/5eg/ - Dungeons & Dragons Fifth Edition General
Queen of Swords Edition
>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf
>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h
>2024 DMG
https://files.catbox.moe/fd04pq.pdf
>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan, use at your own risk)
>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014
>2024 UA
https://www.dndbeyond.com/sources/dnd/ua
>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates
>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/
>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg
>Resources:
https://pastebin.com/X1TFNxck
Previous thread:
>>96730025
>TQ
What was your favorite magic or other sword in a campaign you've played? Other weapons need not apply
Anonymous
10/14/2025, 11:54:27 PM
No.96754513
>>96754461 (OP)
>TQ
A magic greatsword that could shoot beans of radiant damage (sunbeam) every time I took the attack action.
It was also a radiant flametongue and casting focus for my paladin spells
It was pretty fun needing to account for positioning to maximize enemies hit by the beam while minimizing collateral damage
Anonymous
10/15/2025, 12:00:20 AM
No.96754543
>>96754461 (OP)
>Other weapons need not apply
Spearcoin holders in SHAMBLES.
Anonymous
10/15/2025, 12:21:51 AM
No.96754680
>>96752818
You actually use this for your games? Thatโs an insane amount of effort.
Anonymous
10/15/2025, 12:37:15 AM
No.96754771
>>96754960
>>96754461 (OP)
>TQ
I gave one of my players a fuckoff huge greatsword that did 4d6 and could add on a cone wave to a hit a couple times a long rest. He decided to pay a lot of money to have it made into two swords.
Anonymous
10/15/2025, 1:10:16 AM
No.96754951
>>96754461 (OP)
>TQ
>Sad Hammer Bro
I called it my "Warhammer of Mercy" because we went into a dungeon and they had a bunch of people being medically tortured and reanimated and I put them out of their pain.
Anonymous
10/15/2025, 1:11:30 AM
No.96754960
>>96755013
>>96754771
>Made into two swords
What is your best crafting tip for your players? Do you have a hard rule system you use?
Does your character have a childhood crush back at home?
Anonymous
10/15/2025, 1:15:52 AM
No.96754988
>>96754966
I play a Pal/Cleric Warforged. He has a few girls that want to try the highly accurate anatomy pieces, but he feels no real desire to do anything with them.
Anonymous
10/15/2025, 1:19:39 AM
No.96755011
>>96754966
My dark elf hooked up with a halfling back home before he was abducted by pirates in Rimworld style gravship and shuttled off halfway around the world and sold as a slave soldier before eventually ending up as a player character
All because I wanted an excuse for why my character knew halfling because I rolled for languages I knew besides elven
Anonymous
10/15/2025, 1:19:43 AM
No.96755013
>>96755064
>>96754960
I find online resources and modify them as I see fit. Magic goods have softer rules than making basic gear, potions, poisons, etc. I base time to craft off of giving my players 2h/adventuring day to work and 8h/stationary day.
Anonymous
10/15/2025, 1:28:03 AM
No.96755064
>>96755013
I'm working on a crafting system that involves spells, material components, and monster bits for "essence." So far, it's looking like something that will keep my players interested.
>2h/adventuring day
Normally, I tell them they can work a little while they rest. Normally if they spend 6 hours sleeping, I allow them 2 hours working in downtime. But some stuff requires tools that are harder to use on the road.
Still, I introduced several materials like iron weed and bone plant that allow for crafting on the go with light effort, although they're not as good.
Post your Heroforged Goobers
>forever DM friend asks me if I want to join his campaign
>"hey man keep in mind only 2024 material for character building"
>feel like playing LG character because I just beat Pathfinder WotR on angel path
>Aasimar
>Oath of Devotion Paladin
>start reading class and subclass in detail
>holy shit everything is so much better except...
>Smite is a BA spell now
After one session I decided it's so much better than before and that the mechanics fit the character I wanted to RP much better than the old paladin.
Anonymous
10/15/2025, 2:29:50 AM
No.96755488
>>96755583
>>96756908
>>96755462
I'm pleasantly surprised by the new paladin
I thought the smite changes would've made it less fun but it feels like they shifted a lot of power away from it to their other stuff. Feels less shitty to use spells more often now.
I would really like to see an updated Redemption paladin get an unarmored defense feature back from its old UA since we now have unarmored defense bard options and it feels very fitting for the subclass thematically
Anonymous
10/15/2025, 2:36:00 AM
No.96755523
>>96762407
Anonymous
10/15/2025, 2:47:08 AM
No.96755583
>>96755930
>>96755488
>Oath of peace
Okay I get why that's nice mechanically but I always had trouble imagining that, unlike for monks. Guess redemption paladin are kind of like monks, though.
Semirelated, a 1-3 level warlock is now great for paladins if you don't want to focus on weapon feats.
>level 1 you can take Pact of the Blade
>level 2 you can take Agonizing Blast and the Tough feat through Lesson of the First Ones invocation
>level 3 you get level 2 pact slots
>bonus points for being able to take a Celestial patron so your ebin multiclass isn't thematically far-fetched anymore
Still, the baseline paladin now has a really sick progression and I think it's way more charisma focused now.
Anonymous
10/15/2025, 2:52:12 AM
No.96755616
>>96755462
I'm pretty happy with most changes to classes, but the Divine Smite change into a spell was the first thing I overruled as a DM. If the paladin wants to waste all his slots on smites, I'm all for it.
Anonymous
10/15/2025, 2:52:34 AM
No.96755619
>>96755445
Heroforge is unfortunately incapable of rendering most of the races in my setting.
Anonymous
10/15/2025, 4:11:15 AM
No.96755930
>>96756016
>>96756132
>>96755583
I understand why they shifted subclasses to 3 for everybody, but I think paladin and warlock are two that just don't fit without a subclass
Just give everyone a subclass at level 1 and do give it some arbitrary garbage feature on par with a 2014 background feature and suddenly so many narrative issues some classes have disappear
Anonymous
10/15/2025, 4:32:21 AM
No.96756007
>>96756106
>>96756126
Just start every game at level 3
Anonymous
10/15/2025, 4:33:52 AM
No.96756016
>>96755930
Crazy Concept: Only one Subclass per Character. Want a 3 fighter / 3 rogue? Sure, but only one gets a subclass, other gets small class based boons.
Only reason behind this is each subclass seems so complete in itself, mixing them feels weird to me.
Anonymous
10/15/2025, 4:52:31 AM
No.96756106
>>96756123
>>96756007
I started DMing my first game of 5.5E earlier this year and I wanted to start everyone off at level 1 to experience the full game plus I had a couple new players. Ironically Levels 1-3 went by without issue and players started dying at levels 4-5 so I can confirm just start at level 3.
Anonymous
10/15/2025, 4:55:44 AM
No.96756123
>>96756145
>>96756106
But would you allow multiclassing if starting at level 3? Some will have subclasses while others won't be as powerful, still you don't want to stifle them.
Anonymous
10/15/2025, 4:55:53 AM
No.96756126
>>96756147
>>96756007
That's what they recommend but despite that there is fun to be had at level 1. It can be nice starting as a weak starter adventurer and getting more powerful as time goes on.
Anonymous
10/15/2025, 4:56:33 AM
No.96756132
>>96755930
>nk paladin and warlock are two that just don't fit without a subclass
NTA, but I find this problem to be the largest with the Sorcerer. If you got powers from a curse or blessing or boon or whatever, it's going to be strange that at level 1 and 2 you display none of those traits. If you got cursed by a Demon to have random chaotic magic that could suddenly go off at a moment's notice and hurt those around you, and you start at level 1. You don't have any powers that actually do that, you have regular Sorcery powers that you have under control, then suddenly at level 3 that's when the Demon's chaotic/wild magic activates.
That's strange and less narratively satisfying imo. At least for Warlocks you can give the same justification you'd give for a Cleric, the Patron just hasn't given you the power to do the more unique stuff yet, they control what you get and when you get it. Sorcerer's powers are their own once they get them.
Anonymous
10/15/2025, 4:58:25 AM
No.96756145
>>96756159
>>96756123
Yes I don't restrict multi-classing. I told this to my players and none of them multi-classed at all for a while until one player's characters died and he made a new already multi-classed character (fighter/warlock).
Anonymous
10/15/2025, 4:59:11 AM
No.96756147
>>96756699
>>96756126
Yes, but since adventures will be really low key at that level, you need a good DM. Otherwise that's a boring slog. Yet, super fun if you fight like "Demon Rats" and it's basic but fun.
Anonymous
10/15/2025, 5:00:29 AM
No.96756159
>>96756174
>>96756708
>>96756145
Fight/Lock, huh? Most would go for that Pal dip. I always make my players lose a single level for each death to avoid too many shenanigans.
Anonymous
10/15/2025, 5:00:48 AM
No.96756160
>>96756179
>>96756519
>>96754966
Not back home, but in her backstory my dragonborn sorc had a crush on a previous travelling companion and was gently rejected due in part to being just out of adolescence. All this I sprung on the DM when this NPC was surprise-reintroduced and long story short my sorc didn't get a fairytale romance but did laid at the end of an emotional rollercoaster no one signed up for.
Would roleplay again.
Anonymous
10/15/2025, 5:04:05 AM
No.96756174
>>96756159
Yeah I even mentioned that paladin synergizes well with warlock but he went fighter/warlock anyway. I don't want to push any player in any particular direction and he is one of my new players so I think he's just reading the PHB and trying things out for himself.
Anonymous
10/15/2025, 5:04:29 AM
No.96756179
>>96756206
Anonymous
10/15/2025, 5:05:00 AM
No.96756183
>>96756188
>>96755462
I think one smite per turn is better design but Divine Smite being a BA spell is bad and unnecessary. It should work like Eldritch Smite and you should be able to stack two smites at most by spending a BA.
Anonymous
10/15/2025, 5:06:36 AM
No.96756188
>>96756183
I'll go to bat arguing Smite should be a very limited ability, but twice as powerful, only against creatures that have the opposite alignment. I know, I know, "just go back to 3.5,"
Anonymous
10/15/2025, 5:09:37 AM
No.96756206
Anonymous
10/15/2025, 6:14:55 AM
No.96756519
>>96756160
Haha sounds like fun!
Anonymous
10/15/2025, 6:24:02 AM
No.96756565
>>96756570
What's another name that you could call the Lucky feat for a character who's not exactly lucky? I'm thinking a Fighter or Barbarian who doesn't use Luck, but maybe...Tenacity? Resolve? Determination?
>Human
>Fighter or Barbarian
>Origin Feats: Tough & 'Lucky'
>Plate or Half-Plate
>Two-Handed Sword
Anonymous
10/15/2025, 6:25:41 AM
No.96756570
>>96756565
Determined or tenacious.
Anonymous
10/15/2025, 6:57:57 AM
No.96756699
>>96756147
In my recent game I had my players fighting excrementals, goblins, diseased rats. Oozes of questionable substance in the sewers. It was a good time. Someone did instantly die to a pit trap due to a bad roll but he was a good sport about it and made a new level 1 character.
Anonymous
10/15/2025, 7:00:53 AM
No.96756708
>>96756159
I have seen the fighter/lock mix before. Even with a bit of sorcerer too. It was for a bit more survivability and burst from action surge. Paladin is the classic but doesnโt fit every character concept.
>>96755488
Here's your paladin bro. Hope you like it bro. It's a fucking granny bro.
>>96756908
I think she's cool! I like seeing more middle age characters. We see too many young 18-30 year old characters, not enough in the 40s-60s range!
Anonymous
10/15/2025, 8:32:10 AM
No.96757040
>>96757036
Middle aged characters are cool!
Anonymous
10/15/2025, 8:39:02 AM
No.96757058
>>96757070
>>96757078
>>96757036
A frail old lady as a martial class is retarded. We all know they did it as a box ticking exercise.
Anonymous
10/15/2025, 8:45:28 AM
No.96757070
>>96757299
>>96757058
>itโs the martial class that runs on magical empowerment through faith
Seems fine.
Anonymous
10/15/2025, 8:47:12 AM
No.96757078
>>96757058
Who said she's frail? High level martial or hybrid characters who's older can exist and are in fact no weaker than they were in their younger years. If we can look past a 90 year old Mage we can look past a 60 year old Warrior or Paladin.
