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Thread 96767903

265 posts 132 images /tg/
Anonymous No.96767903 [Report] >>96794877 >>96804380 >>96818815 >>96900589 >>96900849 >>96906438
WH40k 4th Edition Battle Bible Project
"Why was there no thread for several days?" edition.

>>What this thread is for:
>/tg/ gets shit done again and is creating a “Battle Bible” (Ala 2nd edition) for 4th edition Warhammer 40k.
>>What this thread isn’t for:
>Alternative ideas for what 4th edition could include, such as alternating activations, new unit ports, etc. This is a Stage 4 process and so there's plenty of time for that later on.
>Don't engage edition warriors, trolls and rule revisionists. We're trying to keep it tight; mannered and objective focused.

>BATTLE PLAN:
>Stage 1:Finish revising and formatting the SRD.
>Stage 2:Compile all GW official erratas into the SRD.
>Stage 3: Condense all the codices into up to date SRD. - pending
>Stage 4: Make a Hobby Enthusiast supplement for the SRD.
>Stage 4: Make an Optional Rules supplement for the SRD.

>HOW TO HELP:
>> Help to update the SRD:
>1. Check the latest 4th Ed. SRD here:
>v0.98A: drive. google .com/file/d/1KwK1cKvi6J-_38eTp5YRXbzWJvYtmJhA (remove spaces)
>Changelog: drive.google.com/file/d/1yLBkFdcigJMjE7s3i8nzuanSt11uTbh52.
>Look for any typo, errors, missing rules or dense writing style.
>Make sure your recommendation wasn't already posted here:
>drive. google. com/file/d/1xP-gIraW1DThssvvtE58YeTd3yDxwyzp/ (remove any space)
>Leave your recommendation on the SRD pdf directly by leaving a comment in google drive
>- Servo-Gifted anons:
>> Get on the Github: github. com/pepsi41999/4ebattlebible.git
>- Holo-Gifted anons:
>> Get in touch with Inkwash anon >>95934508 (Dead)

>RESSOURCES:
>Battle Bible Project mega
>https : //mega.nz/folder/5SxSAbTK#xTn9hz0PGp1_kMYT0SZXuA
>Original 4th Ed. Rulebook:
>mega. nz/folder/1DMxURza#iLn0OuQ8AVGl4XJvU8J4Ig
>FAQs & Erratas :
>mega. nz/folder/p95WHYiY#2TZFnrI1vbRtjRSQLWNuYg
>3rd/4th era trove:
>mega. nz/folder/p95WHYiY#2TZFnrI1vbRtjRSQLWNuYg/folder/pxhlwZZS
>4th edition compilation by anon:
>mega. nz/folder/PEcnVC5Y#BGZlNvCNOoC2_ZFdw_5KoA
>Previous thread:
>>96654411
Anonymous No.96768666 [Report] >>96771070 >>96771653 >>96772145 >>96773860
Welp, bri/tg/its have a month left to contribute if they're going to because now there actually is legit info that the UK government are going to ban 4chan. Ofcom is giving them a month to pay the fees and comply with the Online Safety Act or the site will be blocked for UK users. VPNs will let Brits browse but obviously not contribute because 4chan is run by a money-grubbing gookjew now and he wants you to buy 4chan passes.
Anonymous No.96771070 [Report] >>96815473
>>96768666
That's unfortunate. Britbongs should just post everything they have and let others take over the project or they post updates on another site.

Ima type up some netlist/WAAC builds from 4th. and post 'em. If anything, just to give people some ideas of what was OP during this era.
Anonymous No.96771653 [Report]
>>96768666
I blame you for this, satan.
Anonymous No.96772145 [Report]
>>96768666
Well, we've been here before. We'll ride the waves like good troopers!
Anonymous No.96773860 [Report] >>96774115 >>96774748
>>96768666
I'm always impress that some how the UK is more oppressive than China or Russia.
Anonymous No.96774115 [Report]
>>96773860
the UK has a long and storied history of sending it's bravest, most adventurous, and least-cucked elsewhere in the world. seems it has fully caught up to them.
Anonymous No.96774748 [Report]
>>96773860
What do you think 1984 is inspired by?
Anonymous No.96776717 [Report]
bump
Anonymous No.96777231 [Report] >>96788056 >>96795177
Ork anon here. With the inevitable loss of our UK people I want to be sure the birthplace of this game doesn't lack access to our version. I've made a discord for anyone affected by this.

discord (.) gg/4jR8g8YS

Please note that all actual talk about the project should be in this thread, but we can keep this as a backup to hold all the info.

Additionally, here is a chart tracking progress for those who like colors and not having to dive into old threads.
Anonymous No.96778862 [Report]
Don't sweat the Ofcom nonsense. Just keep calm and carry on. /tg/ will be here longer than they will.
Anonymous No.96785219 [Report] >>96787268 >>96787293
Damn, this project is grinding to halt
>Thread dead for almost the entire week
>New thread already in last row at only 10 replies
I just want to confirm. Are the SRD and Ork pdf done at least?
Anonymous No.96787268 [Report] >>96818346 >>96822133
>>96785219
At the moment we are kinda about here.
There are currently two versions of the project, the nuSRDanon one, and the github project (created by me). The nuSRDanon project is created in affinity publisher, and its nature is that a document has to have a single owner, and so only he can create the nice looking pdf documents. So things go slowly at a one man pace. I offered up the idea of making a crowed sourced project which could have multiple authors all working in parallel using LaTeX and github, but so far no one has shown any interest in it.

At this point I think all the armies have been transcribed from pdf into various word docs or what not, but not at all formatted nicely.
Anonymous No.96787293 [Report] >>96787899 >>96789836
>>96785219
the SRD is completely usable, it just needs to fix some errors and add some example pics. Ork codex was transcribed first, likely needs more work than that, but its just the info from the codex ready to go.
Anonymous No.96787899 [Report] >>96813033
>>96787293
>it just needs to fix some errors and add some example pics.

its been needing that for months though. If the only guy who can put it in a pretty doc isnt doing it, someone else needs to step up (inb4 'you do it then', yes im considering it even just as a personal project)
Anonymous No.96788056 [Report]
>>96777231
you're a legend.
Anonymous No.96789836 [Report] >>96790416
>>96787293
>but its just the info from the codex ready to go.
See, that's what I don't understand. The doc has stats and rules that don't appear in the 3rd Edition codex and instead appear in the 4th one (which is outside of the scope for this project). I'm not sure if these changes were added later via FAQs, WDs or the Journal.
For example, Shootas were Rapid Fire in the codex, but they appear as Assault 2 in the doc, like in later dexes.
Anonymous No.96790416 [Report] >>96791638
>>96789836
Thats probably just a mistake, why dont you correct it and add a note to the changelog?
Anonymous No.96791638 [Report] >>96794582
>>96790416
Because like I said, I'm not really sure if it was a mistake or an faq I wasn't aware of, and there's a lot of those in the document.
I'd gladly remake the document (I would've offered myself volunteer when it began, but I was away from home at the time). That said, I'm not aware of how the procedure goes, permissions I need or what else.
Anonymous No.96794582 [Report] >>96794850 >>96800228
>>96791638
>That said, I'm not aware of how the procedure goes, permissions I need or what else.
Im not sure what you mean exactly, you can just start typing no?
Anonymous No.96794850 [Report]
>>96794582
I mean, do I need access to the document? Is the original author OK with it or is he gonna chimp out if I start retouching the doc? I've seen similar projects in the past, some people can get really sensitive. I don't mind hurting anyone's feelings, but I'd rather not have someone sperg out at me.
Anonymous No.96794877 [Report] >>96802148 >>96804011
>>96767903 (OP)
Do we have a armybuilder?
Anonymous No.96795174 [Report] >>96815437
In the witch hunter codex it says celestian can take a banner.
But I'm not seeing the rules for the banner.
Am I blind?
Anonymous No.96795177 [Report]
>>96777231
Where are anons hanging out? I'm old and general discord servers are kind of disgusting, they feel way too reddit/Tumblr and can't be ass to be walking on egg shells when talking about little dolls
Anonymous No.96795514 [Report] >>96795620
I'm starting to wonder if we should've put some kind of changelog section in each of the docs detailing where any updates were pulled from. Would make fixing docs much easier.
The main SRD is pretty good (great even), but honestly, as it stands out I'm not really seeing much of an improvement in reading the docs over the original codexes.
>Inb4 and why don't (You) fix it????
I'm more commenting on the appalling state so many of these docs have been left before the people working on them seemingly vanished. Is it because most of the anons working on it were brits and they've been barred from using internet?
Anonymous No.96795620 [Report]
>>96795514
I was sure it had a changelog, but yeah it does not have any source...
I agree with anon hear. Sources for changes should be added.
Anonymous No.96798975 [Report]
Speaking of the SRD. Am I using an outdated version or is there no Witch Hunters Codex?
Anonymous No.96800228 [Report] >>96800469
>>96794582
Stuff done
>source all pertanent offical documents for an army and put transcribe/combine it all into one text document
Next Step
>typeset said transcription into a nicely formatted pdf.

The current state of things is that only the big rule book has someone (NuSRDanon) workingon typesetting it. Im pretty sure at this point all the factions have had their codecies, relevent faqs, white drawf, chapter approved, and other sources scoured and the information dumped into text documents, but these are undormated. I dont think anyone yet has volunteered to start typesetting the transcriptions.

You can do so with either latex, afpublisher, adobe products, or whatever. I setup a github demonstrating how to use latex but so far I have no takers.
Anonymous No.96800469 [Report] >>96803645
>>96800228
Nta. I wouldn't mind doing some of them, but we need to properly sort out things before moving to the next step. I've mentioned the weird changes in the Ork doc before and I checked Chapter Approved and the FAQ, but nothing. Seriously, are those changes from an obscure WD article or the Journal?
I also noticed the following issues:
>SM doc does not include the Death Company army list from CA 2001 (was this deliberate?)
>Witch Hunters still don't have a doc!
I can do WH if you want, but this is turning into a mess.
What happened to the project? Were 90% of its contributors from the UK?
Anonymous No.96802148 [Report]
>>96794877
Some guy started working on a file for NewRecruit, but it got corrupted and he had to start over. Don't expect an armybuilder any time soon.

