Anonymous
10/6/2025, 3:50:42 PM
No.96691366
[Report]
>>96692907
>>96694018
>>96695707
>>96696330
>>96711573
>>96727054
>>96727125
>>96738860
>>96743849
>>96769079
>>96817629
>>96827334
>>96846346
>>96860453
>>96860650
>>96865438
>>96885585
>>96888443
>>96905117
>>96940634
>>96943658
>>96945749
/cape/ - Supers RPG
On the Origin of the Species Edition
Previous Thread >>96441201
The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.
Popular Choices for Games:
>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.
>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.
>Masks (PbtA)
Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.
TQs:
>How did powers first start appearing in your setting? Was it a genetic mutation like the X-Men, deliberate meddling in the human genome like with the Inhumans, something else, or a mix?
>If powers are genetic, how does inheritance work? And do powers get stronger over the generations like Quirks in MHA?
Previous Thread >>96441201
The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.
Popular Choices for Games:
>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.
>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.
>Masks (PbtA)
Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.
TQs:
>How did powers first start appearing in your setting? Was it a genetic mutation like the X-Men, deliberate meddling in the human genome like with the Inhumans, something else, or a mix?
>If powers are genetic, how does inheritance work? And do powers get stronger over the generations like Quirks in MHA?