all, but at least half of the problems with void combat. Don't do it.
So, four hits, let's say you have a macrobattery that deals 1d10+3. You roll 3, 5, 7, 9. Add 3 per, for 6, 8, 10, 12. Subtract each by the armor value (8) for -2, 0, 2, 4. You can't deal negative damage, that's stupid, so it's 0, 0, 2, 4. You've done 6 points of hull damage to your target.
But anon, you say. That makes macrobatteries really crap against heavily armored targets.
Good, that's the point. Now lances don't fucking blow anymore, because ignoring armor is actually worth a damn. Macrobatteries retain a use case against transports, raiders, and to a slightly lesser extent, frigates - and, of course, busting shields.
Also you should knock spare hits per DoS for lances down to a maximum of 2, 3 is fucking cruel. What the hell were FFG thinking.
Also note that torpedo damage was reduced by an amount equal to that which ship armor was reduced by for net parity. Except the vortex torpedo because it ignores armor.
I don't have answers for any of the other shit you asked, I'm just a huge ship autist.
Anonymous
9/5/2025, 5:57:29 PM
No.96479916
[Report]
>>96479693
Also something I think is neat is that you can calculate your average damage in mathhammer by figuring out how dice work. The base die for a given ship weapon is a d10 with a modifier. That's a +1, a +2, a +3, et cetera. The highest you can get is good-quality bombardment guns with a munitorium (base 1d10+6, good quality [damage] +1, munitorium +1) for a total of +8 damage, which is terrifying, at a maximum range of 8 (10 if BQ +range, 12 if that and turbo-weapon batteries [why would you pick range over strength though]).
Anyway, the average of a d10 is 5.5, and since you're adding the bonus damage to every face of the die you can just add the modifier to your expected damage against an unarmored target. HOWEVER, this is not a realistic estimate against any target with armor higher than your damage bonus, because if any of your rolls would deal no damage, that skews your averages. So instead, you make a fake die in your head with your expected damage against a given armor value (we'll say modifier of +3, armor of 6). Your base die is numbers 1-10, add your modifiers to get 4-13, reduce by 6 to get... negative two to seven? Can't do negative damage, so that's a zero, and the -1 is a zero, so 0, 0, 0, 1-7, add the numbers, divide by the faces, hey presto, expected damage 2.8 a pop. You've got a lot of pops coming in though, right? Right? Or at least a lance, I hope? Anyway assuming a full cruiser broadside hits, discounting shields, that's 28 damage. Congratulations, you're not getting alpha fucked in ship combat anymore. Everybody say "Thank you, Mathhammer."
This has been Huge Fucking Nerdery by your resident ship autist. Tune in next week where we'll try to brew up Battlestar Galactica's FTL drive as an archaeotech warp drive component, because I get bored WAY too easily.
>>96476640 (OP)
>Coolest/craziest/most fun weapon you found, or your GM gave you?
A pile bunker.
Anonymous
9/5/2025, 9:31:37 PM
No.96481246
[Report]
>>96481525
>>96480542
And? What were its stats, anon?
Anonymous
9/5/2025, 9:58:06 PM
No.96481389
[Report]
>>96482910
>>96476640 (OP)
>Coolest/craziest/most fun weapon you found, or your GM gave you?
I don't use it very often, but I love my Q'Sal Glass Dagger.
>>96479104
>This also excuses all ship classes to have similar travel times.
That's included in the ship profile under speed. And simply waived, one can easily have adjustment based on that.
>Most rogue traders have fleets.
Yes, but not necessarily large ones.
Average Rogue Trader has a slightly more pimped-out Cruiser and half a dozen supporting escort and trade craft. That's it.
>Their power isn't based on the Imperium at all, however. That's the point.
No, their power is specifically dependent on the Imperium accepting their trades and acknowledging their status in the first place. They aren't even immune to Arbites persecution, aside from physically escaping the planet.
More than one Rogue Trader eventually became glorified Chartist captains and/or settled down without actually giving out their wealth with Warrants staying unused for decades.
They might have good relations with the nobles of their native/preferred sectors, but these are not the same thing as Sector Governors even, much less Terran Lords.
Or do you really believe even bruisers like Calligos Winterscale are on the same level as Council members? Delusional.
>Your rogue psyker would be executed if he displays his own techniques to anyone that can notice them.
That's also wrong, since learning magic is instinctual in the first place. Unless we're talking sorcery.
Anonymous
9/5/2025, 10:21:41 PM
No.96481525
[Report]
>>96482199
>>96481246
It was for our necron battle mecha, and took a ton of resources to craft. We took a slann mining drill and turned it into a weapon to kill them with. We only got it in time for the end of the game, but it was the final say in raw damage. We gave it to our triarch praetorian, who proceeded to punch a slann to death. Normally he'd get an extra 10-15 damage here and there, but one round he rolled near max degrees and near max on the damage and did like 50 extra damage, one-shotting an enemy that was trying to slow us down. It was the most powerful melee weapon I had ever seen, and we still barely made it through the final boss. (Mortal means it ignores armor, toughness, and defensive fields)
>>96479104
>I agreed with you up to this point. Most rogue traders have fleets. Their power isn't based on the Imperium at all, however. That's the point.
>The RT game starts you at at the lowest level possible, either up-and-coming or the-one-to-redeem-them, which isn't the norm in the Imperium at all. Wealth is inherited, but Rogue Traders spend all of it, or double it and give it to the next one.
Most of the Rogue Traders seen in the RPG books (and a lot of novels and such) only have a single ship, and frequently a rather small one like a Frigate or Raider. A fair number have small flotillas of 3+ ships, possibly based around a true ship of the line (most often a Cruiser). A small number have huge fleets that could be described as small personal navies. It's true that dynasties can build up a huge financial base over generations, but it's also very easy to lose that money fast - especially if you invest it in massively expensive ships that you intend to fly into dangerous uncharted regions. BFG might give a different impression, but that game is about fleet actions so only people or factions that can field a bunch of ships at once are likely to show up in it.
The one-escort setup makes a lot of sense given a Rogue Trader's role in the Imperium. They function mostly as frontier scouts who discover new worlds and chart new routes, then sell access to the things they find. They can do other stuff, but having a single small, fast warship is probably a pretty efficient choice for explorers who want to limit costs and inevitable losses. There are probably plenty who could afford more and bigger ships but decline to obtain them. Getting reset to the point of having only one small ship immediately before a Warrant changes hands is probably pretty common too.
Anonymous
9/5/2025, 11:29:31 PM
No.96482002
[Report]
>>96482910
>>96476640 (OP)
One time he gave my Rogue Trader a master crafted power sword with the Warp quality. I don't even think it was a daemon weapon, found it in the ruins of a city sank beneath the sea, like a haunted 40k Rapture. Whole campaign was pretty kino.
Anonymous
9/5/2025, 11:53:49 PM
No.96482199
[Report]
Are there worlds in the Imperium comparable to Forge Worlds in industrial output and technical science, but not actually owed by the Mechanicum?
Or is it straight up impossible(legally) with their monopoly?
I'm talking worlds who can potentially build Grand Cruisers and Battleships, Titans, Baneblades.
And how often are new Forge Worlds are created? I noticed there are none of them in the Koronus Expanse, for example. Despite a few centuries into expansion.
Anonymous
9/6/2025, 12:17:27 AM
No.96482361
[Report]
>>96482402
>>96482289
>Are there worlds in the Imperium comparable to Forge Worlds in industrial output and technical science, but not actually owed by the Mechanicum?
There are definitely other hive or industrial world with a lot of manufacturing capacity. It's possible that they could build a lot of any given product, but they're unlikely to be have the range of designs available or access to the highest-level technologies that a true Forge World would. It is possible for the Mechanicus to have facilities on non-Forge planets that might build things like Titans or Baneblades, but rare technologies of that level are not likely to be licensed to lay manufacturers (particularly not Titans; maybe Baneblades). I wouldn't rule out a few planets retaining ancient facilities that have the capacity to build designs they aren't supposed to, but it would be hard to actually use them without techpriest help. You might also consider that a of fancy technologies tend to get salvaged and refurbished more than built from scratch - lots of places might be able to do that if there's a good supply of wrecks available for some reason.
>>96482289
>And how often are new Forge Worlds are created? I noticed there are none of them in the Koronus Expanse, for example. Despite a few centuries into expansion.
Not very, and growth has probably slowed over time due to tech loss. A sector getting even a single new Forge World ever would be a big deal. The Mechanicus isn't likely to commit such enormous resources to places outside formally-incorporated Imperial space. It's too big a risk. The only way I could see it happening in a frontier zone is if they really want to lay claim to something before anyone else (this happened with the Lathes), or if they want to keep a Forge World secret from the rest of the Imperium (this seems like something factions like the Disciples of Thule might do). Smaller outposts should certainly exist in the Expanse, though.
Anonymous
9/6/2025, 12:23:13 AM
No.96482402
[Report]
>>96482361
That seems right, thanks.
Anonymous
9/6/2025, 12:26:55 AM
No.96482428
[Report]
>>96482662
>>96481438
>pimped-out Cruiser and half a dozen supporting escort and trade craft. That's it.
Dude that's close to a million people as vassals. Each starship has the ability to wreck a city from orbit.
Rogue Traders extract wealth from worlds outside the Imperium's control via mining operations, enslavement of alien or human life, and stealing from one another. Persecution of RTs outside the Imperium is so minimal it rounds down to zero, and even within its borders there's very little anyone can do about them. A single world cannot foreclose a warrant of trade. Only powerful Inquisitors can investigate and judge Rogue Traders suspected of alien or daemonic taint, anything else falls outside their jurisdiction... and mostly their interests.
>That's also wrong, since learning magic is instinctual in the first place. Unless we're talking sorcery.
See pic related.
Anonymous
9/6/2025, 1:01:42 AM
No.96482662
[Report]
>>96482428
>Dude that's close to a million people as vassals. Each starship has the ability to wreck a city from orbit.
That's what the other dude has mentioned, a Rogue Trader from BFG. But I concur, he may be the upper tier as far as they go.
>Persecution of RTs outside the Imperium is so minimal it rounds down to zero and even within its borders there's very little anyone can do about them.
That's specifically why RTs prefer to lurk outside of the Imperium.
>A single world cannot foreclose a warrant of trade.
That's not it. You can't close a Warrant of Trade, but you're very well entitled to persecute it's holder for the breach of Lex Imperialis, and in fact, local Arbites in the Calixis Sector have done just that, explicitly jailing/blamming no less than five RTs and ruining one dynasty entirely after acquiring the means to pursue RT on a vessel of their own.
Like I said, RT has only physical means of defending himself from the law.
>See pic related.
That's from Navis Primer, so correct your filename, page is right tho.
I guess I may be wrong on the Disciplines matter, but it doesn't say it's illegal outright, more like the use of these techniques may implicate a Renegade Psyker, which is fair.
Also, DH had a bunch of dubious Minor and Major psychic powers without a Discipline, but without "illegal" subtext. I think it depends.
And it contradicts the premise that all talented psykers are given Sanctification, as opposed to clueless ones.
It's in fact the weaker psykers which are given Soul Binding to become Astropaths.
Anonymous
9/6/2025, 1:37:53 AM
No.96482910
[Report]
>>96476947
>>96477534
>>96477575
>>96481389
>>96482002
Cool. Understandable. Creates goodfeels. Real 40k.
>>96480542
Weird. Not in the rulebook. Does not create goodfeels. Not real 40k.
>>96479693
My GM learned the hard way not to combine mathhammer with other homebrew, made mathhammer completely useless lmao
>>96481939
>Most of the Rogue Traders seen in the RPG books (and a lot of novels and such) only have a single ship
Let's run through Lure of the Expanse.
>Abel Gerrit
The least important member of House Arcadius that there ever was - still owns and operates a starship
>Madam Charlabelle
Explicitly inherited a dynasty in tatters after her father spent their house's entire fleet defending their interests - still owns a merchant vessel and multiple intersystem ships - this is nonetheless called out as highly unusual and an indicator of extreme poverty
>Jeremiah Blitz
A brand new dynasty, owns and operates a cruiser
>Lord-Admiral Bastille
Inherited a fleet capable of fighting the local Imperial Navy to a standstill, explicitly called out as a 'sizeable flotilla'
>Lady Sun Lee
Heads a 'powerful dynasty' with interests 'across the segmentum' - the SEGMENTUM, mind you - rolls around in a LC plus three escorts, easily presumed that this is nowhere near the peak of her dynasty's naval forces
>Djanko Scourge
Fluff doesn't mention naval assets, runs around in a LC he's up-armored into a very discount Lunar, presume presence of trade assets
>Krawkin Feckward
Basically an upjumped pirate, has his mitts elbow-deep in the slave and cold trades, stated to have a vast criminal empire - captains a raider, presume presence of wolfpacks and slaveships
So we have two explicit mentions of significant naval power, two easily inferable mentions of the same, two that you can generally assume have at minimum a trade fleet, and one who has only a single cruiser because he's the first of his line.
Rogue Traders who hail straight from Terra often leave with battleships and accompanying fleets. Old and storied dynasties will often have a Grand Cruiser as a relic of their past. A brand new Rogue Trader out in the ass-end of Calixis was given a full cruiser. "Most Rogue Traders are barely a step above Chartist captains" thereby seems quite false.
1/2
>>96481939
>>96483089
>having a single small, fast warship is probably a pretty efficient choice for explorers who want to limit costs and inevitable losses
Yes, that is the explicit design role of a Light Cruiser.
>Getting reset to the point of having only one small ship immediately before a Warrant changes hands is probably pretty common too
I'm gonna need you to back that up with literally any source, dude, because reality does not conspire to cut a billionaire's inheritance down to a single yacht for no reason every time their old man bites it.
2/2
>>96483042
...Did he adjust the other homebrew to work with mathhammer, or was he using un-mathhammered weapons against mathhammered ships?
Like, give me an example here, dude. What did he do that went so wrong?
>>96483101
The latter, un-mathhammer'd weapons. He didn't fully understand the effects until they happened in game. We were rogue traders supporting the Achillus Crusade, and the main enemies were planned to be Tau and Tyranids. But the GM didn't fully check the homebrews for ships he planned to use. T'au ships had penetrator rounds, so macros basically annihilated us and caused a TPK, making us all burn fate. So after the game, he checked the others he planned to use. Tyranid macros corroded ship armor. Necron macros ignored armor at certain crit levels. He decided it was too much effort to "fix" the homebrew and said that ship combat would be minimized, the fate point burning would be retconned, and he'd use counts-as mathhammer'd gear instead. It killed the vibe of ship combat.
Anonymous
9/6/2025, 2:29:41 AM
No.96483201
[Report]
>>96477658
God i miss the way Furies used to look and not the dogshit redesign they gave them for AoS.
Anonymous
9/6/2025, 2:30:16 AM
No.96483207
[Report]
>>96483307
>>96483089
>Abel Gerrit
That's only a Raider vessel. And his dynasty is assumed to be very powerful.
