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Thread 96503492

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Anonymous No.96503492 [Report] >>96503699 >>96525721
Imperial Guard Creation Thread
Sup /tg/

https://2d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables

You know the drill

1d10 for Regiment Classification
Anonymous No.96503699 [Report] >>96503732
Rolled 3 (1d10)

>>96503492 (OP)
Ummm based?
Anonymous No.96503732 [Report] >>96503763 >>96525721
>>96503699
>3 Imperial Guard Regiment. A true regiment, drilled and competent in their service

No mere PDF unit or Penal formation are we. Our Guardsmen are an honest to Emperor Guard Regiment, with all of the duties, deployments and realities that implies. One of countless.

That said, many Guard Regiments have different ways of recruiting soldiers.


What is ours?

1d100 for Recruiting Method
Anonymous No.96503763 [Report] >>96503807
Rolled 30 (1d100)

>>96503732
Hopefully brainwashing.
Anonymous No.96503807 [Report] >>96503915
>>96503763
>Caste-born: Raised from birth as the warrior caste of their society, these soldiers make up in training and pedigree what they lack in experienced.
>This also means we take Elite Tithe by default

Our Homeworld seems to have a Caste System in place, formalizing societal functions at birth.

In our Regiment’s case, this has meant that fulfilling our obligation to the Imperium has come in the form of the cream of our Warrior Caste.

Born to battle, trained to War, our Guardsmen have know from birth what is expected of them.

Hopefully they honor that expectation

Now then, speaking of our Homeworld…what is it? What type of world?

1d100 for Homeworld classification
Anonymous No.96503915 [Report] >>96503989
Rolled 59 (1d100)

>>96503807
Anonymous No.96503989 [Report] >>96503997
>>96503915
>Agri-World: Sturdy, hard-working types, glad to be off the farm.

Some men are meant to till the soil their entire lives(or operate enormous machinery etc), and our Homeworld is a productive Agriworld.

As an Agriworld, it is charged with providing enormous amounts of foodstuff material to the Imperium at large, with the entire planet’s primary function being this.

Of course, it is unlikely our Guardsmen have ever touched a shovel or hoe in their lives, being Warrior Caste.

While the Farmer caste produces the material, they can count on us to have their backs if danger calls. Fair, right?

Still, what else do we know about home?

1d100 for Homeworld Terrain
Anonymous No.96503997 [Report] >>96504026
Rolled 41 (1d100)

>>96503989
Anonymous No.96504026 [Report] >>96504062 >>96504084 >>96564480
>>96503997
>Jungle/Swamp: Masters of stealth and inured to disease.

>Agriworld that’s also a Jungle/Swamp world…maybe we grow Fruit? lol

Our home planet is covered in hot, humid swamps and/or jungles, not exactly what one thinks of when the term “Agriworld” is thrown around, but clearly the bounty we produce is great enough to earn that official stamp of designation.

In any case, our Guardsmen have dealt with their share of tropical diseases as a result, and aren’t going to pass out and die from some pussy shit like Malaria

Now then, that’s Home, but what about the Regiment itself? Our Warrior Caste troopers have a favored, core unit type

What type of regiment are we?

1d100 for Core Units
Anonymous No.96504062 [Report] >>96504076
Rolled 2 (1d100)

>>96504026
Anonymous No.96504076 [Report] >>96504084 >>96525721
>>96504062
>Infantry Regiment: Large groups of on-foot infantry of all stripes comprise the core of this Regiment's forces. Who needs vehicles when you've enough bodies to drown the enemy? Can also be referred to as Line Infantry or Medium Infantry

Sweet and simple eh? We are an Infantry Regiment, the backbone of the Astra Militarum as a whole. Those who oppose us face the lasguns and courage of the Imperial Guard!

Of course, just because we are an Infantry Regiment, that doesn’t necessarily mean our only strategy is drowning the enemy in bodies.

How do we prefer to fight? What’s our niche?

1d10 for Specialization
Anonymous No.96504084 [Report] >>96504115
Rolled 2 (1d10)

>>96504026
It doesn't have to be a food source. Perhaps our main crop is plants and trees used for things like special materials or chemicals or medicines.

>>96504076
Anonymous No.96504097 [Report]
Rolled 46 (1d100)

Rollan'
Anonymous No.96504115 [Report] >>96504131
>>96504084
>Counter: Trained and organised to fight a specific foe. They're good at breaking them over their knee, but tend to struggle, or rather show aggressive mediocrity, against other foes.

>I suppose it will be whoever we roll on the Enemy table later?

Most intriguing! Our Regiment seems to have adapted to fighting a specific enemy. Whether that be a Xenos race, the forces of a specific Chaos god, or something else, we are known for that.

Of course, being specialists, we have become somewhat lacking in other war fields. This doesn’t mean we cannot be used outside our niche enemy, but a wise commander would certainly remember what our purpose is.

Now then, the Imperial Cult is an ever present force in the Imperium, and the Imperium is a demanding mistress

How’s our Loyalty?

1d10 for Regiment Loyalty
Anonymous No.96504131 [Report] >>96504159
Rolled 2 (1d10)

>>96504115
Anonymous No.96504159 [Report] >>96504168 >>96504178
>>96504131
>Fanatical: No remorse, no retreat, no fear. They would sooner die to the last than do anything to shame the Emperor.

FOR THE EMPEROR! FOR THE IMPERIUUUUUUUUUM!!!!

Our regiment can best be described as fanatical devotees of the Imperial doctrine. Raised from birth to fight, our caste-guardsmen know what is expected, and Who expects it. Because He does.

The Emperor!

With that settled, many Regiments pick up unusual gear or equipment over years of service. What’s ours?

1d100 for Special Equipment
Anonymous No.96504168 [Report] >>96504197
Rolled 50 (1d100)

>>96504159
Anonymous No.96504178 [Report]
Rolled 35 (1d100)

Just a bunch of elite guard used to fighting in the swamps and jungles of their homeworld. Probably some pest or predator that runs rampant. A constant battle to claim? Reclaim their world. But whatever it is they're more than qualified to handle this one type of foe.

Not so much elite guardsmen as professional big? game hunters, or bug squashers.

>>96504159
At least they're loyle. Have a roll
Anonymous No.96504197 [Report] >>96504214
>>96504168
>Rare Heavy Weapon: The regiment has access to some rare weapon that the rest of the Guard lacks, like heavy plasma cannons or more esoteric devices such as grav-guns.


Our Regiment is lucky enough to have gotten its hands on some rather non-standard issue heavy weapons. How we managed to arrange this is less important than the fact that we have them-and undoubtedly this has come in handy on many occasions.

If The enemy expects little more than lascannons and rocket launchers from us, they are sorely mistaken….

Apart from our faith in Big E, what really gets our Guardsmen up in the morning? How do they feel about their purpose and goals in general?

1d100 for Regimental Creed
Anonymous No.96504214 [Report] >>96504262
Rolled 70 (1d100)

>>96504197
I say we have special heavy chem sprayers like jelly like substance with poison pollen that we're accustomed to by being born and raised on our homeworld
Anonymous No.96504262 [Report] >>96504377 >>96504416
>>96504214
>Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself

Every warrior in Our Regiment knows that they were raised for combat and aren’t shy about demonstrating that. They seek the glory and recognition of having their skills recognized by the wider Imperium. We are the best! Warriors born! Can a simple farmhand volunteer or backwater conscript truly equal us?

At our best, this could manifest as an unending desire to spread victory and order for the imperial guard, being showered with accolades along the way

At our worst, we may view lesser regiments(read, everyone but the Tempestus probably) as disdain worthy non-castes who need to prove themselves even harder.

