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Thread 96847947

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Anonymous No.96847947 [Report] >>96848045 >>96848047 >>96848428 >>96848543 >>96848565 >>96848823 >>96848824 >>96848906 >>96849001 >>96849388 >>96849850 >>96850098 >>96851889 >>96867927
/bgg/ Board Game General
Cute animals edition
Dominant Species theme song:
https://youtu.be/9erLsEHAZRI?si=3pNlD69SraCv_rL6

Previously on bgg: >>96824195

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- What is your most immersive game?
- Who's your board game waifu?
- Favorite faction gimmick?
Anonymous No.96848045 [Report] >>96848510 >>96848906
>>96847947 (OP)
>1
War of the Ring. There's really nothing else that quite evokes such vivid imagery in my head when playing it. I can imagine the movies and the books exactly, think of how they would change during decisions, and such.
I think Acquire also does a very good job of stock buying. Not as a simulation, but the business mind it gets you in to.

>2
Riverfolk company otter babe, my beloved.

>3
I'm just going to name off several. The Hydoran Progress in Eclipse getting extra research and starting advanced science. Riverfolk company's payment system. Spacing Guild's movement all over Arrakis in Dune. Cosmic encounter has too many good ones, I like Masochist, Will, and Virus a lot. Ret-Talus in summoner wars 2 just killing everything, including his own units without giving a shit.
Anonymous No.96848047 [Report] >>96848565
>>96847947 (OP)
>- What is your most immersive game?
That feels like a loaded question, but I'm going to say Wandering Towers.
It's the only game I own where players consistently pay attention during other players' turns.
>- Who's your board game waifu?
I'm too proud own games like Tanto Cuore so I can't give this question a genuine answer.
>- Favorite faction gimmick?
The Spacing Guild choosing their spot in turn order.
Anonymous No.96848428 [Report] >>96849386
>>96847947 (OP)
Thanks for continuing the cooking, OP. Might you pepper the pastebin back on top?

>- What is your most immersive game?
Either Pax Pamir or Stationfall. I am attentive to what everyone is doing and the shenanigans are delightful.
>- Who's your board game waifu?
uh...that one is actually tough.
Kehrolyn Ross from Battlecon?
Silts of the Sand Goblins? (both 1E and 2E)
The stunning cutie on Pax Rens Zionist State? I cannot resist going reformist victory when she flops onto that market row...
Hagane from Sakura Arms? (there have now been 8 additional fighters released in Japan that we will never get west side Brad you cunt reeeeeeeeeeeeeeeeeeeeeeee)
fuck it, I'm going with my OG LCG saviour, Hammer Knight

>- Favorite faction gimmick?
Definitely the Circuit rule from the Storm Goblins and all the spatial silliness it unlocks.
Anonymous No.96848510 [Report]
>>96848045
War of the ring is spectacular.
Anonymous No.96848543 [Report] >>96848565
>>96847947 (OP)
>What is your most immersive game?
The Night Cage
>Who's your board game waifu?
Rose Blanchette(Bullet Star)
>Favorite faction gimmick?
I don't think I actually play a lot of games that have faction gimmicks(it's either totally equal or minor things like the Germans being better at building trenches in The Lamps are Going Out).
To not reuse Bullet, I guess the Wolf School in Witcher:OW? It enables the core gimmicks of stacking attack cards to get longer combos and rewards you for it.
Anonymous No.96848565 [Report]
>>96848047
>regi gaslighting
>>96848543
>>Who's your board game waifu?
>Rose Blanchette(Bullet Star)
My melanin enriched cousin
>>96847947 (OP)
>What is your most immersive game?
Pax Ren
I love seeing how we make europe either a stable and wealthy region or an absolute mess of failed states plunging into any given conflict every Sunday. And really feeling the sting of our gameplay consequences making one shots a pain or our empires fragile houses of cards.
Anonymous No.96848823 [Report]
>>96847947 (OP)
>- What is your most immersive game?
Chaos in the Old World.
>- Who's your board game waifu?
I'm not a faggot.
>- Favorite faction gimmick?
Space Hulk Death Angel blue team ability to shuffle genestealers back into blips on move.
Anonymous No.96848824 [Report] >>96848877 >>96849328
>>96847947 (OP)
TQs:
>What is your most immersive game?
Definitely have to agree with the other anon on Pax Ren, nothing hits quite the same as funding a holy Jihad across Europe as your opponents desperately try to hold you back.
I would also say Nemesis. I set up a really nice atmosphere with special lighting and music that just really makes it shine. Everyone is suspicious of each other and each encounter with an intruder is dreadful. Awesome times.
>Who's your board game waifu?
Pic related. Love the wild attitude and overall charm of Rie. She has Crazy 88 vibes. Also, the cloud chick from Oath, well idk, she's the exact opposite. She seems wise and down to earth (oddly enough), a type to settle down with.
>Favorite faction gimmick?
Definitely the Hacan in TI4. Their whole gimmick is just being traders, but I have never enjoyed playing a faction as much as I enjoy them. I'm the player everyone likes to treat as the table threat and I receive less friendliness. The Hacan make it so everyone have to deal with the devil.
Anonymous No.96848863 [Report] >>96850098
I got Gaia Project in shrink for 30 burgerbucks :D
Anonymous No.96848877 [Report] >>96848940
>>96848824
>the cloud chick
thas a man
thas a beard
Anonymous No.96848906 [Report] >>96848929
>>96847947 (OP)
>What is your most immersive game?
War of the Ring, or pretty much every reason >>96848045 said. John Company is very close though.
>Who's your board game waifu?
I love my definitely not Miku wife in my definitely not 2hu board game!
>Favorite faction gimmick?
Bene Gesserit predictions, all the flying Skyspear Avians can do, and (this is a weird one) the first and second echelon activation for the Soviets in The Third World War (though a sequence of play mechanic rather than a gimmick).
Anonymous No.96848929 [Report]
>>96848906
My waifu will blow your waifu to smithereens (In 3 shuffles)
Anonymous No.96848940 [Report] >>96849163 >>96862622
>>96848877
Really? Everyone I've ever played with has said it's a chick.
Well, I've got some things I must confront now.
Anonymous No.96849001 [Report]
Rolled 2, 2 = 4 (2d6)

>>96847947 (OP)
>What is your most immersive game?
Space Alert easily.
>Who's your board game waifu?
Princess General Flammaria from Heart of Crown. She might not have the best ability, but still would.
>Favorite faction gimmick?
The Order of Montesa in Crusaders: Thy Will Be Done. They get an extra knight unit out of the gate, permanently have +1 to travel, and start with the average amount of action tokens despite how powerful the prior two abilities are.
You're able to come out of the gate strong and fast with them, dominating the board early if you play right. I like to muster up a huge army and build out to a level 4 farm to cash in VP per knight and troop unit for big money.
Anonymous No.96849111 [Report] >>96849324 >>96849402
>>96846646
No? People don't seem to understand what combat is in general. It can be deterministic or random, but at the end of the day it's about your dudes killing other people's dudes. In Uprising, you're not killing anything. You're making a bid using a resource ("""troops""") and all bids are cleared after the auction ("""combat""") is over. There is no actual combat between the troops or even between the players.
Anonymous No.96849163 [Report]
>>96848940
It is a woman.
The eyes.
Thr "beard" doesn't go on her face at all. It's a fluffy coat.
I refuse to stand for thr faggots that fell for the inorganic tranny raid of "that's a man"
Anonymous No.96849324 [Report] >>96849423 >>96849424
>>96849111
>People don't seem to understand what combat is in general
Maybe because you seem to have an arbitrarily strict definition of it. Just to be clear, does annoy you that Dunc calls it combat or do you just not like it?
To be clear, I agree that it doesn't really feel like combat. OG DUNC combat does, though, and that one's an auction with extra steps
Anonymous No.96849328 [Report]
>>96848824
Wait, THIS is the cloud you were very verbal about wanting to fuck?
Pretty disappointing, ngl
Anonymous No.96849386 [Report]
>>96848428
>Might you pepper the pastebin back on top?
Consider it done
>Silts
Based taste
Anonymous No.96849388 [Report] >>96850837 >>96867927
>>96847947 (OP)
Dominant Species slaps
Anonymous No.96849402 [Report] >>96849424
>>96849111
Would you consider it "combat" if the winning army stayed on the board after the conflict?
Anonymous No.96849423 [Report] >>96850329
>>96849324
>OG DUNC
no anon, the OG is DUNE, dunc as a meme is too new to be anywhere near the OG.
Anonymous No.96849424 [Report] >>96850083 >>96850329
>>96849324
Not really, if anything I think my conception can include combat that's really abstracted. Take something like Churchill. The combat is abstracted away so much that it's just a tile that moves forward and doesn't directly kill any enemy cubes. But there's at least a spatial control aspect to it. In Uprising, it is straight up simply an auction where you buy randomly drawn rewards.