>Lord-Admiral Bastille
Specificially, his dynasty is ancient and very powerful, and yet his most powerful vessel is a slightly pimped Cruiser with what I'll assume no more than a dozen smaller vessels. Probably precisely half.
>Lady Sun Lee
You said it. She HEADs the Dynasty, yet she has only a Light Cruiser for a flagship and three escorts. Not much more than that.
>Krawkin Feckward
No, he's stated to have some fortune on crime, not a very big empire and it shows. His only major vessel is a weak Raider.
You can remember a few more if you want
>Haradak Fel
Owns only his Firestorm Frigate, with his fortune on the downlow.
Or
>Sarvus Trask
Ancient disgraced dynasty with the single, powerful, but still a Raider vessel.
Anonymous
9/6/2025, 2:44:01 AM
No.96483277
[Report]
>>96483435
>>96483089
The fleet power of this group appears to top out at an LC +3 escorts. Most have only one ship, with a few of those being cruisers. "Interests across the sector" could easily imply investments in businesses rather than additional vessels. For further evidence you can turn to Edge of the Abyss. Saul, Winterscale, and Chorda apparently have truly big fleets and represent the top of the local Rogue Trader power scale. Armengarde is from an old and wealthy dynasty, but still has only one ship (albeit a decent Cruiser). Trask is definitely bottom-of-the-barrel and has only a raider. Umbolt is similar to Armengarde. In the core book we get Hadarak Fel with one ship (a Frigate by default). I'm still seeing mostly single ships, though there are a lot of cruisers among them.
>"Most Rogue Traders are barely a step above Chartist captains" thereby seems quite false.
Agreed here. I just think you're still overstating their average fleet power. I'm not even sure an individual Chartist Captain (as opposed to a guild of allied chartists) is actually allowed to own multiple ships.
>>96483101
>I'm gonna need you to back that up with literally any source, dude, because reality does not conspire to cut a billionaire's inheritance down to a single yacht for no reason every time their old man bites it.
I mean that if the dynasty puts its money into building a large and powerful flotilla to support the Warrant Holder's exploration efforts, it risks losing most or all of them at once whenever said Warrant Holder bites off more than he can chew.
>>96483171
That sounds like complete ass, I'm sorry anon. I'm also horrified that anyone would do that to ship combat, because it betrays an inherent lack of understanding of its mechanics, and I, turbo-spaceship-autist, feel personally offended that anyone would disgrace the system like that.
>>96483207
You are seemingly incapable of reading comprehension.
Abel Gerrit is a NOBODY to his dynasty, and he still operates on an equivalent footing in the Expanse to other Rogue Traders. Therefore, the main branch of his family can be assumed to control far superior assets. Therefore, "Abel Gerrit only has a raider" is not an argument.
You see someone who can get away with calling himself an Admiral and you assume entirely out of hand that he commands no more ships than a Commodore, lacking any evidence or reason.
You hear "Lady Sun Lee has a dynasty with assets throughout the entire segmentum", and I remind you that a segmentum is approximately a fifth of the entire GALAXY, and you assume that the task force she brought along to go do treasure hunting is all she can call upon. And that is what she's doing, treasure hunting. Explicitly stated in her fluff. She doesn't need to be here, it's a fucking vacation for her.
You hear "Krawkin Feckward makes a fortune off of the slave and cold trades" and decide that the ships he'd need to do so don't exist because they're never shown.
Sarvus Trask is a non-entity, he's the OC of one of the playtesters who was canonized and the assumptions made about the game based on that testplay return to haunt it to this day.
Hadarak Fel is restricted to a Firestorm because he was designed as an opponent for Sarvus Trask's dinky little shitbox in Into The Maw. I do not believe it is stated in any source whatsoever that the firestorm is his ONLY ship.
You have some kind of poverty obsession and I am going to have to ask you to leave the gala, your suit is shabby and your demeanor unbecoming of an individual of your purported standing.
Anonymous
9/6/2025, 2:51:52 AM
No.96483330
[Report]
>>96481438
>That's also wrong, since learning magic is instinctual in the first place. Unless we're talking sorcery.
Eh. There's some hints that it can, in fact, be standardised (Ish, sort of) but everyone comes with a tendency toward one or the other disciplines. It really only seems to open up if you're monstrously strong. Witchbringer leaves a lot open but they can definitely angle people at specific powers.
While it isn't canon, I sort of like how only war handles it. Yes, you can buy a psyker power mid mission! Expect to have to explain after just how you did that to someone instead of doing it through long study and meditation, and have an answer that isn't 'I plucked it from the warp'.
Anonymous
9/6/2025, 3:01:51 AM
No.96483393
[Report]
>>96481939
Dark Frontier is a nightmare adventure BUT can end with you getting a low end transport ship. Probably what most fleets are. One prime ship, one transport, maybe a back up craft. House Trask are described as the shittiest known house, very poor, bleeding money, 'only' having a pf of 52 which is enough to plausibly succeed at most acquisition checks for components for a low end transport.
>>96482289
The mechies usually build forge worlds by sending surveying expeditions and finding resource rich worlds in good places and then sending some politically connected twat to start building when projections suggest it. That's from Cain and the Gaunt books. Maybe there's been a shortage of twats or good places?
At a guess there's plenty of smaller manufacturing concerns with no tech priests. STCs are probably easier to get started on, and anyone can build a low end manufacturing process with time. I am basing this entirely on my ass.
Anonymous
9/6/2025, 3:03:12 AM
No.96483401
[Report]
>>96483307
>I'm also horrified that anyone would do that to ship combat, because it betrays an inherent lack of understanding of its mechanics, and I, turbo-spaceship-autist, feel personally offended that anyone would disgrace the system like that.
In normal ship combat rules, penetrator rounds weren't even that bad. You totaled your damage, but oh no armor was considered two lower, so it went from 20 to 18. When they were brought to math-hammer, suddenly every shot had that pen because you don't salvo anymore, so armor 8 to 6 had WAY more of an effect than it should have. Same with the nid stuff, breaking down 1d5 armor after the attack is find when ship armor is 20, but when armor is 8, the effect is magnified out of control. There were too many changes like this that would have needed to be made so it was decided to sideline it.
Anonymous
9/6/2025, 3:06:42 AM
No.96483426
[Report]
>>96483450
>>96483307
I think you're taking your reality check quite badly.
Abel Gerrit might be a nobody, but his dynasty is several thousand years old. No shit, they can afford a single vessel to a scion.
That says nothing on the average RT.
>You see someone who can get away with calling himself an Admiral and you assume entirely out of hand that he commands no more ships than a Commodore, lacking any evidence or reason.
Uh, yes? Self-styled Admirals are dime a dozen to the point that's an archetype in itself.
A dozen or half escort vessels is significant enough. Especially considering he also has merchant fleet, like Saul.
>You hear "Krawkin Feckward makes a fortune off of the slave and cold trades" and decide that the ships he'd need to do so don't exist because they're never shown.
Yes, because a single ship full of cargo is a fortune.
Blitz could never afford a vessel himself, despite all his cold trade, so he only has one.
>You hear "Lady Sun Lee has a dynasty with assets throughout the entire segmentum"
She's also stated to own a few dozen Agri-Worlds, and yet she riding in a flimsy Light Cruiser instead of something better. Much strong dynasty.
>Sarvus Trask is a non-entity
>Hadarak Fel is restricted to a Firestorm because
I could say the same about any of the other RTs and also disregard them as exaggerated.
Your typical boastful manner is amusing and appropriate, but not necessarily true in any way.
>>96483277
>"Within the Expanse, the Aremngarde Dynasty’s assets are focused around the ancient and powerful cruiser Bansidhe."
Implying that there are assets outside of the Expanse. Implying that the Dynasty is in no regard limited to only a single ship, rather that a single ship is all that they have dedicated to the Expanse at this time.
Umboldt famously lost the vast majority of his fleet in the Processional of the Damned, which the adventure explicitly states by giving you the opportunity to rescue a portion of the surviving crew thereof.
As for interests across the sector, they will by necessity require trade fleets to ship and escort fleets to safeguard.
Yes, the listed vessels top out at a LC and three escorts. These are the ships that a given Trader will always have at hand. You're not going to bring your entire net worth along with you while charting the unknown, what good will half of it do? That Mass Conveyor isn't making you money if you're dragging it along with you all the live-long day. Gathering a grand fleet to push forth into the unknown is a thing you do when you have enough ships not to beggar or leave hopelessly vulnerable your Dynasty in so doing. There's plenty of space in there for a once-grand Dynasty becoming impoverished because Great-Uncle Stanislav wagered a fleet on finding the Sanctum World of Ibben-Sho, but that also implies there will be enough of a dynasty left behind to pick up the pieces should this occur. Let us also not forget the possibility of a less dramatic transfer of power, with far less egregious effects on the Dynasty's integrity. Not exactly the stuff of legends, but far more responsible.
My argument is and has been that the ships we know for certain these example Rogue Traders have are NOT the full extent of their fleets, a statement I believe to be self-evident, which neatly puts to bed the idea that a Rogue Trader is just an upjumped Chartist captain.
Anonymous
9/6/2025, 3:08:46 AM
No.96483440
[Report]
>>96483531
>>96483171
What a lazy ass GM. Why brew at home if he can't be assed to keep it consistent?
Anonymous
9/6/2025, 3:09:54 AM
No.96483450
[Report]
>>96483481
>>96483426
>"Reality check"
>"Rogue Traders owning multiple ships is the exception"
Your skull is one of moldy cheese and I shall not further engage with you. Go be poor somewhere else.
Anonymous
9/6/2025, 3:13:46 AM
No.96483481
[Report]
>>96483650
>>96483450
I wasn't the one who said it. And yet grinding enough to own several HAS been shown to be appropriately difficult enough for many.
Now run along, you braggart.
Anonymous
9/6/2025, 3:20:46 AM
No.96483531
[Report]
>>96484749
>>96483440
He didn't actually make stuff himself, he took multiple brews from discordia and didn't realize they were incompatible.
Anonymous
9/6/2025, 3:23:20 AM
No.96483555
[Report]
>>96483435
>Umboldt famously lost the vast majority of his fleet in the Processional of the Damned
Nothing actually says Umboldt lost SHIPS
The Processional itself is a massive, massive graveyard of the dozens of hulks, and Umboldt is only known RT to have returned alive.
It's actually more than likely that he boarded one of the space hulks to start salvaging, got spooked and flew away.
Anonymous
9/6/2025, 3:37:42 AM
No.96483650
[Report]
>>96483662
>>96483481
You can get a Cobra-class Destroyer with the exact same roll you'd use to acquire a best-quality power sword. What game are you playing where that's hard?
Anonymous
9/6/2025, 3:40:14 AM
No.96483662
[Report]
>>96483715
>>96483650
The game where you actually spend Profit Factor on a ship, you know, like it's intended in the first place?
Anonymous
9/6/2025, 3:50:34 AM
No.96483715
[Report]
>>96483739
>>96483662
You don't subtract Ship Points from Profit Factor for mid-game acquisitions, dipthong. That's for your starter ship.
Anonymous
9/6/2025, 3:54:12 AM
No.96483739
[Report]
>>96483767
>>96483715
Maybe you don't, and genuinely believe a ship is equal to a power sword in cost.
You spend Profit Factor on a flimsy colony nonetheless.
what ecclesiastical denomination or subfaction would a 40k-ified Joshua Graham fit under? I remember a fluff blurb talking about a ecclesiarchy group that's essentially mormonism, but he's not really mormon in any real sense is he? How would you fit him into the setting if you fully removed everything relating to NV? I say this mainly because I think I want to essentially adapt his personage and philosophy into a ministorum priest but his actions and modus operandi doesn't exactly fit to the sermonizing peacher that we know as the common trope of one. He seems more, educative? and reserved then most.
Anonymous
9/6/2025, 3:58:37 AM
No.96483767
[Report]
>>96483783
>>96483739
Profit Factor isn't cost. Profit Factor is the amount of economic power you can leverage. The economic power requisite to commission or locate an artisinal power sword crafted by a legendary master from the fang of a space kraken and the hide of a Great Knarloc being at rough parity with the economic power requisite to purchase the most common vessel in the imperial navy bar none from mothballs does in fact make sense to me, yes.
Anonymous
9/6/2025, 4:03:23 AM
No.96483783
[Report]
>>96483820
>>96483767
It doesn't matter if it's directly, you aren't intended to operate another vessel in the first place and they are specifically more costly than some worlds. You can waive it like an idiot, but it's how it is.
And artisan power sword of kraken tooth and sororitas tears should cost around 1-2 PF, pretty much equal to a small part of the ship. But I'll take 30, since you're offering!
Anonymous
9/6/2025, 4:10:45 AM
No.96483820
[Report]
>>96483910
>>96483783
You do not spend profit factor when making an acquisition test, you fucktard. It's pass/fail. You can 'burn' one point of profit factor to gain a +10 bonus on your acquisition test, and I have not seen anything stating that you cannot burn multiple profit factor to gain an arbitrarily large bonus on a given test, but that is a voluntary action.
>You aren't intended to operate another vessel in the first place
Counterpoint A: There are rules in the core book for buying another ship.
Counterpoint B: BFK's squadron rules, which are explicitly designed to be used with multiple ships.
Anonymous
9/6/2025, 4:12:53 AM
No.96483835
[Report]
>>96483863
Recoil glove?
Anonymous
9/6/2025, 4:16:00 AM
No.96483863
[Report]
>>96483926
>>96483835
CRB p.140, 0.5kg, Rare. Why do you ask?
Anonymous
9/6/2025, 4:22:50 AM
No.96483910
[Report]
>>96483946
>>96483820
>You do not spend profit factor when making an acquisition test
Because most of what YOU acquire, isn't worth a damn.
>You can 'burn' one point of profit factor to gain a +10 bonus on your acquisition test
So you do spend it. Thanks.
>Counterpoint A: There are rules in the core book for buying another ship.
These same rules mention it's not intended, but no one can stop you.
>Counterpoint B: BFK's squadron rules, which are explicitly designed to be used with multiple ships.
Yes, and they mention NPC ships for that, like allies from the Navy.
Anonymous
9/6/2025, 4:24:50 AM
No.96483926
[Report]
>>96483946
>>96483863
guess I'm not seeing it in Imperium Maledictum then
Anonymous
9/6/2025, 4:26:56 AM
No.96483946
[Report]
>>96483972
>>96483926
This is why you gotta specify system, man.
>>96483910
How do you keep your footing with those goalposts shifting every which way?
Anonymous
9/6/2025, 4:29:48 AM
No.96483972
[Report]
>>96484008
>>96483946
I've moved nothing though? I accept your concession anyhow.
Anonymous
9/6/2025, 4:34:40 AM
No.96484008
[Report]
>>96484010
>>96483972
>You have to spend PF on acquisitions, and if you don't it's not a REAL acquisition, and the ability to get a bonus on your acquisitions should be taken as a requirement to always dump profit factor at the earliest opportunity to grab your shiny new toys
Your ass did NOT pass the marshmallow test as a kid.
