Why aren't evil campaigns more popular?
From my perspective, "evil" characters are much more free than good characters in their actions and possible roles. Even just defining what their code of conduct is (since it's not a moral one) leads to many more interesting possibilities than with a "good" character. Arbitrarily limiting yourself to characters who you morally agree with just seems stupid.
Yet, most campaigns and GMs don't even allow evil characters among the players. Hell, half the time people are afraid of having any truly evil characters at all, even among more villainous npcs that might even be the main antagonist(s) of the game.
Why?
Yet, most campaigns and GMs don't even allow evil characters among the players. Hell, half the time people are afraid of having any truly evil characters at all, even among more villainous npcs that might even be the main antagonist(s) of the game.
Why?