Anonymous
10/15/2025, 9:01:08 AM
No.96757102
>>96756908
>>96757036
>gilfadin
based wotc
Anonymous
10/15/2025, 10:26:17 AM
No.96757299
>>96757070
So in an anti magic field she should have 8 strength? Obviously not
Anonymous
10/15/2025, 11:09:33 AM
No.96757400
>>96754461 (OP)
in the dm homebrew campaign he gave my goliath sorcerer/order cleric his fathers maul that he used to unite the clans
it has awakened so it boosts voice of authority to give full movement without provoking attacks of opportunity, magic circle once per lr for free, bonus action attack similar to scimitar of speed, +2 to attacks and damage
Anonymous
10/15/2025, 11:27:29 AM
No.96757470
>>96757777
>>96759966
Reflavoring Bigby's Hand for a Bladesinger Wizard
>Have it be a shapeshifting large pool of force.
>Clenched Fist becomes a Force Sword/Axe/Hammer
>Forceful Hand becomes Force Battering Ram
>Grasping Hand becomes a Rope
>Interposing Hand becomes a Shield
Anonymous
10/15/2025, 1:06:30 PM
No.96757777
>>96757828
>>96757874
>>96757470
Whatโs the point of all that when itโs invisible?
Anonymous
10/15/2025, 1:19:09 PM
No.96757828
>>96757777
From what I can tell, Bigby's Hand is not invisible. Spells like Wall of Force specify that the magical force is invisible.
Anonymous
10/15/2025, 1:27:05 PM
No.96757858
Anonymous
10/15/2025, 1:31:14 PM
No.96757874
>>96757777
What's the point of rolling quads and wasting it on a post like this?
At what point do you think a group becomes too big? And what do you think is the ideal size?
Anonymous
10/15/2025, 1:43:22 PM
No.96757912
Anonymous
10/15/2025, 1:47:14 PM
No.96757929
>>96757901
4 or 5 people is ideal. 6 is doable, but you do start seeing the chaos happen.
At what level do your campaigns usually start?
Anonymous
10/15/2025, 1:58:16 PM
No.96757983
>>96757901
6 is my absolute max but I prefer 4-5
I've ran for a single player and its pretty fun
>>96757969
Most of the time 3
Anonymous
10/15/2025, 2:03:27 PM
No.96758012
Anonymous
10/15/2025, 2:03:57 PM
No.96758015
>>96757901
5+dm is best, you can still have a decent encounter when everyone is present and if 1 or 2 cant make it, you can still have an engaging session
Anonymous
10/15/2025, 2:13:36 PM
No.96758070
>>96757901
Three is ideal.
>readily fit into different roles, both in terms of mechanics and in terms of party dynamic
>small enough that everyone gets a chance to shine without anyone feeling like zoning out because itโs a session about everyone else
>odd number is crucial because then itโs impossible for the party to arrive at a 50/50 split on decision making
>fits effortlessly into traditional folk tale structures because three is the magic number
Four is tolerable, but five and above is way too many.
Anonymous
10/15/2025, 3:42:38 PM
No.96758566
>>96759608
>>96757969
1. As God intended.
Anonymous
10/15/2025, 5:57:21 PM
No.96759331
>>96757969
I've started all three at level 3. Everyone has their subclass (2014), spellcasting if they get it, and it increases the variety of enemy types I can throw at them.
Anonymous
10/15/2025, 6:18:56 PM
No.96759455
>>96757901
4 or 5 plus DM is best any more and shit draaaaags. Hell I'd argue it already drags with 5 people
Anonymous
10/15/2025, 6:45:37 PM
No.96759608
>>96758566
Levels 1 & 2 are training wheels levels for first-timers.
Anonymous
10/15/2025, 6:53:17 PM
No.96759659
>>96759775
>>96755445
>custom lineage gnome with githzerai ancestry (telepathic feat)
>moon druid lvl 9 currently
Anonymous
10/15/2025, 7:05:53 PM
No.96759766
>>96757901
In some cases I'd say 3 can be the ideal number. 5 is when things start to become too many.
Anonymous
10/15/2025, 7:07:13 PM
No.96759775
>>96759993
>>96759659
>custom lineage gnome with githzerai ancestry (telepathic feat)
was it a very unfortunate or a very ballsy gnome parent?
Anonymous
10/15/2025, 7:24:09 PM
No.96759907
>>96763791
>>96763890
>>96757969
Last three campaigns in which I played, respectively:
>started at 3 and went on until 17 (to be finished)
>started at 8 and went on until 20 (finished, even had an epilogue)
>started at 1 and is currently at 9
Anonymous
10/15/2025, 7:32:50 PM
No.96759966
>>96757470
>2024 Bigby's Hand
>Interposing Hand. The hand grants you Half Cover against attacks and other effects that originate from its space or that pass through it. In addition, its space counts as Difficult Terrain for your enemies.
I didn't notice they changed this. It no longer tracks the one target to provide you with Half-Cover instead, it just stays put, but can now apply Half-Cover from multiple targets. I think this is worse, nothing stops a creature from simply moving to the side of the hand and shooting you that way. The Enlarge spell does the exact same thing, you can enlarge an ally from Medium to Large, stand behind them and you now have Half-Cover and the space can't be moved through by foes.
This new version of Interposing Hand should have probably given Three-Quarters' Cover.
Anonymous
10/15/2025, 7:35:24 PM
No.96759993
>>96759775
Kek. I suppose a very ballsy gnome grandparent (he is 3/4 gnome, 1/4 githzerai).
>>96755445
In pic related is another character from a finished campaign that went from lvl 18 to 20.
>fire genasi genie tome warlock
>along side is his simulacrum with the fiery hair and mustache unlit while wearing prop hair and beard to disguise as another individual
Newbie DM question
Sometimes my players roll a dice without asking me if they should, then go "I rolled [number] on my insight check to check on this guy". Is that normal?
I thought the order was
>he looks suspicious, can I roll Insight, GM?
>sure
>*dice rolls
Anonymous
10/15/2025, 9:50:06 PM
No.96760942
>>96760823
As a GM, you should be the one asking for the checks, or at a minimum, the player should ask before rolling. They don't roll before you know what they are rolling for, and only if you tell them to do so.
Anonymous
10/15/2025, 10:01:19 PM
No.96761024
>>96761501
>>96760823
A player who does this takes damage equal to the total rolled.
Anonymous
10/15/2025, 11:00:42 PM
No.96761501
>>96762399
>>96761024
>A player who does this takes damage equal to the total rolled.
>Player
Boot to the head?
Anonymous
10/15/2025, 11:06:56 PM
No.96761545
>>96761608
>>96762089
What would you all say are good/the best non-official DnD material? Grim Hollow? Eldritch Hunt?
Anonymous
10/15/2025, 11:11:03 PM
No.96761574
>>96760823
yeah, unless there is an agreement about certain rolls, you call the shot for the need to roll
Anonymous
10/15/2025, 11:14:51 PM
No.96761608
>>96761692
>>96761545
everything from kobold press
Anonymous
10/15/2025, 11:26:50 PM
No.96761692
>>96761759
>>96761608
Anything in particular? Iโm a forever GM
Anonymous
10/15/2025, 11:34:43 PM
No.96761744
>>96761770
>>96761783
Which of the officially published 5e campaigns/adventures are worth it? I already have:
>Curse of Strahd
>Tomb of Annihilation
>Ghosts of Saltmarsh
>Tales from The Yawning Portal
I heard Witchlight was alright but the artwork looks kind of gay to me.
Anonymous
10/15/2025, 11:36:37 PM
No.96761759
>>96761692
creature codex and tome of beasts 1-3 are all excellent
tome of beasts lairs provide 2 page adventures for ToB monsters that are also great inspiration
I love the books prepared! and prepared2! as well for inspiration
but in general all their modules and books are quality, it's basically
the best part is this is all importable into 5etools homebrew
Anonymous
10/15/2025, 11:38:53 PM
No.96761768
>>96761835
I wanna make a Goliath Archer and I'm tempted to have decent dex and str along with con. Access to just about any default book and subclass not homebrew is allowed. Including Obojima. The campaign is actually going from 1 to 20.
I was thinking either boring straight fighter Battlemaster, the spirit-fused Obojima one or maybe a Fighter/Ranger multi class?
She's going to be a rough and tumble mercenary type with no patience for nonsense who was trained in classical battlefield archery in the military but likely not be shy to swing away in melee when needed. Storywise she hates the typical government of the area and left the military because they were doing war crimes and it grossed her out.
How do I make this? I absolutely suck at theory crafting beyond just looking at a class and feeling like it could work as an archer vaguely.
Please help. Thank you.
Anonymous
10/15/2025, 11:39:07 PM
No.96761770
>>96763175
>>96761744
It's pretty gay, it's the module specifically written to be clearable without any combat, and it's fairly easy to do so.
Anonymous
10/15/2025, 11:41:15 PM
No.96761783
>>96761744
You've got to love how Curse of Strahd, Yawning Portal, Saltmarsh, and Infinite Staircase are so beloved.
Those are just conversions/reimaginings of older modules. Modern WotC can't come up with anything cool.
Anonymous
10/15/2025, 11:52:16 PM
No.96761835
>>96761768
Battlemaster Archer is a solid option. Ranger I'd only recommend if you really want more wilderness utility, but your character screams soldier more than survivalist.
In terms of scores for Battlemaster, Goliath will be lagging slightly in terms of starting Dex, but Archery fighting style helps to alleviate that. Assuming standard array, I'd go 15 Dex, 14 Con (boosted to 15 from race), 13 Wis, 12 Str (14 from race), and then 11 and 8 in either Cha or Int as you prefer.
I'd take Piercer as a feat at level 4 to boost your Dex to 16. Then pump it to 18 at Fighter 6, and pick up Sharpshooter at level 8, and then eventually get Dex to 20 from there.
Anonymous
10/15/2025, 11:59:55 PM
No.96761886
>>96757969
3. As God intended.
Anonymous
10/16/2025, 12:02:53 AM
No.96761908
>>96757969
3 but I still took them through the first level dungeon from the module.
They've already stated their intentions to solve the second one peacefully so I had a substitute prepared to get them to level 5
>>96761545
As much as people hate critical roll Flee Mortals is an excellent monster manual alternative.
Anonymous
10/16/2025, 12:46:03 AM
No.96762115
>>96760823
Players shouldn't be asking if they can make a specific roll. They should dictate what it is that they want to do and then you arbitrate what the appropriate roll, if any, they perform should be.
A proper sequence of events ought to be closer to
>that guy looks suspicious, I want to observe him for signs of shifty behavior or ill intent
>sure, roll Insight
*rolls*
>I rolled [number]
And then you tell him what his observation would yield.
Anonymous
10/16/2025, 12:57:25 AM
No.96762173
Anonymous
10/16/2025, 1:31:32 AM
No.96762324
Anonymous
10/16/2025, 1:41:40 AM
No.96762354
>>96762416
>>96762089
What does it do differently?
Anonymous
10/16/2025, 1:52:24 AM
No.96762399
>>96761501
I wrote what I wrote.
Anonymous
10/16/2025, 1:53:38 AM
No.96762407
>>96755523
I'm getting "Has bastards in every town" vibes (compliment) from him lmao
Anonymous
10/16/2025, 1:56:19 AM
No.96762416
>>96762469
>>96775849
>>96762354
>Recognises that your average party will not do 8 encounters a day and proposes an alternative CR system designed for just 3-4 encounters or less before a long rest
>Makes monsters more interesting and gives them recharge and other abilities
>Generally more fun and diverse combats than just "it hits you" for most monsters
>Monsters have roles to understand their purpose in a combat encounter
Here are two examples. The side by side comparison of Owlbears and Skeletons both of which I used recently in my own game. The FM monsters are just more interesting and fun to DM and fight against. I use 5e tools which loads can load them if you go
>Manage content
>Load all partnered content
If people want I can upload the book as well as I acquired it. I also like the Monster Manual Expanded as it adds a number of variants to use. The Tome of Beasts are also excellent as someone on here mentioned.
Anonymous
10/16/2025, 2:07:54 AM
No.96762469
>>96762627
>>96762416
>If people want I can upload the book as well
Yes please. Iโm rather disappointed with 2024 MM stuff aside from the dragons.
Anonymous
10/16/2025, 2:09:00 AM
No.96762475
>>96762651
Anonymous
10/16/2025, 2:10:48 AM
No.96762484
>>96755445
Is that a Shogun Total War 2 reference?
Anonymous
10/16/2025, 2:32:02 AM
No.96762609
>>96763791
>>96763890
>>96755445
I'm DMing a game right now. The one chick at the table didn't like how Heroforge did females and honestly I can't blame her.
Too many heavy armors for a Saltmarsh game desu. I hope Salvage Operation doesn't turn into a bloodbath. We were supposed to have a swashbuckler rogue but he quit before session 0 due to real life bullshit. Unfortunate.