1d10 for Regiment Fame

How far has our reputation spread?
Anonymous No.96504296 [Report]
Is there a Rajput themed Guard regiment in canon? Seems perfect for these guys ngl

Warrior caste/Jungle/Swamp Elite
Anonymous No.96504377 [Report]
Rolled 10 (1d100)

>>96504262
First two thoughts for this all would be a planet-wide rice patty sort of deal, with knee-deep water covering the entire surface and the guard being the equivalent of samurai keeping the worker caste in check; or big game hunters stalking megaprey amongst the skyscraping trees of their world.
Anonymous No.96504416 [Report] >>96504431
Rolled 7 (1d10)

>>96504262
Let's see if we're famous or just local very overqualified lapdogs
Anonymous No.96504431 [Report] >>96504470
>>96504416
>Famous: Known in Segmentum, obscure in close portions of neighbor Segmenta, very obscure galactically

Well fair enough. Our Regiment has earned a sterling reputation in the local Segmentum, though our occasional forays into neighboring Segmenta have not earned us our deserved fame there.

We still have work to do, although being well known and respected in a Segmentum is still an accomplishment by any means.

In any case, every Regiment needs friends. Over the period of our service our Regiment has become particularly close with….

1d100 for Regiment Friend/Ally
Anonymous No.96504470 [Report] >>96504499
Rolled 63 (1d100)

>>96504431
Anonymous No.96504499 [Report] >>96504631 >>96505717
>>96504470
>Imperial Guard from a Specific World

We have made friends! We seem to have forged a close bond of brotherhood and mutual respect with those Guard Regiments from a particular world, be that Cadia, Catachan etc

They are our friends and close allies!

But of course we have sworn enemies too….

1d100 for Regimental Enemy(maybe these are the guys we are specialists against?)
Anonymous No.96504631 [Report] >>96504680
Rolled 97 (1d100)

>>96504499
Anonymous No.96504680 [Report] >>96504709
>>96504631
>Minor Xenos Species

The galaxy is full of filthy alien scum, and it seems that our sworn enemies are from one of the lesser known races of alien!!

1d100 for which minor race is our foe
Anonymous No.96504709 [Report] >>96504739
Rolled 10 (1d100)

>>96504680
I always enjoyed rolling in the ally table for an "enemy" as well. Makes for more fluff for a "someone high up in what should be an allied group really hates us or our command for x reason and actively fuck with us."
Anonymous No.96504739 [Report] >>96504851 >>96504953
>>96504709
>roll twice on this chart

Oh boy lads, looks like we’ve got a Xenos Coalition to fight

Give me two more 1d100s
Anonymous No.96504851 [Report] >>96505056
Rolled 96 (1d100)

>>96504739
Anonymous No.96504953 [Report] >>96505056
Rolled 39 (1d100)

>>96504739
Anonymous No.96505056 [Report] >>96505105 >>96506538 >>96542690
>>96504851
>>96504953
>Uluméathic League
>Nightmare Engines of the Pale Wasting


Most exotic.

The League are a fairly obscure Xenos race these days, though they once prodded at the edges of imperial space. They ran afoul of the Tyranids, who devoured many of their worlds, and were ultimately saved only due to the direct intervention of the Eldar(this is basically everything in canon about them), and are these days a hollow shell of a “empire”

The Nightmare Engines are almost as obscure, from the Ghoul Stars, having been the main villains of the Pale Wasting, a terrible conflict in the far past that saw around a dozen chapters of Astartes destroyed, with the Novamarines as the only survivors. Since then, they seem to have been contained within the Ghoul Stars.

A strange pair of foes, but worthy no doubt of our skills!


Aaaaand that’s all folks from the charts


So in summary we have an infantry regiment raised from among a hereditary warrior class on an agri world that is mostly swamp and or jungle, who are very specialized into fighting against a certain pho while enjoying exotic, heavy weaponry, and are also fanatical followers of the emperor

Our buddies of choices are Guard from a specific world, we view ourselves as elite and worthy of glory, actively seeking it out, and our arch-foes are two very obscure Xenos races, one of which got raped by the Tyranids and the other a terrible foe of legend that even a crusade of Astartes barely defeated

Fun!

Thoughts? I liked the samurai idea someone mentioned.

“The 1st Kyoto Bushi” or something like that? Some sort of Meiji period/Sengoku mix with ww2 banzai tier zealotry
Anonymous No.96505105 [Report] >>96505128
>>96505056
If you're gonna run kamikaze samurai guard then make the Death Korps your buddies, for that axis friendship based on suicidal devotion.
Anonymous No.96505112 [Report] >>96505146
Anonymous No.96505128 [Report] >>96525721
>>96505105
I do think these guys would probably respect the death korps yeh

Being raised to war is something they can relate with and the Kriegers still outpace them in psychotic fanaticism and self sacrifice so they have something to work towards

An entire planet given over to a war caste sounds like they’d enjoy their company, even if there wouldn’t be much hand shaking involved given, well, Kriegers
Anonymous No.96505146 [Report]
>>96505112
The best part about this idea is that “Tennō Heika Banzai!!!” Still completely works in context
Anonymous No.96505168 [Report]
I would go the route of having their particular warrior caste having solidified its place in the social hiearchy as a way of keeping them in line with heavy doses of indoctrination of Imperial flavored Bushido.

Perhaps the different families hold competitions with each other to see who gets to lead when called upon to go fight off-world.
Anonymous No.96505181 [Report]
>entirely swamp agriculture
>known for fighting in jungles
>special weapons, likely heavy flamers on a platoon level
>famous for their skills
>sent out for likely anti-insurgency ops on other planets, aided the cadians/catachan in their deployments
>all skilled and raised for this lifestyle

So it's either space gurkha, space vietminh, or space burmese. hell you could even make the special weapon bolters so their elite have the musculature (or bionics) to wield them in that case, it would explain how they're fighting a xenos coalition with one of them known for wiping out fucking astartes chapters in totality.
Anonymous No.96505247 [Report] >>96505470
Zealous infantry regiment of a warrior caste from a rice paddy agriworld. Drawing inspiration from the IJA, samurai, gurkhas, and vietcong.

>The articles described two Japanese Army officers, Toshiaki Mukai and Tsuyoshi Noda, allegedly competing to see who could kill 100 Chinese with a sword first while advancing toward Nanjing.

Maybe they have standard-issue power swords.
Anonymous No.96505261 [Report]
Guys Private Shinji is about to strap a melta bomb cluster to his torso and leap onto a Nighmare Engine for the Sun Emperor what do we do
Anonymous No.96505278 [Report] >>96505580
>Every decade, the chosen caste begins the Reaping Festival, a bloody pogrom rooting out dissidents within the worker castes; those weak peasents who neglect their quotas, those profligates who eat more than their alloted rations, those subversives who decry the brutal caste system, and so on. Though the meagre Arbites presence officially condones this rigid enforcement of law, the actual crimes of those killed are often arbitrary, and the taking of tallies presents the festival more as an opportunity for the warrior caste houses to prove their valour than for any real judiciary end.
Anonymous No.96505470 [Report] >>96505480
>>96505247
>two Imperial Guard officers, Toshiaki Mukai and Tsuyoshi Noda, allegedly competing to see who could kill 100 genestealer cultists with a power sword first while advancing toward Kar Duniesh
Anonymous No.96505480 [Report]
>>96505470
100 heretics? That’s a lazy Monday Sarge!
Anonymous No.96505580 [Report]
>>96505278
Sounds too tau. The term caste can easily apply to feudalism or hierarchy. Maybe the planetary governor is called the governor militant and the system is styled like a Shogunate.
Anonymous No.96505717 [Report]
>>96504499
Say, since we rolled Imperial Guard here as an ally, should we roll on the table again to make that regiment as well, with Ally being autofilled to this first one?
Anonymous No.96506394 [Report]
Pumping.
Anonymous No.96506420 [Report] >>96506447 >>96506800
>2d4chan
Seems like there's a push recently from these guys to get people to start using 2d4chan over 1d6chan.
Anonymous No.96506447 [Report]
>>96506420
Bit suspicious too as the original will suddenly shut down and some of the pages are different in format to the original they supposedly copied word for word.
Anonymous No.96506538 [Report] >>96506701
>>96505056
probably explains why the regiment was founded in a very specific way, both probably have some strange shit that would make even the most standfast of regiments eat shit while not being worth sending marines to finish off so better to get some specialized units in
Anonymous No.96506701 [Report] >>96506788
>>96506538
Both of those threats sound pretty dangerous. One's a eldar-patsy that had a huge empire (meaning inter-stellar travel) and the other mulched astartes like it was nothing. Somehow I doubt getting powerswords en masse for everyone evens the odds.
Anonymous No.96506788 [Report]
>>96506701
I say we just have a type of heavy duty lasgun, it can still fit the samurai theme everybody seems to be going with since they sure did love their guns
Anonymous No.96506800 [Report] >>96506814
>>96506420
Yeah it definitely is weird and definitely isn't word for word, I made a few of the creation tables and went to check one and it was entirely different from 1d6.