Besides, it's much easier to make lists for 4th edition than anything that came after. Army builders didn't become a necessity until 7th or 8th.
Anonymous No.96803645 [Report] >>96803923
>>96800469
Personally its foolish to think things have to be perfect before typesetting. There will always be room to fix mistakes at any point in time as soon as they are noticed.
>WH
Go for it!
I made this ork codex as an example, it should have examples for everything you might want to do, so you can just replace text with WH stuff.
https://github.com/pepsi41999/4eOrks
If you need help getting latex to run let me know (on mac install mactex or texlive for everything else). Or you could probably get away with using an online editor like overleaf. If you dont feel like doing either of those, you can just type up the files (use notepad++) and then send them back to me and I can compile them for you.
Anonymous No.96803923 [Report]
>>96803645
I'm not saying it has to be perfect, but stats should at least be correct.
But fuck it, I'll do Witch Hunters. I'll start with writing a more simple doc to add to the SRD, then I'll make the nice latex version of I have the time.
Anonymous No.96804011 [Report]
>>96794877
Ksnyder on GitHub has a compilation of 3rd Ed 40k ones . They aren’t flawless but it works well enough and includes most at least some of the IA stuff.

Necrons seem complete though, but space marines were missing venerable dreads and tarantulas for example from IA vol 2.
Anonymous No.96804380 [Report] >>96806207
>>96767903 (OP)
I remember enjoying 3rd ed more than 4th. But it was many years ago and i was just a kid. why do people prefer 4th? whats special/best about it?
Anonymous No.96804559 [Report] >>96807002 >>96807644
Any ways to keep you updated on the Witch Hunters progress? I've done the special rules and the basic unit summary. Two things to note:
>I don't quite understand how Faith Points work. Are you able to spend as many as your army brings, then gain them back when Faithful units die? That's what I got from the dex.
>I'm making the document on Open Office Writer, meaning it's an .odt file and not a .doc file. Any problem with that? I just use Writer for every document I write.
Anonymous No.96806207 [Report]
>>96804380
Rhino Rush is pretty game-breaking though. Yeah there are similar tactics for other armies in 4th, but Rhinos are perhaps the most commonly available transport in the game and are much cheaper than Devilfish or Wave Serpents.
Anonymous No.96806270 [Report] >>96806496
NRAnon here, almost done re-doing Space Marines. I think I'll knock out CSM & Daemonhunters next to make translating the Relictors less of a hassle.
Anonymous No.96806496 [Report]
>>96806270
Did you add the Death Company list from CA '01? It was missing from the doc and AFAIK it wasn't overwritten by anything unlike the Sisters and Necron lists from that book.
Anonymous No.96807002 [Report] >>96807644
>>96804559
>>I'm making the document on Open Office Writer, meaning it's an .odt file and not a .doc file. Any problem with that? I just use Writer for every document I write.
not an issue, though you should be able to export into .DOC or .PDF from there if you save it as that and select the file type at the end.
Anonymous No.96807644 [Report] >>96807808
>>96807002
>>96804559
>.odt vs .doc
You should use neither. If you are not outputting a fully formatted pdf then I would recommend you just do a plaintext document. Easier to copy paste from.
Anonymous No.96807808 [Report] >>96807834
>>96807644
Obviously I'm outputting a .pdf as well, but I saw in the MEGA other anons had uploaded both the .pdf and .doc files, so I was just wondering if having and .odt instead of a .doc was gonna be an issue.
Anonymous No.96807834 [Report] >>96809494
>>96807808
BTW, I finished the whole special rules and armoury section. Currently doing the roster. Can someone do me a solid and check of the Imperial Armour Repressor can be used as an option for Witch Hunters? In fact, can someone tell me what IA tomes affect Witch Hunters, if any?
Anonymous No.96808775 [Report] >>96809257
Well, I'm done with Witch Hunters. Just finished the Elites section. Will probably finish it tomorrow. For now I have a huge headache for looking at a white screen for so long.
Anonymous No.96808926 [Report] >>96809520
I noticed this thread by chance the other day. I coincidentally bought a special edition of the 4th edition rulebook. I’m thinking about incorporating a lot of the rules from this into a Horus Heresy Great Crusade Supplement. This thread is full of great work. I appreciate you guys.
Anonymous No.96809257 [Report]
>>96808775
Lemme know when you are ready to start formatting, I can walk you through that ork codex example. It’s really quite easy using my latex template to get something that looks good. The biggest boon with template driven design is that later on if I improve the template I can update all the armies in a matter of seconds, for a nice cohesive look.
Anonymous No.96809494 [Report] >>96809529 >>96809723 >>96809723 >>96812497
>>96807834
Imperial Armour update is the book I took the image from.
Anonymous No.96809520 [Report] >>96809542
>>96808926
I've been thinking of trying to adapt 30k Marines but I'm a bit uncertain about what to do with models w/ sidearms & more than 2 weapons
Anonymous No.96809529 [Report] >>96809563 >>96809723
>>96809494
>taller rhino compartment
>space marines don’t use it
Lmao
Anonymous No.96809542 [Report]
>>96809520
Elaborate on this please? I’m not sure I understand why having 3 or more weapons causes problems.
Anonymous No.96809563 [Report]
>>96809529
there is a reason why marines are the most retarded faction of 40k.
Even during this time we had lore about lore fucking up loyal imperial worlds when sending a couple of scout squads with a sniper could have accomplish the same result
Anonymous No.96809723 [Report] >>96810841
>>96809494
>>96809494
I'm aware of the article, I just didn't remember if it specified faction. Technically speaking this isn't a Witch Hunters vehicle, but a Chapter Approved Sisters one? I dunno, do you guys think I should add it to an IA section in the Witch Hunters doc like other anons did with their dexes?
>>96809529
Well, it's meant to evoke the image of an armored riot van. That's not something Marines would use.
Anonymous No.96810841 [Report]
>>96809723
Ah shoot, I completely forgot about IA Vol 2. It has a whole chunk of the book dedicated to the Inquisition and Sisters. I guess everything there sans the GK stuff is fair game. That said, should I add the duplicate stuff like FW's version of the Exorcist?
Anonymous No.96812497 [Report] >>96814303
>>96809494
It was made as an excuse for Genestealer Cultists to have one more cool toy. Sororitas and Arbites are merely an excuse.
Anonymous No.96813033 [Report]
>>96787899
the errors must be fixed asap brothers

STAND YOUR GROUND

UNTIL IT IS DONE
Anonymous No.96814303 [Report]
>>96812497
>It was made as an excuse for ORKS to have one more cool toy. Sororitas and Arbites are merely an excuse.

Fixed.
Anonymous No.96815341 [Report] >>96815746
Well, I believe I'm done with the Witch Hunters doc. I hated it. So, where do I uplaod the files?
Anonymous No.96815437 [Report] >>96818990
>>96795174
Anonymous No.96815473 [Report] >>96818211
>>96771070
I'd like to see those lists. Very curious about what were the WAAC units from Orks and Witch Hunters, as well as Chaos Gifts.
Anonymous No.96815746 [Report] >>96815973
>>96815341
Is the anon who owns the megas still around? I would upload them to a temp file transfer service like gofile.io.
Anonymous No.96815973 [Report] >>96817057 >>96817081
>>96815746
https://gofile.io/d/ybmR1z
Anonymous No.96817057 [Report] >>96817116
>>96815973
Alright I wiped up a 2 minute example for the battle sisters troop unit entry using my template so you can see what it might look like. You will find I just took the ork codex and commented everything out, and added this one unit. But that should get you started for dipping your toes.

Unrelated to formatting, I am confused if you made an error or not on this page, is a veteran superior a 14 or 10 point upgrade? Ive not looked at the source material to check.
Anonymous No.96817081 [Report]
>>96815973
forgot the link
https://gofile.io/d/gBj4Am
Anonymous No.96817116 [Report] >>96817206
>>96817057
>is a veteran superior a 14 or 10 point upgrade?
Ah shoot. It's 14, I copy-pasted the tables and may have left unchanged some numbers in the Options box by accident.
Well, that's why we're at the troubleshooting phase. Feel free to remark any other mistakes you find. I'm gonna go over it as well.
Anonymous No.96817206 [Report] >>96817332
>>96817116
Truth be told I wasnt sure if there was a separate further 10 point upgrade to unlock armoury access. Does the syntax for the how to enter information into the unit template make sense to you? Im working on a detailed guide for it. (ps all these things are actually for my homebrew stuff, so I hope people dont mind the SDR looking *suspiciously* like my other project.)

> we're at the troubleshooting phase
So this is why I keep trying to get people on board with the git version control stuff. It keeps a detailed changelog of exactly what has been changed, as well as offers a user description of the problem.
Anonymous No.96817332 [Report] >>96818346
>>96817206
>Does the syntax for the how to enter information into the unit template make sense to you?
Kinda. I'm borderline tech illiterate. The reason I made the written doc was because I thought that was needed for the MEGA before attempting the "nice" version (I'm assuming the main SRD was made through your method).
Anonymous No.96818211 [Report] >>96818627
>>96815473
>Very curious about what were the WAAC units from Orks

Boyz… anytime you purchased anything for your list you had to stop and ask “is this as efficient as an equal number of points in boyz?” And in almost all cases the answer was take more boyz.

That said they still had great units, it’s just that boyz were just so good at what they did, you’d use those other units as a means to deliver them onto the enemy.

4th is a much more interesting game when you aren’t playing to win, but slapping cool or silly shit down on the table.

Like Trukk Boyz are great, but what about an orky ambulance full of cybork body horror? How about a deft dread with 4 plasma cannons? Or what about a looted basilisk dumping shots into the enemies deploy ment zone?
Anonymous No.96818346 [Report] >>96818627
>>96817332
>I'm assuming the main SRD was made through your method
It is not, but I am encouraging a switch because this way all the work is not on nuSRDanon, as he is the only person who can edit his master files. As described here >>96787268. Latex master files are plain text documents that anyone with notepad can edit, and more importantly multiple people can contribute to, and even more importantly can be version controlled. You cannot version control proprietary binary formatted files like a .afpub.