But from left to right:
>Champion Fighter ex-nobleman from the Earldom of Sterich that eloped with his maid
>Amethyst Dragonborn paladin of Bahamut from the Dragon Isle in Western Oerik, wanted to evangelize Bahamut
>Half-elf Eldritch Knight bastard son of an offshoot house from Rhola, asked to unsink family estate in the Drowned Forest(Halfway done)
>Autistic Circle of Stars druid from the Yeomanry who eats nothing but goodberries and got a letter from the head druid from the grove of Obad-Hai to investigate unnatural goings on in Saltmarsh
>Suel pureblood storm sorceress from Gradsul who wants to be a sailor and marry a ship captain
Anonymous
10/16/2025, 2:35:44 AM
No.96762627
>>96762727
>>96762469
I had to compress it because it was 200+ mbs for some retarded reason. -
https://files.catbox.moe/noa5b1.pdf
Anonymous
10/16/2025, 2:40:14 AM
No.96762651
>>96763006
>>96765812
>>96762475
You play Wakfu or something, anon?
What's the youngest character you've played?
Anonymous
10/16/2025, 2:54:41 AM
No.96762727
>>96762627
Youโre a fuckin trooper
Thanks so much
>>96762652
I played a 16 year old boy that was basically (early) Finn from adventure time that wanted to be an adventurer all through his life, but wasnโt innately magical, sucked at studying magic, wasnโt as capable as others, and amongst a whole lot of other stuff, it was over for him. Nevertheless, a pack of adventurers picked him up and intended to use him as a trap monkey in a dungeon. The others died, and the boy stumbled across a massive unholy sword embedded in a seemingly alien skeleton in the dungeon. The sword promised him that it would make him the greatest adventurer to ever exist, and thatโs how my Hexblade Warlock came to be.
Anonymous
10/16/2025, 3:00:29 AM
No.96762763
>>96762813
>>96762749
That's a pretty awesome way to introduce a character
Anonymous
10/16/2025, 3:06:01 AM
No.96762813
>>96762763
Thanks. The sword is oversized so it deals 4d6 damage on a hit, but itโs rolled with disadvantage since a medium creature is using it, so rather than eldritch blast, I spent most of my time trying to find ways to at least find a single source of advantage to counter the constant disadvantage.
Anonymous
10/16/2025, 3:12:48 AM
No.96762861
>>96762934
>>96763303
Alright /tg, I plan to play a dragonborn that wants to go along the classic dragon hoard gold stereotype. So at every chance will choose not to spend coin if there is a way not to, but will gladly do labor/work to pay for a room or item if possible or straight up bartering items that are pilfered after combat. Curious if anyone has any ideas or interesting ways to "pay" for things without actually giving them money? or anyone that has played the perpetually poor archetype either. Ranger BTW.
Anonymous
10/16/2025, 3:24:25 AM
No.96762934
>>96764037
>>96762861
>Curious if anyone has any ideas or interesting ways to "pay" for things without actually giving them money?
Pay with your body instead. Dragon blowjobs for everyone.
Anonymous
10/16/2025, 3:36:02 AM
No.96763006
>>96762651
Yes, I liked it a lot, until Tot went crazy with the story.
Anonymous
10/16/2025, 4:03:31 AM
No.96763175
>>96761770
Our DM presented it without encouraging this approach and we did most encounters as combat, which was the most natural approach in most cases. Having since read the module, I think you'd need to be dedicated to non-combat to uncover most options, particularly when resolving the main story.
I'm running it for my group and most combat stuff is near-mandatory and the only way to avoid fighting the hags is to be obviously enable their villainy and the suffering of Prismeer's people and the death of its native magic.
Anonymous
10/16/2025, 4:05:55 AM
No.96763200
>>96763786
>>96762089
Flee Mortals has nothing to do with Critical Role. Different Matt.
Anonymous
10/16/2025, 4:09:49 AM
No.96763232
Anonymous
10/16/2025, 4:19:47 AM
No.96763303
>>96762861
Play tiefling instead
Anonymous
10/16/2025, 5:31:40 AM
No.96763786
>>96764473
>>96763200
Really? Shit. I thought Draw Steel was the new CR ttrpg as well. But that was Daggerheart. Fuck me.
Anonymous
10/16/2025, 5:32:46 AM
No.96763791
>>96763836
>>96762652
For 5e (as per the thread), probably close to 40 for all of the following:
>mountain dwarf ancestral guardian barbarian (started at level 3, went until 17, to be finished)
>fire genasi genie tomelock (started at level 18, campaign finished at 20)
>custom lineage (flavored as gnome with 1/4 githzerai ancestry for telephatic feat) moon druid (started at level 1, currently at 9)
For 3.x, probably close to 18 for a human monk (having played a few half-elves and elves that were obviously older).
Youngest probably was for Star Wars Saga RPG as a 16 yo jedi, but I'm not at all sure about the age as it was 15+ years ago.
Also
>that sorceress
How old is she in your story or canon, anon? If you ever incorporated her as a character.
Thanks for sharing that tasteful art.
For those interested, source was easy enough to find: Kacey Affeton, Young Sorceress by Kartstudio.
>>96759907
>started at 18 and went on until 20 (finished, even had an epilogue)
Accidentally left it as 8 instead of 18.
>>96762609
Her take on Heroforge is understandable. It is a based and versatile platform, but pretty faces is not its strong suit.
Nice party.
>>96762749
Very cool intro indeed.
Anonymous
10/16/2025, 5:37:59 AM
No.96763836
Anonymous
10/16/2025, 5:49:01 AM
No.96763890
>>96769088
>>96762652
For 5e (as per the thread), probably close to 40 for all of the following:
>mountain dwarf ancestral guardian barbarian (started at level 3, went until 17, to be finished)
>fire genasi genie tomelock (started at level 18, campaign finished at 20)
>custom lineage (flavored as gnome with 1/4 githzerai ancestry for telephatic feat) moon druid (started at level 1, currently at 9)
For 3.x, probably close to 18 for a human monk (having played a few half-elves and elves that were obviously older).
Youngest probably was for Star Wars Saga RPG as a 16 yo jedi, but I'm not at all sure about the age as it was 15+ years ago.
>>96759907 (You)
>started at 18 and went on until 20 (finished, even had an epilogue)
Accidentally left it as 8 instead of 18.
>>96762609
Her take on Heroforge is understandable. It is a based and versatile platform, but pretty faces is not its strong suit.
Nice party.
>>96762749
Very cool intro indeed.
Anonymous
10/16/2025, 6:17:13 AM
No.96764037
>>96762934
>shudder
Gods, that sounds awful. Still, I've never considered prostitution for my characters...
>Yuan-Ti Empire based off of Ancient Egypt and Egyptian Caliphate
>Their Knight Class is composed of Human Slaves purchased as children being groomed to become soldiers for the Empire, in return are treated like Nobility but can never actually gain their freedom
Based or nah
Anonymous
10/16/2025, 6:33:16 AM
No.96764118
>>96764148
>>96764108
5/10
not amazing, but not cringey
Anonymous
10/16/2025, 6:36:16 AM
No.96764139
>>96764148
>>96764108
I'd give this PC to a theatre kid type, I'd genuinely be interested to see what they do with it.
Anonymous
10/16/2025, 6:37:48 AM
No.96764148
>>96764160
>>96764118
what would you change? Wanted to capture the whole Mamaluk sort of vibe while also paying homage to Yuan-Ti being former humans before their deity mutated/blessed them into becoming snake people
>>96764139
I was more gonna have them a minor political faction if the party goes down south
Anonymous
10/16/2025, 6:37:53 AM
No.96764149
Anonymous
10/16/2025, 6:40:08 AM
No.96764160
>>96764148
>Theatre kid
>Political Faction
Tread carefully. I've had a game absolutely explode when some "personal politics" bubbled up in "roleplay" moments.
Anonymous
10/16/2025, 6:57:25 AM
No.96764250
>>96762089
Flee Mortals is MCDM.
Anonymous
10/16/2025, 7:01:35 AM
No.96764265
>>96764301
>>96764108
are they unsullied?
Anonymous
10/16/2025, 7:09:40 AM
No.96764301
>>96764355
>>96764265
No they have all their equipment intact
Many Yuan-Ti nobility, both lords and ladies, pride themselves in having an Alkhadim, usually one that has been on campaign with them for a while, as a consort, which usually sees Alkhadim man or woman taking on more administrative duties of the Yuan-Ti's retinue or being their second for a duel, rather than fighting on campaign
>>96754966
He does, and my DM made some dude that she went with while he was gone.
Anonymous
10/16/2025, 7:21:46 AM
No.96764355
>>96764301
Blood slaves of the Snake Men...
A question thatโs been bugging me. If a Druid is pregnant and wild shapes, does the fetus become that of the animal they turn into or remain a the same?
Anonymous
10/16/2025, 7:41:22 AM
No.96764440
>>96764359
>If a Druid is pregnant and wild shapes, does the fetus become that of the animal they turn into or remain a the same?
sure.
Anonymous
10/16/2025, 7:51:27 AM
No.96764463
>>96764359
This is the kind of stuff that makes PCs born with access to wild magic or something similar. That's all you need to worry about.
Anonymous
10/16/2025, 7:55:06 AM
No.96764473
>>96763786
Candela Obscura is the other game they published.
Anonymous
10/16/2025, 8:34:31 AM
No.96764597
Anonymous
10/16/2025, 9:03:49 AM
No.96764665
Alright guys, hereโs the setup.
>group of six level 3s. Paladin, Rogue, Monk, Cleric, Warlock, Druid
>theyโre going to explore a temple on the side of a cliff as a โside questโ on their excursion to go kill a hobgoblin lieutenant
>turns out this temple bears the same icon as the Clericโs god, which is the god of soldiers
What they think is a side quest is going to become a hardcore dungeon crawl filled with undead. Long rests are probably not going to be an option. Any encounter ideas for this monestary left abandoned and destitute? (Do note that the Monk rn is overpowered because he managed to aquire +2 wraps of unarmed power as a loan. Morley in Greyhawk was a mistake.)
Anonymous
10/16/2025, 9:18:39 AM
No.96764705
>>96766097
hey wanted a bit of help making a 5e char, Assassin slime girl who takes the form of those she's killing (and if possible though I think only through the shapechange spell) use their own attacks against them and form weapons out of her body. bonus points for somehow getting resistances to the base 3 damage types.
this is for 2014 btw
Anonymous
10/16/2025, 9:39:48 AM
No.96764770
>>96764901
What class/subclass do i want if I want an adventurer who would be good at like painting/drawing because they are inspired by all the stories but wish to rediscover lost history and put a picture on them? At the same time, I am kind of expecting the other PCs to be striker heavy and I wonder what are my alternative options if I like hitting/using sword but am wary of having a party of almost all fightmans.
Anonymous
10/16/2025, 10:09:59 AM
No.96764901
>>96765479
>>96765535
>>96764770
Sounds like lore bard to me. Not sure how a bard would do painting to inspire people so you might need to pick up a lute or some shit. Other options are wizard (any) and maybe archivist artificer.
Anonymous
10/16/2025, 12:38:37 PM
No.96765451
Anonymous
10/16/2025, 12:48:31 PM
No.96765479
>>96764901
>Not sure how a bard would do painting to inspire people so you might need to pick up a lute or some shit.
Recite passwords to the .zip files with the nude versions of his paintings
Anonymous
10/16/2025, 1:11:36 PM
No.96765535
>>96765662
>>96764901
Looking at my options, Swords Bard might work but uh, I thought they are rather selfish as a subclass?
Anonymous
10/16/2025, 1:19:57 PM
No.96765565
Anonymous
10/16/2025, 1:53:35 PM
No.96765662
>>96765535
You're still a fullcaster, the subclass
Anonymous
10/16/2025, 2:30:54 PM
No.96765812
>>96762651
Dofus/Wakfu would be a good board game.
Anonymous
10/16/2025, 3:28:46 PM
No.96766097
>>96766216
>>96766689
>>96764108
Cool and probably based (depends on how the character develops in the campaign too).
I also made a Yuan-Ti a while ago
>>96755445
>hexblade bladelock, pact with Shadowfell patron
>former spy for his evil society, grew out of their evil ways
>DM allowed ability for Yuan-Ti Purebloods in Volo's Guide to Monsters (one of the latest books at the time) to polymorph into a snake form in exchange to giving away Serpentine Spellcasting (poison spray, animal friendship and suggestion)
>aimed at eventually acquiring a mythral half-plate
>>96764359
Notorious question. Effects in D&D generally do only what they say they do. Presumably the fetus either
>stays intact inside the druid in animal form, probably preventing forms that wouldn't have the appropriate shape and size
>is safely merged alongside the druid's equipment during the transformation
>prevents switching into male animal forms (which brings the question about whether wild shape and polymorph allow for that choice to begin with)
Similar issues have arisen with the Alter Self spell as well as with the Changeling ability to transform, albeit for the latter case its creator Keith Baker specified that most pregnant Changelings wanting to keep the baby would be limited to female forms (with possible exceptions being outliers that had more control over their abilities being able to keep their uteruses in male forms).
