Roleplaying as a Tank Crew?
Hello /tg/ once as a one shot I made a very rudimentary and barebones system for a one shot where the players were a tank crew piloting a single tank against multiple enemies, it went something along these lines
>Hexagon map
>Tank base and turret are independent tokens, each with a turning stat (How much they can turn around during a turn)
>To turn the tank or the turret simply rotate the unit to one of the edges of the hexagon
>Fire with a 1d20 + your shoot stat
>Players are divided into 4 jobs: driver, gunner, loader, Commander
>Driver moves the tank obviously, gunner controls the turret. Loader loads specialty rounds aside from just being on reloading duty (Smoke rounds, AP rounds, etc.) and commander has 2 units of infantry they command over the map to assist
That was all I had for it since it was a one-shot. HP was based on Lancer rules so a tank had 4 levels of structure, when the HP of the tank depleted one structure was spent and complications in the tank would arrive that one of the players had to exit to fix. in the end the session wasn't that bad for a first try at a completely homebrew thing. which leads to my question
How would you run a game where your players are all part of a singular tank crew? or perhaps vehicle crew or the like? I've tried to look for systems that replicate the feel of total coordination in a cramped tank and found nothing, it's either too rules lite and narrativistic about it. or the scale is simply too large to translate to a cramped tank (Stars without number/Starfinder)
>Hexagon map
>Tank base and turret are independent tokens, each with a turning stat (How much they can turn around during a turn)
>To turn the tank or the turret simply rotate the unit to one of the edges of the hexagon
>Fire with a 1d20 + your shoot stat
>Players are divided into 4 jobs: driver, gunner, loader, Commander
>Driver moves the tank obviously, gunner controls the turret. Loader loads specialty rounds aside from just being on reloading duty (Smoke rounds, AP rounds, etc.) and commander has 2 units of infantry they command over the map to assist
That was all I had for it since it was a one-shot. HP was based on Lancer rules so a tank had 4 levels of structure, when the HP of the tank depleted one structure was spent and complications in the tank would arrive that one of the players had to exit to fix. in the end the session wasn't that bad for a first try at a completely homebrew thing. which leads to my question
How would you run a game where your players are all part of a singular tank crew? or perhaps vehicle crew or the like? I've tried to look for systems that replicate the feel of total coordination in a cramped tank and found nothing, it's either too rules lite and narrativistic about it. or the scale is simply too large to translate to a cramped tank (Stars without number/Starfinder)