That said I want to give credit where credit is due, the page look and styleing are entirely nusrdanon's work (with some of the assets like the background and high-rez captures done by other anons). I simply remade them in latex to try to help the project succeeded. Speaking of which, the number one thing we could really benefit from, if we have some more graphics design people in the thread, is some nice svg graphics for stuff like pic related. I would also like having them for my homebrew project too.
Anonymous No.96818627 [Report] >>96819196 >>96823623
>>96818211
Just Boyz? Jeez, that is boring. I like my Boyz, but I also like playing the rest of the Codex. I'm never ever not deploying my Killer Kan squad or my Kannon batteries. And while it may be very expensive, I love my Mega Warboss and Nobs on Looted Chimera.
>>96818346
So we're in a fragmented state. Great, just great. I wouldn't mind migrating to Latex, but I'm but one anon. What happens if we start doing this and then another group goes "Nu-uh, we gotta do it the way it was!" and then there's a schism? Well, that's assuming this project survives because it's looking more dire by the day (seriously, where is everyone?).

For the time being, I'll share the new files with the Superior costs fixed, as well as a few other fixes I made. I also included a changelog at the end of the document.
https://gofile.io/d/YGERfS
Anonymous No.96818815 [Report]
>>96767903 (OP)
If this never touches any material from 8th edition onwards this project will have my undying loyalty. I've been making FFG style Praetorians to 3D print using scans of the old Cadian models. I will be using this SRD for my games. Cheers for making it, lads.
Anonymous No.96818990 [Report] >>96819196
>>96815437
Yeah but what the hell do they do?
My copy of the codex seems to be missing that part
Anonymous No.96819196 [Report] >>96821264 >>96822286 >>96849486
>>96818627
>So we're in a fragmented state
There is no fragmentation right now, simply because no one has started typesetting any codices yet. We are at the fork in the road with only three choices: benevolent overlords who have to do everything themselves, or a workers co-op where anyone can work on things.

The SRD of the big rule book is owned by one anon who has done a great job. But I couldnt edit it even if I wanted to because I dont have the software to do so or the master copy. What that means is, say in a year from now we find a typo/error; you cant fix it. What Im proposing is a template driven design (using latex cause thats all I know) to make the codecies with. That way each codex has a consistent style that can easily be changed across all the codecies at once if something gets updated. We could do the big rulebook too if we wanted later on but I see no point right now because that would fragment it.

I have been working on my own homebrew for over a decade now, thousands of hours have been spent on it and a not insignificant part of that was learning how to write custom classes with latex. Im willing to share and even help teach, but I wont be typing out all the books by myself. But if you would prefer to use learn and use affinity publisher or adobe indesign then go for it! Heck you can do it in Microsoft word if you want, but I'd rather shoot myself than do that lol.

I just keep brining up latex and git because they are accessible and it allows literally anyone notepad to contribute in a meaningful way, and since no one else seems to be taking up the torch. Hence my little red hen post.

>>96818990
check for missing page numbers, some (particularly the eldar) 3rd ed pdf are known for having missing pages.
Anonymous No.96820838 [Report] >>96822013
Enjoy your civil war bong niggers. I hope the car bombs get you before the Pakis do like the did Muhammed.
Anonymous No.96821264 [Report]
>>96819196
Ah well, then I guess it's worth trying.
Anonymous No.96822013 [Report]
>>96820838
>civil war
>a couple of thousand NORF FCs and a few City traders in suits
>vs
>basically the entire rest of the country
Man Muskoid really has poisoned you guys' perception of reality huh.
Anonymous No.96822133 [Report] >>96825658 >>96825665
>>96787268
Latex, affinity, whatever, anything more than dunping to text is going to be one man projects. I appreciate your optimism that anyone wants to learn latex and help, but the reality is that either people aren't gonna learn or people who do learn/already know are gonna bike-shed you on every little decision around templating, and the person who cares the most would 1MA it anyhow.

It'd be nice if people had all done MD so the headers and outlines were there to work with but *shurg*. A friend and I have been compiling a reference in Obsidian.md for our personal use and it's been going smoothly enough.
Anonymous No.96822286 [Report] >>96825658
>>96819196
I think your idea is correct overall and something that compiles and has version control is superior but "if we find a typo years later we can't fix it" isn't a strong argument as long as the master affinity file gets shared around. Cones with its own versioning nightmares, but people aren't just completely fucked.
Anonymous No.96823623 [Report] >>96825658
>>96818627
>Just Boyz? Jeez, that is boring
It’s pretty much green tide to the max, to better put things in perspective. It takes roughly 18pts or two ork boyz to reliably kill a 15pt tactical marine in close combat. This might sound kind of shit because your spending more points to kill fewer points, but comparatively it takes about 90 pts or six tactical marines to reliably kill 1 tactical marine.

Then consider elite units like terminators. How many tactical marines does it take to kill a single terminator in close combat? Even with shooting attacks it’s still really abysmal. Meanwhile it only takes 2 ork boyz, same as before, but with a much better trade.

Armies like Guard or Tau and even Eldar stand hardly a chance in a melee with the Boyz. The best thing they can do is dump a ridiculous amount of shots into the ladz.

In which case, more Boyz is better than better Boyz. Scar Boyz, Nobz, and stuff like Bikers lose out.
Anonymous No.96825658 [Report] >>96826030
>>96822133
>>96822286
Witch Hunters anon here. While I do understand the dexes would look a lot nicer there, I honestly don't feel like doing it all over again.
Also, to be completely honest, I'm not seeing much improvement with the new dexes. I'm still using my written ones for my games. The rulebook was very nice and in need of an abridged version, but I don't feel like the codexes do. Something like SM that had several extra rules scattered in WDs have an argument for it, but for something like Witch Hunters not really. At most just write a paper or a one or two pages doc file including the Imperial Armour units and that's it.
With 2nd Edition it was necessary because everything was wildly scattered there, but for 3rd and 4th, most of the main stuff isn't hard to find or access. And that's without mentioning how many msitakes are on the written pdfs we've uploaded (once again I bring attention to the Ork pdf and how much apparently made up shit was written there).
Call this a blackpill or whatever. I'm happy with just the main SRD.
>>96823623
I see the point. I honestly expected some kind of funky cheese strategy or wargear combination, maybe even some meta Clan choice from that WD article, but no, just basic green tide. Nothing against players liking that playstyle, specially if done for flavour, but it's definetly not one I like. I prefer kiting out my Warboss and using the other units.
Anonymous No.96825665 [Report] >>96825922
>>96822133
Well maybe I am being too optimistic; so far I have zero takers. It is practically a zero effort buy in to take one of the examples I have made and replace the words “ork boy” with “space marine” in notepad but so far no one has. You don’t even have to learn latex, just use your basic elementary school pattern recognition. I have already done all the hard work.

One of the nice things about having your source data separate from your template is that the template can be updated at any time without actually changing the contents of the document. This means if someone wants to for instance make a new all pink rule book they can, without it effecting the other versions at all. And if the source data gets updated to fix an error then every version can be updated all at once, ensuring there are not multiple slightly different forks floating around.
Anonymous No.96825922 [Report] >>96826564
>>96825665

FWIW I had a look at your github and the way the files reference each other and I do think its neat and the sensible way to go, but I am a techie nerd who is used to stuff like that. Others might not be so willing.
My previous issue with latex was that it was a fucking huge install of bloated wierdness on windows (for a text editor ffs), but since Ive just installed Linux mint thats slightly less of an issue. But its still got a steep learning curve for anyone who has not experienced it.
Anonymous No.96826030 [Report]
>>96825658
>I prefer kiting out my Warboss and using the other units.
The main rules definitely encourage taking things that arent boys, but at the end of the day they are just tools to deliver the boyz.

I think the Speed Freaks supplement rules encourage a more diverse range of units, I hope to play them some day, since the delivery mechanism is built into them. The boyz have trukks, bikes, koptas, and wagons. You dont necessiarly need to spam dudes or have some kind of trick up your sleave to get a bunch of foot sloggers where they need to be.
Anonymous No.96826564 [Report]
>>96825922
>bloated weird install
That’s the best part of using something like latex is that you don’t even have to install it to contribute. So long as you have the ability to type a .txt file and follow the syntax set forth in my many examples, then you can contribute. Anyone can edit up a new unit file and then upload it, and someone else can then download it and compile the pdf. It really just comes down to can you balance curly brackets correctly, as any syntax errors will need to be corrected by the one compiling. The less work one person has to do the better.
Anonymous No.96830487 [Report] >>96834132
BUMP
Anonymous No.96834132 [Report] >>96834589
>>96830487
Source on that image please?
Anonymous No.96834589 [Report]
>>96834132
Horus Heresy TCG or Collected Visions I think
Anonymous No.96834976 [Report] >>96854771
Alright here is the user guide on how to use my latex class to make codecies. If I dont see any .tex files in this thread by the time it dies then that will be that.
https://gofile.io/d/jpIbDk
Anonymous No.96835189 [Report] >>96869996 >>96870330
Seeing as someone's yet to do some of the more niche rules (i.e. Variant Missions, Kill Team, Apocalypse formations from the GW and IA Apocalypse books), they are now here. Also added in all the units from the GW Apocalypse book in case anyone forgot about it.

g0f1l3 /d/QcSL5D
Anonymous No.96837936 [Report]
bump
once this project is finished i think i can finally have complete independence from GW.
Anonymous No.96838410 [Report] >>96840218
Thanks again anons work. I was playing tonight and watched another game and had some questions:
I have spent the last 15 mins trawling old threads on 40k online without success so here goes:

Terminators with heavy weapons 3rd ed codex: can they assault if they shoot? (We ruled no as they can move and fire heavy weapons, says nothing about assaulting)
Dreadnoughts being a vehicle can they just leave combat or l/and shoot into combat on their turn?
Stunned dreadnoughts: lose one attack but can otherwhise act like normal. - they can then continue shooting into combat/move out of combat?