>>96764705
Not sure what you are adamant about the base build, but a few things that could help:
>plasmoid race/species from Spelljammer
>Master of Myriad Forms eldritch invocation for Warlock (or Mask of Many Faces if you really want another class and 5 levels is too much to invest) allows for unlimited altering of appearance
>Fiend warlock patron eventually provides a damage resistance that can be swapped daily
>pact of the blade can definitely be flavored as forming weapons out of own slime body
Made a build in that direction myself, just not sure yet about which pact option to pick.
Anonymous
10/16/2025, 3:48:15 PM
No.96766208
What happens if a dogfolk is bitten by a werewolf? Does it turn into a werewolf plus?
Anonymous
10/16/2025, 3:50:01 PM
No.96766216
>>96766097
>unlimited altering of appearance (within the humanoid boundaries of the spell, of course, be that Alter Self or Disguise Self)
Anonymous
10/16/2025, 4:14:33 PM
No.96766319
>>96770738
>>96762652
I played a sixteen year old girl (Human Evocation Wizard) who was adopted by a very, very wealthy family of elves to give her a proper education. She has a schizophrenic stat line (4 4 18 20 18 4), horrible social skills, and views herself as the party leader because she's the smartest (she is). Because of the fact that she has the equivalent to a masters and a pair of bachelor's degrees at 16, I have to play her as socially stunted who has her best moments when using her brain or launching spells. While Fireballs and Sickening Radiance may seem repetitive, it is fun watching big number go out. I love my little wizard.
Can someone explain Eldritch Blasts to me narratively? I'm assuming Forgotten Realms because it's the default, but if anyone has thoughts on it for other settings, that's welcome too.
What confuses me is that I understand most people in-universe wouldn't necessarily distinguish people based on Class because that's a purely mechanical category. Like people might look at a Barbarian, Fighter, or Fighter2/Rogue1 as just a warrior, soldier, or knight, while they might look at a sorcerer and a wizard and see two mages. However, at what point do mechanics cross over into narrative and vice versa?
What I mean is, Eldritch Blast is uniquely a Warlock spell. Not just a spell, but a central feature of the class (which for some reason is optional), so while an average person wouldn't be able to tell the difference, wouldn't any knowledgeable mage be able to see an Eldritch Blast being cast and instantly be able to tell that "hey, that person must've made a pact with some kind of being" or something like that?
Pretty new to DnD/tabletop so please don't tear me a new one for stupid questions.
Anonymous
10/16/2025, 4:50:06 PM
No.96766594
>>96766499
An eldritch blast, in-world, can be flavored different. Seeing a colored blast of force come out of a guy's hand doesn't necessarily tell you what the spell is. Your average person might make assumptions about how they gained their spells, but even a highly learned Wizard wouldn't necessarily know. It's not like NPCs and lore characters are stuck to the same rigid class feature/spell list structure as player characters. Standardization for the sake of gameplay doesn't equate to a universal lore standard.
Anonymous
10/16/2025, 5:03:45 PM
No.96766689
>>96768715
>>96768763
>>96766097
thanks for the stuff on slime girl I wasn't suuuper hung on anything more just figuring what to do for the slime girl. just wanted to find something fun I could do. Would you recommend any multiclass or go full warlock fiend pact of the blade?
Anonymous
10/16/2025, 5:33:03 PM
No.96766851
>>96766860
>>96770093
>>96755445
Not mine, but a cool one! This is a Draw Steel Character, but could easily be a Wild Fire Druid.
Anonymous
10/16/2025, 5:34:04 PM
No.96766860
>>96770093
Anonymous
10/16/2025, 6:40:20 PM
No.96767322
>>96768221
>>96768354
>>96766499
So, within the universe, people rarely know what is being cast. To truly figure out what's being cast, you need to recall knowledge as the spell is being cast in the moment. When someone casts a Spell, they don't say
>Warlock: "ELDRTICH BLAST!!"
They most likely say
>Warlock: "Tdll'hc Ebi'ctab-rs!"
Which means nothing to 99% of people, then the spell itself happens. And the spell itself can then look completely different for each spell caster, one could be a magical blast of flame like force another could look like ribbons, while another could like swords and axes.
This gets worse when you factor in that not everyone casts 'spells'. Some creatures can make attacks that could look similar to certain spells.
All's to say, magic is so personalized that it borders on impossible to know exactly where the origin point of the magic comes from without explicitly knowing the vast types of spellcasters in the world. And even then, you could still make a mistake just because the effect you're examining looks similar to something else.
>wouldn't any knowledgeable mage be able to see an Eldritch Blast being cast and instantly be able to tell that "hey, that person must've made a pact with some kind of being" or something like that?
In 5e D&D the best case you could get for this- would be having a really high Arcana skill stat, taking a Reaction to identify the spell being cast in the moment (Note it must have components that you can see), then you can determine what it is on a success, from there if your character is aware that the Eldrtich Blast spell could only be obtained from a Pact. Then yes, but if they don't know that then they won't!
Anonymous
10/16/2025, 7:35:50 PM
No.96767675
>>96768221
>>96766499
the differentiating dimension for the relationship between mechanics and in-universe logic isnt just the setting, but also the DM/table style of game. you could have a FR game where mechanics are very close to the narrative and another where they are abstracted away
the official material itself vacillates between this, so there is no clear RAW for this (and it would be of very little use anyway, since it's entirely up to the DM). We're not in older versions where everyone who ever steals anything needs levels in rogue-thief
one big thing of note is for warlocks specifically, almost all spells are named after something fiendish or great one stuff. It's almost impossible to build a warlock without taking one of those, so the fact that there are many official warlock subclasses that do not have that flavor seems to imply or necessitate that the name of a spell can be (when needed) just a mechanical thing - although some of them are harder to reflavor than others. A marid warlock casting armor of agathys can be easily reflavored, a divine one not so much. Im sure someone will throw in "the good entity teaches you evil named spells because fighting evil with evil blabla" but that is more like trying to squeeze some unsatisfying logic to avoid abstracting things away. So there has to be some implicit expectation that mechanics are not always a in-universe reality.
But as always with 5e, they leave most things vague
Anonymous
10/16/2025, 8:55:27 PM
No.96768221
>>96768318
>>96768354
>>96766499
>>96767322
>>96767675
Thanks, this is helpful. Follow up question: is there an obvious perceivable difference between arcane and divine magic, or is that more of a hyper-specific backend information kind of thing? Basically, what I'm asking is if the average uneducated peasant, or the average middle-class show-owning merchant or skilled craftsman would see someone cast a spell, would their response be...
>That person is dressed like a mage, so they must be doing mage stuff.
>That person is dressed like a priest, so they must be doing priest stuff.
>That person is wearing normal clothes, so I have no idea what they're doing but its some kind of magic.
Or would they be able to kind of instinctively distinguish between a person in plain clothes casting arcane or divine spells, kind of instinctively based on how the spells look or feel? Even if they are not necessarily able to identify the spell itself.
Anonymous
10/16/2025, 9:05:11 PM
No.96768288
>>96769382
Do we have any updates on when the Swashbuckler Subclass for the Rogue will be reprinted? It was in the Playtest UA before 5e.24 came out and I thought it was pretty neat, but I don't recall us getting any information on how it scored before they decided to put the Psionic Subclasses in.
Anonymous
10/16/2025, 9:08:53 PM
No.96768318
>>96768221
That's up to the DM, but it's standard fantasy fare that the distinction be apparent. But ultimately even beyond arcane/divine, each individual spellcaster could look and feel different, or at least subclasses. The illusionist whose spells all look like purple translucent cards vs the sorcerer doing draconic stuff full of runes and sigils or his skin tatoos glowing etc
Anonymous
10/16/2025, 9:13:43 PM
No.96768354
>>96768397
>>96767322
>the Eldrtich Blast spell could only be obtained from a Pact.
And that isn't even true, because lore bards, Magic Initiate and Spell Sniper exists, and the later doesn't necessarily involve a pact of any kind.
>>96768221
It's very individual. The same spell may look different even with the casters of same class, but I would assume divine magic would involve actual prayers instead of nonsense words, and most likely holy symbols (because who even uses actual material components anymore?). Similarly, bard spellcasting may involve music, and sorcerers may use less elaborate components than wizards.
Warlocks and clerics may be amusingly similar in their casting, though.
Anonymous
10/16/2025, 9:19:42 PM
No.96768397
>>96768567
>>96768354
>And that isn't even true, because lore bards, Magic Initiate and Spell Sniper exists, and the later doesn't necessarily involve a pact of any kind.
Right! I forgot that those were options in 2014 D&D, so yeah that muddies the water even more in that game. 2024 ***so far*** its not possible to get Eldrtich Blast without being a Warlock.
Anonymous
10/16/2025, 9:43:09 PM
No.96768567
>>96768397
Even in the case of 2024 though, somebody with a single level of Warlock doesn't even have full contact with their patron. It could still easily be a GOOlock situation where the caster is just siphoning power from an otherworldly entity without their knowledge via some eldritch rituals.
Which would still be shady, but not so shady as to truly paint anything strange about them to the average person.
Also Celestial is a core Warlock pact in 2024, so it's not even like you can paint a pact as always being sinister either.
>>96766689
No problem! Slime girls can be very interesting thematically in addition to their lewd appeal.
Having always preferred single class builds in 5e, I'm afraid I am not in the position to suggest optimized multiclass builds other than the basic Warlock1/RogueX if you wish to follow the assassin path, or (if you want to go in a completely different direction) Barbarian for those resistances.
Pure Warlock would definitely be a very solid build, though, and it would be pretty much in line with the flavor you seek. Just have to ponder which eldritch invocations and spells to pick at which times.
Anonymous
10/16/2025, 10:09:33 PM
No.96768763
>>96769351
>>96766689
>>96768715
Also, considering Pact of the Blade is not the most optimized of the options (albeit being very decent), you might want to do the rest of the build carefully. Like how you'll deal with ranged targets if not taking Eldritch Blast, for example, in which case the pact does allow bonding with a ranged magic weapon even if it does not create ranged weapons as it does melee ones - although that is the case for 2024 only as the 2014 blade invocations did allow for ranged weapon creation.
Anonymous
10/16/2025, 11:02:35 PM
No.96769088
>>96770093
>>96763890
Thank you!
Here's my DMNPC. Making it as unintrusive as possible, I only introduced him after they got the Sea Ghost and wound up being enlisted as privateers for Keoland. He's the quartermaster assigned to them from Seaton, who will generally stay back on the ship while they're running dungeons.
I might make him a history buff so he can give a short vignette on what's generally known about a dungeon before they run it. I did it with Khundrukhar from the Yawning Portal.
Anonymous
10/16/2025, 11:41:09 PM
No.96769351
>>96770093
>>96768763
I could just reflavor eldritch blast as like shooting slime bullets or something at them.
>>96768715
I might go that way with warlock and rogue, right now I'm playing something similar, I'm aiming for 7 levels Rogue Swashbuckler and the rest warlock as I'm playing a pirate succubus who's been stuck in the mortal plane for too many years via planar binding most of her energies have weened out of them, so they are now trying to figure out what the hell to do now that killing and taking souls is... bland.
Anonymous
10/16/2025, 11:44:33 PM
No.96769382
>>96768288
How has Cunning Strike been for people playing in the 2024 Rules? Got some good use out of it or has it been going relatively unused at your table?
Anonymous
10/16/2025, 11:51:40 PM
No.96769433
>>96769596
>>96769704
Why do Kobolds look like furries in 5e? In 3e they were little lizard guys.
Anonymous
10/17/2025, 12:00:56 AM
No.96769514
Anonymous
10/17/2025, 12:08:56 AM
No.96769596
>>96769755
>>96769926
Anonymous
10/17/2025, 12:20:40 AM
No.96769691
>>96754461 (OP)
What do people think about running Lost Mine of Phandelver using the 2024 Monster Manual? I feel like swapping the 2014 goblins (7 HP) for the new Goblin Warriors (10 HP) might be a bit too much for a level 1 party of four.