Anonymous
9/6/2025, 4:35:26 AM
No.96484010
[Report]
>>96484031
>>96484008
Who are you quoting, dipshit?
Anonymous
9/6/2025, 4:38:36 AM
No.96484031
[Report]
>>96484055
>>96484010
If you can't even keep straight what you yourself have said over the course of this thread, you need to go stare at a plant for a while.
Anonymous
9/6/2025, 4:41:34 AM
No.96484055
[Report]
>>96484031
I can, but your reading comprehension, or rather tragic lack thereof to recognise what's written, is duly noted.
>>96483042
>>96483101
What exactly is this mathhammer you speak of?
Anonymous
9/6/2025, 7:01:51 AM
No.96484749
[Report]
>>96483531
>and didn't realize they were incompatible.
>one set of homebrew completely changes the math on how ship combat works
>the rest run on the math in the base game
How did he not put this together earlier?
Anonymous
9/6/2025, 7:29:56 AM
No.96484851
[Report]
>>96484725
An attempt to balance macrocannons in RT ship combat.
Because combined salvo obliterates everything, and armor means shit.
Unfortunately makes transport ships have no armor, me not like.
Anonymous
9/6/2025, 8:15:50 AM
No.96484983
[Report]
>>96483435
>As for interests across the sector, they will by necessity require trade fleets to ship and escort fleets to safeguard.
It can just as easily mean investment in businesses on worlds spread across the sector. I think you're interpreting lots of the vague references to assets, investments, and resources to suggest more ships. While that might sometimes be the case, I'd expect such things to refer instead to the abstracted financial interests represented by Profit Factor, and would not necessarily include any additional ships at all. Rogue Traders can potentially have their own big trade fleets, like the Saul Dynasty, but are just as likely to simply license out the tedious business of hauling cargo along the dynasty's trade routes to Chartists - that's what Chartists are for, after all. The very fact that Saul stands out so much for focusing on it suggests it is somewhat unusual.
>neatly puts to bed the idea that a Rogue Trader is just an upjumped Chartist captain.
This part is correct even if Rogue Traders tend toward small ship counts. Rogue Traders have far broader authority, greater prestige, and all but the most impoverished should have greater wealth. Most Chartists would presumably be stuck with Transports - and likely not well-outfitted ones. Even a very poor trader with a single Raider would be above them in both social status and military power.
Anonymous
9/6/2025, 1:03:39 PM
No.96485633
[Report]
>>96485871
What do higher ranks of speak language/linguistics do? Just make you sound more articulate/counter penalties?
Anonymous
9/6/2025, 2:27:54 PM
No.96485871
[Report]
>>96485633
Much like any Lore, you may sometimes (never) face language dialects, archaisms or missing text that you might need to decypher.
You can't claim to fully know your own language despite being a native speaker, can you? Much less outdated versions and grammar of it.
Anonymous
9/6/2025, 3:34:39 PM
No.96486085
[Report]
>>96478549
>finally return to Port Suffering
>mission is basically over
>spot the one Arbites tank wrecked
>also a beat up Adeptas Sororitas rhino
>at first think the battlesisters went nuts and attacked the port for some reason
>get closer and find and spot Sister Haxta Houlihan hot lips patching up an arbites
>turns out they're getting attacked by fanatics led by tall men in golden armour
>abbey is under siege by the same people, they came here to ask for help from the incoming guard
>they're so many and just keep coming that not even the Retribution squad with heavy flamers can keep up
>ooc everyone thinks the custodes are fucking their shit up
>Galen RIPS a heavy bolter out of the Arbites Rhino with his bulging muscles
>aforementioned pilgrims/locals show up to squabble
>Galen pins them with heavy bolter suppressive fire
>Callidia shoots gold armor man in the head, he doesnt care or make a sound
>Cellanus stabs him with power sword, again he doesnt make a peep
>golden man misses a power sword slash against Callidia because she's divinely protected and all who wrong her will fall
>have to pause combat because everyone was eepy
Wait, how did the Sisters even know the Imperial Guard is coming?
>Callidia had told Haxta
In my incredibly humble hubris, I'd like to believe that she unknowingly saved the abbey by doing that. We just have to beat hordes until the guardsmen land.
>>96478549 (You)
>finally return to Port Suffering
>mission is basically over
>spot the one Arbites tank wrecked
>also a beat up Adeptas Sororitas rhino
>at first think the battlesisters went nuts and attacked the port for some reason
>get closer and find and spot Sister Haxta Houlihan hot lips patching up an arbites
>turns out they're getting attacked by fanatics led by tall men in golden armour
>abbey is under siege by the same people, they came here to ask for help from the incoming guard
>they're so many and just keep coming that not even the Retribution squad with heavy flamers can keep up
>ooc everyone thinks the custodes are fucking their shit up
>Galen RIPS a heavy bolter out of the Arbites Rhino with his bulging muscles
>aforementioned pilgrims/locals show up to squabble
>Galen pins them with heavy bolter suppressive fire
>Callidia shoots gold armor man in the head, he doesnt care or make a sound
>Cellanus stabs him with power sword, again he doesnt make a peep
>golden man misses a power sword slash against Callidia because she's divinely protected and all who wrong her will fall
>have to pause combat because everyone was eepy
Wait, how did the Sisters even know the Imperial Guard is coming?
>Callidia had told Haxta
In my incredibly humble hubris, I'd like to believe that she unknowingly saved the abbey by doing that. We just have to beat hordes until the guardsmen land.
Anonymous
9/6/2025, 4:22:34 PM
No.96486262
[Report]
>>96483741
I don't know much about him, but the obsession with fire and faith fits somewhat the Redemptionist sect.
Anonymous
9/6/2025, 5:35:24 PM
No.96486511
[Report]
>>96486530
Some of IM's art is actually good. Not for characters, but for interior scene setting stuff. Shame it's so thin on the ground. I'm sure pic was meant to be some noble's private reading nook for all it's terribly fancy and enormous. Very surprising given their normal quality of published work, art or text.
>>96483741
That's actually kind of an interesting question and I'm feeling retarded. tl;dr Drusians.
Fallout Mormons and regular Mormons are pretty different. We know they still hold to stuff about drugs and alcohol. Graham is nuts, strikes me as closer to the fortified compound polygamist mormons in Mexico. I think they don't like the homosexual agenda since Arcade Gannon fucked off because he was a theatre enthusiast. They still seem to believe in ascension to other realms and heavens, and still in continuing revelation. Oddly the Missionaria Galaxia (rename everything The Emperor, sort the rest out later) sort of fits with what we see of the Mormon missionaries.
Weirdly the Trinity belief of the mormons kind of fits - the Emperor in hiding, the Emperor in the Crusade, the Emperor Ascended. Not the distinct personages but stages of Divinity or whatever. Miracles still fit nicely, as the mormons like continuing revelation. So, uh, the answer is probably the Drusians? Not necessarily the most Mormon group, but endurance of hardship, purification through suffering, the educated, ascetic nature of their tradition and the faint mysticism strikes me as similar to what I remember of NV. They even have the same distance from traditional churches, though mostly due to power rather than doctrine.
Add in the way you deal with 40k heretics - kill them, make them suffer if you must but to do so is a necessary chore no matter what - and you've got something pretty close to Graham's occasional deranged ranting about how he wants everyone who hurt him to suffer. Because we all know it's never just a quick ticket to the Golden Throne for a heretic. They always suffer.
Anonymous
9/6/2025, 5:40:05 PM
No.96486530
[Report]
>>96486511
Oh, and preface that whole ramble with "40k sects are really thin on the ground, what we get tends to be three lines long in a novel or an RPG mention".
Anonymous
9/6/2025, 5:43:23 PM
No.96486548
[Report]
>>96535934
>>96486088
>like a pic
>use the three image search options
>no results, not even close
>type the text in the picture
>first result
search engines are retarded
anyway, cool pic, anon.
Anonymous
9/6/2025, 5:44:58 PM
No.96486556
[Report]
>>96483741
A large part of Joshua's arc is deviating from his faith in serving Caesar and suffering for it (being cast into the Grand Canyon). Even after being welcomed back into New Canaan, that service to Caesar keeps haunting him, first leading to New Canaan being burnt, and then the White Legs in Zion. What you're asking for is very difficult, because the Ecclesiarchy is not forgiving enough to welcome a prodigal son back in the same way Joshua's people were. It'd have to be someone who is an adherent of the faith, but not actually embedded in the ecclesiarchy.
Maybe a human soldier in Lugft Huron's Tyrant Legion during the Badab War who eventually came to regret that schism? Though I'm not sure logistically how a human would emerge from that conflict and live to tell the tale.
Anonymous
9/6/2025, 6:33:16 PM
No.96486803
[Report]
>>96484725
I gave a brief example here,
>>96479360 but I'd also been awake for 36 hours so it may be somewhat incoherent. The funny part, to me at least, is that I used to be adamantly against Mathhammer and certain that all of RT's ship combat could be solved by killing the Combining Fire rule. This fell apart pretty badly when I then tried to 'fix' armored prows to have greater effect, similar to how powerful they are in BFG.
Anonymous
9/6/2025, 9:22:04 PM
No.96487941
[Report]
>>96483741
It would be not unlike a discount Drusus who's Angevin threw him under the bus after a failed major battle.
Graham isn't Redemptionist in the slightest though.
He would be like a wandering Missionary, Mendicatine Fraters, perhaps? Any sort to travel the stars to spread faith and enlightment. I advice inventing your own because it's not exactly standard, and I would like to stress emphasis on more peaceful integration.
Who then turned a general, shifting his faith towards self-righteous violence under the influence of the warlord he met. Specifically not a religious sort himself.
His final transformation after a grand failure is to largely return to his roots, with an added concept of redemption and atonement(no, not that kind). To properly fit in, the Warlord must be someone who became an apostate, justifying waging a war against him.
I forgot who the rogue trader who seceded from the Imperium in OW was, but that's as far as I can imagine it. He could be a figure of resistance to the new regime.
What does the average Sister of Battle's room look like? After seeing Titus' room in SM2 I wondered how they lived.
Anonymous
9/7/2025, 2:18:40 AM
No.96489984
[Report]
>>96489935
All sisters, save for a couple, come from the Schola Progenium and have ascetic lifestyles. They'd likely have communal living spaces for the vast majority of them, especially in Militant Orders. There's sisters whose job is to watch over others for sins so I doubt they get any privacy.
Anonymous
9/7/2025, 2:27:08 AM
No.96490016
[Report]
>>96489935
>What does the average Sister of Battle's room look like?
If you want to play up the nun theme in the normal way then it's a spartan cell containing only a simple bed and items necessary for the Sister's (Or Sisters' - barracks or shared rooms would be reasonable) religious practices. It's 40K, though, and the Imperium is pretty decadent, so I'd probably depict them with increasing amounts of religiously-themed luxury corresponding to individual rank and honors. There should also be plenty of potential for variance across different Orders and even different locations belonging to the same Order. I think the most interesting question would be whether their weapons and armor are kept in their cells or in a central armory, which should also vary from one group to another.
Anonymous
9/7/2025, 2:44:08 AM
No.96490070
[Report]
>>96489935
Pleasant but plain. A book has a nice-ish convent on a breathable world is a set of courtyards with pleasant gardens and very gothic architecture, with the canoness' receiving chambers being of devotional iconography, polished stone floors and most of the pomp provided by the view and quality of the materials. And that's the fanciest part of the convent.
A modern monk cell is a narrow room, a bed, a desk, a wardrobe, some shelves and a window. Change the material to match the convent - stone, likely - and add a handful of devotional texts and a small icon. Then add more stuff depending on the Sister's role - notes on the family for a Famulous, safer translations for a dialogus, etc. They probably wouldn't have doors to encourage the communal nature of things, and likely all live in a staggered hall. No carpets, and their bedding probably isn't too soft either.
Anonymous
9/7/2025, 11:18:17 AM
No.96492092
[Report]
>>96492195
Retarded newfag here. What's the deal with the Mandagoran Sector? When I asked about playing DH I got a recommendation for it but whenever I search for it all I can find is drama related discussions.
Anonymous
9/7/2025, 12:03:26 PM
No.96492195
[Report]
>>96492444
>>96492092
It's a homebrew sector-setting. Pretty good for what it is. I know there's a google drive link out there somewhere with all the working papers. I don't know what it is, here's what I have.
As for the drama, dunno - I think he said he was having people sending photos of his front door with death threats for not being troon friendly enough for reddit. Usual shit.
transfer <dot> it/t/Zp356A83GLQQ is what I've got for it.
Anonymous
9/7/2025, 1:25:47 PM
No.96492387
[Report]
Any fan stuff that shoves Thunder Warriors into Death Watch or BC?
>>96492195
Nah, the hate was because he was copying other folk's brews without crediting or even asking permission, to the point that apparently he struggled to know what was actually in it because he just cut and pasted without bothering to read it. This was discovered if I rightly recall by Shas reading the brews and recognizing his own shit word for word.
Anonymous
9/7/2025, 1:53:26 PM
No.96492447
[Report]
>>96492444
Huh. Well, don't trust reddit posts, I guess. Lesson learned. Again.
Is it possible for warp storms/rifts to be localized to a single region on a planet? I'm trying to create a planet where the people live on nomadic city crawlers and have to periodically relocate to avoid destructive storms.
Anonymous
9/7/2025, 2:48:45 PM
No.96492607
[Report]
>>96492626
>>96492578
Warp storms in the physical world tend to make a place pretty much completely unlivable. Rifts tend to have things kicking down the door to ask where the white women are.
Maybe instead regular storms that are too dangerous for these giant cities, even with void shields? Rockstorms? If you're absolutely hellbent on physical warp stuff, I guess a storm could. One single cloud that loops around the planet according to some insane schedule and sucks up anything that isn't a native part of the world. It's the warp, it does what it wants.
Anonymous
9/7/2025, 2:56:39 PM
No.96492626
[Report]
>>96500454
>>96492607
Honestly regular storms that are highly destructive is just fine too. Thanks.
Anonymous
9/7/2025, 4:48:44 PM
No.96493089
[Report]
>>96492444
>This was discovered if I rightly recall by Shas reading the brews and recognizing his own shit word for word.
It gets funnier. Shas is shit at proofreading, so he will have a lot of typos. He'll usually update a few days later if people point it out. In this case, the guy copied an earlier version of material with a bunch of typos that Shas fixed, and that's how /tg/ realized he was copying people.
Anonymous
9/7/2025, 9:28:32 PM
No.96494656
[Report]
>>96476640 (OP)
Have someone ever made Deathwatch rpg homebrew for the Hunter and Stalker tank?
Anonymous
9/8/2025, 2:46:35 AM
No.96496863
[Report]
>>96497606
Trying to decide what 'early' PF would look like for a new RT dynasty. Here's your warrant, noble acolyte of the inquisition, here's your ship, fuck off. A handful of manufactories on a hive world from whoever arranged the warrant? A hold full of gemstones and a list of pawnbrokers between Terra and the expanse? A pocket full of lies about your wealth and how this contract definitely is valid? Some of them have built in funds, I guess - ones where you're told to conquer this planet, or take X to X, or whatever, but I'm trying to think of things for the others. Ideas?