Lastly: a dreadnought/monster fights some dudes on a cliff. Vertical engagement range?

Had a stupendously fun game tonight
Anonymous No.96840218 [Report] >>96840238 >>96842176 >>96845133
>>96838410
This is what I found, I want to say there are even more rules to support doing this, but I'm still looking.

I wonder how chaos termies work, since they have like normal bolters instead of storm bolters... I'll have to do more digging.
Anonymous No.96840238 [Report] >>96842176 >>96844321
>>96840218
am tarded
Anonymous No.96842176 [Report] >>96844333
>>96840218
>>96840238
Thanks anon, I too found that which seems to further confirm, no assaulting when shooting heavy weapons.
Anonymous No.96842189 [Report] >>96845795
Played a really good game today. 1250 guard vs nids. Ended after 7 turns of brutal killing, guard almost synching the victory by total annihilation.
Anonymous No.96842199 [Report] >>96845795
Another pic as the nids close in.
Anonymous No.96842203 [Report] >>96857715
This was the highlight, the 1 gaunt passing his leader ship at -4 with double 1s.
Anonymous No.96842215 [Report]
Nids scored all 7 objectives while guard only scored 2, but the game ended with only 4 wounds remaining on the tyranid side, and their only synapse (a single wound warrior getting shelled by mortars on the other side of the far tower), another turn could have meant the guard victory.
Anonymous No.96844220 [Report] >>96871025
For Chosen & Havocs in CSM '02, do I get the CCW's if I give them Bolters or is it choosing between just a Bolter or Bolt Pistol & CCW?
Anonymous No.96844321 [Report] >>96845133
>>96840238
You are blind too. There is a note immediately under the 'shooting and assaulting' paragraph you posted that you should read.
Anonymous No.96844333 [Report]
>>96842176
Erm, no? It confirms the opposite. The condition is that a unit which "remained stationary to fire heavy weapons may not charge". A unit that moves and fired heavy weapons definitionally cannot have remained stationary to do so. The only condition that would face Terminators who fired heavy weapons is that they can only charge the unit they fired at.
Anonymous No.96845133 [Report]
>>96840218

>>96844321 is right. Termies can assault.
Anonymous No.96845795 [Report] >>96846382 >>96857158
>>96842189
>>96842199
>Tauros FAV
I love that lil' nigga like you wouldn't believe
Anonymous No.96846382 [Report] >>96847249
>>96845795
Same it’s the coolest. I love the Elysians vibe, but the buggies are my fav, especially the smaller 4 wheeler ones. I actually was borrowing my friends guard for that game but I worked in my little buggy so I could play with it. It burnenated some bugs nicely.
Anonymous No.96847249 [Report]
>>96846382
In the 4th edition Arbites codex that I've been not-writing for almost ten years, I included a "Tauros APV(Armoured Pursuit Vehicle)" instead of Sentinels, basically the smaller Tauros enclosed in plating with a siren(and a big gun, natch) on top.
Anonymous No.96849486 [Report]
>>96819196
Love your work Latex anon. I'm sorry no one could join you on your quest so far. Keep it up.
Anonymous No.96854771 [Report]
>>96834976
Thanks for this! This is really easy to understand, even for a brainlet like me.
I'm moving house right now, but once I get that settled I'd be interested in giving it a go.
Anonymous No.96857158 [Report]
>>96845795
This thing was my shit in Battlefield 2. BUMP
Anonymous No.96857541 [Report]
so hows the Progress going for these?
Anonymous No.96857715 [Report]
>>96842203
Sad to see all those worthless grays gang up on the one painted mini.
Anonymous No.96859820 [Report] >>96859941 >>96862488
do the 3e chapter approved vehicle creation rules work for 4e?
Anonymous No.96859941 [Report] >>96859978
>>96859820
We have been over this anon. 4e is just 3rd with all the FAQ, Erratas and CA added on.
Anonymous No.96859978 [Report] >>96860304
>>96859941
i just joined this thread for the first time ever
Anonymous No.96860304 [Report] >>96863614
>>96859978
I do not want to be rude but 3rd to 7th are compatible with each other. Even though 6th and 7th had an entire new phase and added AP to melee weapons.
The hostility for older things that we see in 8th onwards is a rather recent anomaly
Anonymous No.96862488 [Report] >>96863614
>>96859820
Depends on who you ask from experience. Those “rules” were never actual core rules, they were all experimental/optional rules: you were expected to discuss with your opponent before blind dropping a list with them in it. Same thing for Forgeworld models, I’m pretty sure it has a disclaimer saying you should check with your opponent if it’s cool or not. The second half is that as time went on the status quo kinda shifted. Generally it was accepted that any printed material was accepted until a direct replacement got made, at which you would switch to it. But as the editions ran long some things simply got abandoned, sometimes an edtition didn’t even have your codex at all, this is especially true for supplemental material. So while they function just fine in 4th ed with no houseruling needed, you still should ask. Same thing for the minor psychic power chart from the same CA.
Anonymous No.96862906 [Report] >>96864685 >>96865878
Witch Hunters anon here. Seeing as this project is going nowhere and my contribution wasn't even added to the MEGA, I took the liberty of adding an extra page with homebrewed rules to the WH document. They are clearly separated from the rest of the book, so you can easily ignore them if you want to. I simply added rules for the Sisters of the other orders, as they were in the original SoB list from CA'01, as well as 4th Edition interpretations of the modern Sister Novitiate squad and Castigator MBT. I thought about adding Solomon Lok's rules as well, but he's an Ordo Xenos Inquisitor, not a Hereticus one (plus I'm tired and that guy has a fat stat card).
Anyways, I'll leave the docs here. Give the rules a look, see if you like them. Feel free to change them or even expand on them, or spit on them because they're shit.
https://gofile.io/d/rDk8vj
Anonymous No.96863614 [Report] >>96864677
>>96860304
learn something knew every day.
>>96862488
well of course you ought to ask, but its good to know they click together.
Anonymous No.96864677 [Report]
>>96863614
Adding to that. Dark Eldar for example had the same codex for over 12 years.
3rd and 4th lasted more than 10 years.
From 3rd to 7th you kind of get used to solve problems on your own since outside of marines you usually got stuck with the same rules for a long time
Anonymous No.96864685 [Report] >>96873659
>>96862906
That reminds me in the CA for 3rd before the WH codex Sisters of Battle Squad could be taken in squads of 5 and Retribution squad could take heavy flamers.
That is an options that I'd like to see, mostly because the change in the WH codex is just retarded.
Anonymous No.96865878 [Report] >>96865920 >>96873659
>>96862906
Sorry about that, I probably wasn't here when it was uploaded originally to add them to the mega. I haven't seen anything. that's been fixed now.
Anonymous No.96865920 [Report] >>96866773 >>96869996
>>96865878
And with that all codexes are transcribed, now we can move on to (a), looking them over for errors before putting them in a proper doc, and (b), work on transcribing the advanced rules and expansions from stuff like apocalypse and cities of death. I'll likely be putting together a google drive doc we can use to comment on and double check the entries of each codex. I'm a bit busy today with work, running a game, and a few other things, but i'll see what i can do for that soon.
Anonymous No.96866315 [Report] >>96866426
Anyone got a list of good 3rd party sources for imperial guard bits and bobs? So far I found anvil industries, victoria miniatures, and mad robot minis. Are there any other really top notch ones to checkout? In particular im looking for some upgrade parts that I could use to make some stormtroopers with to fit into my elysians, so I hope to get them loooking tangentially related, but distinct enough from the rest.
Anonymous No.96866426 [Report]
>>96866315
wargame atlantic has a bunch of totally not guardsmen. The death field and sci fi range usually come with with a flamer, plasma, melta and stubber.
Anonymous No.96866773 [Report]
>>96865920
sick. ill keep an eye out for editing.
the first apocalypse book was the first warhammer book i ever got. I was about 14 and it was this massive, imposing tome at my favorite used bookstore. I was fascinated with the multi-page spreads and the kitbashed vehicles.
great book.
Anonymous No.96869996 [Report] >>96870330
>>96865920

Gotcha right here
>>96835189
Anonymous No.96870330 [Report] >>96871318 >>96873277 >>96873469
Here's the drive with all the .pdfs to look over and comment on. only real rules with that are be professional and not a dick if something's wrong. we've done an extraordinarily good job at that lately, and I appreciate it. I will check on each file for comments as I go and update issues. Take your time, compare, and we'll make sure this is a great final product.

https://drive. google .com/drive/folders/1kS2zuH3FK6QbNcqI79YfIeN-BvrFPhe4?usp=sharing

>>96835189
>>96869996
Well that's fan-fuckin-tastic my dudes. I have added it to the mega and the above drive for review. You guys have really kicked ass while i was focused elsewhere. great work, and sorry i missed some of that
Anonymous No.96870361 [Report] >>96906263
Anonymous No.96871025 [Report] >>96873277
>>96844220
Back again, the wording for the Chosen entry seems to suggest they always have a CCW
>May replace his Bolter with a Plasma Pistol
Anonymous No.96871318 [Report] >>96872034 >>96879769
>>96870330
>everything is a nice pdf
>nids is a .txt
lol wonder what happen here
Anonymous No.96872034 [Report] >>96879769
>>96871318
yeah that would be whoever did nids. if someone wanted to spend the time to change that i can update it. txt was all i had so far from them
Anonymous No.96873277 [Report] >>96873663
>>96870330
do you want rules-checks and clarifications (see >>96871025), grammar editing, or either?
Anonymous No.96873380 [Report]
How does the Counter-Attack skill work against Sweeping Advances? If they are charged they should just outright die, right? Or does it stop the sweeping?
Anonymous No.96873469 [Report] >>96873663 >>96873718
>>96870330
Anyone else able to add comments? Do we need perms to add them?
Anonymous No.96873659 [Report] >>96873718
Witch Hunters anon here again. New version of the docs that fixes some typos. Also added some extra unofficial rules for Battle Sisters and Retributor Squads as anon commented here: >>96864685 (which again, should be ignored for the purposes of the thread for now, but I just liked my little homebrewed rules).

https://gofile.io/d/vdl4tk

>>96865878
Make sure to grab it!
Anonymous No.96873663 [Report] >>96873746
>>96873277
both need to be addressed, so its fine to add either as you look them over.