To be clear, I actually don't mind the system and think the game would be entirely too dull without it, I just don't like the pretense that it's a combat system when it isn't. It's just a veneer.

>OG DUNC combat does, though, and that one's an auction with extra steps
You mean the GF9 one? Explain.

>>96849402
Yeah, some kind of resolution that treats troops as troops would go a long way. Like keeping as many troops as the difference between the first and second player. I'm not saying it should be that way, it would probably just fuck up the balance of the game. And it would still not make much sense as it's 4 players fighting simultaneously. It would have to be reworked from the ground up honestly.
Anonymous No.96849473 [Report] >>96849710
Finally a good stealth game. Just not 150 euros good.
Anonymous No.96849710 [Report]
>>96849473
is MGS the boardgame not a good stealth game? or is it not a stealth game because you can kill guards?
Anonymous No.96849850 [Report]
>>96847947 (OP)
>What is your most immersive game?
Terrorscape. First time I am legit afraid in a horror game.
>Who's your board game waifu?
Lots of Sakura Arms love here. But my favorite is still D'Janette from Exceed Seventh Cross. It's a shame there's no other game featuring this artist.
>Favorite faction gimmick?
Not exactly a faction, but Minato from Exceed Seventh Cross (again) basically has a special card area, sealed cards on top of deck, hand, gauge and discard, that he can interact with as the game progresses and you unlock transforms. Makes some fun resource management.
Anonymous No.96850083 [Report] >>96850171
>>96849424
If you think about it in the sense of mercenaries, it makes sense. No one's loyalty lasts forever
Anonymous No.96850098 [Report] >>96850184
>>96847947 (OP)
what kinda tqs are these
>1
probably pax ren, none of the games I own are immersive
>2
none
>3
i dont play enough asymmetric games but I guess I like Sobek in Ankh, placing the sea tile just right where several regions split up and joining many battles with just the god
>>96848863
I don't think that was such a good deal but as long as you actually play it that's fine
Anonymous No.96850171 [Report]
>>96850083
It could make sense if Dune had substantial use of mercenaries, but I don't remember a single time mercenaries were used in battle in the books. Really, you should not be looking for lore explanations for anything that happens in the game, like I said the theme works against it.

>loyalty
There's no political intrigue in the game either.
Anonymous No.96850184 [Report]
>>96850098
Feel free to give suggestions on tqs if you'd like. I can only ask "what's your favorite deckbuilder" so many times
Anonymous No.96850329 [Report] >>96850386
>>96849424
>>96849423
My bad, I mean the GF9 2019 reprint. Not DUNC indeed
Anonymous No.96850386 [Report]
>>96850329
Dune 2019 has a fully fledged combat system which involves area control, army strengths, sizes, and limits, leaders and treachery cards as well as faction powers that interact with all of that. Troop commitment being decided by a hidden auction type mechanic doesn't make it an auction with extra steps. Unless you're one of memesters calling everything an auction.
Anonymous No.96850809 [Report] >>96850878 >>96851009 >>96851582 >>96860329
I wonder if I could design a single player chess game, by having the black pieces choose a piece motion by using a deck of movements, and then having the game be more about removing the black pieces under a time limit.
Anonymous No.96850837 [Report] >>96867927
>>96849388
Dominant Species is great. Haven't tried the ocean one though.
What is the game above DS in picture?
Anonymous No.96850878 [Report]
>>96850809
That's been done by every Chess video game ever made bro.
Anonymous No.96851009 [Report]
>>96850809
You could. As a personal challenge, great idea. As a commercial one, not so good imo.
Anonymous No.96851124 [Report] >>96851137 >>96852497
Time to PnP Wiz War!
Anonymous No.96851137 [Report]
>>96851124
Yippie!!
Anonymous No.96851228 [Report] >>96851274 >>96851544 >>96851621 >>96851625 >>96851771 >>96851920 >>96852205 >>96852310 >>96854042 >>96854343
how do you define quality in board games, and define if a game is better than another?
Anonymous No.96851274 [Report]
>>96851228
there are no objective parameters for that
it depends on your personal preferences but also on that of the players in your group, because buying games and then leave them in your shelf, never to be played, defeats their purpose
Anonymous No.96851544 [Report] >>96851758 >>96852497
>>96851228
If I don't like it, it's shit. If I like it, it's good.
Anonymous No.96851582 [Report]
>>96850809
No. Chess is all about positioning and you're not gonna handle anything past turn 2 with cards.
Anonymous No.96851621 [Report]
>>96851228
Agreeing with the other Anon.
A quality game is first and foremost a game I get to play, and a game I want to play.
For example I am sure that big heavy games are good for many people, but I just don't have the space, time and partners to play them.
Anonymous No.96851625 [Report]
>>96851228
I listen for my inner joy after playing. No joy? Game goes to ebay.
Anonymous No.96851758 [Report]
>>96851544
King, and correct
Anonymous No.96851771 [Report]
>>96851228
They hook you up to a brain scan and monitor how much dopamine and serotonin is stimulated while you're taking your turn
Anonymous No.96851889 [Report] >>96852497
>>96847947 (OP)
>What is your most immersive game?
I once played Captain Sonar with a deep sea soundtrack, it was pretty immersive.
>Who's your board game waifu?
Jenna from Board Game Garden. Her collection is of questionable taste, but I've got a thing for bangs.
>- Favorite faction gimmick?
Atreides faction in Dune gets to take notes in a notebook.
Anonymous No.96851920 [Report] >>96852205
>>96851228
Taste is entirely subjective but I think a broader concept of “quality” can be discussed. Does a game accomplish its design goals? Does it work as intended?
Anonymous No.96852205 [Report]
>>96851228
>>96851920
Just read Zen and the Art of Motorcycle Maintenance.
Anonymous No.96852227 [Report] >>96852278 >>96852711 >>96853468
Another question, I am trying to design an abstract board game, but I wonder, how many mechanics do I need, how do I know this has too much mechanics and need to be simpler, or this game has too few, need more?
Anonymous No.96852278 [Report]
>>96852227
Seven.
Anonymous No.96852310 [Report]
>>96851228
One way is by objectively grade-able metrics like game length, game flow, readability/accessibility, art direction, component quality, theme coherence, rule book coherence. Given two games that share similar rule sets, a quality game is the one that enhances that experience by virtue of the above metrics.
Anonymous No.96852419 [Report] >>96852573 >>96852916
guys, can I code my board game in godot, instead of it just being on paper?