Speaking of—i can't run it as I'm busy right now, but if people want to build the regiment out a bit more then there's this.
https://1d6chan.miraheze.org/wiki/Imperial_Guard_Regiment_Commander_Creation_Tables
To find out what kinda freak leads these guys.
Anonymous No.96506814 [Report] >>96507254
Rolled 47 (1d100)

>>96506800
rolling to see if its a waifu or husbando
Anonymous No.96507254 [Report] >>96507289 >>96508125
>>96506814
>01-75 Male
Looks like the commander is a dood, a fella, a male man.
Next up is
>Age (d100)
1d100 to determine age

If op (or anyone else) wants to take over at any time, please do
Anonymous No.96507289 [Report]
>>96507254
Forgot
>The Imperium is fairly egalitarian in such matters, but most planets prefer to send off excess men to the guard as women do have that little pregnancy problem. Officers are more balanced than enlisted in this regard, but a male majority is still noticeable.
Anonymous No.96508125 [Report] >>96508138
Rolled 25 (1d100)

>>96507254
Sure, I can pick things up from here.
Anonymous No.96508138 [Report] >>96508651
>>96508125
>Middle-Aged: (30-50) The commander is in the prime of their career, balancing the vigour of youth with strategic acumen, making them a respected leader among their peers. They are still learning, and have yet to leave a mark. This is the expected age of a senior field officer or a senior NCO in the Guard.

Now let's figure out our man's actual rank, 1d100.
Anonymous No.96508651 [Report] >>96508824
Rolled 16 (1d100)

>>96508138
You know I'm not sure whether a higher rank is better for the regiment. Let's hope!
Anonymous No.96508824 [Report] >>96508967
>>96508651
Colonel: The commander holds the prestigious rank of Colonel, signifying their command over the entire regiment and their responsibility for strategic decision-making.

If we're keeping with the Japanese Shogunate theme, this could be a daimyo.

Now let's see what kind of daimyo he is! d100 for his personality.
Anonymous No.96508967 [Report] >>96509050
Rolled 47 (1d100)

>>96508824
Anonymous No.96509050 [Report] >>96509302
>>96508967
>Meticulous Strategist: They are known for their meticulous attention to detail and elaborate tactical planning, often preparing for multiple contingencies in every mission.

A schemer, huh? I wonder what his Moral Compass has to say about that? (d100)
Anonymous No.96509302 [Report] >>96509831
Rolled 70 (1d100)

>>96509050
A young ambitious strategic planner, let's see what kind of man he is. I wonder if his regiment follow his compass
Anonymous No.96509831 [Report] >>96511731
>>96509302
>Religious Zealotry: Their moral compass is driven by unwavering religious fervour. They see every battle as a holy crusade, and their actions are guided by the tenets of their faith, even if it means taking extreme measures.

Rather fitting for our regiment so far, the colonel leads by example as a fervent devotee of the Emperor. Tenno Heika Banzai! How does he use this in his command though? d100 for Leadership Style.
Anonymous No.96510188 [Report]
>Colonel is basically Yukio Mishima

Missed out on the fatalistic pathology but being a strategist works too.
Anonymous No.96511329 [Report]
Pumping for the thread.
Anonymous No.96511731 [Report] >>96511927
Rolled 64 (1d100)

>>96509831
Anonymous No.96511927 [Report] >>96513335
>>96511731
>Nurturing Leadership: They take on a mentorship role, guiding and developing the skills of their subordinates, with a focus on long-term growth.

A talent for recognising talent and fostering it. I wonder if that might be at odds with his own personal combat experience? (d100)

I got to head out for now so someone else can take over.
Anonymous No.96513335 [Report] >>96514129 >>96514141
Rolled 4 (1d100)

>>96511927
I will do a dice roll to bump and to see his combat experience
Anonymous No.96514129 [Report] >>96514132 >>96514141
>>96513335
>Untrained Combatant: The commander has no formal combat training, lacking skills or experience in physical warfare, making their initial battles a daunting challenge.
2d100 for his quirks.
Anonymous No.96514132 [Report]
>>96514129
Yep, definitely not beating the "is quite literally Yukio Mishima" allegations.
Anonymous No.96514141 [Report] >>96514158
Rolled 32, 87 = 119 (2d100)

>>96513335
>Untrained Combatant: The commander has no formal combat training, lacking skills or experience in physical warfare, making their initial battles a daunting challenge.
Interesting. He may have been close to battle but may never have actually seen any xenos up close.

>>96514129
Looks like you got there right before I was about to hit post. Have some dice, let's see what this freak gets up to
Anonymous No.96514158 [Report] >>96514284 >>96514336
>>96514141
>Hygiene or Grooming
>Tech Obsession
2d4 for the specifics
Anonymous No.96514284 [Report] >>96514361
>>96514158
I hate double rolling so I'll give someone else a chance
I'm guessing his
>Nurturing Leadership: They take on a mentorship role, guiding and developing the skills of their subordinates, with a focus on long-term growth
And
Untrained Combatant: The commander has no formal combat training, lacking skills or experience in physical warfare, making their initial battles a daunting challenge
Have some kind of story behind them.
Maybe he was caught in a last stand type thing during his early years coming up the ranks and he's ashamed at being afraid, so he leads from the backlines and can't stand the idea of losing men. Which from them being elite caste-born, fanatical lunatics, he's done a good job.
Or he's an actual coward, who knows.
Anonymous No.96514336 [Report] >>96515153
Rolled 4, 2 = 6 (2d4)

>>96514158
Anonymous No.96514361 [Report] >>96515153
>>96514284
Likely he's a better logistics and battle planner then he is a tactician. That's what his subordinates who do see combat are for, much like a Daimyo who oversees everything from a command camp without actually being on the frontlines. He likely is good friends with his subordinates and makes a good showing of himself in front of the men, knowing his fanaticism his speeches are lively and dripping with conviction. Unfortunately being a nobleman from a warriorcaste likely saw him see more grooming for command then actual real battles involving physical exertion or bodily harm.
Anonymous No.96515153 [Report] >>96515261
>>96514361
That fits well, let's see if all his other rolls match it
>>96514336
>Effortless Maintenance: The commander adopts a minimalist approach to grooming, often appearing disheveled or unkempt despite their rank
I suppose all that time strategizing and nurturing doesn't leave him a lot of time to be tidy.
>Tech Prayers: Before operating or repairing any technology, they perform a series of intricate hand gestures and vocalised prayers, believing it ensures the machine's cooperation.
And he studied with the tech priests apparently.
>Slob
>Desperately wants to keep his cogitator running at all costs
He's just your average Mongolian basket weaving forum enthusiast

Give me a 1d100 to figure out what makes this man tick, let's find out his Motivation
Anonymous No.96515261 [Report] >>96515467
Rolled 51 (1d100)

>>96515153
rollan
Anonymous No.96515467 [Report] >>96517333
>>96515261
>Survivor's Duty: Having endured unimaginable hardships and narrowly escaped death on multiple occasions, the commander is motivated by a survivor's guilt, feeling compelled to make every life they saved count.
Hm. Yeah I'm not sure what this guys story is, but he cares about the life of every soldier, either that or he wants them as tough as they can be so he doesn't personally have to be back in those situations again.

Can I get a 1d100 for Leadership Challenges
Let's see what else this guy is dealing with other than PTSD
Anonymous No.96517333 [Report] >>96517500
Rolled 57 (1d100)

>>96515467
Anonymous No.96517500 [Report] >>96517764
>>96517333
>Officer Casualties: A series of officer casualties has left the regiment with a weakened and fragmented command structure.