>>96873469
if i fucked up the permissions somehow let me know, you should be able to comment
Anonymous No.96873718 [Report]
>>96873659
updated mega and drive. Lets let the community update the rules and grammar, if you comment on the drive we'll get future issues fixed when everyone's seen it, otherwise if i update it while comments are on it with a new version i think we'll lose what other people have commented.

>>96873469
found the issue with permissions, should work now.
Anonymous No.96873746 [Report] >>96874755
>>96873663
okie dokie! looking through IA 1 rn.
Anonymous No.96874755 [Report]
>>96873746
theres two copies of the first imperial armor just so you're aware.
Anonymous No.96877732 [Report] >>96879157
Anonymous No.96877777 [Report] >>96877789 >>96881742
just had a look to see if I could get the orks latex git just even compiling on linux.
>installed texstudio + texlive
>error with xpatch
>had to install texlive extras
>error with some font. recommends installing 'xetex' or 'luatex'
>install both
>still errors

fuck it. I appreciate what its trying to do but its still a mess. cba.
Anonymous No.96877789 [Report] >>96881742 >>96885488
>>96877777

>holy shit, the numbers.
(cont)
also, just want to clarify that this isnt throwing shade at orkanon. The way its set up and the end result is really good, I just dislike the whole system of latex.
Sure anyone could edit text files blind but without a preview thats a hard sell and likely to create a fuckton of errors someone else has to fix.
Anonymous No.96879157 [Report]
>>96877732
>file called winter assault
>they are clearly sallying forth from a fortress
Anonymous No.96879769 [Report] >>96906281
>>96871318
>>96872034
Ask and ye shall receive

g0f1l3 /d/yZsLEk
Anonymous No.96881421 [Report]
happy halloween lads
Anonymous No.96881742 [Report]
>>96877777
>nice
Sorry about the compiler problems. Does a basic file even compile?

\documentclass{memoir}
\begin{document}
Hello World
\end{document}

>>96877789
Building them blind was my intention actually, cause most people cant be assed to install latex.
Anonymous No.96885488 [Report] >>96885627 >>96885779 >>96886061
>>96877789
>isnt throwing shade at orkanon
uhh orkanon here, i'm not the guy pushing for latex, that was another individual, just to clarify. there might have been someone else who did orks and liked it, or used the name at some point but i'm the guy keeping up with adding to the mega and the google drives with the codex side of the project, and also the guy who transcribed the ork, marine, and necron dexes. Not a fan of it meself because i don't find it intuitive or very good looking compared to the docs we've done so far. there might be some advantages, but the learning curve is so steep i feel i'd rather have us spend the effort on making it as we were already doing.
Anonymous No.96885627 [Report] >>96885779 >>96886569
>>96885488
The confusion probably comes from the fact that I used orks as a demo for showing off latex and github. But if you look closely you will see that its not the 3rd ed ork book.
Anonymous No.96885739 [Report]
Which female unit has bodies like this
Anonymous No.96885779 [Report] >>96886569
>>96885488
>>96885627

apologies folks, yes the confusion is my bad, i saw orks and assumed it was the same guy since that was one of the first done.
Anonymous No.96886035 [Report] >>96886569
Whats this? I get a year hiatus from 4chan and i find it getting shit done again?
Is the board actually healing?
Anonymous No.96886061 [Report] >>96886538
>>96885488
>the guy who transcribed the ork, marine, and necron dexes
Why did you make Shootas Assault 2?
Anonymous No.96886538 [Report] >>96887909 >>96890104
>>96886061
probably an early fuckup as it was one of the first things i transcribed for the project.

Looking it over it looks like the issue might spring from a couple problems the original 3rd ed dex lacking an entry i can find for the actual "shoota" in the wargear, it skips from mekboy tools right to skorcha. The scan i have of the 3rd ed dex even lacks the summary at the end which i have in print, which is the only place that mentions the issue. Add to that the 4th ed dex (which i did first before it was confirmed we weren't using anything eldar or later from 4th) having the following profile.

I think it was something i noticed but forgot about as i worked on it. Not at all an excuse, but it's interesting to see how the original doc just kinda assumes you know what it is. It's possible it was just in the BRB and they expected you to find it there. i'll get that added to the list of fixes for the dex. thanks for noticing.
Anonymous No.96886569 [Report]
>>96885627
>>96885779
it's all good

>>96886035
yeah, we've been at this since summer but it got a bit of a lull in the last couple months. it's coming back a bit now that everything is getting cold. everyone's done a great job at getting the data together for this.
Anonymous No.96887909 [Report]
>>96886538
>It's possible it was just in the BRB and they expected you to find it there.
yep, found my 3rd ed rulebook, it's in there. weird that they'd do that and not also put it in a codex, but they were just figuring it out at this point.
Anonymous No.96890104 [Report] >>96891146
>>96886538
You could actually find the table in the 4th Edition FAQ, which puts the Shoota as Rapid Fire. I wish they were Assault 2 like in the 4th-5th Edition dex, but alas...
I think you should go over the Ork dex and fix the issues. I noticed there were a few other mistakes when I read it, plus some texts were cut off by the boxes.
Anonymous No.96890325 [Report] >>96890364 >>96890367 >>96891146
How does this project feel about using marines with the bigger bases of newer editions?

I don't really want to use the small bases, I don't think they look as good
Anonymous No.96890364 [Report] >>96890575
>>96890325
AFAIK nobody really cares. 3rd and 4th never really had set base sizes for normal troops, only the bigger stuff would say something like "use bigger base to represent". Only effect on gameplay would be templates not reaching as many units, but it's too minimal of an effect (only like 1 out of 10 times you won't reach a single miniature).
Anonymous No.96890367 [Report]
>>96890325
Having played loads of 4th with new models the 30mm bases are fine and Ive not had any noticable difference. It will exist by virtue of blast being worse and board coverage but its small enough where the impact isnt noticable whilst playing outside of blasts and even then.
Anonymous No.96890575 [Report]
>>96890364
I mean flamers auto hit if any touches. While blast needs a 4+ when in doubt.
Even in a 25mm bases when in cover the best case scenario was 3 bases usually you only got 2 fully cover bases, but a regular spread not in cover you got 1 and bunch of partials.
The 40mm bases now you get strange situations when maybe a house rule would be needed
Anonymous No.96891146 [Report]
>>96890325
I think its ridiculous to rebase everything for the game. If a few mm is the difference between you having fun or not, you probably shouldn't play that game. See the current core rules about the base sizes. go up, but not down and you're fine.

>>96890104
please comment the changes in the google drive, that's where we're getting all the edits
Anonymous No.96891410 [Report] >>96891536
if playing with mostly larger based 'modern' models, just make the weapon templates slightly oversized to compensate.
Anonymous No.96891536 [Report]
>>96891410
If you are really worried it would be easier to just use a 1 3/4” unit coherency. Or play with partials as a 3+

But from experience, because you normally want to play by engaging with the terrain, the times where you actually hit max unit coherency are not that frequent cause you want more cover saves.
Anonymous No.96891828 [Report] >>96892105 >>96894595 >>96896380 >>96946193
Witch Hunters anon here, with something completely different. Now that the "main" stage of Codex writing is done (and nobody seems to have pointed out any further issue with my work) I wanted to try my hand at making a rewrite of Ork HQ options, a homebrew I'd like to implement in a possible future custom Ork codex I'm considering writing.
I'd like to share it here, see what you fellas think about it. Don't be afraid of trashing it if it's unbelievably shit, I'm always looking to improve my stuff.

Here's the link:
https://gofile.io/d/7ph5Jx

THIS IS NOT FOR THE SRD.
Anonymous No.96892105 [Report] >>96892306
>>96891828
Shouldn't it be Yu-Gi-Oh instead of Yugioh? Not a player so I might be wrong.
Anonymous No.96892306 [Report] >>96894581
>>96892105
I mean sure, just like it should be Warhammer 40.000 instead of 40K. It's just easier to write.
Anonymous No.96894581 [Report]
>>96892306
My bad then.
Anonymous No.96894595 [Report] >>96894943
>>96891828
>THIS IS NOT FOR THE SRD.
thanks for clarifying. I'll keep the doc around for the fandex when we're working on that. I appreciated the personal perspective at the end. Nice to see someone who is new to the game in general getting into its older roots. I've personally been into 40k for 20 years as of this year, but it never really seemed to add much with each edition. sure, we got some new models (necrons getting a refresh was a particular big deal for me) but outside that? nah, they just kept bloating things. now we're in the ultimate edition of gotcha rules and e-sport "competitive" play, and it feels nothing like what I started with, so i've elected to ignore it in favor of the best era.