would you play it that way?
Anonymous No.96852497 [Report] >>96852607
>>96851124
Which edition are you PnP'ing? Care to share the files?
>>96851544
I too kneel for the king.
>>96851889
>Jenna from Board Game Garden
Based. I used to have a slight crush for Kaja Sadowski from Starlit Citadel back in the day. Tragically since then she went danger hair colored military cut butch.
Anonymous No.96852573 [Report] >>96852644
>>96852419
No, but programming your game is a good way to play test without having to wrangle people for play test sessions. Use machine learning to teach bots how to play your game. Run hundreds of simulations, see which strategies they abuse to get 1st place, and tweak your balance accordingly.
Anonymous No.96852607 [Report] >>96853015
>>96852497
Dang she's cute too, that buzz cut absolutely destroyed her but seems like that was the goal.
Anonymous No.96852644 [Report]
>>96852573
board games can be easily coded using a min/max algo for the AI.
Anonymous No.96852645 [Report]
Bumping with my question from the last thread. >>96846340
Anonymous No.96852711 [Report] >>96852722
>>96852227
Playtest it until you hate it. And then playtest some more. Then get others to playtest it.
Anonymous No.96852722 [Report]
>>96852711
from what I've designed so far, my enjoyment is bigger and I get into the zone faster when is about juggling between 3 simple mechanics at the same time.
Anonymous No.96852916 [Report]
>>96852419
make a Tabletop Simulator mod with zero scripting and i'll think about it
Anonymous No.96853015 [Report]
>>96852607
>Dang she's cute too, that buzz cut absolutely destroyed her
Sometimes you have to make sacrifices to attract other women
Anonymous No.96853468 [Report] >>96853651 >>96854151
>>96852227
abstract games shouldnt take more than 5 minutes to learn, otherwise you end up with stinky poopoo like T&E or Tash-Kalar
Anonymous No.96853651 [Report]
>>96853468
two things wrong with your post
1) you imply that Tigris and Euphrates takes more than 5 minutes to learn, that's incorrect.
2) you explicitly state that Tigris and Euphrates is, quote, "stinky poopoo" when it's actually quite good
please delete your post and correct these mistakes before reposting
Anonymous No.96854042 [Report]
>>96851228
Game should be fun, not tiresome.
Game should bring joy, not sadness.
Game should strengthen relationships, not ruin it.
Game should create good and precious memories, not bad ones.
Game can take your time, but shouldn't let you with a feeling of wasted time.
Game should respect your money and space, be convenient to keep and handle.
Anonymous No.96854151 [Report]
>>96853468
they hated him for he spoke the truth
Anonymous No.96854343 [Report]
>>96851228
I feel like there are more levels to this. The obvious visceral answer of if I like it I consider it good. But there's games I think aren't good designs but still work and are fun, and there's games I don't like that I consider well designed.

If surface level laugh-out-loud fun was all that mattered, we'd be playing partygames nonstop. There's a more cerebral kind of fun to be had with boardgames that challenge you, let you explore, do cool thematic things and so on. Maybe one thing is fun, the other is a form of satisfaction?

It's an interesting topic
Anonymous No.96854673 [Report]
tag team is fun
yomi is cooler when your decisions compound on each other round after round
Anonymous No.96855004 [Report] >>96855091
GERMAN
ENGINEERING
Anonymous No.96855091 [Report]
>>96855004
Anonymous No.96855138 [Report] >>96855155
Good board games to turn into drinking games? Taking a few to an anime con and the frontrunner right now is Wiz War. Take a shot when you take damage, take a shot when your spell gets counter, etc.

Any other silly but not shallow games that might work well for this nonsense?
Anonymous No.96855151 [Report] >>96855164
can you design something like a kinda tetris boardgame by having something like a 100 total movements timer that gets reset by doing a line like tetris, which resets the board, clears the board, but makes the timer to like takes 2 turns instead of 1 until you reach maybe level 100 and lose?
Anonymous No.96855155 [Report] >>96855178
>>96855138
Spirit island, just take a shot instead of marking the envelope
Anonymous No.96855164 [Report]
>>96855151
I mean, yes, you can, obviously. I don't know if it'd be a good game, but there is definitely a design space for a tetris puzzle game if it doesn't already exist
Anonymous No.96855178 [Report]
>>96855155
>a-at least the gameplay is good
"No!" The gameplay is dreadful; the game was terrible. As I played, I noticed that every time a minor power was played, the player did it for the symbols instead of an interesting effect.

I began marking on the back of an envelope every time a card was played for symbols only. I stopped only after I had marked the envelope several dozen times. I was incredulous. Reuss' mind is so governed by bland effects and thinly veiled set collection that he has no other style of gameplay. Later I read a lavish, loving review of Spirit Island by the same Kenneth Johnson. He wrote something to the effect of, "If these manchildren are playing Spirit Island at 31 or 32, then when they get older they will go on to play Phase 10." And he was quite right. He was not being ironic. When you play "Spirit Island" you are, in fact, trained to play Phase 10.
Anonymous No.96855641 [Report] >>96855681
Heart of Crown or Valley of the Kings?
Anonymous No.96855668 [Report]
>got some HexPlore It games
>Have a good time playing them
>See there are some campaign supplements for the first two games
>Neat
>Look into them
>First game book is almost 600 pages of two column text blocks
>Second game book is almost 800 pages of the same layout
>Average playtime is 60 hours of first game and 80 for the second
>Might encounter a fifth of the content in a playthrough
>MFW
Anonymous No.96855681 [Report] >>96855742 >>96855902
>>96855641
Valley of the Undead King
Anonymous No.96855742 [Report] >>96855887
>>96855681
woah this looks autistic
Anonymous No.96855887 [Report] >>96855962 >>96856011 >>96856457
>>96855742
Adventure board game. Basically tearing ass across a world map gearing up and boosting stats by completing side quests so you can fight the Undead King. He isn't sitting around with a thumb up his cocyx though and will be going to cities causing a zombie apocalypse event when he arrives. All the cities fall? You lose.
>When does he start his bone march?
Varies by a dice roll. You roll a six sided die and compare it to number of rounds passed. If it matches or rolls under, he starts walking. So he might hit the board fast as fuck.
>Dice
Used for overland travel. You move then roll three dice representing hunting, searching, and navigation. You roll at or under to succeed. Fail hunting? Eat rations. No rations? You start starving. Already starving? You just die. Fail searching? Nothing. Succeed searching? Find a gold. Succeed navigation? Nothing. Fail navigation? You roll a six sided die and move in the direction listed one space because you are lost.

Starving to death is a bigger problem than enemy encounters, honestly and it makes autists seethe.
Anonymous No.96855902 [Report] >>96855913 >>96855927
>>96855681
>Stonema(ie)r
Anonymous No.96855913 [Report]
>>96855902
are you implying something anti-Semitic?
Anonymous No.96855927 [Report]
>>96855902
They aren't associated with it all.
Anonymous No.96855962 [Report] >>96855991
>>96855887
sounds like a bunch of random bullshit tbqhwyfamalam
Anonymous No.96855991 [Report] >>96856724
>>96855962
Then you don't like adventure games, anon. That's fine.
It's outright trounced Mage Knight for my adventure game staple.
Anonymous No.96856011 [Report]
>>96855887
I love games where I have to roll to not die!
Anonymous No.96856045 [Report] >>96856092 >>96856527 >>96856695 >>96856796
I'm looking to reduce my collection size from 68 to 60, ultimately down to 50 in due time. For now, I need to cull my small boxed games from 18 to 10.

The ones on the left are the ones I'm considering keeping (7 Yokai is Yokai Septet), while the ones on the right are to be culled. There have been some difficult choices, but I'm not really not sure what I could rotate out from the left side for some of the right side games.
Anonymous No.96856092 [Report]
>>96856045
As best I can recall, Bohnanza is a box of air. Make a smaller box for the cards. Or throw the cards in a photo keeper if that's too much work.
Anonymous No.96856155 [Report]
When has rule of cool saved a board game?
Anonymous No.96856457 [Report]
>>96855887
I was superficially interested but this sounds terrible tbqh
Anonymous No.96856527 [Report] >>96857369
>>96856045
I ran a game of High Society with (non-gamer) friends at church and we had a riotously good time.
That's the only game I recognize from your cull pile.
Anonymous No.96856695 [Report] >>96856892
>>96856045
Why would you base a cull on number of games and not something sensible like space they take up?
Anonymous No.96856724 [Report] >>96863896
>>96855991
i just like my adventures regimented and predictable, none of this
>it might be faceroll easy and it might be brutal due to a dice roll xd
Anonymous No.96856796 [Report] >>96857984
>>96856045
>Getting rid of Schotten Totten
Shame
Anonymous No.96856892 [Report] >>96856978 >>96857029
>>96856695
cullposters need to be beheaded desu. if you don't know what you need to cull, your collection doesn't need culling. stupid ass clout chasing over how close they are to board game nirvana
Anonymous No.96856978 [Report] >>96857029
>>96856892
>if you don't know what you need to cull, your collection doesn't need culling
Lmao
Anonymous No.96857029 [Report] >>96857117
>>96856892
>board game nirvana
Always sounded like a meme to me, all it means is that you've decided to never experience anything new anymore, and this coming from someone who never ever went above 25 owned games at any given time (quite a bit of buying and selling and trading, at a gain most of the time)
>>96856978
He's not entirely wrong though
Anonymous No.96857117 [Report] >>96857174 >>96860785
>>96857029
>He's not entirely wrong though
I gave it some thought and I think you are correct. I came with the intuition there is a rough objective limit of how many games one should have, but after a bit of consideration I noticed I've fallen into the old trap of everyone with far more games than me is an excessive consooomer/collector that never plays his games, everyone with far fewer games doesn't have a good collection or is a minimalist faggot.