The regiment may be tough, but not invincible. Perhaps these losses came from battle, perhaps from some other cause. They may be elite, fanatically loyal to the Emperor, and the Commander may nurture them, but what is the overall view of him throughout the regiment?

1d100 for the Regiment Loyalty to the Commander
Anonymous No.96517764 [Report] >>96517879
Rolled 29 (1d100)

>>96517500
Anonymous No.96517879 [Report] >>96517915
>>96517764
>Cynical Compliance: The regiment is loyal to the Commander but holds a degree of scepticism or cynicism toward their leadership and policies, complying with orders while silently questioning their purpose.

They're just about loyal. Maybe it's a new issue and some of his orders got many of his officers killed (and he was the only survivor, stemming from his Survivor's Duty), or maybe it's a coup attempt.

Every regiment will have some kind of friendly (or unfriendly) Regimental Rivalry. Give me a 1d100.

If anyone else is around, they'll have to take over for this and the last rolls.
Anonymous No.96517915 [Report] >>96521278
Rolled 65 (1d100)

>>96517879
Anonymous No.96519173 [Report] >>96519316 >>96529211
Oh shit, did the nightmare engines surprise attack the command HQ and it left the Colonel with only with brigadiers and majors? Sounds like something xenos would do, which has made him disheveled and likely shaken. Probably keeps his watch and auspex scanner at tip top shape as form of coping with PTSD. He probably wasn't even originally supposed to be in the military. Captain Miller style.
Anonymous No.96519316 [Report]
>>96519173
thats a good idea
Anonymous No.96520170 [Report]
Pumping
Anonymous No.96521278 [Report] >>96523858
>>96517915
>Competitive Training: The regiments engage in regular competitive training exercises, from marksmanship contests to mock battles.
Just some regular old wargames. And (I'm sure mostly) friendly competition.

The Colonel has had a seemingly quite short and already bloody career, and everyone needs a friend.

1d100 for Allies of the Commander
Anonymous No.96523858 [Report] >>96523965
Rolled 97 (1d100)

>>96521278
Anonymous No.96523965 [Report] >>96524087 >>96525332
>>96523858
>Rogue Trader Dynasty
Looks like the Colonel has friends in high places. Maybe a chance meeting brought them together, or even he's a very very far off second cousin of an uncle of a great grandfather of the current Rogue Trader.

But of course there are always those that wish for the downfall of others.
1d100 for the Human Rivals of the Commander
Anonymous No.96524087 [Report] >>96524198
Rolled 23 (1d100)

>>96523965
Anonymous No.96524198 [Report] >>96524257 >>96525332
>>96524087
>Adeptus Astartes (a specific chapter)
He pissed off one of the big guys. I'm taking this a "they just really don't like them for some reason not that they're actually hostile.

Wonder what he could've done to piss off an Astartes.

But he's also personally been in contact with some xenos other than the regiment enemies, and they've taken note of him.

1d100 for Xenos Enemies of the Commander
Anonymous No.96524257 [Report] >>96524319 >>96524319
Rolled 29 (1d100)

>>96524198
Perhaps the Colonel was leading the regiment in a campaign somewhere and his actions led to the Marines failing in a specific objective they had?
Anonymous No.96524319 [Report] >>96524385 >>96525332
>>96524257
Could be something as small as he gave them bad intel, or forced a navy ship that had supplies for them on it to be held up. Or yeah his ground campaign somewhere caused some form of damage to the astartes. I don't think they're outright hostile but they'd definitely think twice before helping.

>>96524257
>Eldar
On top of that, the Colonel has had some contact with the Eldar and really pissed them off enough that he's got a target on his back. Perhaps when he was a young officer serving elsewhere?

Even if his men begrudgingly fight for him, he's still a Colonel, and still has some people close to him.
1d100 for Trusted Advisor
Anonymous No.96524385 [Report] >>96524420
Rolled 54 (1d100)

>>96524319
Yeah, that's sort of what I'd expect. They won't fight the regiment, but they'd probably find an excuse to leave any theater of conflict they are involved in.

Also, screwing over the Eldar? The Colonel is a brave man.
Anonymous No.96524420 [Report] >>96524467
>>96524385
>Cartographer Extraordinaire: A cartographer excels in mapping and understanding terrain, helping plan movements and engagements.
Maybe that mix up with the Astartes was this guys fault, trying to be a tactician. I wonder how that friendship started? But then, he's friendly with a rogue trader dynasty, so who am I to question him.

And of course the Colonel must have some form of protection, even if his own guardsmen question his leadership.

1d100 for Personal Guard
Anonymous No.96524467 [Report] >>96524515
Rolled 2 (1d100)

>>96524420
Could be. Maybe maps that didn't take into account some enemy fortifications were supplier to the Marines.
Anonymous No.96524515 [Report] >>96524550 >>96525332
>>96524467
>No Bodyguards: the Commander either doesn't want, or doesn't think they need them.
Oh fuck well his dudes have just abandoned him completely, or he's so filled with shame—or paranoid that they might literally lynch him—that he doesn't keep them around.
We do however have
>Combat Engineers: Trained in field fortifications and explosives, these bodyguards ensure the commander's protection from entrenched positions. (May select this automatically if "Cartographer Extraordinaire" was rolled on previous table.)
these guys. He may be all alone, but he'll be damned if he isn't entrenched.

Workplace injuries are common and with clumsy guardsmen that doesn't change.
1d100 for Injuries
Anonymous No.96524550 [Report] >>96524644
Rolled 84 (1d100)

>>96524515
I believe we also have regular Guardsmen as an option for bodyguards, unless I'm reading the table wrong.

I like the idea all of his command points have hidden fortifications in them somehow, just in case someone from the growing list of enemies he has comes calling.
Anonymous No.96524644 [Report] >>96525332 >>96525992 >>96526030
>>96524550
Hm. I assumed the no bodyguards would veto that, but yeah it does read like he'd still get regular guard. Whether he wants them or not is another matter I guess.

>I like the idea all of his command points have hidden fortifications in them somehow, just in case someone from the growing list of enemies he has comes calling.
Definitely. I'm seeing him as a bit of a paranoid guy, maybe that's just me. But if most of your officers die all at once, your troops openly gripe about you, the elder hate you, the Astartes aren't happy because you fucked up, and your only two true friends left are a rogue trader and a cartographer, I'd have hidden tunnels in my command posts if I were him.

>Emotional Scars: The commander carries deep emotional scars, leading to occasional bouts of instability or emotional outbursts.

And on top of everything else, he's unstable. Can't blame the guy honestly, poor fella.

But looking back to happier times. He's been around a while and he's made his way up the ranks. He must've done something noteworthy, right?

1d100 for Notable Achievements
Anonymous No.96525332 [Report]
>>96523965
>>96524198
>>96524319
>>96524515
>>96524644

It's more then likely that his men were sent to the ghoul stars to aid the Novamarines in their retreat from the region after the shitshow that was the Pale Wasting. Cut to his regiment being used as a screening force against god knows what (my headcanon is that the nightmare engines are the bone kingdom of drazak) and he gained a resentment for these supposed super soldiers for the fact his men, despite being fanatical, obviously aren't going to leave much a dent against fucking legions of flayers who regenerate from lasgun fire. Our colonel (let's call him Colonel Mishima for now) befriends his fellow officers, lieutenants and captains and they hold steady regardless of how bad it got. After the ghoul stars gets reinforced they're sent back to their sector to recoup and recover, but then the Ulumeathic leage strikes and they're deployed again. They deploy to a local planet only to have a decapitation strike carried out by a squad of aspect warriors (come to your own idea of which) and only because of his men does he come out alive, with all the friends he made during the ghoul star campaign being massacred. Obviously this affects him, leaves a bad taste in his mouth of both xenos and abhumans. He's a bit of a mess and his veteran squads are obviously shaken up to the point of being jaded. He can put on a brave face and his competency isn't in question, but behind closed doors he's likely dealing with shit hard. He likely was a nepobaby installed to the position by his rogue trader dynasty upbringing that likely has family born and raised on this planet itself. He's at least tried to raise to the occasion and his education and privilege have given him the ability to do so. But the cracks are beginning to show. He really needs a commissar or a ministorum priest. Real mask wearing shit.
Anonymous No.96525721 [Report]
>>96503492 (OP)
>>96503732
>>96504076
>>96505128
You uh you got any of these images not for ants? Or are they just like this originally
Anonymous No.96525992 [Report] >>96527106
Rolled 17 (1d100)

>>96524644
Anonymous No.96526030 [Report]
>>96524644
also I think the regiment might secretly question him since from time to time you get the occasional guardsman that accidentally hears one of his emotional outbursts making him wonder how sane the guy really is and if the orders given are actually sound or just the end result of a madman finally losing it
Anonymous No.96527106 [Report] >>96527382
>>96525992
>Breaking Enemy Strongholds: The commander was part of an orchestrated series of successful sieges, breaching fortified enemy positions and securing vital objectives.

