>>96840519 (OP)
I think one of the psychological benefits of the "roll for initiative" moment is that it calls everyone to action. It's like the screen breaking and the FWSSSH sound effect when you get a random battle in a classic final fantasy game.
It's a transitional moment that takes you from out of combat soft rules to in-combat hard rules, which matters a fair amount in a DnD style game where combat rules are crunchier than everything else. It also tells everyone at the table to pay attention.
My take is that D&D specifically has enough time wasting, mechanically, with players fart-arsing about being silly, and with people being struck with decision paralysis that rolling for initiative doesn't usually matter. There is no decision to be made, everyone rolls simultaneously, and numbers are called out. Everyone gets their attention called to the list of players and monsters, which makes it harder for a player to say "there's a cultist over there? I didn't realise, I need to change my turn".
and this happens ONCE at the start of a fight. There's less delay caused by "rolling for initiative" as opposed to set initiatives or i-go-u-go or whatever than there are delays caused by Dustin arriving late, or Chet needing to think once his turn comes around.
It might not be perfect, but I think it has enough non-mechanical advantages in the psychological sphere that it's worth using in combat heavy games.
>>96842257
It's an RPG systems question that isn't started and being dominated by 2hufag and his genshin waifu avatar pics, it could be a mossad thread for all I care, it's better than edna so i'll take part.