I recommend grabbing the WD archive on the mega as well, everything from the late 90s to 2010 is a good place to get the feel before it lost its soul. if you can find the old catalogs from the era, they're a treat to flip through as well.
Anonymous No.96894943 [Report] >>96896384 >>96899207
>>96894595
I will, I heard nothing but good stuff about those early issues.
To be honest, now I'm feeling a little embarrased about writing all that in the end, not quite sure what came over me, haha! But yeah, some of us newbies can still look back and appreciate the quality of the past.
Btw, picrel is from the batrep I talked about, with the Dread and Wraith clashimg. Turns out my memory is a little too muddy and it wasn't Saim-Hann, but a custom Craftworld (but the army list suggests Biel-Tan rules).
Anonymous No.96896380 [Report]
>>96891828
Cool stuff anon, some fun ideas in there.
Anonymous No.96896384 [Report] >>96896844
>>96894943
>Los Dreadnought
what a silly language
Anonymous No.96896844 [Report] >>96897290
>>96896384
Nta, but I don't get it
Anonymous No.96897290 [Report]
>>96896844
Gringo momento I guess.
Anonymous No.96897425 [Report] >>96897730
Good news for the project and anyone who wants to make the official doc, Affinity just went free the other day.

affinity.studio /get-affinity
Anonymous No.96897730 [Report] >>96899308
>>96897425
I hope it won't be crippled or worse a freemium. I can repost the template if needed, just let me know.
Anonymous No.96899207 [Report]
>>96894943
Has anyone ever seen an Eldar Dreadnought with a left hand flamer? Probably one of the rarest bitz in existence. Tied only with right hand shuriken catapult.
Anonymous No.96899308 [Report]
>>96897730
if that's the one we used for the SRD, yeah, that would be a good idea.
Anonymous No.96900430 [Report] >>96900447
Am I losing my mind or does jump infantry not grant deepstrike in 4th (or 5th) ed?
Anonymous No.96900447 [Report]
>>96900430
It depends on the unit.
Not every unit that has jump can deepstrike and not every unit that can deepstrike can jump.
Anonymous No.96900589 [Report] >>96902457
>>96767903 (OP)
>>Changelog: drive.google.com/file/d/1yLBkFdcigJMjE7s3i8nzuanSt11uTbh52.
Maybe I'm retarded, but I tried entering the link with and without the period at the end and it says the file doesn't exist.
Anonymous No.96900849 [Report]
>>96767903 (OP)
Looked at the eldar files in the mega; why was Doom excluded from psychic powers for Farseer? Too much with guide? Same with point cost nerf for energy field for wave serpent?
>t. newfag lurker
Anonymous No.96900887 [Report] >>96901062
>https:// m3g@ /folder/5SxSAbTK#xTn9hz0PGp1_kMYT0SZXuA/file/4Th22Ipa
It's not clear how many Doctrine Points each option for the army customization costs. For the sake of documentation, it may be helpful to clarify this so that some people aren't left wondering why some Imperial Guard army lists have more doctrine options than others.
Anonymous No.96900956 [Report] >>96900966
>We're going back to fun 40k
Awesome!
>4th Edition
Sounds great!
>We'll even use the old Codexes–
AAAAAAAAAAAAAAAAAHHHHHHHH!!!
Anonymous No.96900966 [Report] >>96901139
>>96900956
Isn't the project going to use the 3.5e codex for Chaos Space Marines?
Anonymous No.96901062 [Report] >>96901362
>>96900887
4e Guard codex, pg 55. They're "just that good."
Anonymous No.96901139 [Report] >>96901188 >>96901362 >>96902243 >>96902419
>>96900966
Fuck, I hope so. I just read 3e, 3.5e, and 4e to brush up on the old options and all the hate and disappointment came flooding back. Limey bitches stole my cultists TWICE!

As an aside, it's really interesting to go back and see what older codexes had. I've nooticed that most armies from 3rd-4th have almost exactly 3 options available for Elites, Fast Attack, and Heavy Support. You could pretty much bring one of everything available (along with your Troops choices) in larger games and get to better represent your faction. It's interesting seeing the design philosophy where the completed army WAS the centerpiece, instead of featuring A centerpiece.
Anonymous No.96901188 [Report] >>96903261
>>96901139
Anonymous No.96901362 [Report] >>96903261
>>96901062
Yup, they're essentially equivalent to named characters with all their extra rules.
>>96901139
It's the 3.5 dex. The idea is taking the best available dex for each army. Also, we're only covering the first half of 4th, not the later with the bad dexes (only exception being the IA tomes of late 4th).
Of course, you're free to use whichever you want and hombrew rules.
Anonymous No.96902243 [Report] >>96903261
>>96901139
I'd urge you not to keep yourself from enjoying a newer codex if you and your friend agree that's ok, we just have a scope for the project we have to keep within to make the doc manageable.
Anonymous No.96902419 [Report] >>96903241 >>96903261
>>96901139
The plan as I understand it was that this project uses a "line drawn in the sand" approach, a specific cuttoff date in 2006 at some point after tau (march) and before eldar (november) in 2006. This does leave to question if cities of death (june) and apocolypse (october) are being included. Either way that leaves exactly four 4th edition codecies beging used, space marines, tyranids, black templar, and tau. Everything else is from 3rd edition.
Anonymous No.96902457 [Report] >>96902470
>>96900589
I'll check for you once i'm back behind the computer.
Anonymous No.96902470 [Report] >>96902620 >>96909710
>>96902457
Thanks!
Anonymous No.96902620 [Report]
>>96902470
No problem anon. It's mostly there for Latex anon though, as he was trying to keep up with the changes between pdf updates.
Anonymous No.96903241 [Report]
>>96902419
>This does leave to question if cities of death (june) and apocolypse (october) are being included.
yes, they are
Anonymous No.96903261 [Report]
You're doing the God-Emperor's work, boys! Thank you all!

>>96901188
Checked, Venerable Croaker!

>>96901362
I was just citing the paragraph, is all. I think they may have tried to avoid giving players too much cheese for special rules (since dropping a unit you never wanted to use in the first place isn't really a trade off) while pushing the regiments they thought deserved more representation (ie sales). It does feel a bit goofy, but it's at least worth playtesting a bit.

>Codex
>>96902243
>>96902419
I read that previously, thank you for holding to it. Gonna give Cities of Death a flip for old times sake.
Anonymous No.96903399 [Report]
brushed through elysian drop troops and tallarn a bit for grammar checks. what should be tackled next?
Anonymous No.96906055 [Report] >>96906263
So, is there any book left to cover? Witch Hunters was the last codex that need to be transcribed, right?
Anonymous No.96906263 [Report]
>>96906055
Heres the status >>96870361

Someone posted their work on the expansions, i haven't looked it over to confirm if anything is missing, but at the moment we just need to review the docs, proofread, edit, and put them in the actual document for printing. the drive link should be above and you can comment any changes needed for any codex or expansion.
Anonymous No.96906281 [Report]
>>96879769
thanks, fixed in the mega and google drives.
Anonymous No.96906438 [Report] >>96906443
NEW THREAD COPYPASTA FOR FUTURE THREAD:
>What this thread is for:
/tg/ gets shit done again and is creating a “Battle Bible” for 4th edition Warhammer 40k.

>What this thread isn’t for:
Alternative ideas for what 4th edition could include, such as alternating activations, new unit ports, etc. There's plenty of time for that later on when this doc is done.

>Don't engage edition warriors, trolls and rule revisionists. We're trying to keep it tight; mannered and objective focused.

Status of the project:
>Revise and format SRD. - in progress
>Compile all GW official erratas into the SRD - info transcribed, editing needed
>Condense all the codices into up to date SRD. - pending the proofread above
>Make an Optional Rules supplement for the SRD. - transcribed, editing needed
>Make a Hobby Enthusiast supplement for the SRD. inkwash anon is compiling

>HOW TO HELP:
>1. Check the latest 4th Ed. SRD here:
>v0.98A: drive. google .com/file/d/1KwK1cKvi6J-_38eTp5YRXbzWJvYtmJhA (remove spaces)
>Look for any typo, errors, missing rules or dense writing style.
>Leave your recommendation on the SRD pdf directly by leaving a comment in google drive

Proofreading the codices and expansion rules:
>folders can be found here: https://drive. google .com/drive/folders/1kS2zuH3FK6QbNcqI79YfIeN-BvrFPhe4?usp=sharing
>same as the SRD, comment directly on the docs and we will update them in waves for further editing


Github for those who can speak to the machine spirit: github. com/pepsi41999/4ebattlebible.git
RESOURCES:
>Battle Bible Project mega
https : //mega.nz/folder/5SxSAbTK#xTn9hz0PGp1_kMYT0SZXuA

>Original 4th Ed. Rulebook:
mega. nz/folder/1DMxURza#iLn0OuQ8AVGl4XJvU8J4Ig

>FAQs & Erratas :
mega. nz/folder/p95WHYiY#2TZFnrI1vbRtjRSQLWNuYg

>3rd/4th era trove:
mega. nz/folder/p95WHYiY#2TZFnrI1vbRtjRSQLWNuYg/folder/pxhlwZZS

>4th edition compilation by anon:
mega. nz/folder/PEcnVC5Y#BGZlNvCNOoC2_ZFdw_5KoA

Previous thread:
>>96767903 (OP)
Anonymous No.96906443 [Report] >>96907924 >>96908129 >>96908298
>>96906438
Cont'd
>Make sure your recommendation wasn't already posted here:
>drive. google. com/file/d/1xP-gIraW1DThssvvtE58YeTd3yDxwyzp/ (remove any space)
>Changelog: drive.google.com/file/d/1yLBkFdcigJMjE7s3i8nzuanSt11uTbh52.

Inkwash anon is handling the hobby portion, I don't have his last comment but i'm sure he'll come if summoned.
Anonymous No.96907796 [Report]
I'm checking into the changelog file right now.
Anonymous No.96907924 [Report] >>96908298 >>96909710
>>96906443
Okay try this link for the changelog:
drive. google. com/file/d/1yLBkFdcigJMjE7s3i8nzuanSt11uTbh5/view (remove any space)
Anonymous No.96908129 [Report] >>96908298
>>96906443
Added the Affinity Publisher template:
drive. google. com/file/d/1mH2lKqZQXo7bp1NvFrA4l1jvTD3892E0/view (remove any space)

Now that Affinity by Canva is free anyone willing to give it a check or toy around should be able to do so. Please note this is a first try for me so I have no idea if this will work or not. It's a zip file so I could include the different fonts and headers that might be required.
Anonymous No.96908298 [Report] >>96909710
>>96908129
>drive. google. com/file/d/1mH2lKqZQXo7bp1NvFrA4l1jvTD3892E0/view (
uploaded to the mega now.