Working on some options to make the Reliquary equipment doctrine in Shield of Humanity feel less boring. Do all these effects feel roughly equal in power?
Any ideas for putting together a professional-looking Slaanesh traitor guard regiment that doesn’t fall into meme territory or just “horny” aesthetics? I’m aiming for something closer to the Moebian 6th vibe, disciplined and militarized.
Related question: could a Slaanesh-aligned obsession take the form of 'liberation'? As in an obsession with the act of liberating oppressed people from the Imperium like a twisted version of the Raven Guard's beliefs?
Anonymous
9/8/2025, 5:03:30 AM
No.96497583
[Report]
>>96496963
Give a choice between a +10 bonus and turning reduce by 1, minimum of 1 to a minimum of 0. So either minimum of 1 and +10, or minimum of 0, +5. Also reduce corruption points 5 by for a squad with 'Manus' if it gives a member of the astartes a rage induced stroke.
>>96497485
Wrong general. But as for liberation, certainly. But they're out to liberate them from *every* chain, every constraint. When they turn up, the slaves will be free of everything, even if they have to mindrape them out of their morality. At the end they're just completely mindless things, free of sapience, rutting and eating and fighting with absolutely no restraint. The guardsmen themselves don't go that way, with their discipline so excessive that it serves the Dark Prince just as well.
I'd recommend flaying, myself. ?v=sq9e7aWO7TQ is a good way to paint flaying, though I'd recommend a darker red with some mild purple highlights. Still excessive, still sensation, done in patches - maybe they're rank signifiers. Leaders are missing the skin on their face, normal line brothers are missing the skin on their forehead, etc.
Anonymous
9/8/2025, 5:08:40 AM
No.96497606
[Report]
>>96496863
It really varies depending on the circumstances of how they got their warrant. It isn't just physical assets, but also connection, debts, favors, oaths, trade deals, and whose name signed your warrant.
Anonymous
9/8/2025, 5:11:11 AM
No.96497615
[Report]
>>96497485
Bling them out
Anonymous
9/8/2025, 5:28:49 AM
No.96497678
[Report]
>>96497929
>>96497485
Blinged out to shit with gold, or having them eating/drinking wine and meat instead of being at ready with their weapons. Show they eating a ratling or canid or something, take inspiration from the AoS Hedonites.
Or you do as the other guy pointed out and take their excess to the discipline. Fellows being shot for literally one hair out of place, for having their bayonets at not a mirror polish. Super excessive ridiculous things like that.
Anonymous
9/8/2025, 6:43:49 AM
No.96497929
[Report]
>>96497678
>parade inspection in the excessive regiment
>bit worried, everything fine, hair dye is slightly incorrect shade, exposed hair for .2 picoseconds too long
>commissar takes one look at me, frowns
>wheels out the mass spectrometer, cocks boltpistol, tells me to get in
>commissar immediately executed by commissar's commissar for having engaged the safety on his weapon at all, an indication of a lack of discipline
>get commissar blood splatters on uniform
>executed inmediately for slovenliness
Such is life in the traitor guard.
How well known is the Astartes interpretation of Emperor-as-supreme-man rather than god? And how well accepted is it? Would anyone blink at a serf claiming to follow the faith of his masters? Would a far off noble doing the same be shot, gently re-educated or left alone?
Anonymous
9/8/2025, 11:43:58 AM
No.96498696
[Report]
>>96498144
Most people don't know shit about marines. The Eccleisiarchy seethes about it but can't do anything. Chapter serfs likely pick up bits and pieces but most probably aren't formally taught the chapter's beliefs. Anyone else openly questioning the Emperor's divinity is going to be considered a heretic and lynched or executed. "A space marine told me to" would not be accepted as an excuse by anyone.
Anonymous
9/8/2025, 4:03:44 PM
No.96499657
[Report]
>>96492578
why couldn't they be localized?
Anonymous
9/8/2025, 6:01:03 PM
No.96500454
[Report]
>>96492626
Recommendation: mix the two ideas. The planet is wracked by extremely destructive but mostly mundane storms. There are a lot of local stories about the most severe storms having supernatural origins or about there being strange an malevolent creatures that come and go with the worst ones. There can be a grain of truth to the matter. The weather is caused by warp instability that allows tiny rifts to open and close randomly across the planet's surface, churning the atmosphere with local physics distortions, and sometimes even allowing warp entities to temporarily exist on the surface (rare, and mostly under conditions where people would have a hard time surviving anyway, so no one really gets a good look and lives to tell about it).
Anonymous
9/9/2025, 5:36:13 AM
No.96505663
[Report]
>>96506170
>>96496963
>all the ferrus shit focusing on keeping your head during trouble
I was playing the mission in Space Marine 2 where you go into the desert to capture a rouge tech priest and when I saw that she was just a brain in a jar I started to wonder what the Machanicus would think about The Matrix movies. Something to emulate because of fusion of organic and technology or horror story?
Anonymous
9/9/2025, 7:12:14 AM
No.96506117
[Report]
>>96505965
>think about the Matrix movies
>Where the AI has mostly taken over with resistance humanity being a controlled opposition for most of its allowed existence.
I wanted to add
>with humans used as a resource
But admech and the imperium at large does that anyways.
Anonymous
9/9/2025, 7:21:32 AM
No.96506144
[Report]
>>96505965
The Mechanicus are as varied as eggheads could be. The exact way it was in the Matrix is canon for the Dark Mechanicus.
But any other version is up in the air, depending on whatever a specific Tech Priest has in his Cortex Implants. There are plenty of horror stories in canon.
Anonymous
9/9/2025, 7:29:29 AM
No.96506170
[Report]
>>96505663
Didnt even notice. That's hilarious
Anonymous
9/9/2025, 7:33:58 AM
No.96506175
[Report]
>>96498144
It's a rumor known to the Ecclesiarchy and it makes them uncomfortable and distrustful but marines both keep it hidden and are secluded enough from Imperial life that it does not become an issue and does not spread. It is a formal heresy and anyone being caught actively spreading it would get clapped but marines don't flaunt it for all the various logical reasons, and it's worth keeping in mind that each chapter has devolved into having a pseudo-religious (or just plain religious) mystery cult of their own complete with superstitions and faith.
Anonymous
9/9/2025, 7:52:49 AM
No.96506233
[Report]
>>96498144
some know it, particularly the sisters, most do not. most that know politely ignore it. anyone not a space marine that feels the same would be very unusual and very wise to keep it to himself.
Anonymous
9/9/2025, 7:59:33 AM
No.96506257
[Report]
>>96505965
Mechanicus afterlife beliefs are weird, but I suspect they'd see it as too close to AI were you to upload yourself and be divorced from your original body. The noosphere can be matrix-y, but is also a form of augmented reality.
OC hot off the presses for you! Here's update 1.3 to Bellum Inter Barbatos, my splatbook focused on historically-themed material for Only War. This update adds primitive aircraft rules (including airships, sky pirates assemble), drone warfare, and a bunch of new regiment creation options, among other things.
Get it at
https://www.mediafire.com/file/2qewwem0nsxxkj5/BELLUM_INTER_BARBATOS_1.3.pdf/file
Anonymous
9/9/2025, 4:53:32 PM
No.96507972
[Report]
>>96510088
>>96507925
HANS
ZE FLAMMENWERFER, HANS
NOBODY EXPECTS THE ENGINSEER TO BUILD A ZEPPELIN FOR A GROUND ASSAULT
That bicycle is the single weirdest thing I've seen in ages and fits right in with 40k
Anonymous
9/9/2025, 8:03:06 PM
No.96509304
[Report]
>>96507972
Soldiers riding on bicycles to get to the front is very WWI, it fights right in.
Anonymous
9/9/2025, 11:27:15 PM
No.96511053
[Report]
>>96512533
I'm looking to Dendrite Blade max in a Black Crusade game, partially to try to compete with busted ass psykers. Does anyone have any good ideas for how to max out the penalties you can give someone to their attacks, beyond the -10 for each Dendrite Blade up to -30 and the -5 for a utility mechadendrite and -20 for being in a defensive stance? There's -10 from fatigue(perhaps from Icon of Seeping Decay, but I'd rather not be Nurgle this time), and -10 for being prone and -20 for being blind, but fatiguing and knocking down and blinding people might be hard.
Do you think the Imperium meter is the same length as our IRL meter?
Anonymous
9/10/2025, 12:24:58 AM
No.96511427
[Report]
>>96511998
>>96511390
I see no reason to think otherwise.
>>96511427
I was just reflecting on language while thinking up an idea for a session on a forgeworld. Considering the many varieties of "Low Gothic" spoken throughout the Imperium and the variety of colonies founded and developed over 30,000 years, I would think that not everybody speaks neo-Latin and was thinking of giving the Techpriests some kind of pidgin or patois from a culture not usually spotlighted in 40k, in this case Portuguese. Then I thought, well, considering how language changes would their standard unit of measure change as well? Would they still use the meter as defined by a bunch of Europeans a few decades ago, or would it be something else, something more useful for the huge scales the Imperium builds at?
Anonymous
9/10/2025, 2:44:56 AM
No.96512268
[Report]
>>96512533
>>96510088
The image. He's done bikes prior, including a vespa with a giant cock cannon.
Anonymous
9/10/2025, 3:29:02 AM
No.96512533
[Report]
>>96512268
>>96510088
TOOT TOOT I'M A MOTORIST
WHY YES COMMISSAR I AM HAPPY TO SEE YOU, THAT'S NOT AN ANTI-MATERIEL CANNON IN MY PANTS. You get a choice: The Commissar special on top, or the folding two-seater paratrooper scooter below.
>>96511053
Slaanesh can help. ToE has Icon of Silence that requires a +10 WP test or suffer a -10 to all penalties for anyone who isn't huffing slaanesh dust. Glimmerstone from ToF is only rare, makes clouds that give psykers a -10. ToE has a Beguiling Gem as a fuck you for anyone without heroic willpower, so non-psykers (-10 WP test to take any actions for anyone in melee with you). Not necessarily penalties, but helpful.
Ask your GM if he thinks detox affects drug side effects, if it does, fuck, if not, I can't remember which mechadendrite has the injector, but you could use things like glimmerdust and follow it up with a dose of detox to make them suffer the penalties even if they don't shit themselves into a coma.
Slaaneshi daemonic weapons with musk can cause a -20 agility penalty, so they won't be able to dodge. Glittering too has like -10 to dodge. That way you just have to hold the weapon, not attack with it.
How aware of history do you like the Imperium to be? Would space marines have a deep knowledge of the Heresy after 10,000 years? Does everyone still remember who the traitor legions are and their primarchs?
Anonymous
9/10/2025, 7:05:10 AM
No.96513661
[Report]
>>96515187
>>96512605
I like people to know almost nothing beyond living memory if they aren't savants, tech-priests, or high lords. Anything more than 500 years in the past is legends and fables that become more fantastical the farther back you go.
Anonymous
9/10/2025, 8:06:19 AM
No.96513928
[Report]
>>96514492
>>96512605
>How aware of history do you like the Imperium to be?
Not very. Galactic history is an obscure and uncertain subject at best and a heavily-censored or outright forbidden one at worst. Most historians have enough trouble keeping track of events in their own home sectors in the last 2 to 3 thousand years. A healthy dose of obscurantism can keep stupid nulore Primach Marvel soap opera BS out of your games, so make sure to maintain it.
>Would space marines have a deep knowledge of the Heresy after 10,000 years?
Space Marine training would mostly focus on things they need to know in order to fight. A few Chapters might make a point of remembering the Imperium's early history and teaching to their initiates, and might have a unique perspective (especially if they are First Founding Chapters). I do suspect that shallow knowledge of those events (at least the fact that they actually happened and some of the names of the leaders and factions involved) might be more common since it's useful to know about potential enemies.
>Does everyone still remember who the traitor legions are and their primarchs?
Most people - including a lot of scholars - are not aware that things called "primarchs" ever existed. Knowledge of the existence of Traitor Astartes might be more common in places where they've caused trouble, though not necessarily their ancient origins (and not all are ancient - the Astral Claws certainly aren't). Talking about the Horus Heresy in the 40K era would be like talking about the details of wars and political incidents among the ancient Sumerians today, except that 40K people might be inclined to view such discussions as punishable heresy rather than just confusing nerdy speculation.
Anonymous
9/10/2025, 10:23:31 AM
No.96514220
[Report]
>>96512605
I'd imagine the space marines only teach the history of their own chapter (and legion depending on how much they care about that) so and Imperial Fist probably knows who the Iron Warriors are but would have no idea about the night lords besides that they were one of the traitor legions
Anonymous
9/10/2025, 11:16:48 AM
No.96514333
[Report]
>>96514408
once described my nurgle cultists appearance so well I gagged
Anonymous
9/10/2025, 11:35:24 AM
No.96514395
[Report]
>>96511998
Metric is actually pretty good for measuring grand constructions, because everything is essentially just a multiple of 10. While language would definitely change significantly over such great amounts of time and distance, the meter should remain a meter, as it is not subject to slang or bastardization via functionally illiterate people. Though I imagine that feral worlds (or worlds that were feral for a time and then moved up on the civilizational scale before being discovered by the Imperium) could have developed their own unique measurement system, alongside pretty much everything else. Still, it wouldn't be difficult for explorers and pilgrims to teach the natives a standardized language and measurement system, so those things shouldn't really be a problem in your games, at least as long as the players are in imperial territory.
Anonymous
9/10/2025, 11:39:58 AM
No.96514408
[Report]
>>96514610
>>96514333
Can you describe it again here so I can gag too?
Anonymous
9/10/2025, 12:07:54 PM
No.96514492
[Report]
>>96516494
>>96513928
So the primarchs aren't depicted as saints in your view?
Anonymous
9/10/2025, 12:38:59 PM
No.96514610
[Report]
>>96514408
I genuinely don't remember the description anon this was like 11 years ago
Anonymous
9/10/2025, 1:03:08 PM
No.96514705
[Report]
>>96512605
The best you're liable to get from 99.999% of folks is "The Emperor had nine sons born to combat nine great evils" type of thing. You'll need to be either real close to the Golden Throne or real close to someone else who was real close to the Golden Throne to know different. Space Marines remember it less religiously, but that's still more of a "These are our Chapter's ancient enemies" sort of way.
Anonymous
9/10/2025, 1:39:49 PM
No.96514840
[Report]
>>96514847
>>96476640 (OP)
I never get to play in any good campaigns, but one GM I had once had me attacked by an old man in a rocking chair who had a normal varmint rifle that did more than 6d10 points of damage.
Anonymous
9/10/2025, 1:43:10 PM
No.96514847
[Report]
>>96514840
That'd be an example of horseshit, bud. Beat him with a chair.
Anonymous
9/10/2025, 3:08:48 PM
No.96515187
[Report]
>>96515417
>>96513661
The setting is chock full of people who were there though, nowadays.