Anonymous
10/17/2025, 12:22:11 AM
No.96769704
>>96769771
>>96769433
They are little lizard guys in later editions. It's only in early D&D that they are furries.
Anonymous
10/17/2025, 12:23:07 AM
No.96769709
>>96769717
>>96755445
Mountain Dwarf, Circle of the Stars Druid
Anonymous
10/17/2025, 12:24:15 AM
No.96769717
Anonymous
10/17/2025, 12:30:54 AM
No.96769755
>>96770100
>>96769596
That looks like a buff dog-man.
Anonymous
10/17/2025, 12:33:17 AM
No.96769771
>>96769777
>>96769704
Which book is this from?
Anonymous
10/17/2025, 12:34:02 AM
No.96769777
>>96769790
Anonymous
10/17/2025, 12:36:21 AM
No.96769790
>>96769926
>>96769777
Alright, well in 5e they're furries again.
Anonymous
10/17/2025, 12:38:56 AM
No.96769808
>>96755445
Alas, 4chan doesnยดt allow 360 view gifs due to the size limit
Human, Misfortune Rogue
Anonymous
10/17/2025, 12:45:57 AM
No.96769854
>>96755445
Beasthide Shifter, Oath of the Ancients Paladin
Anonymous
10/17/2025, 12:50:53 AM
No.96769888
>>96769922
>>96769970
so, I have a character who's blantly a lich but I don't want them to be undead. Are there any other options for such a character?
Anonymous
10/17/2025, 12:54:16 AM
No.96769922
>>96770070
>>96769888
They have to be undead if they are a lich
Anonymous
10/17/2025, 12:55:02 AM
No.96769926
>>96770100
Anonymous
10/17/2025, 1:00:16 AM
No.96769970
>>96770070
>>96770093
>>96769888
That seems somewhat counterintuitive. What lich traits are you looking for that do not include undeath?
Deep knowledge of dark magic - any Wizard, Warlock or Sorcerer could do, potentially even a Death Cleric.
Power at a cost - Warlock with a Pact of the Undead or Raven Queen fits the best here, with Death Cleric as a close second with some dark god.
Appearance - Dhampir, Revenant or Drow could have a sufficiently grim appearance, or you could use any race and simply have them appear lich-like through warpaint/mask/disguise self
Anonymous
10/17/2025, 1:02:15 AM
No.96769984
>>96770078
>>96770081
Can someone suggest a deity for my life domain high elf cleric? The character's supposed to have be very optimistic, looking out for those in need and pious almost to a fault. I'm thinking something related to charity, kindness in general or maybe love or fertility. Preferably female.
Anonymous
10/17/2025, 1:12:19 AM
No.96770070
>>96770126
>>96770139
>>96769922
>>96769970
when I say "lich" what I mean is that the character has a phylactery storing his soul, and without it he's losing touch with his own human[oid]ity.
Anonymous
10/17/2025, 1:13:06 AM
No.96770078
>>96769984
>Can someone
yes, your DM who knows the gods that exist in the setting
Anonymous
10/17/2025, 1:13:26 AM
No.96770081
>>96769984
Honestly, talk to your DM, they may have a pantheon of their own or even if they donยดt, they are the best suited to help you with this.
If you want a few picks anyway:
- Eldath: Neutral Good, Female elf or human, domains are Life, Peace, Nature
- Lliira: Chaotic Good, goddess of joy, life domain
- Sune, Chaotic Good, godess of love and beauty, domains are life, light
Anonymous
10/17/2025, 1:15:33 AM
No.96770093
>>96770314
>>96769088
No problem! That is a great DMNPC and a nice way of using him. The party has to get their info from somewhere after all.
>>96769351
Oh yes eldritch blast can definitely be reflavored as something like that, good one.
Warlock and rogue is great. You will feel very good when you land those sneak attacks.
Only thing to consider is that sneak attack AFAIK can't be used with spell attacks, only melee or ranged weapon attacks.
That bored succubus pirate is an interesting concept.
>>96766851
>>96766860
That is a rare instance of a very pretty woman on Heroforge.
>>96769970
Solid points.
Anonymous
10/17/2025, 1:16:29 AM
No.96770100
>>96770328
Anonymous
10/17/2025, 1:20:25 AM
No.96770126
>>96770193
>>96770070
The only official way is to perform a ritual where someone has to be sacrificed, then keep sacrificing people. You have to kill yourself so your soul can enter the phylactery.
If you're playing at level 20 you could do the boon of immortality, but it just stops aging.
Anonymous
10/17/2025, 1:22:09 AM
No.96770139
>>96770193
>>96770070
If its just a flavour thing, I would suggest to simply RP this, regardless of what character race/class/etc you pick.
In case you want it to alter the game mechanics (sort of a tradeoff system of bonuses and penalties to your character), work with your DM to develop it in a way that does not hinder them or your fellow players.
If youยดre trying to pull a "my character has a phylactery, so they can never die, fuck you DM" - just donยดt.
Anonymous
10/17/2025, 1:29:20 AM
No.96770193
>>96770221
>>96770252
>>96770126
>>96770139
i'm not asking how to do it. I'm the DM, not a player. I'm asking what this character could be other than a lich
Anonymous
10/17/2025, 1:33:11 AM
No.96770221
>>96770193
Can't they just play a necromancer who wants to become a lich?
Alternatively, make up a new race that keeps their brain in a jar o algo.
Anonymous
10/17/2025, 1:37:43 AM
No.96770252
>>96770193
How about the Clone spell? You could give it to basically any character without them being undead or a lich, and its effectively a slower phylactery.
"This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the spell's casting and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.
At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere."
Anonymous
10/17/2025, 1:47:20 AM
No.96770314
>>96770556
>>96770093
>That is a rare instance of a very pretty woman on Heroforge.
You should check out the Heroforge subreddit or the Heroforge Community hub. Loads of folks using the kitbashing have made some really incredible looking minis.
Anonymous
10/17/2025, 1:50:38 AM
No.96770328
>>96770440
>>96770100
that's because you're a retard that doesn't know the difference between a dog and lizard
Anonymous
10/17/2025, 2:09:57 AM
No.96770440
>>96770456
>>96770328
Are you happy it looks like a dog or mad I pointed it out?
Anonymous
10/17/2025, 2:12:01 AM
No.96770456
>>96770491
>>96770440
I'm sorry, I'm not fluent in retard, can you type that again in english?
Is it better for a PC's secret to be revealed to the other players OOC or is it better for secrets to be just between the player and DM?
Anonymous
10/17/2025, 2:17:01 AM
No.96770491
>>96770510
>>96770456
I'm the only one here typing with proper capitalization and punctuation. I can also insult you without spamming a slur. Are you upset that I'm talking trash about your favorite furry kobolds or are you angry I pointed out their gross changes from 3e to 5e, since now you can't unsee them?
Anonymous
10/17/2025, 2:19:34 AM
No.96770510
>>96770520
>>96770491
only retards think retard is a slur, are you mad that you're a retard?
Anonymous
10/17/2025, 2:21:29 AM
No.96770519
Anonymous
10/17/2025, 2:21:49 AM
No.96770520
>>96770510
Weak sauce man, stay displeased.
Anonymous
10/17/2025, 2:22:35 AM
No.96770527
lmao this retard is mad as fuck
Anonymous
10/17/2025, 2:23:32 AM
No.96770531
>>96770485
If you can't trust the players to understand player knowledge and character knowledge then you shouldn't be playing a long-term narrative campaign with them
Anonymous
10/17/2025, 2:28:11 AM
No.96770556
>>96770314
Whoa! That face and those thighs are amazing.
Thank you for the suggestion.
Anonymous
10/17/2025, 2:31:19 AM
No.96770571
>>96775649
>>96768715
For reference btw the idea came about after remembering Melona from Queens blade was a thing so not sure if that extra info could help.
Anonymous
10/17/2025, 2:37:20 AM
No.96770600
>>96770485
players should know the least possible amount of things that their characters dont so they can enjoy genuine surprises
Anonymous
10/17/2025, 2:37:49 AM
No.96770602
>>96770726
>>96764343
Why would a woman wait for you? She's not getting any younger and prettier!
Anonymous
10/17/2025, 2:54:33 AM
No.96770664
Yes, I use AI slop for my character and NPC portraits. I'm not going to spend hundreds of dollars or search hours upon hours for the best artwork.
Anonymous
10/17/2025, 3:07:16 AM
No.96770726
>>96770754
>>96770602
It was less than a month
Anonymous
10/17/2025, 3:09:42 AM
No.96770738
>>96766319
Loli wizard girl is cool
Anonymous
10/17/2025, 3:12:20 AM
No.96770754
>>96770726
A month for commonfolk is basically a year. Her womb age doesn't stop while you're gone! You should have got a farewell night of passion and she surprises you with a kid when you came back.
Anonymous
10/17/2025, 3:56:28 AM
No.96770973
>>96770996
Did anyone did goblin ambush/Cragmaw's Hideout with 5e 2024? I'm not sure whether to use 2014 or 2024 goblins.
There really isn't much difference, except that 2014 goblins have 7 hit points, while 2024 goblins have 10 hp. It doesn't seem like much, but for a level 1 party, one extra round can be quite a lot.
Another significant difference that could greatly affect the campaign is that the surprise rule changed quite a bit in 2024, and now only imposes disadvantage.
Anonymous
10/17/2025, 3:57:50 AM
No.96770980
>>96771014
Why were tieflings so ugly in 4E?
Anonymous
10/17/2025, 4:00:57 AM
No.96770996
>>96770973
Keep the weak gobbos for thw forat combat, level the group up to 2, then do the nu-stats for the cave.
Anonymous
10/17/2025, 4:03:28 AM
No.96771014
>>96770980
Despite what BG3 and the movie imply, tieflings are supposed to be monstrous uggos.
>encounter setting: chapel room that has evening sunlight harshly glowing through the windows
>encounter has two wraith-like enemies that seem to be illuminated in the light with their shadowy figures, but disappear completely in the dark
>party will likely attempt to fight in the light so they can see the wraiths and fight back
>that is, until they start taking damage from the light by unknown sources
>it will then dawn on them that there are two more wraiths of the inverse variety: theyโre invisible in light, but visible in the dark. Theyโve just been hiding in the light when the fight broke out
Thoughts?
Anonymous
10/17/2025, 5:17:53 AM
No.96771439
>>96771459
>>96771382
add a switch that flips the sides of the room that are in light/dark
Anonymous
10/17/2025, 5:20:02 AM
No.96771459
>>96771605
>>96771439
Donโt know if thatโs too necessary considering two characters have access to Darkness, and two others have access to various forms of creating light.
Anonymous
10/17/2025, 5:39:06 AM
No.96771605
>>96771459
who cares about necessary? it gives some environment interaction
maybe it's the PCs, maybe it's on a timer, maybe it's an NPC that activates it, any of them add something dynamic to the battlefield
Anonymous
10/17/2025, 7:11:36 AM
No.96772062
>>96772179
>>96774353
My group (level 5, including a druid and ranger) just found a magic staff. It has a "twin" complementary staff as well. The one they found was made by a druid who became a wizard, the other one is made by a wizard who became a druid. They taught each other and made the staffs and paired them.
They are supposed to give the staff to a mage patron, but they might not do that now.
My current rules for the staff are:
Staff, weapon, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
Spells. The staff has 10 charges. It regains 1d6+4 charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.
A druid (primal spellcaster?) can use the staff to cast a wizard spell from the list below by (1) expending an druid spell slot of the same level as the spell to be cast, and (2) expending a number of charges equal to the level of the spell to be cast. It uses the druid's spell save DC.
>Magic Missile
>Knock
>Fireball
>Dimension Door
>Telekinesis
>Chain Lightning
>Prismatic Spray
>Maze
>Time Stop
The wizard version would work the same, in reverse, letting the wizard use charges / his own spell slots to cast from a limited list of "iconic" druid spells.
When combined, both powers would be in play, plus also some synergy power.
My question: is this as insanely broken as it feels to me, to the point of making the druid player even more OP? In a way that will actually damage the game? And if so, how do I tone down this staff without completely castrating it to the point that it makes no sense why their mage patron would want it so badly?
Anonymous
10/17/2025, 7:17:37 AM
No.96772081
>>96754966
No he's a wife guy and his wife would be mad at him for leering at another woman
Anonymous
10/17/2025, 7:48:10 AM
No.96772179
>>96774353
>>96786157
>>96772062
It's a worst case scenario: powerful and boring.
You should delve deeper into the people (druid and wizard) who made the staves. Obviously they had to have had their own specialties, why aren't these aspects reflected by the staves? What exactly brought these two people to collaborate?
