Anonymous
10/8/2025, 11:54:08 AM
No.96705796
>>96706685
>>96706937
>>96710535
>>96718360
>>96721842
>>96723145
Primrose
My game is receiving its final updates in terms of fixes and polish, and I've decided to make one last threat on here regarding the book since it's free and there are funny animal appreciators on here.
What is Primrose?
>d10 success based dice system
>classless sandbox RPG with plenty of tables to generate random locations and encounters
>Heavily inspired by Redwall, Mouse Guard and NIHM
>Very low magic, instead, the closest facsimile is using instruments to influence other characters in varying ways based on the instrument of choice.
One of the major themes and designs that set this game apart from a lot of TTRPGs is that it focuses on passing the torch onto your apprentices and laying the groundwork for things that'll never be completed within your character's lifetime. A lot of focus was placed on the animal aspects of the species within the game, which included some species, such as mice, that may only live for a few years, making time itself an important resource.
Another aspect is villains within the game have a sanity stat. At first, they're insanely overpowered and near unkillable, but as players continually fuck with them, they slowly lose their minds. As they become more erratic and irrational, they lose stats but also become more obsessed with the players.
Since the game is classless, every character has access to all skills within the game. However, your background, species and other factors influence how much experience it costs to level up skills, creating a sort of soft class system while retaining the freedom to pick whatever you want.
I'm happy to answer questions and take on critique. I'm currently on my 4th campaign of Primrose, so I have plenty of stories, and hopefully, there aren't any glaring flaws within the system.
Here's the drive for the game:
https://drive.google.com/drive/folders/173frlBt2GJ0DAS5VXm7I5CAIOrpcQBCI
What is Primrose?
>d10 success based dice system
>classless sandbox RPG with plenty of tables to generate random locations and encounters
>Heavily inspired by Redwall, Mouse Guard and NIHM
>Very low magic, instead, the closest facsimile is using instruments to influence other characters in varying ways based on the instrument of choice.
One of the major themes and designs that set this game apart from a lot of TTRPGs is that it focuses on passing the torch onto your apprentices and laying the groundwork for things that'll never be completed within your character's lifetime. A lot of focus was placed on the animal aspects of the species within the game, which included some species, such as mice, that may only live for a few years, making time itself an important resource.
Another aspect is villains within the game have a sanity stat. At first, they're insanely overpowered and near unkillable, but as players continually fuck with them, they slowly lose their minds. As they become more erratic and irrational, they lose stats but also become more obsessed with the players.
Since the game is classless, every character has access to all skills within the game. However, your background, species and other factors influence how much experience it costs to level up skills, creating a sort of soft class system while retaining the freedom to pick whatever you want.
I'm happy to answer questions and take on critique. I'm currently on my 4th campaign of Primrose, so I have plenty of stories, and hopefully, there aren't any glaring flaws within the system.
Here's the drive for the game:
https://drive.google.com/drive/folders/173frlBt2GJ0DAS5VXm7I5CAIOrpcQBCI