Anonymous
9/10/2025, 3:49:36 PM
No.96515417
[Report]
>>96515187
Fuck 'em. Those guys are dead now because the entire galaxy boiling down to the same dozen people makes it small and sad. I don't want to play in a fucking kiddie pool.
Carve out one singular patch of galaxy and make it yours. Fill it with dudes you invented with your brain, and populate its history with cool fights. Ignore everything not directly related to your tiny shard of galaxy.
Anonymous
9/10/2025, 4:03:16 PM
No.96515483
[Report]
>>96511998
>Imperium of Man
>metric
Feet, inches and yards boy. Just the way the Emperor intended it.
Anonymous
9/10/2025, 4:12:59 PM
No.96515527
[Report]
>>96516350
Lore-ish, but are the traits of the two Gothic tongues ever written about in canon? Not necessarily the specific words, but how they're arranged. I'm wondering if maybe Low Gothic is deliberately constrained to help shape the minds of the citizenry, while HIgh Gothic is vastly more structured and rigid but with many new concepts that can be expressed within that framework. Any ideas on canonical sources?
What's your ultimate take on W&G? I've been eyeing the starter set and the core rulebook for a while, the upcoming book about Chaos seems pretty cool as well
Anonymous
9/10/2025, 4:28:05 PM
No.96515607
[Report]
>>96515623
>>96515594
Too many mutants in the art, bit lazy, bad writing. Don't mind the gilead system for all it's just "oooh! Look! Hooks!". Sort of how i feel about IM actually.
Anonymous
9/10/2025, 4:28:57 PM
No.96515613
[Report]
As an Ordo Malleus Inquisitor, which is more useful for a daemonhunter's retinue: a divination psyker or a blank?
You can only choose one.
>>96515607
So I should just stick with Dark Heresy 1e and/or Rogue Trader? I was looking for a more "universal" system but I guess we can't have nice things
Anonymous
9/10/2025, 4:39:51 PM
No.96515684
[Report]
>>96515902
>>96515623
On a purely mechanical level it's keywords and about as shallow as a puddle, with my experience with it being a handful of fuck around games.
If you want an entirely generic system, go for it. Just be aware that it's basically just a quick skin, like playing a game in a setting book that actually runs on D&D 5e. It feels that way to play and there's nothing really unique or interesting about it. If the framework works for you, go for it, I guess. If you want a universal ffg system, grab a copy of liber imperium and some sandpaper because boy does that have rough edges.
Are there any ways to start with additional corruption points in Black Crusade besides being Possessed, the Disgraces and Motivations, and the 1 you get from being a sorcerer and the bonuses that all advanced archetypes get? I want those gift rolls even if it's a bad idea
Anonymous
9/10/2025, 5:08:31 PM
No.96515870
[Report]
>>96515902
>>96515594
I enjoy it quite a lot, it's great for solo play because it's such a simplified game from the dice rolling perspective.
Anonymous
9/10/2025, 5:15:14 PM
No.96515902
[Report]
>>96516334
>>96515684
Got it, thanks anon
>>96515870
That sounds neat actually, I've been getting into solo play lately. What books do you own anon? How often do you play the game?
Anonymous
9/10/2025, 5:24:29 PM
No.96515949
[Report]
>>96515965
>>96515623
You might like the Genesys hacks for Dark Heresy and Rogue Trader. The system is highly flexible, narratively driven, and combat is slightly less of a chore (especially starship combat). I know the RT book provides rules for Xenos characters and the Dark Heresy splats have abhumans and Space Marines. They are made by different people, so be aware that they might not have complete compatibility.
Anonymous
9/10/2025, 5:27:11 PM
No.96515965
[Report]
>>96515949
You'll take my crunchy starship combat from my cold, dead hands - even if I tend to rewrite half of it to make it playable.
Anonymous
9/10/2025, 5:59:19 PM
No.96516158
[Report]
>>96516344
>the big twist in the underhive is just genestealers again
AWOO!
>The upcoming Space Wolves supplement for Wrath & Glory is nearly here. Prepare for new tales of honour, fury, and the wild heart of Fenris in Sons of Russ.
>Limited Edition Alert!
>The Collector’s Edition of Sons of Russ is strictly limited. It features a beautiful foil-embossed cover with gilded edges and comes wrapped in PU leather. A must for anyone looking to forge their own Fenrisian saga.
>#SpaceWolves #WrathAndGlory #SonsOfRuss #warhammer #cubicle7
Anonymous
9/10/2025, 6:32:29 PM
No.96516334
[Report]
>>96516554
>>96515902
Digitally, I own all the content that has been released. It's all available on Scribd and can be obtained for free using a Scribd Downloader website. Physically, I own most supplements, I think I'm missing Redacted Records 2 and Vow of Absolution irrc
I play the game pretty much once every 3 days as my schedule permits, it's rules lite compared to some games, but the D6 pools are fun to roll and there are enough options in game for you to not get bored. If you're looking for a D100 modern game instead of the older games, there's also Imperium Maledictum.
I've been using Wrath and Glory to structure little stories.
Anonymous
9/10/2025, 6:33:28 PM
No.96516340
[Report]
>>96516554
>>96515594
Cubicle 7 tried to salvage it but the game was flawed fundamentally down to the initial concept. I'm much more invested in the future of IM.
Anonymous
9/10/2025, 6:33:30 PM
No.96516341
[Report]
Anonymous
9/10/2025, 6:34:18 PM
No.96516344
[Report]
>>96516158
It's kind of a waste of the genestealers as a threat, honestly.
Anonymous
9/10/2025, 6:35:16 PM
No.96516350
[Report]
>>96515527
Low Gothic is just what High Gothic evolved into during the age of strife i.e it predates the Imperium and wouldn't have been shaped like that outside of some worlds with really authoritarian governemnts (don't ask how it stayed mostly consistent across the galaxy for 5 thousand years of zero contact between worlds)
from memory I remember some novel talking about how low gothic in the 41st millenium is so different from the low gothic of the great crusade that the character genuinely couldn't understand more than the occasional word, meanwhile high gothic has never changed.
>kill team is investigating/murdering xeno incursion on human word
>think its ’nids
>Tau invasion shows up
>Bigger hive fleet shows up
Would you work with the Tau to evacuate as many humans to safety as possible OR set up maximum carnage between the xenos at the expense of humans before gtfo?
Anonymous
9/10/2025, 6:40:25 PM
No.96516376
[Report]
>>96516829
>>96516367
Kill Teams aren't there for saving people and Tau don't like Humans at the best of times. The only rational solution is to fall back and watch.
Anonymous
9/10/2025, 6:47:38 PM
No.96516423
[Report]
>>96516454
okay so illusion of normality makes you look completely normal all the time including hiding things like extra arms but does this mean I could for example use a third arm to reach over and grab someone's weapon and they won't be able to notice anything until I grab it? after I've done it would they just see a flying gun and still be incapable of seeing the arm?
Anonymous
9/10/2025, 6:51:23 PM
No.96516447
[Report]
Anonymous
9/10/2025, 6:53:18 PM
No.96516454
[Report]
>>96516423
It looks like you used your regular arm to grab it. Unless that arm is visible, in which case guess what, chucklefuck, you've broken the illusion.
Anonymous
9/10/2025, 7:00:36 PM
No.96516494
[Report]
>>96514492
>So the primarchs aren't depicted as saints in your view?
Possibly in some cases, but most people in most placed shouldn't understand the concept of Primarchs being super Space Marines. For example, places that celerbrate Sanguinala might know the name of Sanguinius and have stories about how he was a Saint of the Imperium's early history who was martyed by the Emperor's enemies. Some might be aware of him being a Space Marine leader, others might think of him as perhaps being a very faithful priest, or an Imperial Guard commander, or a High Lord, or even a common man. Most of the Primarchs don't have holidays named after them and even among loyalists, many were probably disliked by a lot of people in their time (particularly people they conquered). Stories from that long ago are bound to end up mythologized and twisted into forms that make sense to latter day retellers. The Blood Angels and many other Marines obviously know better who Sangunius was, but they aren't likely to spend time correcting other people's views. The Great Crusade and Horus Heresy era was a brief span of centuries compared to the many millenia that have passed since then, and even people living in those times mostly never got a good big-picture view of what was going on. It was hard enough to get most places to accept that a new government under some distant "Emperor" was in charge. In the majority, the details never became known current events, let alone written or oral history.
Anonymous
9/10/2025, 7:07:38 PM
No.96516532
[Report]
>>96516367
Kryptman protocol: Fuck the nids however possible. Have the planet nuked from orbit to deny them biomass
Anonymous
9/10/2025, 7:08:04 PM
No.96516539
[Report]
>>96516327
Wow, something to maybe match what wolves have in core DW. Maybe the First Founding splat if there is enough pages.
Anonymous
9/10/2025, 7:09:40 PM
No.96516554
[Report]
Anonymous
9/10/2025, 7:49:24 PM
No.96516829
[Report]
>>96516866
>>96516376
>sit back and watch
That’s too passive from a role play perspective
Anonymous
9/10/2025, 7:54:37 PM
No.96516866
[Report]
>>96516873
>>96516829
What the fuck is up with that guy's neck?
His face too, he looks more 'mildly surprised' than 'in an active battle against a xenos abomination'. But mostly his neck.
Anonymous
9/10/2025, 7:56:55 PM
No.96516873
[Report]
>>96516950
>>96516866
he looks like he's enjoying himself
Anonymous
9/10/2025, 8:11:02 PM
No.96516950
[Report]
>>96517083
>>96516873
No, my friend, THIS is the look of a Marine who's enjoying himself. THAT is the look of a guy who took a bite out of a sandwich put together by his best friend, a sandwich which was singularly disappointing, but his friend was so excited to share it with him that he has no choice but to smile and say it was one of the best sandwiches he's ever tasted. Swallowing down disappointment and putting on a semblance of satisfaction, or at minimum amiability, that's what that expression says to me. Not locked in combat with one of mankind's most fearsome foes.
This is the face of Keegan-Michael Key after you tell him a joke that wasn't funny but that he feels obligated to pretend to laugh about. Where's the focus? Where's the rage? Where's the emotion, or stone-faced discipline? There are innumerable expressions for "I am about to bisect a giant knife-roach", and this is none of them.
Anonymous
9/10/2025, 8:31:17 PM
No.96517083
[Report]
>>96516950
>man fighting bugs is getting boring
>maybe I'll do bots or squids for a bit
I'm about to start playing a 1e Dark Heresy game after a few years of pause and got to reading my book, when I ran into something that bugged me even back when the group played DH regularly. According to the chargen rules, a hive world origin can't result in an adept starting career. Was this ever explained or errataed? You'd think a hive world of all places would need shitloads of dataslate pushers just to keep the hives (or their bureaucracy) running.
Anonymous
9/10/2025, 8:51:26 PM
No.96517252
[Report]
>>96517352
>>96517130
>Was this ever explained or errataed?
Not to my knowledge (unless one can count the release of DH2E somewhat equivalent to that).
Anonymous
9/10/2025, 9:03:33 PM
No.96517352
[Report]
>>96517252
Huh, that's odd. I remember it throwing our GM off too, so much that he made his own hive world career table to enable hiver desk wallahs in the game.
Anonymous
9/10/2025, 9:54:47 PM
No.96517696
[Report]
>>96517130
I asked that question a while ago and anons had various ideas on why it's that way sorry anons but i forgot
Anonymous
9/10/2025, 10:04:22 PM
No.96517772
[Report]
>>96515783
Fool, it's not a bad idea, clearly you're built different from all the ones who failed before you, you'll get all the good shit and eventually daemon ascension, totally. You have to get that chaos champion mindset.
Anonymous
9/10/2025, 11:22:44 PM
No.96518256
[Report]
>>96518366
>>96507925
Persequitors are a neat idea and I want to add them to a dirty war on a higher-tech backwater world for my players to buy. But you didn't seem to list the total weight? Is it just the warhead weight or should I make these like a 50lb early Cold War thing lugged around like a Sagger missile?
Anonymous
9/10/2025, 11:41:58 PM
No.96518366
[Report]
>>96519123
>>96518256
Oops, I re-read it. 5kg plus the warhead. I think I'll go for the heavier weight thoughbeit, like mini analog cruise missiles for armsmen to put on mules through jungles and curse when the vacuum tubes get bumped.
Anonymous
9/11/2025, 12:44:35 AM
No.96518739
[Report]
>>96515783
Could take Cold Hearted for +1
Trisdekanon
9/11/2025, 2:05:47 AM
No.96519123
[Report]
>>96518366
I deliberately left the rules a bit vague to allow Persequitors as video-guided missiles or drones, but a heavier option sounds dope as hell.
Anonymous
9/11/2025, 3:50:30 AM
No.96519489
[Report]
>>96515594
My group has been having a lot of fun with it, but it's certainly lacking in materials compared to FFG system.
>>96516327
>fury
You mean 'furry'.
I think my GM will be offended on principal that they're getting their own book; but since he uses them as antagonists, he might find the book useful.
Could an entire planet of blanks feasibly be a thing?
Anonymous
9/11/2025, 4:16:47 AM
No.96519595
[Report]
>>96519558
It'd probably be the result of some crazy fucked up procedure or artifact that has terrible drawbacks, if you want it to be feasible
Or they're only blanks while on the planet
Anonymous
9/11/2025, 4:29:19 AM
No.96519644
[Report]
>>96517130
I think the intention behind that is that Hive Adepts possess no inherent advantage to attract a member of the Inquisition.
Think about the intended gameplay. The Hive bonuses benefit field agents, who must navigate the place, run errands, and survive being jumped on. That's it.
Adept's job is to sit on his ass over the dusty manuscripts, grimoires, dataslates or cogitator screens and study. They have no inherent need for social contact, or even much awareness of the world in a way a scum, arbite or cleric would have.
Also the nature of the hive precludes peace and quiet, and demands endless toil depriving the majority of the proper education opportunities unless they luck out, or belong to the members of the elite.
Accordingly, the Noble background mentions Hive Nobility as a possible origin.
Anonymous
9/11/2025, 4:37:21 AM
No.96519674
[Report]
>>96519558
I don't think so. According to canon, the Pariah gene manifests about in 1-2 people in 10 billions. Which is about the average planet.
Humoursly, it would have been more possible in old canon, where Pariah gene is the Necrons' shenanigans.
Nothing really stops you from breaking canon, but the planet would probably unbearable to even approach. Psykers and Navigators would screech, wail and claw their faces in fits, and even ordinary people would not want to go down to something that's so uncannily, viscerally repulsive.
It's wouldn't be far-fetched to imagine some militant or religious-minded captains to want to just blast it from orbit just in case.
>>96519558
Some of the issue with blanks is actual gestation - the really powerful ones can apparently kill the mother. Probably the population would all be pretty low-end blanks, not having any serious affect on the world around them but being off - not even as strong as Jurgen. You might get a slightly more powerful one - like Jurgen - in the same ratio as psykers. Really tough ones would probably be about twice as common, perhaps 5 in ten billion vs 2.