I still think there is no reason a person needs to own a literal wall of games but there's surely enough people who look at my ~110 game collection the same way.
Anonymous No.96857174 [Report]
>>96857117
I do think 110 is excessuve, but surely a sizable portion of that is smallbox and filler games
I'm about as stingy as a jew and whenever I spend money there's always a bit of regret even if it's a game I enjoy so I never hold on too many
Even now at 21 of them there are a few i really want to get rid of, but also a couple here and there that I'd like to get my hands on. Though I'd also have to make sure they get played or I'd be unable to justify getting them (to myself)
Anonymous No.96857310 [Report] >>96863562
Any good videos going over the new content in Twilight Imperium Thunders Edge? Its hard to filter through the *youtuber voice* ones.

Honestly, if you have any good youtube channel recommendations for non hyperactive or patronising playthroughs would be appreciated.
Anonymous No.96857369 [Report] >>96857376
>>96856527

I don't recognize Fuji Flush, Hit!, or AbluxXen.

Incan Treasure is a chinese knock off of Incan Gold. It is mostly notable for being in a smaller box.
Fishing is a trick taker where the tricks you win become your draw deck for upcoming hands. If you're a loser you draw cards from the main deck, which is stratified to give better cards later into the game.
I have not played Rebel Princess but people have tried to get me to play it. I think it's also a trick taker.
Schotten Totten is the original lane battler. If you own any newer lane battler you probably don't need it.
Anonymous No.96857376 [Report] >>96858335
>>96857369
>Incan Treasure
*Inca Treasure
Anonymous No.96857941 [Report] >>96858135 >>96858168
The things I put up with just to save on 6€ delivery. Are these good picks to play almost exclusively at 2 players?
Anonymous No.96857984 [Report]
>>96856796
Battle Line is a more kino theme.
Anonymous No.96858135 [Report] >>96858155
>>96857941
Summoner wars is exquisite
Anonymous No.96858155 [Report]
>>96858135
Here's to waiting until 2026 for my delivery ;_;
Anonymous No.96858168 [Report] >>96858202 >>96859288
>>96857941
Is that fantasywelt germanon? Do NOT order from them and especially don't give companies interest free loans
Anonymous No.96858202 [Report] >>96858297
>>96858168
Why not from them?
Anonymous No.96858297 [Report] >>96859288
>>96858202
I've only ordered twice so I might've gotten unlucky but they are suprisingly scammy for a relatively big online retailer. Their restock dates are essentially lies. I once kept checking it because it seemed so implausible (restock in october when the next reprint was due to be shipped in june of the following year) and lo and behold, the changed it like 3 times everytime said date came. It's a borderline scam to get interestfree loans if you ask me, there is no real reason to do otherwise. Plus they keep trying to get bad ratings (as in, everything below 4/5) deleted from the usual sites. Happened to me too, luckily I had screenshot everything because of my paranoia. No idea if they had given me my money back at all if I hadn't done it within 2 months.

Might seem like nothing more than a minor annoyance but I assume that is merely the tip of the iceberg
Anonymous No.96858335 [Report] >>96858350
>>96857376
*Incel Treasure
Anonymous No.96858350 [Report]
>>96858335
Kek
Anonymous No.96859025 [Report] >>96862633
Yeah so after last thread I am getting algomancy. It is probably a mistake and I dislike the ai slop art but the potential upside is too great not to at least try
I'll report
Anonymous No.96859288 [Report] >>96859641 >>96859656
>>96858168
>>96858297
I'm all out of options, age of galaxy is out of stock in all places. I ordered from Thalia (I'm Austrian btw) and they postponed delivery for months until they downright admitted it's unavailable. I guess that's bound to happen in all stores for niche games.
Anonymous No.96859641 [Report] >>96859683 >>96863725
>>96859288
>age of galaxy
is there a reason you want the first edition?
Anonymous No.96859656 [Report]
>>96859288
Oh funny. I'm as well. Yeah thalia runs the same scam, I waited like 6 months for the rebellion expansion that was """"lagernd""""" before getting an email about how my order has been cancelled
Anonymous No.96859683 [Report] >>96863725
>>96859641
Not really. I'll have a look for the 2nd print.
Anonymous No.96860293 [Report]
>mw seeing the XKCD retheme of Tragedy Looper someone posted on BGG
What?
Anonymous No.96860329 [Report]
>>96850809
>choose a piece motion by using a deck of movements
Not singleplayer, but there's Onitama.
https://onitama.app/#/
Anonymous No.96860785 [Report] >>96861017 >>96863105
>>96857117
>everyone with far more games than me is an excessive consooomer/collector that never plays his games,
Correct.
>everyone with far fewer games doesn't have a good collection or is a minimalist faggot.
Incorrect. Maybe true of people with a few dozen, but no one several dozens of games can claim to be a minimalist and no one with less than a dozen has a good collection.
>I came with the intuition there is a rough objective limit of how many games one should have
That intuition was correct, it's just highly variable along the type/size of games you have, your group, and it never really stabilizes because taste can change and there are always new games (and reprints) coming out. But I think it's really obvious that something ~60 give or take 50% is the sweet spot. You feel wrong because you really did go over. Do you track plays? Quantitative data really helps clear things up.
Anonymous No.96860798 [Report] >>96861017 >>96861083
Thoughts on:
Lost Ruins of Arnak + Expedition Leaders
SETI + Space Agencies

I've not played Arnak, but I love worker placement + (very light) deckbuilding. SETI I played and liked, but the early rounds were slow, and scanning felt pointless and I hear the expansion fixes this somewhat
Anonymous No.96861017 [Report] >>96861058 >>96861652
>>96860785
>But I think it's really obvious that something ~60 give or take 50% is the sweet spot.
What does this even mean, 60 games and... 50%...? 50% of what?
>>96860798
>Lost Ruins of Arnak + Expedition Leaders
it's an OK game but doesn't hold up for too many plays even with the expedition leaders giving a little bit of asymmetrical play
I would say get it if you can get a good deal and then sell / trade it after a dozen plays
Anonymous No.96861058 [Report] >>96861090
>>96861017
50% of 60 is 30. If you add 30 to 60, it's 90. If you take 30 from 60, it's 30. So it means 30 to 90. Do you need help tying your shoes, too?
Anonymous No.96861083 [Report]
>>96860798
If you like worker placement and very light deckbuilding, you'll love Arnak. I like the deck building in Arnak a lot more than other games (like Clank) because you many more opportunities to trash cards so you can combo up your purchases but you are limited that you can't refresh your draw deck until the end of the round. You really have to think about sequencing a lot more. Expedition Leaders is a must have not for the leaders but for the extra temple tracks.
Anonymous No.96861090 [Report] >>96861252
>>96861058
that's such a weird way to put it
and also a massive range
might aswell just say that the size of a collection (and whether it is too small or too big) isn't to be judged by number but by some other parameter, such as how much it actually gets used, the space it takes up, the monetary cost...
Anonymous No.96861252 [Report] >>96861303
>>96861090
What's it like seeing the world through your eyes? If someone spits in your face, do you comment on the rain? It's so fascinating anyone can be this much of a dipshit, failing at basic math and telling people to say exactly what they did already say. It seems like it would be a nice experience, though, to go through life like Chauncey Gardiner.
Anonymous No.96861303 [Report] >>96861459
>>96861252
why are you so mad? I was just confused by that odd bit you added to your post, it's like saying "yeah the perfect number for that thing is between -infinity and +infinity, but it depends on this and that"
Anonymous No.96861459 [Report] >>96861652
>>96861303
Because if you thought it was a weird way to say it, you could have just said that. If you thought it was too big of a range, you could have just said that. Instead you did the most annoying thing possible, which was say something other than what you really meant, in the form of acting dumb.

