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Thread 96841276

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Anonymous No.96841276 [Report] >>96841393 >>96841442 >>96841491
Why aren't evil campaigns more popular?
From my perspective, "evil" characters are much more free than good characters in their actions and possible roles. Even just defining what their code of conduct is (since it's not a moral one) leads to many more interesting possibilities than with a "good" character. Arbitrarily limiting yourself to characters who you morally agree with just seems stupid.

Yet, most campaigns and GMs don't even allow evil characters among the players. Hell, half the time people are afraid of having any truly evil characters at all, even among more villainous npcs that might even be the main antagonist(s) of the game.

Why?
Anonymous No.96841286 [Report]
Seriously though, fuck off, frogspammer.
Anonymous No.96841393 [Report] >>96841491
>>96841276 (OP)
A lot of players would feel bad doing evil acts to NPCs. Even in video games, the good route is usually preferred.

GMs don't allow evil characters because they wouldn't want roleplay the NPCs after evil PCs have done some serious heinous acts (i.e. rape, torture, etc).

Also, you don't want a party where the PCs will turn on each other which would be more likely if the entire party is evil.
Anonymous No.96841442 [Report]
>>96841276 (OP)
most people don't like being evil even with roleplay characters

I have this huge friend group where we have this huge RPG project campaign with nearly everyone involved as players or side characters and me and some other guys play as the campaign villains.
We mostly just go with the GM's recommended motivations for what we do because otherwise we just made funny anime villains with silly characteristics that just also happen to want to really fucking kill you. We do want to kill the players because it would be really funny but beyond that our characters mostly murder NPCs or follow the GM's plans

It's just that.
I mean it's not really fun doing *real* bad things for people who don't like said bad things.
A friend of mine GM'ed a really interesting campaign where he offered us evil options that we really didn't want to do, but did anyways due to benefits it would give us, and it made our party very morally grey as we grew used to just fucking over people.
Anonymous No.96841491 [Report]
>>96841276 (OP)
Beyond this >>96841393
An evil campaign also requires the party to be very self-motivated. You can't just have the innkeeper offer some money to kill rats in the basement, because the players just rob the innkeeper and skip town. And the same goes for most quests.
That means you need players who are willing to come up with their own goals and schemes. They need to be the ones taking the initiative to try and rob a bank or assassinate a noble or do whatever else, because their characters motives are inherently more selfish.

Another big reason that isn't more popular is because most players simply aren't that motivated.