>>96906443
if making a new thread use changelog in >>96907924 instead
Anonymous No.96908625 [Report] >>96909085
Can Chaplains take a Storm Shield or is the Rosarius his one & only invuln save?
Anonymous No.96909085 [Report]
>>96908625
From what i can see looking over the SM doc again, they are only restricted by the options in the armory, but the point would be moot as the rozarius already gives a 4+ invul. you could get one but the save doesn't stack or get a bonus. it's a 4+ either way.
Anonymous No.96909343 [Report] >>96909829
I'm trying to recreate modern gsc using the Imperial Guard doctrines and throw some genestealer/Patriarch as allies for fun.
But I'm stuck.
The one suggested by GW is trying to recreate the citadel journal, but I do like the idea of the chem-inhaler and harden fighters to represent the brood mind and hybrids. The rest I'm at a lost.
Maybe light Infantry for those infiltrate and special squad for the demo charge guys.
Anonymous No.96909687 [Report] >>96909824 >>96909829 >>96912600
any advice on how to remove these guns from the marine body without damaging them? they need paint before being redeployed
Anonymous No.96909710 [Report]
>>96907924
>>96908298
I'm this guy >>96902470. Thanks again guys. :)
Anonymous No.96909824 [Report]
>>96909687
Nevermind, I was able to snap them off. I'll just Dremel out the clips that are still glued in to their pegs.
Anonymous No.96909829 [Report] >>96909852 >>96912600 >>96914911
>>96909343
they're all about the hive dredges rising up against the imperium, so if there's something for penal legions (exploding collars, etc) anything that shows how expendable they are to the hive mind, that would be fun.

>>96909687
soak in super clean, if you have access to it. works better than simple green to remove paint and break the bond of super glue. might need a couple overnight dunks with some scrubbing in between to get the paint off, but otherwise i have never had an issue getting the parts unstuck using that.
Anonymous No.96909852 [Report] >>96912600
>>96909829
on the subject of this, Inkwash anon, if you're still working on your part of this, a good one page guide for stripping old paint would be helpful for the people looking to revive old armies. what to use, equivalents in different areas of the world, downsides, all on a short little chart would work well. (example; simple green, available in USA, Australia, Canada, Fiji, New Caledonia, New Zealand, and Singapore, upside: preserves parts and eats away at paint, downside is it stains the models green, but this doesn't matter if you're repriming them)

something like that.
Anonymous No.96912600 [Report] >>96913947 >>96914168
>>96909852
>>96909829
>>96909687
thank you. another dumb question: would it be cool to bring vintage space marines to modern games? with the appropriate size bases of course.
Anonymous No.96912841 [Report] >>96914932 >>96915802
I'm trying to build a ranged anti-infantry Inquisitor Lord squad in Witch Hunters. Would you rather choose Veteran Guardsmen or Gun Servitors for Warrior Henchmen?
I'm thinking of something like this:
>Inquisitor with Plasma Pistol and Force Weapon (in case something gets close)
>Three Acolytes with Plasma Pistols
>Two Sages
>Three Gun Servitors Warriors. Two with HBolters, one with Plasma Cannon
>Two Chirurgeons (to help with Gets Hot! rule)
What do you think?
>Inb4 powergaming
I'm doing this because I just like the idea. Frankly, I didn't even think this was an optimal loadout.
Anonymous No.96913947 [Report]
>>96912600
considering this is a thread about an edition old enough to drink, it might not be the best place to ask. I wouldn't care. if you were playing a modern edition, i believe you can for tournaments if its models they made, but i don't keep up with all that. any player worth their salt shouldn't bitch about vintage models.
Anonymous No.96914168 [Report]
>>96912600
Nobody's gonna object. I use Space Quest and 2nd Edition boyz in 25mm bases mixed with modern ones in 32mm and nobody cares.
Anonymous No.96914911 [Report]
>>96909829
That is more in line with the citadel journal GSC.
Modern GSC are just Tyranids cosplaying as humans.
Reason why neophyte (the human ones) had initiative 4 instead of 3 like regular guardsmen and acolyte (3 arm and genestealer looking guys) are S4 and T4. Also they usually had space marine leadership.
Can't really do that without going harder into house rules but giving a squad the WS+1 and choose pistol and ccw could be an option
Anonymous No.96914932 [Report] >>96915677
>>96912841
I would probably give acolytes combi flamers or storm bolters if you want to keep the range.
Anonymous No.96915677 [Report] >>96915723
>>96914932
Fair point. Shame I can't get them plasma guns.
Anonymous No.96915723 [Report] >>96919824
>>96915677
Combi-plasma and you also get a bolter with them.
Anonymous No.96915802 [Report] >>96919824
>>96912841
If you want anti infantry in WH, regular sister units do it just fine. Between the flamers, storm bolters, heavy flamers and act of faith with AP 1.
Also in this edition the humble flamer with its AP5 will shred infantry, unless you are talking about heavy infantry like marines with their 3+ save.
Anonymous No.96916932 [Report] >>96917844 >>96918457 >>96919826 >>96921752
any feedback on what this guy needs for paint? I'd like to call him done and move on to the base
Anonymous No.96917813 [Report] >>96917915 >>96921822
not something related to the project, but overall rules. why would you take a heavy weapons team with your command squad, like make 2 of the units part of a squad? wouldn't they be unable to keep up with the rest of the squad?
Anonymous No.96917844 [Report]
>>96916932
If you're not going to drill the barrel, put a black dot on there.
Anonymous No.96917915 [Report] >>96918358
>>96917813
Why do you want to keep up? This is not 10th where you need to stand around circles to win a game.
A command squad is there for the leadership that can be expanded to the entire table with vox casters or ignored to some degree with doctrines, the weapons they can carry or the advisors.
So a command squad with a mortar can hide and give their leadership to other mortar squads, grab some missile launcher and take some shots at light vehicles while extending the range with a vox.
Or the classic full plasma and medic and run them into something within rapid fire range.
In case of the HQ command squad they are there to give you access to more squad like the specialist squad so you can run triple demo charge and Emperor Akbar the enemies of the Imperium
Anonymous No.96918358 [Report] >>96920437
>>96917915
ah that makes sense.
i oughta read some battle reports or something
Anonymous No.96918457 [Report]
>>96916932
he cute
Anonymous No.96919824 [Report] >>96920066
>>96915723
I guess that's a good compromise.
>>96915802
I just want a Lord Inquisitor that's good against infantry. I know the optimal WH strategy is to just forego him entirely, but I just really like Inquisitors.
Anonymous No.96919826 [Report]
>>96916932
Always drill those barrels.
Anonymous No.96920066 [Report] >>96920920
>>96919824
From a mechanical thing Inquisitor allowed you to have callidus assassin.
The Inquisitor lord allows you to free up an elite slot so you can have 2 celestian squad and 1 canoness with jump pack.
You usually just took two battle sisters squads went ham with celestian as in 6 in an immolator with evisarator and all the gear you can get usually melta. Because they are your best melee followed by seraphim.
Dominions are just ass they are just battle sisters with overpriced weapons for some fucking reason and retribution lost their heavy flamer so they are kind of pointless. Heavy bolter is cool, but not that cool.
So you end spamming exorcist, celestian, seraphim and canoness with jump pack or with more celestians.
Feeling troop with two battle sister for faith points and the rest with plasma storm troopers.
Inquisitor lords are there for the callidus. You make them cheap or a gunline
Anonymous No.96920437 [Report]
>>96918358
More than read or watch, play some games.
Remember that this editions was more about scenarios than standing on objectives while the default scenario was just kill shit. Because usually during a war you secure an objective after the battle not during it.
That is why in you usually fight over certain pieces of terrain or areas of the board like bridges, crash sites or choke points.
If a scenario needed movement it usually meant to go from point A to point B, usually escaping the board and you build a list around it, like a convoy for example.
Random pickup games where a thing, but like a I said it was mostly kill each other. Instead of the scenarios with each army having a different FOC
Anonymous No.96920920 [Report] >>96920949 >>96921202
>>96920066
>Inquisitor lords are there for the callidus. You make them cheap or a gunline
Jeez, kinda boring. My plan was to make an Inquisitor Lord gunline, but I was also thinking about making a melee squad. Crusaders are cool as fuck, and I got an stl that makes them look even better.
Anonymous No.96920949 [Report] >>96921202
>>96920920
From a mechanical point of view you either go cheap or go for gun line.
Personally I like giving them the psyker power to reduce leadership, some melee support in the form of crusaders and fit as much melta as I can.
Also I like to put them in a Chimera with as many heavy bolter as possible.
Anonymous No.96921202 [Report]
>>96920949
>>96920920
Example list of what I'm saying. You can work around with points.
You could add the Book of St. Lucius to prevent pining by simply taking out one Celestian from each squad
Anonymous No.96921752 [Report]
>>96916932
careful drilling the barrel, but even when i open up the full rez pic on my monitor it doesn't have anything glaring at all. no missed spots or anything i'd usually find on mine. just a nice old marine.
Anonymous No.96921822 [Report] >>96922279
>>96917813
in case you missed it in the rules, the squad moves at the speed of its slowest models if there are mixed speeds in there, so keeping up with the squad isn't so much the issue as the whole squad being slowed to accommodate them. the other anon makes a good point that they are more of a strong backfield support unit and not a frontline one like a marine command squad might be.
Anonymous No.96922279 [Report] >>96926749
>>96921822
Imperial Guard units are very flexible specially after you add doctrine into the mix.
People that only played modern 40k tend to get overwhelm by older edition by the sheer amount of freedom.
I mean you could make melee guardsmen giving them las pistols and ccw, +1 WS and infiltrate. Granted it would cost me 27 extra points per squad. Almost half the cost of squad just on special skills that maybe allow them to get into melee and hit something. Their Initiative and Strength stay the same so even a 5 man marine squad assault my squad of guardsmen there is a fair chance they get killed before even landing hit.
But the unit is funny as shit
Anonymous No.96924945 [Report] >>96925279 >>96926749 >>96927103
>>96921534
>exactly
Anonymous No.96925279 [Report] >>96926115
>>96924945
Who are you responding to?
Anonymous No.96926115 [Report]
>>96925279
the idea of the post, ruining a perfectly fun wargame by making it competitive. that mindset ruining the game is why this whole project exists.
Anonymous No.96926749 [Report] >>96927866
>>96922279
thats why i like militia in HH. It's nice to know that sort of freedom is present here.
>>96924945
for the record, my og question wasn't trying to WAAC off, I was just confused.
Anonymous No.96927103 [Report]
>>96924945
What a comfy table. Reminds me of when I was ~13 and hadn't even started painting my first army and one of the guys at my old LGS just shoved some terrain in my hands and went, "Here! Do something useful!" After a few hours in the back of the store, I'd made an unintentionally gory pile of rubble (fuck painting bricks), wet muddy barricades, and a house for Mordheim with green walls and (intentional) bloodstains like a tiny Fulci movie.