We know he's a strategist, maybe he put those combat engineers to work and it panned out well.

And last roll for our guy.. let's see what secret he's been hiding.

1d100 for Dark Secrets or Past Misdeeds
Anonymous No.96527382 [Report] >>96527429
Rolled 19 (1d100)

>>96527106
>We know he's a strategist, maybe he put those combat engineers to work and it panned out well.

Sounds believable. I also imagine having a good map maker helps when planning on how to break a siege.
Anonymous No.96527429 [Report] >>96527443
>>96527382
>Possession of Forbidden Artefact: The commander possesses a heretical relic or object considered blasphemous by the Ecclesiarchy, hidden away from prying eyes.
Maybe he knows about it, maybe he doesn't, maybe he picked up a pretty locket off the ground in a battle and—WHOOPS! That's a chaos artefact! And he now hears the screaming of his fallen men in his thoughts every minute of every day. Or he somehow managed to find an Eldar cache and stole something and that's why they're pissed.

Sum up table coming up next.
Anonymous No.96527443 [Report]
>>96527429
If it is a chaos artifact, that would explain the emotional outbursts.
Anonymous No.96527470 [Report] >>96527519
Gender: Male
Age: Middle-Aged: (30-50) The commander is in the prime of their career, balancing the vigour of youth with strategic acumen, making them a respected leader among their peers. They are still learning, and have yet to leave a mark. This is the expected age of a senior field officer or a senior NCO in the Guard
Rank: Colonel: The commander holds the prestigious rank of Colonel, signifying their command over the entire regiment and their responsibility for strategic decision-making.
Personality: Meticulous Strategist: They are known for their meticulous attention to detail and elaborate tactical planning, often preparing for multiple contingencies in every mission.

Moral Compass: Religious Zealotry: Their moral compass is driven by unwavering religious fervour. They see every battle as a holy crusade, and their actions are guided by the tenets of their faith, even if it means taking extreme measures.
Leadership Style: Untrained Combatant: The commander has no formal combat training, lacking skills or experience in physical warfare, making their initial battles a daunting challenge.
Personal Combat Experience: Untrained Combatant: The commander has no formal combat training, lacking skills or experience in physical warfare, making their initial battles a daunting challenge.
Quirks and Habits: Effortless Maintenance: The commander adopts a minimalist approach to grooming, often appearing disheveled or unkempt despite their rank.
Tech Prayers: Before operating or repairing any technology, they perform a series of intricate hand gestures and vocalised prayers, believing it ensures the machine's cooperation.
Motivation: Survivor's Duty: Having endured unimaginable hardships and narrowly escaped death on multiple occasions, the commander is motivated by a survivor's guilt, feeling compelled to make every life they saved count.
Anonymous No.96527478 [Report]
Leadership Challenges: Officer Casualties: A series of officer casualties has left the regiment with a weakened and fragmented command structure.

Regimental Loyalty: Cynical Compliance: The regiment is loyal to the Commander but holds a degree of scepticism or cynicism toward their leadership and policies, complying with orders while silently questioning their purpose.
Regimental Rivalry: Competitive Training: The regiments engage in regular competitive training exercises, from marksmanship contests to mock battles.

Allies of the Commander: Rogue Trader Dynasty
Human Rivals of the Commander: Adeptus Astartes (a specific chapter)
Xenos Enemies of the Commander: Eldar

Trusted Advisor: Cartographer Extraordinaire: A cartographer excels in mapping and understanding terrain, helping plan movements and engagements.
Personal Guard: Combat Engineers: Trained in field fortifications and explosives, these bodyguards ensure the commander's protection from entrenched positions.
Injuries: Emotional Scars: The commander carries deep emotional scars, leading to occasional bouts of instability or emotional outbursts.
Notable Achievements: Breaking Enemy Strongholds: The commander was part of an orchestrated series of successful sieges, breaching fortified enemy positions and securing vital objectives.
Dark Secrets or Past Misdeeds: Possession of Forbidden Artefact: The commander possesses a heretical relic or object considered blasphemous by the Ecclesiarchy, hidden away from prying eyes.

(May have fucked this up as phoneposting)
Anonymous No.96527519 [Report] >>96527551
>>96527470
Leadership style should be:
>Nurturing Leadership: They take on a mentorship role, guiding and developing the skills of their subordinates, with a focus on long-term growth.
Anonymous No.96527551 [Report] >>96527897
>>96527519
Knew I had something wrong.

But there we have it. Our regiment and our nurturing psychopathic eldar-hunted chaos-maddened strategic zealot. What a guy! This poor regiment.
Anonymous No.96527897 [Report] >>96528060
>>96527551
It may be possible the artifact is a soulstone, which would explain the eldar involvement. Then again they likely started it. Fucking elves.
Anonymous No.96528060 [Report] >>96529343
>>96527897
I think you could actually link it with the Marine rivalry as well. Marines and Eldar are both after some Chaos artifact, the Colonel gets it first and refuses to give it to either.
Anonymous No.96529108 [Report] >>96565439
It is dumb and it is entertaining.
"Story in a game is like story in a porn movie. It's expected to be there, but its not that important" - John Carmack
Pocket nuke when?
Anonymous No.96529211 [Report] >>96529343
>>96519173
with many officer deaths and limited combat experience, maybe he had a sudden promotion to fill the gaps in command structure?
Anonymous No.96529343 [Report] >>96531495 >>96533036
>>96528060
>>96529211
>Mr-too-old-to-be-a-Lieutenant finds a shiny pretty stone on an alien world and pockets it
>Turns out to be the soul stone of some ancient dead elf fuck
>They turn the planet to dust looking for it, destroying a voidship that had all the officers and a bunch of the regiment on board
>Lieutenant fuckit is the sole survivor and now the highest ranking officer in the regiment and is field promoted to acting Colonel and someone just forgot to file the paperwork to get a replacement
Sounds like a fun start to a meme campaign desu. I like others ideas more than this but it's funny to think about
Anonymous No.96531495 [Report] >>96537665
>>96529343
Honestly judging from the background he probably wouldn't be a lieutenant, likely a lieutenant-colonel who was being shown the ropes by a more elderly colonel who died in the decapitation strike. I don't think the regiment suffered heavy casualties in-so-far that the command staff were the objective to kill. Probably because of their honor-bound and warrior upbringing, he accepted without hesitation because he saw it as his duty. He's educated but not necessarily experienced, he shows skill but is green in some crucial aspects. I think more then likely he knows the only way he can prove himself is going all in against the Ulumeathic League and the local eldar. Achieving a victory or killing himself in the process to atone for preconceived failures. Doesn’t help he now has mental trauma.
Anonymous No.96531592 [Report] >>96531634
>look up the nearest craftworld
>near to the ghoul stars
>craftworld lugganath
>known for the quickest lightning raids
>even more then Saim-hann
>biggest supporters of Harlequin
>biggest supporters of Corsairs
>their craftworld is an oversized airport
>that's essentially a ghost town