>>96519828
I know there's grades of blanks, ranging from weakening of psychic phenomena to total nullification, but Jurgen seemed to be the total nullification type. Is it also a matter of effective range that determines the strength of a blank?
Anonymous
9/11/2025, 5:36:55 AM
No.96519919
[Report]
>>96519851
Grades of Blanks are never truly expanded upon, so their abilities are pulled out of their ass first and foremost, like the gestation thing above. They also fucked up with original Assignment, adding more layers of nonsense.
But basically yes. The stronger blanks simply weaken the psychic phenomena stronger and further around them. But total nullification isn't truly thing, it's just as matter of increased pressure, which strong demons and psykers could still theoretically beat.
Even Culexus assassins do not completely nullify ability to cast psychic powers.
>>96519828
I imagine a Blank eugenics project would work, considering a Blank mother is likely capable of bringing a stronger Blank child to term. I'm also fairly certain there have been innumerable such projects among those powerful enough to acquire more than a single blank at a time over the course of the Imperium's existence.
We tend not to hear about them, so I can only assume they usually go horribly wrong. Either that or everyone who knows about them keeps dying and leaving small psychically null communities spotted around the galaxy's most out of the way places, untouched by the greater horrors of the galaxy.
The argument about ships above gave me some thought, because it really makes no sense to buy entire space ships as easily as power swords.
Reducing PF 1:1 with SP seems extreme either. But one half of SP cost seems fair to me.
Thoughts?
Anonymous
9/11/2025, 6:27:06 AM
No.96520144
[Report]
>>96519937
>either that or everyone who knows about them keeps dying and leaving small psychically null communities spotted around the galaxy's most out of the way places, untouched by the greater horrors of the galaxy
Like the Slaugth.
If Chaos is the mirror-dimension representing the spiritual heart of mankind, then the Slaugth and the Fraal (who succeeded as a species at the Emperor's original plan) are the two mutually exclusive ultimate solutions: delete the soul or master it. Man is a rope stretched between materialism and perennialism.
>>96520143
PF isn't actual money and ships usually bought aren't new, but rather old/about to be retired stuff. Despite how big voidships are, the imperium makes a fuckload of them to keep pace with ones lost.
Anonymous
9/11/2025, 6:47:17 AM
No.96520230
[Report]
>>96520289
>>96520143
Given that the cheapest ship in existence is 20 SP and it takes a minimum of two Grand Endeavors to scrape up 10 PF, each such Endeavor being an entire campaign arc?
No. I think that to be fucking absurd. It's hard to get a meaningful amount of profit factor, and it's doubly hard to enjoy it. If you're going to punish your players for getting cool things, you shouldn't be a GM. If you merely want to counterbalance your players getting cool things, ramp the game up to a higher level of play - give them a territory to exploit, but also to defend. They're not going to collect a dozen ships and doomball all over everything, that's the least efficient way it's possible to use it. They're going to create a trade fleet to rake in more dosh and assign defenders to a system. They're going to build up a domain of their own, and you as a GM then leverage their interest in maintaining that domain as a plot point.
Your trade convoys are enduring a greater than expected number of attacks with suspicious knowledge of their routes and timing - a rival or a pirate probably has a mole. Root them out and show that slimeball you're not to be taken advantage of. One of your trade agreements isn't being honored because an uppity merchant house thinks they can get better rates by stonewalling you - roll in there and sort them out personally, maybe someone else put them up to this or maybe they just need a reminder of who wears the pants in your relationship. Your realm has been experiencing somewhat increased orkish incursions from the galactic south, and your scouts haven't reported back - lead an expedition to locate and destroy the vanguard of a nearby Waaagh before they gather enough force to steamroll you.
And yes, as
>>96520194 says, voidships are not actually all that rare. A Lunar was once constructed in orbit of a Feral World in 11 years using materials shipped up from the surface. The problem is that space is really fucking big, so ships are far between.
Anonymous
9/11/2025, 7:05:01 AM
No.96520289
[Report]
>>96520380
>>96520194
The game makes especially big deal of a specially commissioned Ambition-class, as being exceptionally rare and exceptionally exorbitant event.
Vast majority of the warships are the provenance of the Imperial Navy, which takes a very serious approach to attempts to infringe on their territory, such as denying the marines or rogue traders even escort vessels.
Being old doesn't seem to be a negative trade for a ship either. If anything, it likely increases in quality, barring superstitions and crippling damage.
>>96520230
Acquiring new war ships being a campaign arc seems entirely sensible to me though. Ships are too cool a thing to hand out for mere rolls of the dice.
There are space hulks and ship graveyards in any given sector, yet you don't see just anyone having them. Especially the likes of Inquisitors, who would certainly make big use of them.
Maybe if we're talking mere trade vessels, it's one thing. But warp capable combat vessels are quite another.
Anonymous
9/11/2025, 7:12:29 AM
No.96520324
[Report]
>>96478257
Please do post more, I gotta share this with the retards I play with
Anonymous
9/11/2025, 7:15:29 AM
No.96520339
[Report]
Like, for example, the aforementioned Jeremiah Blitz. As a newly christened Rogue Trader, he was granted a very pimped out vessel, actually slightly above PC-tier vessel.
If he were rich enough as a Cold Trader, he would likely purchase more escorts immediately if he could afford them, or trade vessels.
Instead even his lance weapons are budget.
There seems to a big inconsistency in representing PF and what you can actually afford. That's why I always hated it.
Anonymous
9/11/2025, 7:18:46 AM
No.96520353
[Report]
>>96486088
>tall men in golden armor
Oh you guys are COOKED cooked huh
>>96520289
The ship that costs 20 SP isn't a warship. It's the Vagabond merchant trader. And it's TWO plot arcs. Huge ones, because it's the biggest possible Endeavor type.
With this proposed change, a Cobra would take three such plot arcs to purchase, a Dauntless would take six, and anything more than that would take up to eight.
How long are your 'major plot arcs' that you think this is a reasonable restriction? You would be better served barring their purchase entirely, at least then your expectations are clear.
I also find it ridiculous that this penalty is proposed specifically for ships when no equivalent is stated for items of even greater value, such as Unique xenotech weapons, consecrated Artificer armor, various Archaeotech forcefields and the like. In Epoch Koronus, a merchant organization is explicitly noted as being willing to pay a fully outfitted warp-capable frigate to whoever can provide evidence of the responsible party. You cannot tell me that is more highly valued than a teleportation pack or shadowfield.
Anonymous
9/11/2025, 7:26:29 AM
No.96520381
[Report]
>>96520380
*Evidence of the party responsible for the murder of the faction's leader, i should say.
>>96520380
Because Unique components sort of assumed to be quest-only, or perhaps something you can randomly roll with the treasury generator if it comes to that. You can't buy everything with money, not least because characters aren't even aware of most of these treasures narratively.
It bugs me that there's nothing truly inherently balancing that instead of GM's fell hand. A mentioned example in Core Rulebook has Trask buying his Havoc raider with his 50 PF.
So what stops him from spending his entire alloted purchases on ships every session by RAW? Nothing. Statistically he can acquire at least one per sitting.
It's specifically for this mindset I'm thinking of some inherent cost. Plot arc introduce other elements to justifying acquiring new ships, rumours, wrecks, aforementioned treasures to install on a hull. Refurbishing a wreck seems more fair to me than outright purchase anyway.
Anonymous
9/11/2025, 8:03:05 AM
No.96520475
[Report]
>>96520498
>>96520414
>So what stops him from spending his entire alloted purchases on ships every session by RAW?
The 'multiple acquisition tests' rules from Into The Storm? Which explicitly apply compounding penalties to overly acquisition-happy players, with promises of vague yet terrible things if they go too far? The rules designed explicitly to prevent simply trying for a reroll if you fail your first test?
In your own example, Sarvus Trask has a 30% chance of purchasing a bog-standard transport on his first test. His second test reduces that to 20%, his third to only 10%, his fourth automatically fails as it's impossible.
Transports, in case you need the reminder, are the lousiest ships in the book, do not hold a candle to a mere frigate in any engagement, and are good for only one thing - transport. Let's say your argument holds water, though, and Trask spends every session amassing a fleet of Vagabonds and Jerichos. Great. What are they doing for him? What purpose do they serve? He has to find a use for them, some reason for having acquired them. He'd better think quick, hadn't he?
If he already has a purpose, that being a trade route he's established which he wants to assign the ships to, great! That's what transports are for! Look at your player, using their brain to leverage an economic advantage! Now, sensing the uptick of vulnerable transports in the region, the pirates move in. Trask had better get his hands on some escorts, and quickly, at that. Maybe he can bargain with the Navy to cover his short-term needs at the expense of a generous discount on fuel and victual purchases from your dynasty, maybe he makes a sketchy bargain with an old swashbuckler with some contacts to ease up on your ships in return for protection money, maybe he leads a punitive expedition to find and destroy the pirate base.
You know what that is? A plot. A game. You know, what you're here for in the first place?
Anonymous
9/11/2025, 8:03:54 AM
No.96520479
[Report]
>>96519851
Jurgen is mostly immune to psychic weirdness but Emily even weakened is able to affect him and the world. Blanks can apparently burn out, but he ate a Nurgle sorcerer's blast point blank in one story. It just split around him and didn't touch him. Touched the rest though. His abilities are a bit variable. Psykers don't like him either way and he does.dampen them, and genestealers.
Anonymous
9/11/2025, 8:05:45 AM
No.96520484
[Report]
>>96520498
>>96520414
rogue trader is a very open ended game. player cooperation and GM rulings are an inevitable necessity
>>96520368
It’s NOT the Custodes
Anonymous
9/11/2025, 8:09:51 AM
No.96520498
[Report]
>>96520511
>>96520475
Well that's pretty much exactly how it happens in his in-game fluff btw.
Though, a few good rolls in a cession would give him small wolfpack of raiders too.
>>96520484
In any case, I got the hint.
Anonymous
9/11/2025, 8:16:08 AM
No.96520511
[Report]
>>96520521
>>96520498
...Are you referring to the example acquisition test in the core book on page 274? As in pic related? As in the one used to show you how the game mechanics work, which explicitly lacks a mention of success or failure?
Not to mention the one in which, if you will use your brain or at minimum pull up a calculator, he has a grand total of a 15% chance to succeed on, or a 19.25% chance if he rerolls?
Is this the acquisition test to which you are referring?
Anonymous
9/11/2025, 8:19:05 AM
No.96520521
[Report]
>>96520534
>>96520511
You say that as if 15% is impossible. You can start a game with two vessels that way after all.
Anonymous
9/11/2025, 8:25:01 AM
No.96520534
[Report]
>>96520548
>>96520521
Chief, you are trying to tell me that the concept of the acquisition system is bad because a player can get lucky and make a long shot. Guess what, they can also eat shit and roll a 99 on an acquisition test they would've made on a 98. This is how dice work.
Quite frankly, a single raider is not a great enough multiplier to your combat potential to matter. You still get rolled by a competent double-sunsear Sword.
Anonymous
9/11/2025, 8:31:03 AM
No.96520548
[Report]
>>96520559
>>96520534
Oh, don't give me that. Failing an acquisition roll does nothing. You can try again for free.
Winning a whole ship is a big change. And no, even a single Sword is nothing, since it can't equip lances except for burners and is slower.
>>96520548
"Once a player makes an Acquisition Test in a session (successful or not), every subsequent test by that player has a cumulative –10 modifier."
"If a player ever fails an Acquisition Test by more than five degrees, the player must roll on Table 9–41: Misfortunes to see if his reckless spending has permanently crippled his resources."
Uhuh. Yeah. Sure, bud. Opportunity cost isn't real and neither is losing money.
Anonymous
9/11/2025, 8:43:21 AM
No.96520575
[Report]
>>96520580
>>96520559
>An additional optional rule the GM can introduce
Granted, I didn't remember that section existed, thanks.
Anonymous
9/11/2025, 8:45:40 AM
No.96520580
[Report]
>>96520575
And if you're a GM whose players are gaming the system, boom, there you go, introduce it.
If you're NOT the GM, why the fuck do you care?
Anonymous
9/11/2025, 9:21:49 AM
No.96520685
[Report]
>>96519937
well since a strong enough blank can kill with its very presence maybe they all end in disaster once they successfully breed a ultramegagiga blank that ends up killing everyone that goes near the location of the breeding program thus wiping it out
Anonymous
9/11/2025, 9:23:20 AM
No.96520697
[Report]
>>96520706
>>96520559
Btw, is there such a section in Black Crusade? Because I don't remember either.
Anonymous
9/11/2025, 9:26:56 AM
No.96520706
[Report]
>>96520697
Rogue Trader, Into The Storm.
Acquisition's a little less forgiving in BC if I rightly recall, but if you're at the point of buying starships I see no reason not to adapt them. You can change Misfortune loss of Profit Factor into loss of Infamy because the players were being whiny babies instead of deadly intimidating powerful bad guys and lost reputation for it. Think about it - would YOU want to serve the guy who threw a flaming bitchfit because he got told "no"?
Is it possible for minor Sororitas orders to have divergent religious beliefs such as following Fenrissian interpretations of the Emperor or viewing him as a Sun God? Primarch worship? If so, are there any examples of this in the lore?
Anonymous
9/11/2025, 10:12:56 AM
No.96520861
[Report]
>>96520834
Possible, yes, definitely. It's a big galaxy. Examples, no. SoBs are all painted with the same brush, because differentiating from them makes them less marketable, probably. They don't have the lore background that... well, basically any other human faction has, where there's extreme local divergence and strong traditions.
>>96520834
Anything is possible. It’s kind of hard to view anyone as a Sun God when you have space ships and astronomy though.
Anonymous
9/11/2025, 10:21:46 AM
No.96520888
[Report]
>>96520834
There was a militant order someone made in a thread years back that used iconography of Sol (the star) to represent the Emperor’s light. If I recall, they were Aztec-inspired and borrowed some traditions from Death Cults.
Anonymous
9/11/2025, 11:17:13 AM
No.96521016
[Report]
>>96521570
This just dropped on drivethru. Did they even announce this before?
Anonymous
9/11/2025, 11:41:14 AM
No.96521055
[Report]
>>96520834
You can put what you want in your game, but they're a lot less isolated than marines since they mostly recruit from the Schola Progenium and exist within the Ecclesiarchy. They will have their own weird rites and shit but outright unorthodox beliefs will get them in trouble with their superiors when found out.
Anonymous
9/11/2025, 12:23:40 PM
No.96521147
[Report]
>>96520865
Only works for primitive, feral and medieval world populations, that never left their planet.
Which would not be very believable to a whole Order Minoris since they'd be funded by the ecclesiarchy enough to have some ships and be deployed on other planets when needed.
>feral world sororitas
imagine
Anonymous
9/11/2025, 3:08:30 PM
No.96521570
[Report]
>>96524080
>>96521016
Oh, shit, this reminds me, the guy who wanted voll adventures still around? Here.
https://transfer.it/t/AVL4fJl1iDAI
Anonymous
9/11/2025, 3:27:00 PM
No.96521656
[Report]
>>96511390
Even if it's not exactly the same, it's roughly the same. Before THE metre was standardised, there were dozens of units of similar length used throughout Europe.