What if the druid and evoker were pyromaniacs? The druid showed the wizard how to summon a flaming familiar who could attack, and the wizard showed the druid to to avoid harming his allies with how own spells.
What about letting the player get access to a specific subclass feature they normally wouldn't be able to without multiclassing? Not permanently, but they could expend a spell slot (as a free action) to gain access to the feature for an hour.
The idea just came to me to make a tabaxi named "The Lion" and narrate everything I do and say in third person.
How obnoxious would this be?
Anonymous
10/17/2025, 8:27:42 AM
No.96772327
>>96772294
The Boulder sees no problem referring to oneself in the third person
Anonymous
10/17/2025, 8:42:41 AM
No.96772379
>>96772416
>>96772294
Important: who is narrating, the player or the character?
Anonymous
10/17/2025, 8:47:18 AM
No.96772402
>>96772497
I played that Eberron game I mentioned on here a while ago as a level 6 battle smith. Much better than my last experience as artificer by a mile. I decided against the wizard multiclass and went pure artificer to really see if I can stand playing artificer. With the 2024 rules they've made Artificer a lot more fun in terms of magic items vs infusions. Battlesmith itself is significantly better as well. Using the steel defender just feels great. It tanked over 70 damage for us over the session.
For my magic items I picked spell wrought tattoo with fireball, a wand of magic missiles, and a wand of detect magic. The wand of magic missiles was better than I expected, while my normal attacks deal about the same damage as a level 5 magic missile the guaranteed damage is great. I blasted my way out of a shambling mound after being engulfed without having to worry about the disadvantage. I killed a lot of enemies with my 1 fireball a day from the tattoo.
I look forward to more games as artificer. Battle smith is much better than just being a big bag of HP with insanely high AC.
Anonymous
10/17/2025, 8:50:18 AM
No.96772416
>>96772498
>>96772379
The character. The other characters are hearing him say "The Lion does not check for traps" as he kicks down the door into the next room.
Anonymous
10/17/2025, 9:17:45 AM
No.96772497
>>96772402
*level 3 magic missile. I was told I couldnโt use more than 3 charges at once.
Anonymous
10/17/2025, 9:17:51 AM
No.96772498
>>96772416
>>96772294
Make him a barbarian so you've got some survivability. Because otherwise the Lion may find himself lamenting his choices, which the Lion should never do.
Anonymous
10/17/2025, 10:45:35 AM
No.96772784
>>96772806
>>96774369
Are there any good 3rd-party sources of feats/spells etc.? I'm looking for stuff to excite my players, but we've played for so long that they've either tried out everything, or know what's a trap option/bad, and thus it's stale
Anonymous
10/17/2025, 10:53:17 AM
No.96772806
>>96772814
>>96772784
5.5e is still a bit new and fresh. Thereโs the lotr โwrap aroundโ by cubicle 7. Sci fi 5e games like Dark Matter and Esper Genesis. And of course something thatโs not 5e like WFRP
Anonymous
10/17/2025, 10:55:11 AM
No.96772814
>>96772806
>Spoiler
We've played a campaign of that actually, but a couple guys had to leave for a while so we took in some newer peeps who'd had exposure solely to 5e, so here we are
Anonymous
10/17/2025, 1:18:41 PM
No.96773234
Is there a player race similar to fleshwarps from PF 2e? Doesn't matter if it's third party I guess.
Anonymous
10/17/2025, 2:33:59 PM
No.96773557
>>96774723
>>96771382
Invisible Stalker drops into the fray once the group thinks they've solved the puzzle.
Anonymous
10/17/2025, 3:17:27 PM
No.96773787
>>96774502
SO illusionist subclass gets minor illusion cantrip at level 3 ? This means if I dont take minor illusion at level 1 I get an extra cantrip?
Anonymous
10/17/2025, 4:52:08 PM
No.96774314
Didn't prepare shit for tonight's session award
Anonymous
10/17/2025, 4:58:59 PM
No.96774353
>>96786157
>>96772062
Agreed with
>>96772179
Disregard the "iconic spells" part and instead of giving him a whole broad menu of fantastic, typical spells, give him something more thematic. Give these NPCs a little more history and flavor to their relationship.
What brought the Wizard and Druid together and caused them to slide from one end of the scale to the other? Did they have a common goal? A particular school of magic they were fond of?
What became of their relationship over time?
I like the idea of a smaller, more curated list of spells and maybe the ability to use a particular subclass feature while they wield the staff.
Anonymous
10/17/2025, 5:01:34 PM
No.96774369
>>96772784
Steinhardt's Guide to the Eldritch Hunt has some neat horror-themed stuff. There's a range of minor magic items and cool weapons to pull from. I recommend it.
Anonymous
10/17/2025, 5:03:37 PM
No.96774376
>>96774733
>>96771382
Is one of those wraiths a FOOLISH SAMURAI WARRIOR?
Sounds fun, what level is the party?
Anonymous
10/17/2025, 5:25:27 PM
No.96774502
>>96773787
Most DMs would permit you to pick a different cantrip in that situation.
Anonymous
10/17/2025, 5:32:27 PM
No.96774540
I like 5e, it's pretty cool.
Anonymous
10/17/2025, 5:37:07 PM
No.96774569
>>96774635
Considering the notorious perils of the lower planes (such as inhabitants and the environment itself), what would be the lowest level at which a character might successfully survive going in and out of a lower plane for a mission or endeavor?
Assuming
>solo (but comparisons with going with a party are also welcome)
>finding and using permanent portals (like in the Outlands or in Sigil), but using Plane Shift is also an option
>focus is on the Abyss (ideally a very deep or claustrophobic layer), although any lower plane would do
>optimized build
>5.5e (but 2014โs 5e is also welcome if needed)
Like when people venture into long paths in claustrophobic underground caves or complexes and then come out to see the Sun again, I was aiming at evoking that feeling with D&D and the planes, adapting for the power level and harsh realities of the setting.
Anonymous
10/17/2025, 5:49:24 PM
No.96774635
>>96775649
>>96774569
Obviously getting the "depends on the dm/setting/etc" nonsense out of the way, by how I run the Abyss
>solo (but comparisons with going with a party are also welcome)
Very high level to do it comfortably solo, basically if you want to go it solo you should be at the level where you yourself can get into the Abyss by your own power (or in the case of characters who lack planar travel magic like paladins/rangers/fighters/etc, be on the level where you are a serious contender in the world on par with those casters). I'd expect such a character to be able to kill or put a serious dent in a very strong demon like a Marilith
At around 11th-15th level, you can still do it if you're careful, stick to places not populated by big shot demons. Anything below that and you're going to die to random demon encounters
Anonymous
10/17/2025, 6:07:13 PM
No.96774723
>>96773557
Delightfully devilish
Anonymous
10/17/2025, 6:08:14 PM
No.96774733
>>96774376
6 level 3s
And yes, thatโs what inspired the fight.
Anonymous
10/17/2025, 6:34:54 PM
No.96774857
>>96774893
Where would you continue from after finishing the 2024 starter set?
Anonymous
10/17/2025, 6:42:53 PM
No.96774893
>>96775470
>>96774857
Lost mines of phandelver or a module you just think looks interesting
Anonymous
10/17/2025, 8:15:22 PM
No.96775470
>>96775623
>>96774893
Iยดm already trying to combine all 3 previous starter sets together and looking up other attempts for that. Where wouldnthe Keep even fit in there?
Anonymous
10/17/2025, 8:43:22 PM
No.96775623
>>96775852
>>96775470
That sounds like an awful idea but you do you
Anonymous
10/17/2025, 8:47:37 PM
No.96775649
>>96774635
Seems very reasonable. Thank you for the thought out answer.
If you have ever had any interesting abyssal incursions happen as a DM or player, could you please describe it briefly if possible?
>>96770571
Hmm, I'm afraid I don't know much about Queens Blade. She seems like a hot character, though.
Anonymous
10/17/2025, 9:21:23 PM
No.96775849
>>96776927
>>96762416
The owlbear seems like fine work, but the skeleton is total trash. This is a CR 1/4 monster and he has added a ranged attack rider, a melee rider that is separate, both of which apply debuffs to track for a fucking round, along with a condition rider on the skeleton dying. To make it worse, these are one of the few undead that PCs definitely have access to.
Also using "singular they" is incorrect English and weaksauce political pandering.
Anonymous
10/17/2025, 9:21:43 PM
No.96775852
>>96775623
Well, Phandelver and Icespire are easy enough. Stormwrack Isle is a bit harder since it is to the west and might need a level adjustment. And the way between it and the other sets can be bridged with the Leilon continuation trilogy.
Anonymous
10/17/2025, 11:37:25 PM
No.96776927
>>96777834
>>96775849
>"singular they" is incorrect English
retard
Anonymous
10/18/2025, 12:45:23 AM
No.96777446
>>96777565
>>96777620
how can i spice up a murder mystery scenario? ive got a couple red herring dead ends, clues for people to piece together the timeline, all the usual stuff, but i cant help but feel like theres something missing.
Anonymous
10/18/2025, 12:59:37 AM
No.96777565
>>96777446
make it so the real murderer is never the first guy they accuse. have 2 suspects who could/want to do it, and when they go for the first, it's actually the second. But the first is definitely shady/conflictual etc. when they defeat/capture/neutralize the first, just at the moment of success "all is solved", another murder/attack/twist happens
Nothing could be more anticlimactic than beelining to the real thing and oh, it's over.
Anonymous
10/18/2025, 1:06:44 AM
No.96777620
>>96777446
>red herring dead ends
I would highly suggest against this. Red herrings are fine, but they should lead the players to other more conclusive evidence that points away from the red herring and towards the real culprit.
Otherwise I guarantee your players are going to put all of their focus on the most blatantly obvious suspect and never consider any alternatives. Running out of clues with the red herring denying it will just convince them that the suspect is lying and covered their tracks well.
>>96776927
"They" is plural. It refers to more than one thing. Correct third person pronouns would be "it" or "he", with "she" being correct if all possible iterations were female. Discussing someone changing oil would be "he", even though women change oil. Discussing someone changing a tampon would be "she".
You can find a million examples of people getting it wrong, but in each and every case it is an act of political activism.
The second edition PHB told you this explicitly. The first edition PHB used 'he or she' pretty much always (awkward but correct). The third edition PHB switched between a default male and a default female. The fifth edition PHB uses second person to skip the issue.
MCDM is doing political bullshit with this, and no, I'll never give him a dime because of it. No one should.
Anonymous
10/18/2025, 1:36:47 AM
No.96777840
>>96754461 (OP)
Getting the waifu blade in Out of the Abyss. DM was a girl and put on a hot as fuck voice for it (one of the best DMs I've had really, other than the interest in romance-villain pairs in every single campaign but that was an acceptable price to pay for her being really good at description and narrative otherwise).
Anonymous
10/18/2025, 1:40:01 AM
No.96777855
>>96779588
>>96784270
>>96777834
No it's not. "Their" is singular or plural as well. Not everything is an sjw boogeyman conspiracy you cocksucking retard
Anonymous
10/18/2025, 1:44:42 AM
No.96777885
>>96779588
>>96777834
People in the 1800s who didn't even have a notion of "homosexual" in the modern sense used singular "they". Go speak Old English and conjugate nouns all day if you're so triggered.
>>96777834
You use the singular they if you don't know what the gender of a person is. What else are you supposed to do? Call them "is"?
Anonymous
10/18/2025, 1:50:47 AM
No.96777927
>>96777941
>>96777923
You automatically assume they're male like god intended
Anonymous
10/18/2025, 1:52:32 AM
No.96777941
>>96777927
Why even play 5e if even 2014 is too woke for you?
Anonymous
10/18/2025, 1:56:41 AM
No.96777968
>>96779588
>>96777834
>ESL retard having a melty
Iโm tempted to order the book now out of spite
>made an Aasimar paladin
>not the expected edgy vengeance kind but the hardcore LG devotion one
>want to lean in on the angelic aspects and his celestial guide
>also want to multiclass him into celestial warlock later
Where's the best place I can learn about DnD angels and aasimars?
Anonymous
10/18/2025, 2:25:43 AM
No.96778115
>>96778161
>>96778095
The wiki for whatever setting you're playing in, I should think.
Anonymous
10/18/2025, 2:31:55 AM
No.96778161
>>96778115
I thought if there's something better and more informative than the FR wiki...