What makes it "such a weird way to put it"? Based on what? What makes it a "massive range"? It's just the range. If something is variable, you can still use a numbers to describe it. You don't have to give up entirely and say it "isn't to be judged."
Anonymous No.96861652 [Report] >>96862328
>>96861459
we're talking about board games and how to determine when a collection is too big or too small, and you say "umm well yes obviously the best number is something around 60 adding or subtracting half that"
I don't think most people would say "oh yes i think the best number of kids you should have is X ±Y%" and the odd way of saying didn't allow me to immediately understand the meaning, so no, in >>96861017 i really didn't get what you meant
that said, 30-90 is a huge range, unless your collection consists almost entirely of smallbox games (but even then), 60 is ALOT
so yes, it's akin to saying "well yes, the ideal number is between -infinity and +infinity"
Anonymous No.96861936 [Report] >>96862150 >>96862859
I like to think about my boardgame collection in terms of porn content.

Most of the time, I like porn that has one guy and one girl, is maybe a little rough, and she talks dirty. I have some of those where instead of talking dirty, she cries. I wouldn't watch one where the guy cries so those are right out. I mean I'd watch one with more guys or more girls but ultimately, there's too much stuff going on and I have trouble staying interested and following the plot so I'll watch it if a friend brings it or maybe it has a lot of buzz - wouldn't own it. An avant-garde one would be ok occasionally but I'm not really looking for something to keep on the shelf that I'm not planning on watching a lot.

So yeah, I like boardgames, too.
Anonymous No.96862150 [Report]
>>96861936
>I like porn that has one guy and one girl,
>with more guys or more girls, there's too much stuff going on and I have trouble staying interested
Skill issue.
Anonymous No.96862328 [Report] >>96862859
>>96861652
>i really didn't get what you meant
It is inherently frustrating to encounter someone falling far short of our expectations. We instantly recognize we will need to spend our time explaining to them. That may not even help. Sometimes the anger is at knowing our own powerlessness to make others understand. If you must accommodate others in this way often, that adds exhaustion into the mix.
Anonymous No.96862349 [Report]
could not care less about other peoples' collections unless we're trying to find a game to play together
Anonymous No.96862612 [Report] >>96863483 >>96863702 >>96864079
How do you guys feel about Earthbound Rangers?
Anonymous No.96862622 [Report]
>>96848940
If a cartoon has eyelashes it's a woman
Anonymous No.96862633 [Report] >>96863073
>>96859025
I'm holding out until he replaces the art
Anonymous No.96862859 [Report] >>96863065
>>96861936
So.. do you also have a porn collection on your shelf? Didn't know porn collectors really existed
>>96862328
I'm sure it'd be of immeasurable help if you spoke plainly, rather than in a needlessly intricated way
Anonymous No.96863065 [Report] >>96863334
>>96862859
>I'm sure it'd be of immeasurable help if you spoke plainly
I'm so tired of cringing because people like you balk at the word "orthogonal" during a board game teach.
Anonymous No.96863073 [Report]
>>96862633
Will he, though? Comissioning like 500 pieces of card art is gonna be pretty expensive and seems like something you'd do once the basegame and further products have sold well and you want to get more people in with a second ed
Anonymous No.96863105 [Report] >>96863175 >>96863334
>>96860785
It was more about pointing out my own instinctive hypocrisy, not to be taken that literally. What you are doing is exactly the same, going for an arbitrary number which doesn't exist.

My collection would probably be significantly higher if I didn't rotate games as often as I do. It's all far to subjective; I'd surely think differently if I had a big house with a whole room dedicared to boardgames.
Anonymous No.96863175 [Report] >>96863403
>>96863105
My point was that there is an objective number. It is a range, and a wide one, rather than a specific number, but there are real limitations. Not just space. The time one is even more important, because it becomes finite regardless of how much you earn or delude yourself. For a lot of people, there's just no chance they're cycling through all their games even after several years. That's why I asked if you tracked plays.

FWIW I play with people with collections of 15 games who play them at all competition level, and people who have 900 taking up a whole room in a huge house like you mention, and everywhere in between.
Anonymous No.96863334 [Report] >>96863364 >>96863403
>>96863065
In many boardgames, things need to be orthogonally adjacent. "Orthogonal" is a perfectly normal word to use
>>96863105
>if I had a big house with a whole room dedicared to boardgames.
Well if that were the case you wouldn't be here wondering how many is too many and too few in the first place
It's all relative and it depends on many more things than just what you like or not so there shouldn't be an arbitrary number or range
Anonymous No.96863364 [Report] >>96863385
>>96863334
Please stop replying to the easily offended, emotionaly unstable guy. There is nothing to gain and you're not doing the guy any favors.
Anonymous No.96863385 [Report]
>>96863364
Lighten up.
Anonymous No.96863403 [Report]
>>96863334
>It's all relative and it depends on many more things than just what you like or not so there shouldn't be an arbitrary number or range
That is my point, yes.

>>96863175
>My point was that there is an objective number
That's where we disagree, then.
Anonymous No.96863474 [Report]
That was a waste of fuckig time.
Several posts about how and why you want to get rid of some games due to autistic number reasons. It serves no purpose. I don't care, nobody cares.
>objectively there is the correct amount of games I should get rid of
Go fuck yourself, this isn't something academic and profound. I would set your entire collection on fire, that would make you figure out right away what games you truly cherished.
You go to work. You get paid. You spend money on a game. If you need more money, keep going to work. Im not sitting here agonizing over the $50 I spent on Chinatown and how I could probably get over $100 today.
Get a fucking job, buddy.
Anonymous No.96863483 [Report] >>96863569 >>96863616
>>96862612
Never heard of it.
I think it's cowardice to dare use the word Earthbound on anything that isn't Earthbound though.
Anonymous No.96863562 [Report] >>96864072
>>96857310

I don't know which ones you would like and which you wouldn't, but there are a couple unboxing videos that cover most of the contents. There is also a Cardboard Crash Course battle report that's actually watchable unlike most TI4 batreps. It has three of the new factions.
Anonymous No.96863569 [Report]
>>96863483
Look at the pic - he got the name wrong.
Anonymous No.96863616 [Report]
>>96863483
I'm stupid, it's Earthborne Rangers
Anonymous No.96863702 [Report] >>96864731
>>96862612
It is okay, but gets real tedious real quick and luck plays a major role. You might breeze through zones or get immediately swamped and fucked up, forcing you to end the day, based on the initial card draws when you enter a location.

If you want an exploration game, get 7th Citadel. Late pledges are still available for the expansion/reprint apparently.
Anonymous No.96863725 [Report]
>>96859641
>>96859683
There's no ger version of the 2nd edition and it also is hugely unavailable in my country.
Also it's Xbox hueg compared to 1st.
Anonymous No.96863878 [Report] >>96863948 >>96872961
What’s /bgg/ think about filler like Qwinto?
Anonymous No.96863896 [Report] >>96863905 >>96863942 >>96864664
>>96856724
>I like predictable adventures
Can those be considered an adventure?
Anonymous No.96863905 [Report] >>96873266
>>96863896
Depends on your view about replaying ocarina of time several times in one's life.
Anonymous No.96863942 [Report] >>96864664
>>96863896
I think what anon means is the difference between Tales of the arabian nights and some other adventure game that is drioven more by player agency
I can't give you an example because I barely played any of them, if you ask me creating an adventure game in the medium of boardgames can only lead to failure and/or insane bloat
Anonymous No.96863948 [Report]
>>96863878
Like bad boardgame fast food. Sometimes you need something, but it's neither very good nor statisfying. But there's times where it fits. For every good one like toy battle there seem to be 20 meh ones
Anonymous No.96864072 [Report]
>>96863562
thanks, theyre pretty corny but its not as bad as the others. Cheers.
Anonymous No.96864079 [Report] >>96864731
>>96862612
its okay. Only a week into campaign but its pretty low commitment, with no real leveling or hard deckbuilding. Bad draws can ruin entire 'days' efforts though.