And since the metre was first based on Earth's dimensions, it's likely that it's still the standard now that the planet is considered holy.
Anonymous
9/11/2025, 4:50:48 PM
No.96522048
[Report]
>>96520491
The second option isn't much better either
Anonymous
9/11/2025, 5:01:28 PM
No.96522105
[Report]
>>96535934
>>96486088
>>96520491
They are Frateris Templar, aren't they?
Anonymous
9/11/2025, 6:24:34 PM
No.96522463
[Report]
>>96522472
What is the best generic space marine unit for killing space marines?
>inb4 Overcharging Hellblasters so they kill themselves
Anonymous
9/11/2025, 6:26:04 PM
No.96522472
[Report]
>>96522479
>>96522463
Wrong thread, anon; this one is for the RPGs.
Anonymous
9/11/2025, 6:27:14 PM
No.96522479
[Report]
>>96522472
Sorry. I realized that after i hit post.
Anonymous
9/11/2025, 10:19:30 PM
No.96523964
[Report]
>>96526322
>>96520865
>Kinda hard to have a forest god when you can just go take a hike
>A gargantuan nuclear reaction suspended in an endless vacuum that controls the movements of hundreds of celestial bodies and whose light is as equally a force of warmth and sustenance as it is a burning gaze
The Sun got WAY more impressive the more we learned about it.
Anonymous
9/11/2025, 10:34:16 PM
No.96524080
[Report]
>>96525474
Anonymous
9/12/2025, 1:59:59 AM
No.96525246
[Report]
>>96519558
Full planet of blanks is boring. Don't water down their mystique. How about a planet where no matter what there's ALWAYS the same number of blanks on the surface? Make a blank order, blank deification, blank overlords, or blank villainization.
>>96520834
Sisters aren't popular so even the existing order majoris are rather shallow. Minor orders exist because they strayed from an order majoris' dogmas, but I don't think anyone gives a fuck about homebrewed orders... in both a good sense and a bad sense, sadly.
>>96524080
That was not the picture I intended to post.
Anonymous
9/12/2025, 3:27:21 AM
No.96525549
[Report]
>>96525474
But it's the picture that fate demanded.
Anonymous
9/12/2025, 3:36:19 AM
No.96525590
[Report]
>>96528068
>>96525474
I don't care, it's mine now. I'll see what I can do about the halikarn stuff, though I'm not buying this one. I'll wait until it turns up in ivanland and drop it here for you.
Anonymous
9/12/2025, 6:44:05 AM
No.96526322
[Report]
>>96523964
It’s more a matter of presence
>Giant guy wearing green
>can summon trees anywhere and walk out of them
That’s pretty Forest God tier vs
>Giant man that glows/radiates light
>has a flaming sword
>covered in gold
>doesn’t make the sun rise or gets a power up during day time or have any sun symbols
Guy can be a god of fire or the forge vs the sun.
What do Tech Priests say when they insult each other? I'm having a hard time coming up with what they would have as insults in their culture.
Anonymous
9/12/2025, 7:00:33 AM
No.96526367
[Report]
>>96528629
>>96526361
Think of the fiercest rivalry you've ever heard of in academics, multiply it by twelve, and swap the language to beeps, whistles, and static hisses
>>96526361
Tech-priests pride themselves on being emotionless, and have several variant rites of ridding themselves of them. The classic image is a dour and unfunny sociopath.
They aren't the type to even insult very much and would probably seem very bland. Insults are emotional, unnecessary and ineffectual.
These memes might be funny, but they're also pretty dumb and reddit. Low-ranking tech-priests might hold onto some former mannerisms, but the higher they go, the less appropriate it is.
Anonymous
9/12/2025, 8:47:33 AM
No.96526607
[Report]
>>96526743
Anonymous
9/12/2025, 9:30:48 AM
No.96526743
[Report]
>>96529292
>>96526607
Fuck off and die, slopfaggot
What are examples of common names in 40K? I don't think Frank, Bob, or Sally sound like High Gothic.
Anonymous
9/12/2025, 12:12:56 PM
No.96527221
[Report]
>>96527174
Butcher some greek or latin and that'll get you most of the way there. I had an Iron Hands marine named Sidero Vrakion, which is mangled greek for 'metal arms', because he was the iron hands we have at home. temu iron hands. bargain bin iron hands.
Well, I thought it was funny.
Anyway it sounds about right for the setting, doesn't it? And it's a really stupid joke. So I advise you to make a shitty joke name, translate it into your language of choice, and feed it through a woodchipper until it's 40k-shaped.
Or, y'know. Inquisitor Obiwan Sherlock Clouseau, who's canon.
Anonymous
9/12/2025, 12:41:34 PM
No.96527318
[Report]
>>96527732
>>96526459
>Tech-priests pride themselves on being emotionless
Yeah. And just think about that for a minute. They aren't actually very good at it.
Anonymous
9/12/2025, 2:33:46 PM
No.96527732
[Report]
>>96527174
There is actually a really good chart in most books for male and female names. Just pick latin names, or euro names from the renaissance, or some of the weirder sounding British toff names. Regina Casteen, Rupert Brocklaw, Eos Wintre, etc.
>>96527318
FLESHY HERETEK REEEEEEEEE
Anonymous
9/12/2025, 3:48:41 PM
No.96528068
[Report]
>>96528202
>>96525590
Hilkarns is free and adds no new content really. Also it's seemingly full of errors, because it presented a stubber with the subtle and thrown traits.
>>96528068
That's not an error, that's fantastic. Ninjas throwing silenced glocks.
Anonymous
9/12/2025, 6:02:20 PM
No.96528629
[Report]
>>96526361
As
>>96526367 said, you have about 4 centuries worth of academic banter and ridicule. You could even use some political electoral insults of the era, or go as back as the classic "man is a featherless biped".
>>96526459
That's partly correct. The machine cult is also built on factionalism, suspicion, conspiracy, assassinations, and secrecy. I would assume that even though they are emotionless and without a sense of humor, a tech-priest would appreciate irony.
Anonymous
9/12/2025, 7:30:49 PM
No.96529073
[Report]
>>96526459
That's the facade, and sometimes they even believe it themselves while their subconscious biases run the show. Underneath they're petty, corrupt, hyper-politicalized assholes. Imagine a slice of life series about corporate sociopaths fighting over budgets.
Is there any meaning to robe color in the Ecclisiarchy? They're usually depicted in white/cream but every now and then red and black shows up.
Anonymous
9/12/2025, 8:03:03 PM
No.96529258
[Report]
>>96529196
No, its personal preference
Anonymous
9/12/2025, 8:11:17 PM
No.96529292
[Report]
>>96529473
>>96529196
Black is more towards combat, white is healing, and red is leadership
>>96526743
no
>>96529292
>Black is more towards combat, white is healing, and red is leadership
Source?
>>96529473
Made it the fuck up
>>96529473
>>96529524
Video games, shows, and artwork
With minis, yes, you can paint them whatever the fuck you want. In media/official you want some uniformity. White for healing is a classic trope so that’s what Hospitallers wear. White makes for a good target so the average sister of battle is wearing black robes. Machine priests wearing red aside most nobles, administratum, and Ministorum also wear red so Sisters that become Canoness (battle leaders) wear that color.
This is just hard and fast color ruling since all sisters are trained in battle, healing, and prayer. All this is mute when a saint shows up because their clothes are gold and they glow
Anonymous
9/12/2025, 9:38:19 PM
No.96529736
[Report]
>>96529824
>>96529524
>>96529665
>Headcanon as usual
Not even disappointed, just tired.
Anonymous
9/12/2025, 9:53:44 PM
No.96529824
[Report]
>>96529952
>>96529736
>states official depiction’s of the organization as source
>hurrr just making it up I see
Anonymous
9/12/2025, 10:12:29 PM
No.96529952
[Report]
>>96530061
>>96529824
Citing a source doesn't equal canon. I can point to the Space Marines and claim Imperial Fist colours are the "canon" colours of space marines if we use your logic.
Anonymous
9/12/2025, 10:35:30 PM
No.96530143
[Report]
>>96530061
You only find it shallow and pedantic because your headcanon has been outed as being exactly that, a headcanon.
Anonymous
9/12/2025, 10:40:44 PM
No.96530177
[Report]
>>96530061
Chief, I gotta agree with the other guy - if someone's asking for an official answer about something and you hold some shit you made up on the spot as canon, that's both misleading and unhelpful to the conversation as a whole
Anonymous
9/13/2025, 12:14:25 AM
No.96530725
[Report]
>>96531591
>>96528202
It adds this gem too
I think a barrier to entry for 40krpgs is the rulesets can be hard to grasp compared to more popular rpgs.
I was thinking about making a homebrew system that uses the current edition of wh40k for combat but on the individual level with 2 changes.
1 - player wound count is doubled from the 40k data sheet they're using
2 - alternating activations.
There would be more tweaks but the goal is to keep combat as close to the main game as possible.
For rp I want to steal Lancer's system where the players decide on things their character is good at (say 3 to start with) which gives them +1 to their role whenever they do that thing like hacking, persuasion, investigation, etc. Lancer calls these "triggers".
>how to handle leveling up
The Codices and 40k's crusade system has most of what you need from the combat perspective. When a player levels up they get to pick an enhancement or crusade battle trait/honor for that level and they can also increase the level of one of their "triggers" or add a new one. Or maybe they need a keyword for one of their stratagems that they cant use because it's supposed to be for another unit, they can add that keyword if it makes sense for their character to do so.
I also wanted to add another leveling system on top of the character level. The squad level. Because people will want to play with different codices / factions, it makes sense that their squad will be incohesive at first. When the players' squad level goes up they get squad level perks. Things like allies count as part of your army for purposes of stratagems or abilities, or when more than one player is engaged in roleplay at the same time they get +1 to their RP rolls for each player participating. stuff like that. Basically as the squad fights and role plays together they get better fighting and role playing together.
The point is to keep things simple where all they need are the books they already have and the homebrew doc.
What do you guys think? Is it a dumb idea?
Anonymous
9/13/2025, 12:28:56 AM
No.96530811
[Report]
>>96529196
White is the lowest rank, black is the middle ranks, red is the highest ecclesiarchy ranks.
For Administratum black is the lowest rank, gray is the middle, and white is the highest.
Anonymous
9/13/2025, 12:33:38 AM
No.96530839
[Report]
>>96531433
>>96530771
>hard to grasp compatred to more popular rpgs
Which ones and hard in what way? For FFG's stuff, I say that if they've played the modern xcom games then they already know 70% of how combat works.
Anonymous
9/13/2025, 12:49:15 AM
No.96530951
[Report]
>>96528202
>Ninjas throwing silenced glocks
TEDIORE
Anonymous
9/13/2025, 2:13:07 AM
No.96531433
[Report]
>>96530839
Dark Heresy 2e, and difficult in the sense that there's a large volume of content you need to understand in order to play properly (as with any system). combat in wh40k is a lot simpler because it doesn't have the player choose between using their actions on aiming for better chance to hit or doing full out attack or bracing or doing a called shot etc. They just have to use the wh40k combat ruleset they already know. The idea is to provide as little new material for them to learn as possible. This homebrew system is not and should not aim to replace the more immersive and thorough RPG systems of FFG's systems. I want it to be like a gateway drug.
>>96530771
>I think a barrier to entry for 40krpgs is the rulesets can be hard to grasp compared to more popular rpgs
Attacks on D&D: Take this attribute and get this modifier, then roll 1d20. You compare your result to an abstract, passive value called AC, that represents mobility, size, damage resistance and acts as your active defense. I don't know what feats do nowadays but you probably have to add those.
Attacks on 40krpgs: Roll your characteristic, add +10s or -10s depending on the attacks. If you hit, the target can roll for dodge or parry.
>What do you guys think? Is it a dumb idea?
I think you've come up with a more distracting hook to your post than whatever you wanted to say.
Anonymous
9/13/2025, 2:29:23 AM
No.96531526
[Report]
>>96531506
roger that. Thanks for the feedback. It is a dumb idea.
>>96530771
So you want to make W&G but worse.
>Lancer's RP system
But without an RP system, because Lancer's is "make shit up"
Anonymous
9/13/2025, 2:37:57 AM
No.96531572
[Report]
>>96531551
Actually, I correct myself - this is Inquisitor.
Anonymous
9/13/2025, 2:43:54 AM
No.96531591
[Report]
>>96531676
>>96530725
See, I don't play wfrp but I do know that the new c7edition doesn't *have* a Mag stat so where the hell did they copy that from?
Anonymous
9/13/2025, 3:06:43 AM
No.96531676
[Report]
>>96531686
>>96531591
Imperium Maledictum. It's the magazine size, which in the original rules is a little abstracted but this staff can shoot 12 times before reloading.
Anonymous
9/13/2025, 3:08:56 AM
No.96531686
[Report]
>>96531676
Oh dear, that's beautiful. Give the imperial guard these new and improved magical staves as a primary weapon, the lasguns are now backup. God bless the skaven or whoever is running c7.
Shas'o R'myr
!!fWE1loXDN99
9/13/2025, 4:07:18 AM
No.96531953
[Report]
>>96533931
>>96534775
>>96536420
I've finished updating the Kroot. This is the Farstalker Kill-Broker, an elite Kroot hunter who operates at the very fringes of the galaxies. It combines material from the new 10e T'au codex, the Farstalker Kinband kill team, and more. Some weapons got boosted or changed over the past ten years, and that's been reflected here. Others were added, like the Accelerator Bow. Some talents and traits were updated so they weren't a waste of time, added to allow one to play new archetypes like the dual-wielding Pistolier, or created based on new revelations in supplemental material like Liber Xenologis and Blackstone Fortress, which explains how a Kroot gains not only health but spiritual insights when he eats something. In addition, there are advanced ranks for Master Shapers and Kroot Lone-Spears. It contains all relevant wargear, like the Borthrod Gland and special ammunition, and it even has kemono friends that a Kroot can bring into battle, such as the Kalamandra and the Krootox in both Rampager and Packhunter form, and more. It also fixes some bullshit like Kroot missing prerequisite skills, or an absolute glut of skills at the end of their ranks, as if the designers "forgot" and needed to fill space. Progression should be more organic now, and you should be able to mirror any of the Farstalkers in the kill team with the Kill-Broker.
https://www.mediafire.com/file/xp8ua70n846me6f
I'm going to continue workshopping this in preparation for a potential future game, but I like where they stand now along the T'au. Once it's fine-tuned, I think it will be an attractive option compared to T'au and Drukhari. I think I'll look at Drukhari when their new codex comes out, and see what sorts of new stuff they get.
Anonymous
9/13/2025, 4:48:20 AM
No.96532115
[Report]
>>96532142
>>96531506
>>96531551
Fuck it. Im gonna make it anyway. I'll be relying on you guys for more feedback, I do appreciate it.