So yeah in other words Lieutenant Mishima here got something a Lugganath Autarch or Corsair lord wants back and they killed his superiors just to do that. He still has it which means they aren't going to leave him alone. They likely are using the Ulumeathic league as extra bodies to fling at this sector just to distract segmentum command, while they go webway raiding just to get this guy. Some chapter got involved but either because of past history or the way they're doing things as of current has made them unpopular with the regiment.
Anonymous No.96531634 [Report]
>>96531592
Oh and to add to this, Lugganath doesn’t believe in restoring the eldar empire and only wants survival of their race and will align with anyone who agrees with this. Out of anyone it makes sense they'd use some grey aliens who are wholly reliant on the Eldar to use as meatwaves against the Imperium while they get whatever they need then fuck off. Only issue is you have a stubborn as shit regiment that believes in death before dishonor and likely has allies in the area to support them, including rogue traders and another regiment (cadians or catachan) who's bled with them in this region. There may or may not be a Astartes chapter here as well who's there to stabilize things so this won't be an easy fight for anyone.
Anonymous No.96533036 [Report] >>96537665
>>96529343
the real question is, is the eldar in said stone constantly nagging in his ear
Anonymous No.96536403 [Report]
Pumping.
Anonymous No.96537518 [Report] >>96537665
Anything left to roll?
Anonymous No.96537665 [Report] >>96537880 >>96538027
>>96531495
>Achieving a victory or killing himself in the process to atone for preconceived failures.
One of those seems more likely than the other.
I agree it's more fitting for him to be a higher rank though, he's been through it and having those extra years and time in the guard makes sense. I do wonder if it's an eldar or chaos artefact he found though, eldar fits more with the story, but chaos fits more with him going mad. I kind of like the idea that he was once brilliant, but all these mistakes keep happening and now he's regressed.

>>96533036
"...and this other time we were, haha, oh man, you should've been there. We were killing all these humans right, and.. hey are you listening?"

>>96537518
Nothing on this guy or the regiment unless we wanted to keep it going by doing the spess muhrine chapter and/or chapter master that he pissed off, as there are two long tables for those. Or the eldar craft world.
But I'm going to bed so if we want to keep it going someone else will have to start
Anonymous No.96537880 [Report]
>>96537665
I think eldar can still work with him going mad since they aren't above using pysker shit to really fuck with people
Anonymous No.96538027 [Report]
>>96537665
well since one of their foes is located only in the ghoul stars, and the other are basically servile aliens of the eldar, it stands to reason the chapter they're rivaled to and have animosity about is the Death Spectres. The way they intentionally screw over worlds and populations just to get recruits is rather a bad thing in terms of PR. Not to mention they're tasked with patrolling the ghoul stars so if anyone's logically near to the regiment's sector, it's them.
Anonymous No.96538092 [Report] >>96538539
Let's roll up a craftworld then

1d12 for when the Imperium first encountered them
Anonymous No.96538539 [Report] >>96538589
Rolled 4 (1d12)

>>96538092
Anonymous No.96538589 [Report] >>96538905
>>96538539
>M35, Nova Terra Interregnum
1d10 for the primary biome of the craftworld
Anonymous No.96538905 [Report] >>96538912
>>96538589
Anonymous No.96538912 [Report] >>96539028
Rolled 3 (1d10)

>>96538905
Forgot roll
Anonymous No.96539028 [Report] >>96539766
>>96538912
>Ice/Tundra
1d10 cor most common path
Anonymous No.96539766 [Report] >>96540983
Rolled 10 (1d10)

>>96539028
Let's see what these freaks are all about
Anonymous No.96540983 [Report] >>96541298 >>96542410
>>96539766
>Outcast: Not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become Rangers or Eldar Corsairs, although, after their wanderlust is expended, most return.
1d10 for their strength
Anonymous No.96541298 [Report] >>96541359
Rolled 10 (1d10)

>>96540983
Rollo
Anonymous No.96541359 [Report] >>96541676
>>96541298
>Over Strength (By Eldar Standards)
And they’re by the Ghoul Stars? That’s insane. 1d8 for their favored tactics
Anonymous No.96541676 [Report] >>96541815
Rolled 3 (1d8)

>>96541359
El rollan
Anonymous No.96541815 [Report] >>96541968
>>96541676
>Mechanization
Anonymous No.96541968 [Report] >>96542358
>>96541815
1d8 for their favored unit
Anonymous No.96542358 [Report] >>96542386 >>96542410 >>96542433
Rolled 3 (1d8)

>>96541968
Anonymous No.96542386 [Report] >>96542433 >>96542460
>>96542358
Mechanized aspect warriors? Aren't they all just infantry?
Anonymous No.96542410 [Report] >>96542433 >>96542970
>>96542358
>>96540983
"What path do you follow, fellow Eldar? Your craft world is known for aspect warriors, and in great numbers."

"Actually we're all Outcasts, cause fuck the path nigga, we schitzo mode now"
Anonymous No.96542433 [Report] >>96542485 >>96542501 >>96542970
>>96542358
>Apsect Warriors
1d10 for favored Aspect Warrior
>>96542386
I think Crimson Hunters might count as mechanized.
>>96542410
The majority of their civilians go the Path of the Outcast but they also have a large military(for Eldar standards).
Anonymous No.96542460 [Report] >>96542520
>>96542386
Shining Spears are aspect warriors, no?
Anonymous No.96542485 [Report] >>96542520
>>96542433
So, we have a fuckton of Rangers, then?
Anonymous No.96542501 [Report] >>96542520
Rolled 6 (1d10)

>>96542433
Anonymous No.96542520 [Report] >>96542534 >>96542553 >>96542970
>>96542460
They would be.
>>96542485
And possibly Corsairs.
>>96542501
>Swooping Hawk
1d10 for the Craftworld's hero.
Anonymous No.96542534 [Report] >>96542573
Rolled 5 (1d10)

>>96542520
Rolling stone
Anonymous No.96542553 [Report]
>>96542520
So we have lots of guys who like to sit still and shoot, and lots of guys who like to go fast and harass. That's actually not a bad combination, flushing the quarry into the open, where the hidden guns can blast them without having to move.
Anonymous No.96542573 [Report] >>96542770
>>96542534
>Spiritseer
1d10 for his legend
Anonymous No.96542690 [Report]
>>96505056
>specialized into fighting against a certain pho
We're fighting against SOUP?!
Commissar there has to be a better use of the most glorious Emperor's resources
Anonymous No.96542770 [Report] >>96542784
Rolled 5 (1d10)

>>96542573
Anonymous No.96542784 [Report] >>96542889 >>96542970
>>96542770
>Lost in a Warp accident, only to reappear every now and then, haunting the enemy's champions and providing prescient (some would say supernatural...) advice to the Craftworld's leaders.
>Spiritseer that's essentially a ghost
>Guardsman Commander is going schizo from a spirit stone
I feel like there's something there. 1d10 for who the Craftworld is currently manipulating
Anonymous No.96542889 [Report] >>96542930
Rolled 8 (1d10)

>>96542784
Maybe all the outcasts are hunting for their semi lost champion in an effort to bring them back?
Anonymous No.96542930 [Report] >>96542981
>>96542889
>Dark Eldar
1d10 for their genuine ally
Anonymous No.96542970 [Report] >>96543341
>>96542410
>>96542433
>>96542520
>>96542784

I know I'm beating a dead horse here but this sounds alot like Craftworld Lugganath. Hell even the rolls gave them so they're nearly all outcasts (corsairs) on vehicles (again corsairs). Not to mention most people roll with a sweeping hawk for the leader character for a Lugganath army.
Anonymous No.96542981 [Report] >>96543004
Rolled 10 (1d10)