Good fucking times. I wish zoomies and alphas would look at a pile of cardboard and soap bottles with the barely restrained excitement of yesteryear.
Anonymous No.96927866 [Report] >>96927902
>>96926749
Just remember that adding stuff get expensive fast and it eats points for other fun things.
One of the problems that witch hunter codex has.
It has expensive restrictions in the form of points and/or FOC slot they use to unlock certain units or abilities.
Also you questionable units like Dominions that are just battle sisters with more expensive special weapons and retribution squads that lost the heavy flamer from their chapter approved version for a reason that I have never find out.
It is why in the case of the Inquisitor they usually ended super cheap to unlock something or as a gun line, mostly because the melee version was funny but not fun to use.
Anonymous No.96927902 [Report]
>>96927866
I mean to say. As an example of how expensive things can get is the WH codex. That even without doctrines like IG that you can buy upgrades. Just buying units can trap newer players into buying things and sucking the fun out of the game.
Also why I mention the gun line is because outside of the exorcist Inquisitor henchmen are the few things with range 24"+ in form of a plasma cannon hitting with BS4, re rolls with the sage and some health with the medics.
So it complements nicely with the rest of your army that is mostly 12" or less and won't be doing anything for a turn or 2
Anonymous No.96928417 [Report] >>96930030 >>96946163
Am I the only one who doesn't get the appeal of Skarboyz? They don't have the cool factor of Nobs and gameplay wise they're just Boyz with +1S, which isn't too bad, but it's not nearly as useful as Ard Boyz who resist Bolters, nor as flashy as Stormboyz who jump, Kommandos who infiltrate or Flash Gitz with their funny guns.
I'm not even getting into WAAC territory here (that would just be spamming normal Boyz), it's just that I think they're boring and not very useful. Am I wrong?
Anonymous No.96930030 [Report]
>>96928417
Those others aren't proper orky. I bet they wear actual colors. Being orky means being super serious and tough.
Anonymous No.96931848 [Report] >>96933116
Was dicking around with the list builder and notice that for some reason Torquemada does not allow for Assassins (Other inquisitors work fine so something is missing with him) and he is also is missing the Grimoire of true names.
No idea to whom I should ask about this.
Anonymous No.96933116 [Report] >>96933423
>>96931848
is this newrecruit?
Anonymous No.96933275 [Report] >>96938848
since Relictors were introduced in 3rd edition, how would you go about making them a chapter worth having unique rules? How would you keep them loyalists unlike the gay copout GW did by making them go renegade?
Anonymous No.96933423 [Report] >>96944932
>>96933116
Yes
Anonymous No.96938848 [Report] >>96945670
>>96933275
Renegade != not-Loyalist, it just means the Imperium as a whole considers them outcasts and traitors. They can still consider *themselves* to be loyal and working in the best interests of the Imperium. The real issue with the GW fluff was having them be basically wiped out by the GK.
Anonymous No.96938869 [Report] >>96939775 >>96942069
I'd just like to comment to thank everyone involved in this project. This new preview event thing today has really driven home for me that I'm just not the "target audience" for GW anymore, they want people obsessed by their grandiose "world narrative" thing where everyone buys the box with the new special character in it and the accompanying book and then mash their action figgies together. I may not succeed in converting any of the local GW Cultists to Proper Warhammer, but this project will at least remove one of the excuses people typically use to avoid whatever is not Current Thing.
Anonymous No.96939775 [Report] >>96939939 >>96942069
>>96938869
Goddamn the reveals were shit as fuck (not that I expected much tbf). I'm still on the lookout for new models that could be used in older editions, but other than the new Nightbringer (which was already leaked), nothing is any good. Even the Necromunda stuff was disappointing.
Anonymous No.96939939 [Report] >>96941206
>>96939775
they released a second model for Titus in the sopan of what, 2-3 years?
at this rate we're gonna get alternate models of all ultramarines characters before they do any new shit
Anonymous No.96941206 [Report]
>>96939939
>2-3 years?
I don't think it's older than 1yro.
Anonymous No.96942069 [Report]
>>96938869
>This new preview event thing today has really driven home for me that I'm just not the "target audience" for GW anymore
Glad that we are in the same boat. I'm not above buying some upgrades if they make a nice kit (the newer crons still appeal to me despite not playing them anymore, and i do like the new maggotkin models and that zombie dragon update) but my purchases are used to just increase the grandiosity of my existing forces, and that's only if I want to spring for their new release and someone else hasn't made a better option to print.

I only buy it if i actually want it, not because it's "needed" for their meta. I'm done engaging with their meta, I want to play a fun game again and this era was the best I ever enjoyed. I'm hoping people see it like they do something like mordheim, the rules are solid, easy to add on to, and a good basis. if you want to play the old books, do so. if you want to take some newer units and do a fair adaptation to this era, i want to have the framework there to make it so you can fairly price that out eventually. no power creep, you self regulate. the game should be fun, not focused on competition, because WAACfags are the reason it currently sucks.

>>96939775
whoever sculpts their human faces lately really likes to round out all the detail and character they used to be known for. they never sculpted a good looking female face before, but now everyone has the same inflamed faces with no depth.
Anonymous No.96944932 [Report]
>>96933423
If newrecruit anon is around later i'm sure he can update it.
Anonymous No.96945670 [Report] >>96946506
>>96938848
that's not necessarily the case though as up to this point most if not all renegades turned traitor. What I mean is by all metrics they should've been the dogs of the ordo malleus. They literally toss themselves headfirst into danger if it means they secure a daemonsword, daemonhammer, daemonaxe or some relic with warp capabilities. Regardless of loses or the odds against them. If anything an ordo malleus inquisitor would be stupid not to guarantee their protection in exchange for the chapter being their personal guard during a expedition or investigation on a planet or subsector. The grey knights and excommunicate traitoris was dumb and a cop-out from the fact radical inquisitors are cooler and more interesting then the generic brand of them. They should be what the red hunters currently are minus being a pet project. They should be able to get inquisition aid and have daemon weapons as a wargear option for their sergeants and captains.
Anonymous No.96946163 [Report] >>96946173
>>96928417
Nobz are cool
Scarboyz are mini nobz
You are playing orkz you have spare points to take both scarboys, ardboyz, stormboyz, boyz, menz and give everyone a trukk.
Anonymous No.96946173 [Report]
>>96946163
I want a version of this image where it's a gretchin saying "itz as squigple az dat" over a small squig in a cage.
Anonymous No.96946193 [Report] >>96949263 >>96949409
>>96891828
Shouldnt it be Warlord as the big hq choice and Warboss as the rookie one?
Anonymous No.96946506 [Report] >>96946546
>>96945670
I disagree. Relictors are, at the end of the day, a chapter of fully mask-off Xanthites and the Inquisition doesn't let that stand. You have to at least *pretend* to be walking the edge of the precipice rather than gleefully leaping off, and giving your bog-standard-Marine squad Sergeants *daemon weapons* is wingsuiting down Everest Red Bull Challenge-tier leaping, anon. Them being ambiguously Renegade with their actual level of corruption being up to the individual player to headcanon is the only characterisation that makes sense or else you're getting into Pff Nuffin Personal Kid *teleports behind u* OC Donut Steel territory.

Also recall this is a place of sanctuary from the ravages of nufluff faggotry, so the more radical elements of the Ordo Malleus already have a special chapter of secret dogsbodies who are, frankly, way cooler than the Relictors: the Exorcists, who remain as they were originally conceived; an ill-advised but superficially successful secret project to make Store Brand daemon hunters, rather than as the We Have Grey Knight Successors At Home fully-sanctioned everyone knows about them bollocks they later became.
Anonymous No.96946546 [Report]
>>96946506
well that's the problem. Exorcists and Red Hunters essentially became the same thing. With relictors having a group of actual, non-flanderized self-interested daemon relic kleptomaniacs be the guard dogs of the ordo malleus is the remedy to that. and keep in mind, the one (1) text blurb we get of the relictors makes it stated that it's daemon weapons and daemon possessed gear that they view as a tool worthy of defeating chaos; the very same views of some ordo malleus inquisitors to begin with. Unlike the exorcists who's more into daemonic pyshic warding, witch denial and psykers, the relictors are more into using daemon weaponry while still using standard tactics. Two entirely different approaches with daemons, neither being truly the best but still useful nonetheless. What I'm saying is Inquisition deserves having two space marine chapter options with specific rules, psyker abilities and wargear for Ordo Malleus meanwhile Ordo Xenos gets the Deathwatch.
Anonymous No.96947126 [Report]
Steel Confessors lore was confirmed late last month. Someone managed to find the official event Index Astartes in their attic.
Anonymous No.96949263 [Report]
>>96946193
Well, I guess that depends on the scope you're looking for. Adding a "Tier 3" HQ in the Warlord, similar to the SM choices from the first codex, sounds pretty nice now that I think about it. I would still keep the Boss Nob as a discount choice.
Anonymous No.96949409 [Report] >>96950574
>>96946193
No, Orks don't use that sort of language. Anyone above an ork is their boss, and the warboss is the one in charge of the entire group. they don't have the mental capacity for a hierarchy beyond that nor would they care to learn one. is that one ork bigger than your boss? clearly he's in charge, unless your boss is already bossin' him around.

I like the specialized bosses, but outside an upgrade to run whatever unit they're attached to, i really don't feel the need to expand beyond that.
Anonymous No.96950574 [Report]
>>96949409
Maybe Boss, Big Boss and Warboss for rules purposes.
The first two would work nicely for the Combat Patrol like mission, the ones with limitation on number of wounds and the intention of the game (400 points armies) and the Big Boss could be a nice options for games in the 1000 points.
Since bigger games start at 1500 and 2000 are stranger still