Anonymous
10/18/2025, 2:57:09 AM
No.96778304
>>96779588
Anonymous
10/18/2025, 2:58:01 AM
No.96778315
>>96778095
>Where's the best place I can learn about DnD angels and aasimars?
your dm
Anonymous
10/18/2025, 3:24:50 AM
No.96778474
>>96778095
In addition to you setting's wiki like suggested, you can seek out angels and aasimars for D&D in general (other wikis, Google, Reddit, GiantInThePlaygroundForums, Youtube). If anything suits your fancy you can talk to your DM and chances are it will be allowed in your game.
>>96777855
>>96777885
>>96777968
>>96778304
You are all disgusting political activists. You should all be ashamed of your disgusting lies.
They is plural. It's occasional historical misuse was corrected and was unheard of for centuries. I literally gave you the history of it as related to D&D, but you can look at broader literature. Before the 2010s, when transgender activists attempted to push it into correctness, it was absolutely nowhere. You can find style guides and grammar guidelines from not long ago that describe "he or she" or "he" as correct ("he" in this case serves as a gender neutral).
>>96777923
You use "he or she" or "he". Exactly as the AD&D 1e PHB and the AD&D 2e PHB did. And exactly as almost all books have done in modern English.
In D&D you can use "it" when referring to a creatures, because it's the most generic and correct term. You can say:
"On a hit, the target takes 1d8 necrotic damage, and it canโt regain hit points until the start of your next turn."
The target could be something that really is an "it", or it could be a person, or whatever. This is a plenty convenient dodge and still correct English.
"They" is plural, 100%, always. Anyone telling you otherwise is disgusting.
Anonymous
10/18/2025, 7:08:23 AM
No.96779606
>>96779621
>>96779588
>Xhe keeps having a melty
Pathetic, you got btfo. Study English more before posting here.
Anonymous
10/18/2025, 7:11:09 AM
No.96779621
>>96779641
>>96779606
>I don't have an argument so I'll gaslight him and call him mad
This doesn't make you correct. It just exposes your ignorance. This is just you coping with being called out. Not sorry, you deserve it.
Anonymous
10/18/2025, 7:15:56 AM
No.96779637
>>96779692
>>96779588
Third-person singular they has been in use since the 14th century, anon, despite people like you whinging about it.
Anonymous
10/18/2025, 7:17:08 AM
No.96779641
>>96779692
>>96779621
>The ESL brownie keeps acting like he knows what heโs talking about
>Muh muh muh gaslighting waaaa
Post hand or gtfo
Anonymous
10/18/2025, 7:17:35 AM
No.96779642
>>96779692
>>96779588
They hasn't been solely plural since the fucking renaissance you cocksucker
Anonymous
10/18/2025, 7:20:38 AM
No.96779656
>>96779669
>>96779692
>>96779588
he being the neutral or unknown is a roman(latin)/french thing
in english they singular has always been a thing
that's why the whole latinx thing occured: in the absence of a neutral form, the anglos decided to make one, ignorant of the fact that latino is already neutral by virtue of being the male neutral of romance langues
Anonymous
10/18/2025, 7:33:12 AM
No.96779669
>>96779656
Latine is the gender neutral form of latino. Way less stupid than latino/a, latin@, or latinx.
>>96779641
lol you should really just shut up
>>96779637
A lot of stupid shit shows up in historical document, including the most retarded spellings of anything you can imagine. The only reason you even know this useless and meaningless trivia is because some political activist told you about it so you could use it in an argument. It's not working, because it never meant anything.
What does mean something is centuries of proper use of pronouns, which definitely excluded the idea of a singular "they". Just look at the corpus of 20th century English literature- outside of a few shitty feminist bleatings, you'll never find anything like that.
>>96779642
No, it's been solely plural in proper English for many decades, and seething political activists aren't changing it.
>>96779656
>in english they singular has always been a thing
Not in any meaningful use, no it has not.
There's a reason MCDM is doing it, and it's because it tickles their little "I'm doing a political!" inner justice boner. It's not correct and they know it- *that's the point*.
Anonymous
10/18/2025, 7:41:39 AM
No.96779709
>>96779715
>>96779692
>lol you should really just shut up
I knew you wouldnโt you smelly dirty brown piece of shit. Now gtfo
Anonymous
10/18/2025, 7:42:57 AM
No.96779712
>>96779588
off-topic retard
Anonymous
10/18/2025, 7:43:34 AM
No.96779715
>>96779709
You literally have nothing to say but you keep saying words. Curious.
Anonymous
10/18/2025, 7:52:08 AM
No.96779746
>>96779692
>No, it's been solely plural in proper English for many decades, and seething political activists aren't changing it.
No, it hasn't. It's been around in expressions like "someone's not doing their job" for many decades.
Anonymous
10/18/2025, 8:12:58 AM
No.96779838
>>96779692
>No, it's been solely plural in proper English for many decades, and seething political activists aren't changing it.
It has always been acceptable as a singular, the idea it hasn't only popped up in the last couple years as a troglodyte response to enbies wanting it used as their pronouns.
Anonymous
10/18/2025, 8:36:28 AM
No.96779932
>>96779941
>>96780311
>party is patrolling a town for shady shit
>they stumble upon a rotten wood post on the deck of a suspicious house
>the post in question has sunken handprints near the base due to structural weakness and isnt really attached to anything
>this one minor detail takes up nearly 45 minutes as they carve at it, check for molds or spores, search the area for similar disturbances, and a laundry list of other things
>at no point did anyone just lift it up to reveal the bonus item below
i kinda love when this sort of thing happens, its always interesting to see what different people consider obvious or worth checking
Anonymous
10/18/2025, 8:37:52 AM
No.96779941
>>96779932
It's still endearing to you? God's how I miss those days...
Anonymous
10/18/2025, 10:45:25 AM
No.96780311
>>96779932
Anon, they were just being too lawful to consider inflicting property damage...
>do something like this
>guards immediately swarm and demand you surrender all your gold and go immediately to jail to await brutal execution
That's why I wouldn't do anything.
Are people switching over to 5.5e or is it still a bit of an even split?
Anonymous
10/18/2025, 12:26:47 PM
No.96780587
>>96780584
My DM switched and made the PCs 2024 exclusive after the last TPK
Anonymous
10/18/2025, 12:45:30 PM
No.96780633
>>96780584
My group has switched over, weapon masteries in a martial heavy group really helped.
Anonymous
10/18/2025, 3:23:55 PM
No.96781273
>>96781297
I had an embarrassing moment where I didn't realize the Shield Master feat was nerfed in 5.5e to no longer help your DEX saves. Why would they do this?
Anonymous
10/18/2025, 3:27:46 PM
No.96781297
>>96781318
>>96781273
Did you read Interpose Shield?
Anonymous
10/18/2025, 3:27:54 PM
No.96781300
>>96781432
if i play a woman for an upcoming campaign will my friends think differently of me??
Anonymous
10/18/2025, 3:28:35 PM
No.96781303
>>96780584
We ain't switching, I might consider allowing 2024 class as an exception if a player sucks my dick
Anonymous
10/18/2025, 3:33:16 PM
No.96781318
>>96781586
>>96781297
The AC-to-saves part, not the diet Evasion.
Anonymous
10/18/2025, 3:56:58 PM
No.96781432
>>96781300
I did that once. Never again. The DM tried to rape my rogue.
Anonymous
10/18/2025, 4:17:16 PM
No.96781517
>>96781555
>>96781571
gGOLIATH BARBARIAN
Anonymous
10/18/2025, 4:23:00 PM
No.96781555
>>96781950
>>96781517
According to character creation, they never get this tall. If the guy on the right is 6ft, that thing is about 12.
Anonymous
10/18/2025, 4:27:37 PM
No.96781571
>>96781517
GOLIATH PALADIN
Anonymous
10/18/2025, 4:31:20 PM
No.96781586
>>96781318
How often were you the only one targeted by a Dex save? It never really made sense to me that you couldn't put your shield between you and a fireball if someone else was getting caught in it elsewhere.
Anonymous
10/18/2025, 5:47:31 PM
No.96781950
>>96782219
>>96781555
>Size: Medium (about 7-8 feet tall)
>Large Form. Starting at character level 5, you can change your size to Large as a Bonus Action if you're in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you can't use it again until you finish a Long Rest.
Maybe they used Large Form to get big for the intimidation factor or maybe they just got through killing something.
Anonymous
10/18/2025, 6:22:37 PM
No.96782130
>>96782232
>Sentinel
>Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature.
I just noticed this, they changed it to where if a person Disengages but they're not within 5 feet of them, you can't stop them. This means a Goblin could Disengage as a bonus action, from like 10+ feet away from you, then full sprint right past you to stab something behind you.
Anonymous
10/18/2025, 6:41:24 PM
No.96782219
>>96781950
Feels kind of whack for the big dude race to have to use an essentially once-per-day feature to actually get to be significantly larger for just 10 minutes at a time.
Anonymous
10/18/2025, 6:43:30 PM
No.96782232
>>96782243
>>96782130
>bonus action
Since RAW, it says "takes the Disengage action". the goblin's bonus action overrides Sentinel regardless of whether he is in 5ft or not
Anonymous
10/18/2025, 6:44:52 PM
No.96782243
>>96782261
Anonymous
10/18/2025, 6:48:48 PM
No.96782261
>>96782308
Anonymous
10/18/2025, 6:56:15 PM
No.96782308
>>96782324
>>96782261
whenever a mob or class (like monk or rogue) uses a bonus action to disengage, hide, dodge, etc, they are still taking the disengage action. The time to do it is reduced to bonus, but it's still the same action
Anonymous
10/18/2025, 6:59:10 PM
No.96782324
>>96782308
Huh fair enough.
Anonymous
10/18/2025, 9:24:40 PM
No.96783207
>>96780584
I held off on 5e for a few years because I knew 5.5 was coming. Of course, all my friends who game have gotten invested in 5e and now they're butthurt about the new edition.
The wheel turns, nothing changes.
Anonymous
10/18/2025, 11:55:44 PM
No.96784270
>>96777834
>>96777855
>>96777923
The correct word is "One," dummies.
Anonymous
10/19/2025, 12:15:34 AM
No.96784411
>>96786101
My character is now considered Fey
what does that imply mechanically? i know for instance hold person would not affect me
is there some spells/monster effects that i should watch out for?
If you were a GM, how would you deal with a goblin pc?
they can hide or leave melee range without taking damage after an action
That sounds pretty broken, especially for a wizard.
Anonymous
10/19/2025, 1:00:12 AM
No.96784707
>>96784754
Faerun feels like the second something big happens, a million adventurers swarm it like locusts
Anonymous
10/19/2025, 1:03:39 AM
No.96784735
>>96785056
>>96784682
that matters untill there's more then 1 enemy and someone does an observe. OR for the latter. just hit them really hard before they run away.
also with stealth they have to resonably be able to hide. no just backing 5 ft up and hiding. or hiding right next to them.
Anonymous
10/19/2025, 1:07:39 AM
No.96784754
>>96784707
That's the thing about Faerun, there's a million big things going on at any given moment, hence why so many big things end up having to be resolved by half a dozen no-name sellswords. The actual household names are usually off dealing with some extraplanar bullshit.
Anonymous
10/19/2025, 1:57:39 AM
No.96785016
>>96784682
Theyโre not going to hide from you if youโre in melee range
Anonymous
10/19/2025, 2:04:01 AM
No.96785056
>>96785323
>>96784682
This
>>96784735
Stealth is highly dependent on the GM deciding where there is or isn't a place to hide.
Even just following barebones logic where the enemies simply search the last place they saw you tends to be enough, because it requires the sneaking character to be in a more contiguous source of cover and reposition themselves along it. That's possible in a forest, less so if you're just ducking behind a pillar or some crates.
To put it another way, if Wizards being able to Hide/Disengage as a bonus action was that broken, you'd see more Wizards multiclassing for 2 levels in Rogue. You don't, because it's not as good as it sounds on paper.
And failing all that, enemies with blindsight/tremorsense/truesight heavily fuck with any attempt to be stealthy. And there are plenty of monsters with those traits that you can toss in as a sort of guard dog.
Anonymous
10/19/2025, 2:44:58 AM
No.96785323
>>96785461
>>96785842
>>96785056
>>96784682
When I last played rogue in 5e, my forever DM friend basically made stealth useless for anything but group checks.
>I hide
>"You can't because they can see you"
>"You can't because they know you're around"
>"You can't because XY"
It wasn't even useful in scouting. I basically treated my rogue as a highly mobile range-agnostic fighter that hits once hard instead of having multiple attacks. The rules are so vague you can be as permissive as you want and your players can't reasonably do shit about it.
Anonymous
10/19/2025, 2:48:00 AM
No.96785345
>>96784682
If they succeed in their check, I attack someone else.
Simple as.