>>96542930
Anonymous No.96543004 [Report]
>>96542981
>the Population of an Exodite world
And I believe that's it for them.
Anonymous No.96543293 [Report] >>96543311
Craftworld summary
>Discovered by Imperiam: M35, Nova Terra Interregnum
>Common Craftworld Terrain: Ice/Tundra
>Common Path:Outcast: Not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become Rangers or Eldar Corsairs, although, after their wanderlust is expended, most return.
>Military Strength: Over Strength (By Eldar Standards)
>Favored Tactics: Mechanization
>Favored Unit: Aspect Warriors
>Popular Aspect Warrior: Swooping Hawk
>Hero: Spiritseer
>Deed of Legend: Lost in a Warp accident, only to reappear every now and then, haunting the enemy's champions and providing prescient (some would say supernatural...) advice to the Craftworld's leaders.
>Currently Manipulating: Dark Eldar
>Genuine Ally: the Population of an Exodite world
Anonymous No.96543311 [Report] >>96543328 >>96543341 >>96543643
>>96543293
I wonder if this craftworld is currently in the process of reabsorbing a population of Exodites, thus increasing their strength at the cost of weakening adherence to the Paths.
Anonymous No.96543328 [Report]
>>96543311
That would make sense.
Anonymous No.96543341 [Report]
>>96542970
Sounds like a good comparison. My eldar knowledge is awful but if the area and their general combat style also kind of fits then it sounds good to me.
>>96543311
Would make sense as they're over strength
Anonymous No.96543643 [Report] >>96543809
>>96543311
it would explain why they have such an overwhelming amount of rangers/corsairs and vehicle pilots. Probably easier to train a exodite to shoot with a shuriken and use a chainsword then anything else. Also means their fleets are large, supplemented by corsair fleets.
Anonymous No.96543742 [Report] >>96543908
I was trying to throw together a hypothetical 1k list for the guard.

>Detachment Recon Squad

>Catachan Command Squad: Enhancement: Guerilla Honors
>Commisar: Enhancement Tripwires

>Catachan Jungle Fighters 20x w/ flamers
>Catachan Jungle Fighters 20x w/ flamers
>Deathkorp Krieg 10x w/ melta and flamer

>Combat Engineers 10x w/ trench clubs
>Combat Engineers 10x w/ trench clubs
>Krieg Heavy Weapons Squad w/ Lascanons

>Armored Sentinel 2x w/multilaser
>Scout Sentinel 2x w/ heavy flamer
Anonymous No.96543809 [Report]
>>96543643
A dangerous, if politically not yet unified foe.
Anonymous No.96543908 [Report] >>96544045
>>96543742
I don't see krieg in this as a thing or even theme. At best despite their fanatical IJA influence these guys seem standard to the way your generic cadian/IG army is in composition. Hell even the cadians get flamers as a option, and catachan are known for using scout sentinels because they're the only ones light and mobile enough for the jungle. I would put more Cadian in this list to replace the krieg.
Anonymous No.96544045 [Report] >>96544241
>>96543908
Went with Krieg for the zeal. The combat engineers because I thought they could fit flavor as jungle fighters.
Anonymous No.96544241 [Report] >>96544299 >>96544425 >>96544722 >>96544772
>>96544045
Our commanders personal guard were combat engineers too. Not specifically Krieg, but some anon did mention them way back.

I hate and despise it, but I made ai spit out some images for our guys.

>"Hey you know those targets of the big chaos marines we use for target practice sometimes?"
>"Yeah."
>"Why do our helmet crests look kind of the same?"
Anonymous No.96544299 [Report] >>96546314
>>96544241
>Not specifically Krieg
Unfortunately, this is tenth edition. We don't really have generic units anymore.
Anonymous No.96544425 [Report] >>96544722
>>96544241
This was my attempt at the slop
Anonymous No.96544556 [Report] >>96544824
Have we given the regiment an actual name?
Anonymous No.96544722 [Report] >>96547469
>>96544425
>>96544241
AI is a tool, nothing more and nothing less. To think it is a complete replacement for artists is as foolish as raging in the futile hopes of putting the genie back in the bottle.

These images serve the intended purpose well enough.
Anonymous No.96544772 [Report] >>96544824
>>96544241
orange armor looks good
Anonymous No.96544824 [Report]
>>96544556
An anon suggested The 1st Kyoto Bushi but I think that was the only suggestion, which just gave me an idea.
A ronin is a masterless samurai.
Now imagine a large number of the guard who don't like the way the commander has been acting and screaming to himself at night and have lost faith in him calling themselves the 1st Kyoto Ronin. The commissar would definitely come knocking and its a bit edgy, but so are.. every single subgroup of every single faction.

Or something like 52nd Kabuto Legion. 33rd Emperor's Oni. 1337th Weeb Squad.

>>96544772
That's my preferred one too
Anonymous No.96546112 [Report]
I also think our guys should have their own little flags on their backs instead of the typical regimental flag carrier
Anonymous No.96546314 [Report]
>>96544299
not on datasheets, but since we're talking about our own regiment and making it irl would involve a lot of kitbashing/ printing anyway, do we even care?
Wysiwyg can only go so far
Anonymous No.96547469 [Report] >>96547544 >>96556896
>>96544722
>I can run 70 miles per hour

>The car was just the tool I used
Anonymous No.96547544 [Report] >>96556896
>>96547469
>I made all those thousands of cars, and designed them too
>the designers, engineers and laborers were just the tools I used

This is just human behavior, anon. You can't cure it.
Anonymous No.96556896 [Report]
>>96547544
>>96547469
And yet, AI still continues.
Anonymous No.96564180 [Report] >>96564842
So any other ideas?
Anonymous No.96564480 [Report]
>>96504026
Jungles and swamps are extremely fertile. It makes perfect sense to make an agri-world in there. I asked chatgpt for a list of possible products:
>Agricultural Staples
Swamp grains: rice-like cereals in flooded paddies.
Root crops: dense tubers, easily made into ration paste.
Fungus-meats: edible mushrooms, fungal mats, spore-breads.
Fruit harvests: hardy jungle fruits processed into nutrient blocks or ferment stock.
Algae & aquatic greens: grown for food and bio-fuel.
Fiber plants: reeds and grasses for rope, mats, textiles.
Medicinal herbs: painkillers, fever cures, toxin counters.
Stimulants: caffeine beans, narcotic vines, stim-leaf chews.
>Livestock & Produce
Amphibious herd-beasts: meat, bone, hide.
Scaled creatures: crocodilian stock for hides.
Crustaceans & mollusks: protein and shells.
Insect swarms: locust-protein, grubs for paste.
Giant swamp fowl: eggs and meat.
Venomous creatures: toxins and serums.
Exotic hunting stock: exported as trophies or fodder.
>Plant & Forest Exports
Hardwoods: shipbuilding, fortifications.
Resins & gums: waterproofing, adhesives, chemistry.
Promethium substitutes: volatile oils for fuel.
Aromatic spices: hive luxury.
Rope vines & hemp
Paper pulp: reeds and jungle plants.
>Industrial & Chemical Exports
Toxins & venoms: weapons, medicae, counters.
Hallucinogenic spores
Fermentation biomass: alcohols, acids, solvents.
Bioplastics: cheap degradables from vegetation.
Charcoal & peat: swamp fuel.
Tar & pitch: roads, forts.
Medicinal fungi: antibacterial, healing spores.
>Exotic & Rare Resources
Medicinal alkaloids
Psychoactive plants: rituals, alchemy.
Bioluminescent life: light, reagents.
Chitin & carapace: cheap armor plates.
Amber & swamp crystals: luxury curios.
Exotic perfumes & oils: noble luxuries.
>Secondary Goods
Nutrient paste
Swamp leather: waterproof hides.
Jungle textiles: reed/hemp cloth.
Alcoholic spirits: rotgut and liquor.
Tallow & fats: soap, candles, lube.
Glue & binders: from creatures and resins.
Anonymous No.96564825 [Report]
>Penal Legion: Scum, criminals, murderers. Watch them closely, lest they decide to shank you and make a break for it.
>Priesthood: This Regiment is comprised of those who venerate the God-Emperor in his soldier aspect.
>Punishment/Redemption: Recruits are gathered from the dregs of society, or as a punishment for past sins. (If Gangers, Convicts, or Lottery was rolled on demographic table, you may select this by default)
>Hive World: No claustrophobia, excellent sense of direction? Urban combat!
>Cavern/Underhive: Recruited from the deeper levels of the Hive, Regiments of Underhivers are often comprised of an eclectic mix of outcast scum, gangsters, and desperate civillians. What they lack in discipline, they make up for in savagery and resourcefulness.Mechanized Infantry: IFVs and >APCs comprise the core of this regiment, ferrying teams of soldiers across rough terrain and into the heart of the battle.
>Guerrilla Warfare: Ambushing, traps, and tying up enemy units are their speciality. Think Rambo, except there's an entire regiment of him. (May be taken automatically by Light Infantry, Cavalry and Abhuman regiments -assuming a suitable strain-).
>Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum/Ministorum. This can vary from worshipping the Emperor in an unusual fashion (e.x.: as the Omnissiah), or the regiment adopting unusual tactics.
>We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood.
>Regiment Friends: Adeptus Arbites
>Regiment Enemies: Tyranids
Raised from the cavernous depths of a hive world’s undercity, the Ashen Redeemers are a penal legion pressed into the Emperor’s service under the watchful gaze of confessor-priests. Drawn from cut-throats, gangers, and convicted murderers, these scum fight not for glory but for absolution. The regiment venerates the Emperor not as a distant god as the Ecclesiarchy demands, but as a wrathful judge demanding penance through bloodletting,
Anonymous No.96564842 [Report] >>96564963
>>96564180
Traitor guard next.
Anonymous No.96564963 [Report] >>96565315
>>96564842
Arriving in in medias rez or whatever.
Lets used the Lost & Dammed table
https://2d4chan.org/wiki/Lost_and_the_Damned_Creation_Tables