Anonymous
9/13/2025, 4:54:41 AM
No.96532142
[Report]
>>96532693
>>96532115
I do advise you to look into Inquisitor, because it's basically that but for 3rd iirc
Anonymous
9/13/2025, 7:51:18 AM
No.96532693
[Report]
>>96532713
>>96532142
Inquisitor's rules are nothing like any edition of 40k.
Anonymous
9/13/2025, 7:57:12 AM
No.96532713
[Report]
>>96532795
>>96532693
In that case I've been tricked, backstabbed, and quite possibly bamboozled.
Has good lore though.
Anonymous
9/13/2025, 8:29:31 AM
No.96532795
[Report]
>>96532803
>>96532713
>Has good lore though.
How do you know you weren't lied to about that?
Anonymous
9/13/2025, 8:33:03 AM
No.96532803
[Report]
Anonymous
9/13/2025, 8:50:23 AM
No.96532846
[Report]
>>96526361
>I wouldn't even servitorize you
Anonymous
9/13/2025, 10:36:43 AM
No.96533109
[Report]
>>96526361
"Suck my robot balls"
Anonymous
9/13/2025, 11:18:40 AM
No.96533211
[Report]
booked a week off work to paint all my emperor's children stuff up. looking forward to the time of and relaxation desu. my first EC games are gonna be nuts.
Anonymous
9/13/2025, 11:39:25 AM
No.96533276
[Report]
>>96526361
I think they would be very passive-agressive. No funny insults or rages but questions of competency or ability.
Anonymous
9/13/2025, 11:48:52 AM
No.96533295
[Report]
>>96529196
>Is there any meaning to robe color in the Ecclisiarchy?
Not really. It's honestly all made up by individual priests or conventions. Priests are free to dress how they like.
>The Ludmillan Dictates Archdeacon Ludmilla is the self-styled leader of the Redemption in the Calixis Sector, who has crushed those who oppose her with ruthless efficiency. To cement her spiritual rulership, Ludmilla released a number of dictates to which all those true and pure should adhere to : * Red is the colour of Redemption; it is the colour of fire and blood. * Do not consume narcotics, alcohol or other substances that give pleasure. They are sin given substance. *Do not suffer the witch to live; cast them to the fire. *Do not suffer the mutant to live; rend their flesh apart. *Do not suffer the heretic for they have heard the Emperor’s truth and have heeded it not. Force them to penance and then to death. *Should the Emperor’s service require you to appear as others, do so. The mask and red robes of Redemption must be donned when the time comes to set the sinner to their fate. *When you take up the weapons of the Emperor, do not show your face. You are the Emperor’s tool and not on your own business. *Pain is a gift: mortification is a duty that should be performed daily.
>In appearance and demeanour, Maccabean Black Priests live up to their name, dressing in simple black or ashen robes, and eschewing any form of ornamentation or extravagance of appearance other than religious icons and relics—often rendered in simple iron or steel. Likewise weapons and armour are likely to be blackened with pyre ash and their manner is likely to be grim, unforgiving and humourless (although a bleak gallows wit is evident in some). They are fanatics in their cause, but, unlike the firebrand ranting of a Redemptionist, their zealotry often has the quality of cold unyielding stone and dire certainty.
>>96529665
NIGGER btw
Anonymous
9/13/2025, 11:51:19 AM
No.96533301
[Report]
>>96530771
No, you don't need anything, but to read the rules.
>1 - player wound count is doubled from the 40k data sheet they're using
Fuck off, there's already a serious demand to dispense with toughness to make fights realistic.
> I want to steal Lancer's system
Kys.
I get that daemons themselves are basically stuck acting and thinking a specific way with zero nuance but what about Daemon Princes? can a Daemon Prince of Nurgle cure someone's sickness for example? like how much can they act against the domain of their God if they are able to at all?
Can a human and an Eldar ever truly love each other, both romantically and sexually, within the lore? Or is the difference between human and Eldar so great that it would realistically just be beastiality?
Anonymous
9/13/2025, 2:35:19 PM
No.96533714
[Report]
>>96533772
>>96533321
Die screaming or just find yourself unable to. The whole daemonic ascension process has four or five different variations in 'canon' but it boils down to "The god blends a chunk of power into your soul". You're hooked to the thing, more an extension that thinks it's a person. That said I'm sure a Nurglite Prince COULD cure someone but it'd be more on the lines of driving something into remission. In Godblight Mortarion gets turned into a puppet by Nurgle deciding to take a personal hand.
Anonymous
9/13/2025, 2:38:57 PM
No.96533726
[Report]
>>96533706
No.
>b-b-
No.
And stop asking.
Anonymous
9/13/2025, 2:49:28 PM
No.96533754
[Report]
>>96533706
the space elves are retarded so no
>b-but muh higher level of thought and emotion
despite what the lore says they're no different than humans with borderline personality disorder in their actual written depictions, a group who also can't be romanced unless you're a desperate degenerate
Anonymous
9/13/2025, 2:54:06 PM
No.96533772
[Report]
>>96533714
>In Godblight
Enough of BL fanfiction.
Anonymous
9/13/2025, 3:34:41 PM
No.96533908
[Report]
>>96533932
>>96533706
Yes. In earlier editions half eldar/half humans were a thing.
Anonymous
9/13/2025, 3:43:04 PM
No.96533931
[Report]
>>96531953
Going to read it fully later, love all the signature evolutionary adaptation stuff at the beginning.
You got any more homebrews? I'd love to read them and use them later.
Anonymous
9/13/2025, 3:43:07 PM
No.96533932
[Report]
>>96533988
>>96533908
Tbh, Illiyan was a bastard, if not an actual rape baby, and his mom was a human. Was there any other depiction?
Anonymous
9/13/2025, 4:02:56 PM
No.96533988
[Report]
>>96533706
>>96533932
Anythings possible.
Anonymous
9/13/2025, 5:22:29 PM
No.96534278
[Report]
Does anyone have a copy of Twilight Crusade that doesn't have page 35 duplicated as page 37?
Anonymous
9/13/2025, 5:45:26 PM
No.96534369
[Report]
>>96533321
Imagine a soul is a cup of water and a chaos god is a jug of milk. The path of ascension is the process of pouring milk into the water until it's all white. Becoming a demon prince is the moment you can no longer see any trace of water left.
Anonymous
9/13/2025, 6:11:27 PM
No.96534469
[Report]
>>96533321
Personally, I believe that Daemon Princes can, in fact, do what they will, and even act against the God's wishes.
The issue is, they don't want to. The process of becoming Daemons, countless horrible, horrible things they commit to achieve it, and even the mere character to commit to that breeds a special sort of person.
I think they could cure someone, but largely as a joke, when, for example, surviving would be worse and victim is going to get purged anyway.
Also, diseases are sacred to Nurgle. By curing someone, you're killing the germs. That's racist. And Nurgle would prefer you speaking German anyway.
Anonymous
9/13/2025, 7:22:41 PM
No.96534775
[Report]
>>96531953
Nice.
During the The Greater Good's work.
Anonymous
9/13/2025, 7:29:43 PM
No.96534817
[Report]
>>96535637
>>96533321
If they're acting contrary to what is normally their patron god's nature, it is to further a plan for even greater purpose later. Yes, that includes khorne, he can actually plan.
Anonymous
9/13/2025, 8:42:05 PM
No.96535216
[Report]
>>96533706
No. You don't even get hand-holding, because fuck you I guess.
>>96534817
Except for cases like Skarbrand, but that still involved a different chaos god planning around it and it being part of the great deceiver's deception.
Anonymous
9/13/2025, 10:11:10 PM
No.96535641
[Report]
>>96535637
Ignore me, I'm retarded and thought you meant contrary to the god's wishes, not their nature, and that was about daemon princes not daemons.
>>96486548
Np anon, glad you enjoy it.
>>96520368
>>96520491
>>96522105
It seems to be the Frateris Militia. And I just learned of another faction/group in 40k.
Obviously it's not the custodes lmao.
We continued the paused combat.
>Cellanus power swords the golden armour man so hard, he gets the critical where it cooks the carried ammo so hard that everyone in 5m gets blasted with it and armour shrapnel
>Callidia goes from 12 wounds to 5 because she's a squishy toughness 2
>sisters barely get peppered
>Galen evades and pirouettes into safety while carrying the heavy bolter
>Galen shoots some remaining fanatics so hard with righteous fury they explode in a huge blast of blood that covers almost everyone and blinds them
>Galen fucking does it again. Fanatic is killed almost as hard as horus by heavy bolt shell
After that the combat thinned to the 4 battlesisters fusellading the remaining fanatics charging us with their bolters. One dodges a barrage of bolt shells only to get his arm blasted off by Raydenius's hellgun and die.
Callidia uses Divine Ministration to change the Arbites from Heavily Stabbed to barely nicked. Some talk is had, like why the Sisters took a rhino instead of a shuttle to Port Suffering. Turns out all shuttles were busy bringing in Sororitas reinforcements but they got breached by the gold armoured men and their hangar was damaged. They cant get the shuttles airborne and ar running out of fuel because it's being given to the Retributor Squads to burn the Ghostfire.
Unsurprisingly the sisters hate Ghostfire, so they burn it all the plants at the cost of important resources. And there's a fuckton of plants because there's a fuckton of fanatics getting killed.
Callidia asks how they got in, Haxta says she'll have to ask Palatine Rhiannon or even the Canoness herself. Bet. Might go all the way up after this and talk with the ones in charge of the Abbey.
cont
Anonymous
9/13/2025, 11:26:04 PM
No.96536066
[Report]
>>96535934
Might as fucking well do that, go all the way up and yap-no-justu at the two in charge of the Abbey. Hey, she Kos'ke into Planetary Governor position.
Everyone gets inside the walls as the sun sets and the wall turrets are repaired. Callidia gets the Sisters to stay at the precinct and rest at the vacant bunks of the Arbites, Proctor Dietz can complain when he arrives back if he wants.
Callidia pulls Haxta aside to have a chat and tells her she knows she's not telling everything. Haxta agrees and says it's because she also wasn't told everything. Take it up to the Canoness and the Palatine.
Haxta says that the Lord Sector used to listen to the Canoness, he doesn't anymore for whatever reason, and that the Lord Sector is a cunning monster. Well then, a few things that might buy favour for Callidia:
>she's the reason the sisters even knew the guard was coming and is a chance to get help against this siege
>she girlplotted and restored the tithe by having the ashleen harvest a fuckton of ghostfire, and had their main opp cleaved in two, freeing them to secure even the PG post
>that means the guard doesnt have to go after the tithe and is free to help the abbey
>restoring the tithe should please the Lord Sector, as per some of the Proctor-Laureate's words
The crackolytes are supposed to fuck off from Iocanthos before the guard arrives, but fuck that, might as well send a preliminary report that their original mission is done and go fuck around the Abbey. Callidia's self interest is gaining clout with the Abbey to be officially promoted from Novitiate and restore a modicum of relationship between the Sororitas and =][=, even if its only with her Lord Inquisitor.
Hopefully figuring out this issue and saving the Abbey also adds to her and the crackolyte's resume to get promoted within the Inquisition too.
In any way, the crackolytes aren't leaving this dirtball yet.
Anonymous
9/14/2025, 12:14:34 AM
No.96536420
[Report]
>>96531953
>kroot bird
>you go that way, I'm going home
Anonymous
9/14/2025, 1:45:47 AM
No.96536995
[Report]
>>96535637
>Skarbrand
Khorne screeching and hitting himself is entirely on brand.
Anonymous
9/14/2025, 2:10:41 AM
No.96537106
[Report]
>>96537111
>>96533321
Daemon Princes are different than other daemons, they still can think like mortals. But they're soul has been so influenced and colored by the powers that ascended them, they will most likely never act outside of what the god itself would will. How exactly Daemon Princes of Undivided act, I have no idea.
Anonymous
9/14/2025, 2:11:34 AM
No.96537111
[Report]
>>96537129
Anonymous
9/14/2025, 2:15:08 AM
No.96537129
[Report]
>>96537703
>>96537111
And Perturabo and Lorgar. I don't know if they just are free to act however they want or what.
>>96535934
>It seems to be the Frateris Militia
If you say so. But do return to say if that wasn't quite correct.
>>96537129
Those are NOT the normal Daemon Princes. Primarchs would be incredibly difficult to influence if they won't be cooperative.
Also, Perturabo might not even be an actual Daemon Prince.
Anonymous
9/14/2025, 4:00:44 AM
No.96537760
[Report]
>>96537774
>>96537703
Perturabo has been a Daemon Prince since 1e, and an Undivided one at that. There is no distinction between a Daemon Primarch and a Daemon Prince.
Anonymous
9/14/2025, 4:04:06 AM
No.96537774
[Report]
>>96537760
Yes, up until his character was expanded to be something else.
Though, I agree that GW will probably make him one anyway.
Quick lore question: What special vehicles or equipment would an abhuman regiment be allowed/restriction from? It's not for a game or anything, just a shower thought that wouldn't leave my head.
Anonymous
9/14/2025, 12:33:59 PM
No.96539626
[Report]
>>96537703
meta googling resulted in them. All the psyker got from what was left from goldman is that he had no tongue, all in his mind was faith in big E and obedience. He had no name, only a number and the armour is a custom stormtrooper armour.
Anonymous
9/14/2025, 1:17:09 PM
No.96539743
[Report]
>>96540608
>>96539558
Most abhumans wouldn't be particularly restricted from anything at all. Special vehicles often have pilots provided from them in advance anyway.
If you mean specifically Ogryns then pretty much everything that isn't a transport or special issue weapons and armor.
If you go with old lore, then Beastmen also would get the bottom of the barrel equipment and told to die for the Emperor.
Otherwise regiments would be as equipped as opportunity/necessity provides. Ratlings, Felinids(are there Canids? Could be?) are pretty sane, if inclined towards particular style of combat.
Anonymous
9/14/2025, 5:34:09 PM
No.96540608
[Report]
>>96539743
>are there Canids? Could be?
Those are called Space Wolves
Anonymous
9/14/2025, 5:44:56 PM
No.96540648
[Report]
>>96539558
Probably bolters. I don't recall but I'm pretty sure they're not actually Holy, they just seem that way to many imperial citizens. So if they had bolters, they'd likely lose them pretty fast.
Anonymous
9/14/2025, 10:09:46 PM
No.96542503
[Report]
I'm trying to decide why a Rogue Trader might keep a personal colony world in the feudal era without something like 'valuable planetary organic compounds sensitive to off world combustibles and imperial pollution, and can't properly be cultivated in clean green houses'. Any ideas?
Anonymous
9/15/2025, 7:16:42 AM
No.96545294
[Report]
>>96544608
Feudal era strongly encourages physical development and professional military combat.
Perhaps he himself is from a feudal colony and enamoured with kings and knights.
Anonymous
9/15/2025, 10:01:25 AM
No.96545751
[Report]
>>96544608
Feudal worlds produce very good guardsman on average compared to the normal imperial citizen. Same reason hive hangers are recruited into the guard a lot. Additionally, many Astartes recruitment worlds can feature feudal worlds or feral worlds, as they tend to breed good warriors.