At hte beginning the theme is saccharine and awful, but I really like the archeologies and biomelds. The whole is good but theres a lot of middling randomness that can gate you from it.
Anonymous No.96864278 [Report] >>96864302 >>96864387 >>96864692
I am a faggot
Anonymous No.96864302 [Report] >>96864307
>>96864278
good luck getting anyone to play with, local faggot.
Anonymous No.96864307 [Report] >>96864347 >>96864356 >>96868518
>>96864302
I will play with some transfem friends this sunday : D
Anonymous No.96864347 [Report]
>>96864307
that, quite genuinely, might be the target audience. I hope you like it, make sure to lean in to the impermanence of any given game state.
Anonymous No.96864356 [Report]
>>96864307
Just like Wehrle envisioned it
Anonymous No.96864387 [Report]
>>96864278
Yeah, that's a very gay frog plush.
Anonymous No.96864664 [Report] >>96864845
>>96863896
I'm the guy shilling 7th Citadel and Gloomhaven (as of recent), and both would be an example of that. They're blocked out in scenarios, but that part isn't even necessary. What I detest most are random spikes in difficulty. You should get fucked up because you entered the den of a dragon and weren't ready for it, not because lul dice rolled 1 instead of 6.

If you're looking for a game that encompasses the entire spectrum of an adventure in one sitting, I can see how it's hard to avoid though. You have to introduce variety through randomness. But I'd rather play something that takes several sessions to go through (or 40 sessions, in case of Gloomhaven) but provides a coherent experience.

>>96863942
7th Citadel is surprisingly not bloated, considering the amount of stuff going on in it.
Anonymous No.96864692 [Report]
>>96864278
Why is your keyboard filled with glow-piss?
Anonymous No.96864731 [Report]
>>96863702
>>96864079
Thanks anons, I think I'll pass on it then.
Anonymous No.96864845 [Report] >>96864867
>>96864664
>You should get fucked up because you entered the den of a dragon and weren't ready for it, not because lul dice rolled 1 instead of 6.
Funnily enough this is the very thing that separates the good AHLCG campaigns from the bad ones.
Anonymous No.96864867 [Report] >>96864982 >>96865026 >>96865176
>>96864845
>the good AHLCG
What are considered the good ones these days? I have Dunwich and Carcosa from years ago when they came out as a core and a bunch of smaller chapters, but sort of fell off. Thinking of getting some more, what are the best campaign expansions and investigator expansions?
Anonymous No.96864982 [Report] >>96865026 >>96865112 >>96865176
>>96864867
>Short answer
FFG has declared everything before Hemlock Vale to be OOP. Luckily Hemlock Vale is stellar and Drowned City is solid for both campaigns and investigators. Don’t fall victim to FOMO and buy things at retard prices, it’s not worth it.
>Campaigns
There are four I consider truly exceptional: Carcossa, Forgotten Age, Innsmouth, and Hemlock Vale. Forgotten Age is brutally difficult but it leans much closer to the “preparedness” side of difficulty. It’s also the single most replayable campaign. Innsmouth is 6 straight scenarios of peak with huge maps and a *lot* of combat (fucking fishpeople). It’s genuinely better than Carcossa…until the last two scenarios and the whole thing kinda ends with a wet fart. Still easily worth playing. Hemlock Vale is them *finally* getting the non-linear campaign concept down. It takes place over the course of three days split into day and night. During the day phase you can pick any of one of the five daytime scenarios to do, while nighttime unlocks a new scenario for that specific night. The night 1 and night 2 scenarios in particular might actually be the best scenarios of any campaign, period, and it’s all getting your ready for an epic conclusion in night 3…that unfortunately doesn’t work because the final boss is some real horseshit ass. So just like Innsmouth it ends up sliding underneath Carcossa, and also like Innsmouth it’s still 100% worth playing. 1/?
Anonymous No.96865026 [Report] >>96865112 >>96865176
>>96864867
>>96864982
As for the other campaigns, Circle Undone is the “random bullshit” side of difficulty and very uneven overall. No real standout scenarios either imo. Dream-Eaters is two mini campaigns glued together that interact with one another. The interaction unfortunately isn’t that robust. Managing two separate sets of decks for the two campaigns is a chore, and the campaign set in the regular Dreamlands is extremely dull (the one set in the Nightmare is fantastic and is the only thing that saves it). Edge of the Earth has some survival mechanics and a heavy emphasis on character interactions, where you pick who lives or dies during the expedition. Unfortunately the writing is horrendous (the drama is incredibly petty and way too often because of romance) and the scenario design is quite basic. Probably the least replayable campaign. Scarlet Keys tried to be fully nonlinear and you could tackle the scenarios in any order. It fucking loves to vomit text at you even more than Edge of the Earth (something Hemlock Vale blissfully cut back on) and the scenarios are very convoluted Rube Goldberg machines. It’s fucking horrendous. Finally Drowned City is Dunwich Legacy 2. It cuts back on the writing substantially and is very meat and potatoes Arkham. All the scenarios are good though none of them are exceptional. I really don’t get why so many people seem to dislike it, perhaps it’s too basic for them after how experimental the series started getting.
Anonymous No.96865029 [Report] >>96865240 >>96865290 >>96868529 >>96873298
Why the fuck does anyone like Scythe?
It's boring. Endless turns of nothing because all the tableux are designed to be a day late and a dollar short on interesting early actions.
Fighting is both penalised and rewarded, making it needlessly difficult to assess when (if) war should happen.
All the exploration events are boring.
All the middle-of-board rewards are underwhelming and unless you're first (luck of the draw that your move lined up with a good second phase this game) the inevitable fight to get the upgrade will cost more than the upgrade is worth.
Ugly, ugly art. Vague, annoying iconography.
Combat resolution is both slow and without surprise or decision-making.
Overall it's a game where you spend an hour waiting for something to happen and then discover it's too late and you're in an essentially self-resolving endgame.

Why the fuck is this so fondly regarded? Is it autism?
Anonymous No.96865112 [Report] >>96865241 >>96865272
>>96864982
>>96865026
Thanks for the writeup, anon. My LCS has forgotten age in stock still at non-retard prices, so I think I'll pick that up and maybe Hemlock Vale later.