d10 for the Regiments former classification.
Anonymous No.96565315 [Report] >>96565395
Rolled 4 (1d10)

>>96564963
Anonymous No.96565395 [Report] >>96565927
>>96565315
Imperial Guard: A true regiment, drilled and competent in their service but found more purpose in the call of Chaos rather than selfless sacrifice for a Corpse-God.
Traitors in the truest sense
d100, recruitment
Anonymous No.96565439 [Report]
>>96529108
i see pete hines was a student of carmack
Anonymous No.96565927 [Report] >>96565985
Rolled 69 (1d100)

>>96565395
Anonymous No.96565985 [Report] >>96566075
>>96565927
Slaanesh blesses the regiment already!

Vat-grown: No families to complain, no friends to consider, much easier to devote themselves to Chaos.

Nature of Recruitment!... I guess that's already covered?
idk
Roll a D10 if you want to do Nature of Recruitment, or a D100 if you want to skip it.
Anonymous No.96566075 [Report] >>96566114
Rolled 78 (1d100)

>>96565985
Anonymous No.96566114 [Report] >>96566115
>>96566075
Pleasure world : Once pampered by a life of ease, they were swiftly turned to the Lord of Excess.

Truly Blessed by Slaanesh!

Home Terrain, d100!
Anonymous No.96566115 [Report] >>96566120
Rolled 28 (1d100)

>>96566114
Anonymous No.96566120 [Report] >>96566130
>>96566115
Desert: At home in sun, sand and wind.
Pleasure Desert? I'm thinking Vegas Baybeee

Core units, d100
Anonymous No.96566130 [Report] >>96566142
Rolled 22 (1d100)

>>96566120
I'll throw in a roll, why not
Anonymous No.96566142 [Report] >>96566212
>>96566130

Infantry Regiment

The more I think about it the more I like the Slaaneshi Vegas planet.
The house bulk-grows vat-troopers to defend the world & secure food water & captives to fuel their cities of sin!

Specialization! D10
Anonymous No.96566184 [Report]
=[REDACTED]= has been a pleasure planet since the Dark Age, fantastically complex arrays around every ancient resort maintained huge oasis like pools, creating a kind of reverse archipelago around the planet of great warm lakes, turning the scorched desert world into a planet of Tropical beaches (& Vice).

As millennia have ground on, more & more of the Biosphere-Altering array the world depended on have either broken down or been sold off to the Mechanicus to pay for the maintenance of other arrays. They are so old & strange in design that keeping them working seemed impossible.

As the Great lakes dried up, many of the ancient cities ramped up their joy-bordellos, gambling complexes, misery-bordellos & eateries to keep the nobles who holidayed there interested, but few cared to stay. With the last of the Oasis-Arrays strung across the worlds equator, as that was were they were needed most, it seemed the entire world would become an empty dustbowl once again.

That was of course, until the House took over. Rising from the crumbling casinos of the scorched tropics & currying incredible favour from the sightseeing elite visiting the few remaining oases. With hands guided by their new lord they ensured the glittering cities world peddle their sin forevermore. & that =[REDACTED]= would not fear the coming warmth.
Anonymous No.96566212 [Report] >>96566267
Rolled 7 (1d10)

>>96566142
Anonymous No.96566267 [Report] >>96566334
>>96566212
Ranged Combat
Good fit with the Desert.
The Princes forces are synonymous with mobile Hit & Runs, but the House instead marches legions of Vat Born into long firing lines, taking advantage of their homeworlds long sightlines to practices long range firing drills before being sent off-world. The Caress of the Pleasure God delivered by excessive storms of laserfire & mortarshot.

The House may follow Slaanesh, but what of the Vat-Grown legions? d100, we may discard this in favour of Slaanesh
Anonymous No.96566334 [Report] >>96566432
Rolled 2 (1d100)

>>96566267
Anonymous No.96566432 [Report] >>96569314
>>96566334
Renegade (Not Chaos, nor Imperium, all on their own)
The Vat-Troopers don't super know whats going on, perhaps they are clones of some original squads of guardsmen & don't realise they fight for the enemy. Perhaps they're just downtrodden peons.
Apparently this means they are automatically disloyal, though I imagine The House could convince the troops to stay in line. Maybe even converting them to the Prince as they become veterans.

Perhaps they are told that the most accomplished among them will get to live in the shining cities as full fledged cultists of Slaanesh. They start out as jaded slaves & don't believe it, but as their service goes on & they spend more time with the rationed indulgences supplied by their masters their opinions are changed & they buy the dream more & more. That perfect service will release them of their bonds & they may join their creators in constant luxury in casino-bordellos of their home
In truth it is more complicated then that, but such ascension is indeed possible.

Special Equipment, d100
Anonymous No.96569314 [Report] >>96571498
Rolled 4 (1d100)

>>96566432
Anonymous No.96571498 [Report] >>96571828 >>96571841
>>96569314
Traditional weapon.
Hmm, perhaps something related to the good times of the Pleasure Planet gifted to the Vat Troopers?
Perhaps their main weapon? Like Laslocks instead of Lasguns that sort of thing? Or a universal Teq-9 style sidearm for when the enemy try to get in close
Any weapons closly associated with Vegas? Other than a baseball bat I guess.
D100 for regiment Creed. Plus any suggestions for the traditional weapon.
Anonymous No.96571828 [Report] >>96571891
Rolled 51 (1d100)

>>96571498
Anonymous No.96571841 [Report] >>96571891
>>96571498
>Any weapons closly associated with Vegas? Other than a baseball bat I guess.
Could give them power mauls or tommy autoguns.
Anonymous No.96571891 [Report] >>96571923
>>96571828
51
For the Dark Gods: They believe in the Word of Chaos as their gospel, and see it as their holiest endeavor to spread that Word with the flames. Re-roll if Renegade.
We're Renegade so reroll!
>>96571841
They specialise in Long-Range combat, so SMGs and Melee weapons that are more than sidearms would kind of clash with that. But maybe the Thomas-Stubber would be a cool weapon for them to have.
Some assault elements armed like that would give them some nice flavour.
Anonymous No.96571923 [Report] >>96573128
Rolled 35 (1d100)

>>96571891
Anonymous No.96573128 [Report]
>>96571923
For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the Galaxy, woe unto them.

Perhaps they are clones of former Casino flies with foggy memories of their homes?
But as(if) they survive into veterancy their love of their homes becomes love of Slaanesh. Until the thought of retiring to the shining cities tastes plain in their mouths compared to the glory of the killing fields


Friends d100
Also what is the name of Planet Space Vegas?