Anonymous
10/19/2025, 3:01:17 AM
No.96785461
>>96785842
>>96785323
Yeah. It's very easy for a DM to screw you over. Dick move to do it to an actual Rogue, but I've seen a lot of people who get it in their minds that Rogues are overpowered because they saw someone crit and dealt 6d6 damage one time.
Anonymous
10/19/2025, 3:11:27 AM
No.96785543
>>96754461 (OP)
TQ: Had a +1 Shortsword that could cast Darkness or Silence 1/day. That was my "Oh Shit!" knife.
Anonymous
10/19/2025, 3:55:37 AM
No.96785842
>>96785906
>>96785323
>>96785461
Your DM was based. Iโm so sick of rogue players thinking they can hide anywhere if they just duck out of sight. I had one retard duck behind some boxes to hide. I got the vampire to follow him and he got all pissy.
>Why did he know I was there
Because he saw you walk over there. Itโs a small room.
>But I did a stealth check
As if that causes fucking amnesia or something. Fuck rogue players. They can just shoot their arrows or melee idgaf thief in earlier editions couldnโt fight for shit. Fucking rude ass thieving scum!
Anonymous
10/19/2025, 4:02:37 AM
No.96785906
>>96785915
>>96785980
>>96785842
>monsters track where everybody is whilst fighting for their life so you can't hide
I can deal with stuff like this if I'm forewarned. I appreciate if the DM tells me they're nerfing my core class before I'm in a combat encounter, not during it.
Anonymous
10/19/2025, 4:04:05 AM
No.96785915
>>96785936
>>96785906
>nerfing my core class
You fucking retarded cunt. Of course people keep an eye out while fighting. You're the exact type of player I despise. Fuck you, you vile, annoying, disgusting munchkiny cunt!
Anonymous
10/19/2025, 4:07:07 AM
No.96785936
>>96785980
>>96785915
>anon has never been in a fistfight
Anonymous
10/19/2025, 4:15:31 AM
No.96785980
>>96786007
>>96789875
>>96785906
You can hide. You just can't expect to sit behind a crate and stay hidden round after round.
>>96785936
Imagine fighting a big loud monster and the DM informs you that you've been hit by a sneak attack from an assassin while refusing to tell you which direction the arrows are coming from.
There's a reason why RAW everyone knows where everyone in a fight is if people aren't explicitly Hidden. Because trying to handle it "realistically" is even more of a crapshoot.
Anonymous
10/19/2025, 4:20:25 AM
No.96786007
>>96786048
>>96786053
>>96785980
>you just can't expect to sit behind a crate and stay hidden round after round.
Of course not, but I expect to be able to hide well enough so the enemy can't anticipate the exact moment when I'll peak out and shoot my bolt
Anonymous
10/19/2025, 4:27:29 AM
No.96786048
>>96786119
>>96786007
>I just want advantage on all my attacks even though I'm a ranged guy and aren't going to be in danger
This is why Steady Aim exists, you schmuck.
Anonymous
10/19/2025, 4:28:43 AM
No.96786053
>>96786119
>>96786007
No shit. That's what the hidden condition is. It means that you can pop out, have advantage, and benefit from sneak attack.
It doesn't mean that the enemies don't have a rough idea of where they last saw you, or that it is a "nerf" if the enemy decides to physically walk over to where they last saw you.
Anonymous
10/19/2025, 4:36:46 AM
No.96786101
>>96784411
Magic Circle can trap you (and Protection from Evil and Good may give you disadvantage), and in the unlikely case someone gets Planar Binding off, you may be enslaved for a while.
Hallow may be annoying.
>>96786048
Yes. Steady Aim exists precisely because of DMs who like to nerf class features because of vague rules.
Also I haven't played 2024 Rogue, my bitching was about this happening pre 2024.
>>96786053
>No shit. That's what the hidden condition is. It means that you can pop out, have advantage, and benefit from sneak attack.
And that's precisely what the DM ruled I CANNOT do because apparently enemies surrounded by fat guys in heavy armor whacking them with heavy metal objects have situational awareness to track exactly when a twink with a crossbow will peak from behind a tree.
>or that it is a "nerf" if the enemy decides to physically walk over to where they last saw you.
I have no problem with that. Neither with that nor DMs not allowing me to hide while from somebody who is in my face.
Anonymous
10/19/2025, 4:44:37 AM
No.96786146
>>96786160
>>96786119
>And that's precisely what the DM ruled I CANNOT do because apparently enemies surrounded by fat guys in heavy armor whacking them with heavy metal objects have situational awareness to track exactly when a twink with a crossbow will peak from behind a tree.
Who is saying this?
RAW you can run over behind a tree. RAW the enemies know that you're over behind that tree, until you hide. RAW you can hide there. RAW you get advantage if you attack while hidden. RAW the enemies now know your location after you attacked. RAW if one of them decided to ignore the rest of the party and walk to the other side of the tree, you would no longer have cover/concealment and so could not hide from that enemy in the same spot.
What part of this isn't just how the stealth rules have always worked?
Anonymous
10/19/2025, 4:45:35 AM
No.96786153
>>96786119
He got advantage from hiding. But the NPC looked for him behind the crates and found him. Itโs not a video game where the NPCs will just go
>Must have been the wind Iโll forget he exists
Anonymous
10/19/2025, 4:46:45 AM
No.96786157
>>96772179
>>96774353
ok I'll rework it thanks
Anonymous
10/19/2025, 4:47:22 AM
No.96786160
>>96786183
>>96786146
The problem is that 2014 RAW, hiding doesn't explicitly give you the Hidden condition, which was the crux of my DMs reasoning to deny me advantage.
Anonymous
10/19/2025, 4:52:21 AM
No.96786183
>>96786230
>>96786160
Sorry, I misunderstood what you were referring to.
>>96786119
>And that's precisely what the DM ruled I CANNOT do
That is wy I said earlier that it was a dick move from the DM. Having sufficient cover/concealment should be enough for attempting to hide.
I would note that neither 2014 or 2024 has an explicit Hidden condition. But it's a retarded ruling either way, since Sneak Attack requires either advantage or an ally within 5 feet of the enemy.
Anyone who says that hiding doesn't give you advantage on attacks is just being retarded, because that means you can't use Sneak Attack while hiding.
Anonymous
10/19/2025, 5:00:07 AM
No.96786230
>>96786248
>>96786183
>I would note that neither 2014 or 2024 has an explicit Hidden condition
It was 3 years ago anyway. I don't remember what the wording of our conclusion was exactly. It was determined that since the Hide action doesn't give you any kind of condition, we decided to essentially treat it as a story ability. That pissed me off because if that was the intention, they wouldn't allow it as a Bonus action for the Rogue, but RAW was law in that period of his DMing.
Anonymous
10/19/2025, 5:02:48 AM
No.96786248
>>96786419
>>96786447
>>96786230
I wonder if idiots like that are why the Hide action now gives the Invisible condition in the 2024 rules, just so it's extra clear to people that successfully hiding means that an enemy cannot see you.
>>96786248
I was taken aback when a player said he dipped behind a corner, hides, and throws a dagger from behind the corner at advantage and for sneak attack. I'm just thinking to myself "He sees you hiding. You aren't tricking anybody!"
>RAW
I'm wrong, I know, but it just seems stupid.
Anonymous
10/19/2025, 5:38:02 AM
No.96786447
>>96786248
That was my precise thought. I think the entire Hide ability was rewritten to avoid that precise scenario.
>>96786419
Look at it this way.
>Twink rogue hides behind corner
>you have no idea whether he fucked off somewhere else
>you have no idea if he's waiting for you to turn your back
>you have no idea if he's waiting for you in an ambush
If you want to check, move until what's behind the corner is now in your vision, or spend that action on Search.
Anonymous
10/19/2025, 5:40:16 AM
No.96786459
Anonymous
10/19/2025, 5:45:46 AM
No.96786484
>>96786419
>He sees you hiding.
Definitionally, he doesn't. That's what the Stealth check as part of the Hide action is for. He might know where he ran initially, but for all he knows the Rogue may as well have teleported, because he no longer has any clue that the Rogue is still sitting around the corner.
Also, given the range of a dagger is 20 feet (or else he'd have disadvantage and the sneak attack wouldn't work), the Rogue would have needed to be quite close to the monster before running off, so even from a logical perspective, it seems more likely to assume that the skinny guy with the dagger ran further around the corner to get some distance, not that he'd immediately jump out to attack.
Though again, part of the reason it's a dick move is that Rogue isn't actually as strong of a class as people think. Especially because Hiding and then immediately attacking (which means you're no longer hidden) is one of the weaker ways to try to do it.
Anonymous
10/19/2025, 5:50:13 AM
No.96786498
>>96786419
People in a fight keep track of each other's position even if they can't see or hear them at the moment. Hiding is taking an action to still yourself, use cover to your advantage, capitalising on a gap in a creature's awareness.
Anonymous
10/19/2025, 5:58:56 AM
No.96786542
>>96786574
>>96786686
>>96786119
>Yes. Steady Aim exists precisely because of DMs who like to nerf class features because of vague rules.
Permanent advantage is not a rogue class feature, you dumb fuck.
Anonymous
10/19/2025, 6:02:48 AM
No.96786574
>>96786542
>What is Rogue Level 3 unlock
Both the Hide rewrite and Steady Aim exist precisely because of power tripping retard DMs.
Anonymous
10/19/2025, 6:21:12 AM
No.96786686
>>96786542
Permanent? No. Easy? Yes.
Rogue is clearly built to be able to get advantage very often at the mere cost of a bonus action.
If you weren't intended to be hiding in the middle of combat for advantage, there would be no point in allowing you to Hide as a bonus action. If Hiding wasn't supposed to be consistent, then they would give monsters higher Perception bonuses to offset any potential Stealth expertise.
You get advantage from sneaking to enable Sneak Attack. The design intent could not be more obvious.
Anonymous
10/19/2025, 6:35:01 AM
No.96786767
>>96786786
>>96786915
ITT: retard rogue players expect to be able to turn invisible and have no monsters attack them for rolling a single stealth check as a bonus action. God I hate you faggots.
Anonymous
10/19/2025, 6:38:43 AM
No.96786786
>>96786821
>>96786767
>buttmad can't interpret RAI
Anonymous
10/19/2025, 6:45:43 AM
No.96786821
>>96786844
>>96786915
>>96786786
>RAI means I am permanently invisible if I run behind a thin tree or box
Yeah thatโs definitely the intention. Youโre an idiot.
Anonymous
10/19/2025, 6:49:18 AM
No.96786844
>>96786852
>>96786821
Because of autists like you the next ed of DMG will have a section that says "Note to trash DMs: the rogue is supposed to get advantage to use Sneak Attack, homebrewed nerfs are in poor taste"
Anonymous
10/19/2025, 6:50:34 AM
No.96786852
>>96786866
>>96786844
>Rogue should have permanent advantage
Lmao you are such a faggot
Anonymous
10/19/2025, 6:53:15 AM
No.96786866
>>96786881
>>96786852
>mad about underpowered class core feature
Your seething can be dismissed without any further arguments. You are free to make a dogshit homebrew if you don't like it.
Anonymous
10/19/2025, 6:55:52 AM
No.96786881
>>96786866
>Itโs homebrew that not hide behind a tree and be completely forgotten by NPCs
The only one with dogshit homebrew is you.
Anonymous
10/19/2025, 7:05:58 AM
No.96786915
>>96786767
>>96786821
>have no monsters attack them
>permanently invisible
>completely forgotten
Wrong on all three counts. I very clearly explained how all of this works earlier.
If you want the monsters to find the Rogue and attack him on their turn, there's dozens of ways to do that.
Getting advantage for attacking while unseen is just how the game works. You don't need to arbitrarily deny that advantage because the monsters are about to walk over to where the Rogue was and find him.
This is on par a spellcaster's concentration immediately break because you decided a monster was close enough to yell really loud and interrupt his focus. It's a turn based game. The monster can wait until their turn to put a stop to it.
Anonymous
10/19/2025, 7:54:18 PM
No.96789875
>>96785980
>Imagine fighting a big loud monster and the DM informs you that you've been hit by a sneak attack from an assassin while refusing to tell you which direction the arrows are coming from
But that's completely reasonable.
Anonymous
10/19/2025, 9:31:03 PM
No.96790534
>>96784682
Played a goblin, and its far from busted; still an ok race; it still requires a bonus action, so depending on the class, it won't be used every time. Currently playing a goblin rogue and its not the feature I got the best mileage out of obviously; but yeah on a wizard or something like an artificer armorer, I could see that being neat.
I'd be more worried about the roleplay aspect