How about the investigator cards? Since they're doing those separately are there any that stick out to you as having particularly fun or useful investigators or cards to use? I don't stick to any particular class or whatever they were called.
Anonymous No.96865176 [Report] >>96865241 >>96865367
>>96864867
>>96864982
>>96865026
Onto the Investigators, it’s more important to just have options than any specific pack, as all of them are usually pretty generically strong for both cards and investigators. Having 2-3 investigator packs alongside the core is more than enough, but I’ll run them down quickly
>Forgotten Age
No gimmicks, good cards for everyone, great pickup especially if you already have Dunwich and Carcossa. Investigators are a little awkward with it, with the Guardian having the only normal deckbuilding restrictions of a main and a subclass (Rogue for him) while everyone else has some kind of specific card type they want to focus on or a weird gimmick.
>The Circle Undone
More generically strong cards, though this also introduced multi-class cards. Everyone made out well, but especially Seekers. Investigators are more straightforward than TFA’s, with the only weird ones being the Guardian (focused on support and healing horror damage than combat) and the Rogue (dogshit stats but makes loads of money to compensate).
>The Dream-Eaters
Big emphasis on the new Myriad (three copies instead of two) and Bonded (cards that have direct relations to other cards) keywords. Fewer unique cards overall compared to other expansions. Investigators are mostly gimmickless, and the Rogue enjoyers finally get an investigator that’s broken as fuck.
>Innsmouth
All about Blessed and Cursed cards, which add good/bad tokens to the chaos bag. Investigators are pretty straightforward, with the only gimmick being the Seeker having bad base stats but able to augment them however she wants. Also has based Dexter, the most fun Mystic.
Anonymous No.96865240 [Report]
>>96865029
>Why the fuck is this so fondly regarded?
It's newcomer bait. It has these nice wooden pieces, it LOOKS like it's gonna be deep and immersive, and if your (as I've noticed often in board game meetups that feature Scythe) most complex game so far has been the Settlers of Fucking Catan, Scythe is gonna look like the greatest board game to ever exist.
Anonymous No.96865241 [Report] >>96865262 >>96865367 >>96865459
>>96865112
>>96865176
That’s what I’m working on right now!
>Edge of the Earth
Does multi-class cards again but much better than Circle Undone. Probably the best “generically good” box after Dunwich. Investigators all share the same basic rules: they take level 0 cards from their original class and then level 1-5 cards of a different one, effectively changing classes. So the Mystic turns into a Guardian, the Rogue turns into a Seeker, etc… Also was the beginning of it getting obnoxiously woke with the Guardian being the most stereotypical butch lesbian imaginable.
>Scarlet Keys
Introduced customizable cards, which were cards you could sink even more XP into to get more abilities on them. A lot of powerful but really niche options in here for everyone. Investigators are a mixed bag: lots of limitations or gimmicks on the characters with the exception of the Seeker and Survivor. Also the Rogue is a They/Them
>Hemlock Vale
I don’t actually own this expansion so I can’t comment on it much. Seems like there’s no real theme to the cards or the investigators themselves though.
>Drowned City
More similar to Edge of the Earth, with lots of generically good cards and straightforward investigators, the only gimmick being one who can be played as either a Seeker or Mystic. I can’t believe it took this long to put a straight up gangster in the game but given the expansion also gave Rogues a Gatling Gun I’m not complaining.

And last but certainly not least there are the one off scenarios. Most of these are skippable, with the only exception being Murder at the Excelsior Hotel. Easily one of the best scenarios made for the game. Don’t worry about the rest of them too much, they aren’t bad but hardly necessary.
Anonymous No.96865262 [Report] >>96865367
>>96865241
Somehow I completely forgot to mention that Drowned City DOES have a card gimmick. Some of the cards are specialist cards, and can only be used by characters with specific keywords. Generally this means having a decent slew of investigators is preferable, though I doubt this will matter much for you.
Anonymous No.96865272 [Report] >>96865367
>>96865112
I’d definitely recommend replaying Dunwich or Carcossa before diving into TFA. It is hard as shit and there’s a reason everyone hated it when it came out lol. It’s only been over time have people come around to loving it.
Anonymous No.96865290 [Report] >>96866368 >>96866465
>>96865029
We're not super fans of it but we still occasionally play it (among many other games) to this day and still have fun, despite not being a conflict-centric game there are ways to hamper others' progress and getting those 1-2 fights won is often a way to end the game on your terms
Instead of explaining why we still play it occasionally, i'll try to address your points to the best of my abilities
>Endless turns of nothing
What do you mean nothing? What isn't a turn of nothing to you? Gathering resources (in 3 different ways) or moving units doesn't sound like nothing to me, plus if you chain your actions decently you will often follow up with an upgrade
>Fighting is both penalised and rewarded
Is that supposed to be a bad thing? If you want a game where you do nothing but fight and fight it's obviously not the game for you, you're supposed to pick your fights accordingly (like in many other games, fighting costs resources, you know)
>All the exploration events are boring
You mean the encounters with choose your own adventure style choices? Who cares it's not a narrative-driven game
>All the middle-of-board rewards are underwhelming
The factory cards? Why do you say underwhelming? Most of them perform a lower section action at a manageable cost and then give you a double movement
But yes they're not must-have, I've won games without getting to the factory, the more important part of getting there is that it coints as 3 territories
>ugly art
This sounds made up just to add to the points but ok, art looks fine to me though it's not an important factor for me
>combat resolution is slow
Are you sure you played it? Play card(s) and spend power, reveal, thats no slower than most games with fighting, I'm having conflicting impressions, are you looking for a game where you fight or are you not? (Yes it's not a central part of the game but it's still there)
That said I haven't seen it mentioned much around for ages, where do you see it "so fondly regarded"?
Anonymous No.96865367 [Report]
>>96865176
>>96865241
>>96865262
Thanks very much anon. Sounds like they're much of a muchness, I'll probably just look up the investigators and see if there are any whose theme/signature cards appeal, I'm unbothered by woke stuff so not a huge impediment to me.

I think I have the first 3 of those side scenarios, I used them each once and never again. If I recall correctly they were good for getting extra xp but boring otherwise.

>>96865272
I played Dunwich and Carcosa a lot back when they were new-ish, but for a time I wasn't able to justify the expense and the space commitment for more scenarios, I'll probably do a quick few scenarios to get back into it.
Anonymous No.96865459 [Report] >>96865662
>>96865241
>Most of these are skippable, with the only exception being Murder at the Excelsior Hotel. Easily one of the best scenarios made for the game. Don’t worry about the rest of them too much, they aren’t bad but hardly necessary.
Kinda agreed up to this point. Anyone who considers Barkham Horror inessential is dead wrong.
Anonymous No.96865662 [Report]
>>96865459
Maybe if you print and play, but fuck playing some scalpnigger a gorillion dollars for a joke scenario.
Anonymous No.96865925 [Report] >>96865992 >>96866117 >>96866772
Cloudspire or Guards of Atlantis?
Anonymous No.96865972 [Report] >>96866014
Could get pic rel for €20. Now, is it worth that or just yet another euro you play thrice and that's it? There was a bit of hype around it for a while and it has completely died down which does not bode well
Anonymous No.96865992 [Report] >>96866117
>>96865925
Guards, but it'll be tough to find a copy without shelling out or waiting for the next print run.
Anonymous No.96866014 [Report] >>96866142
>>96865972
It had some promise of doing representing a supply/demand economy, but ultimately it was tuned off a disconnect action(building). I enjoyed my plays, but it's not well balanced and is ultimately forgettable.
Anonymous No.96866117 [Report]
>>96865992
Basegame's still available on the designers page
>>96865925
Even though GoA II kinda fell flat for us, I would recommend it to most groups. I've always ignored Cloudspire as archetypical CTG bloat, but I might be wrong
Anonymous No.96866142 [Report]
>>96866014
Thanks anon. Will probably ignore it, get something equally meh but more new and expensive so I can warn my bros.
Anonymous No.96866368 [Report] >>96866465 >>96866563
>>96865290
TBF it's my local gaming group. We'd finally gotten away from it and now an expansion's been bought and I'm mad.
By nothing turns I mean "I do a top action to little benefit and can't do the bottom action. All the other top actions would have been equivalent or worse or I couldn't pay for them. All bottom actions also unpurchaseable because I need 4 of something or a resource which is two every-other-turn moves away.
It might be my group playing slowly because you have to laboriously cost everything out (is fighting OK this turn, will I be able to pay for X next turn) and it's this constant feeling of a drumroll but the outcomes are always shit. If a turn took Scythe time in Dune Imperium or GWT I'd expect a coup that changes the game. Instead it's just "I move two guys."
The factory cards are a good example. It's nothing novel, it's not really a good-if-boring upgrade (just love twice where you're going, not to the middle for a speed up) and the card has a picture of someone who looks like a dipshit to reinforce that you are a dipshit for playing.
Anonymous No.96866465 [Report] >>96866563
>>96866368
>>96865290
I like Scythe as an intro into medium weight games for people who've never played any, because its so middle of the road you can gauge what kinds of games they would like to play.

Want more fighting? I have that, want less fighting? I have that

Like the engine building shit? I have that, etc etc

Also the low rules overhead and strong manual/iconography means you rarely have to bust out the rulebook, if ever.

Is it the best game for this use? Maybe not, but it's been effective for me.
Anonymous No.96866563 [Report] >>96866636 >>96866820
>>96866368
>It might be my group playing slowly
it absolutely is, with mine a game of scythe takes about 1h15 - 1h30 with 4-5 players. One evening we literally fit 2 plays in 2 hours because I speedran 6 stars both times
Turns are supposed to be snappy most of the time, the slower turns tend to be the ones that can trigger endgame with movement because you want to occupy territories, perhaps even steal some from someone who's ahead to net as many VPs as possible, and even these turns don't take longer than a minute or two at most
When turns take like 20 seconds at most to take, you won't mind as much that all you did was produce some goods to allow you to do more on your next
>The factory cards [...] (just love twice where you're going, not to the middle for a speed up) and the card has a picture of someone who looks like a dipshit to reinforce that you are a dipshit for playing.
?????
>>96866465
Yep, it's a decent option to "initiate" players that only ever played r*sk or mon*poly before or when you just want a somewhat chill medium length game even among experienced players
I think most of the negative feelings about the game is due to going in with the wrong expectations since you're seeing a map and some minis so you expect an american game rather than an euro masquerading as american
Anonymous No.96866636 [Report]
>>96866563
>I think most of the negative feelings about the game is due to going in with the wrong expectations since you're seeing a map and some minis so you expect an american game rather than an euro masquerading as american

Well, in the KS campaign and ALL OVER the rulebook, they have it plastered as a 4x and it really just isn't? It's a euro engine builder with some fighty mechanics.

A similar game would be like Dwellings of Eldervale and that game I think is just far more enjoyable, but it just has so much shit and table presence its more annoying to play.

I think as a euro, Scythe is fine. As a 4x its really bad. It's really rare to see a game say its one thing so openly and not be it at all.
Anonymous No.96866772 [Report]
>>96865925
Guards unless you exclusively play 2p and you want to play the same game constantly
Anonymous No.96866820 [Report] >>96866932 >>96866948
>>96866563
A three player game takes us three hours. I quit a five player game after two excruciating hours as we were nowhere near done.
I think this is the issue.
Anonymous No.96866871 [Report] >>96866947 >>96869749
I've been buying games for solo play but I just end up playing them on TTS.
Anonymous No.96866882 [Report] >>96867400 >>96868595
To the anons that got Hot streak and Old Kings crown, have you had the chance to play them yet? The good, the bad?
Anonymous No.96866932 [Report] >>96867136
>>96866820
Idk what to tell you but my group was able to solve scythe fairly quickly,games never last more than 2 hours

Is your group filled with AP or retarded?
Anonymous No.96866947 [Report]
>>96866871
At least you are supporting the designers.
Anonymous No.96866948 [Report] >>96867136
>>96866820
>A three player game takes us three hours
wtf how
Anonymous No.96867136 [Report] >>96867547
>>96866948
Everyone basically costs and plans their turns out aloud because the pros and cons change all the fucking time. "Oh hut now if I do this I loses me one popularity so actually it's not worth doing except maybe" etc etc etc.
>>96866932
Retarded I guess. I wouldn't behave that way in other games but I do think Scythe is needlessly arcane to know what the fuck you're doing right now this turn.
Anonymous No.96867139 [Report] >>96867432
>cmon posted losses of 7 million in the first half of 2025
>Profits of the last 9 years combined were not even half of that
I sure hope you aren't waiting for them to ship a crowdfunded game to you lads
Anonymous No.96867397 [Report] >>96867407 >>96868595
Does Dune Uprising require an insert?
Anonymous No.96867400 [Report]
>>96866882
i haven't played Old King's Crown in person yet, but my first few plays on TTS were really satisfying. the factions have really powerful abilities you need to deploy optimally, and also you need to account for the kingdom cards in the display. build orders can vary a lot based on matchup. There's a lot of cold reading each other in the battle phase, but characters have interesting abilities to maneuver around and cause havoc.
the bad is the difference between actions and commands. it's not clear enough in the symbology and it can be pretty important
i honestly don't think there's anything bad about hot streak unless you expect it to be more than it is. perfect gambling filler with just enough agency to keep me engaged and enough silliness baked in to stay entertaining
Anonymous No.96867407 [Report]
>>96867397
Yes, if you sleeve the cards. If you don't sleeve the cards the starter decks will wear unevenly.
Doubly yes if you get Bloodlines
Anonymous No.96867425 [Report]
Did any game at essen peaked your interest?
I don't know if it's just this year of if my interest in games changed but nothing really seems that interesting. I'm sure there are good games but nothing that I would be really interested to try or try to get.
Anonymous No.96867432 [Report] >>96867663 >>96867825 >>96868549
>>96867139
How do you fuck up this bad?
Anonymous No.96867547 [Report] >>96869275 >>96869349
>>96867136
>actually it's not worth doing except maybe
that's calssic analysis paralysis, aka overthinking.
Anonymous No.96867663 [Report]
>>96867432
>be me
>be Mr CMON, the CEO of CMON, owner of the President Share in CMON (it's worth two normal shares!)
>some of my kickstarter campaigns need more money but i don't wanna lower my annual paycheck from 600x the normal worker's wage down to 599x, i need to find more money somehow
>lightbulb.stl
>pay for old campaigns with money from new campaigns
>this is a foolproof plan, works like a charm for years, surely it'll last forever and i won't need to fix it and lower my i-dont-wanna-call-it-debt somehow
>suddenly tariffs double the costs for making games in the same timeframe OR force me into being slow thanks to the nonexistance of local manufacture.
>this means that my already not profitable overbloated campaigns are an even bigger money sink
>and i still need money so i just keep making campaigns hoping if i'll blow more air into the debt bubble some spit will add to the sides and reinforce them maybe causing it to not pop
or something like that, i dont into IRL finances they're too complex, i prefer board game finances since they're simplified and easier to understand
Anonymous No.96867681 [Report] >>96867785 >>96868102 >>96868343 >>96868513 >>96868839
Which games would you say are candidates for the throne of worker placement?
Anonymous No.96867785 [Report]
>>96867681
Agricola.
Anonymous No.96867825 [Report]
>>96867432
I suppose paying themselves way too much whilst leadong the company on a kicking-the-can-down-the-road path with evermore new KSs financing the delivery of the previous game
Anonymous No.96867927 [Report]
>>96847947 (OP)
>>96849388
>>96850837
how complex is it "really"? is it as difficult as the BGG complexity rating implies?
Anonymous No.96868102 [Report]
>>96867681
>Go to work at a new job.
>Go drinking.
>Come home to a strangers house.
>Repeat.
I'm thinking it's Bus.
Anonymous No.96868234 [Report] >>96869610 >>96869646 >>96869749
thoughts on Blue Moon / Blue Moon Legends?

slightly expensive to get since it's out of print - worth it?
Anonymous No.96868343 [Report]
>>96867681
Tzolk'in because it is the one I like the most.
Anonymous No.96868513 [Report] >>96868535
>>96867681
Anonymous No.96868518 [Report]
>>96864307
winner tops, right?
Anonymous No.96868529 [Report]
>>96865029
Scythe is a cult. The people who like it were there for the bad early days of kickstarting, when the moon was promised and a pebble was delivered. But there's no undoing the emotional investment and self-felating behavior that each kikestarter backer encouraged in the other.
Anonymous No.96868535 [Report] >>96868591
>>96868513
First one is better.
Anonymous No.96868549 [Report]
>>96867432
Hong Kong reverted to Chinese control a long time ago, and CMON went publicly traded in 2016.
In other words, if the c-suite walks out with the bag, good luck getting any of your money/games from them.
Anonymous No.96868591 [Report] >>96868619
>>96868535
I disagree. I love both but 2 has a much better map imo and traveling is better. I think it gives you more options to develop and unfold different ideas while still being very tight overall.
Anonymous No.96868595 [Report]
>>96867397
No, it comes with a basic cardboard insert and everything fits in the box fine even sleeved. With the expansion the amount of content fits, but it's a bit cluttered l. I removed the 6 player and solo content to make it easier to pull out all the right bits

>>96866882
I got my first play OKC last night. I enjoyed it a lot, but it took a lot of mental fortitude to keep the game on track. It's pretty easy to track what phase you're in, but I was constantly reminded people where we were at and what options they had. As a result I played pretty poorly and failed to get my faction going.
Anonymous No.96868619 [Report] >>96868630
>>96868591
There are a lot of options to develop in the original, but they're through smart map play using a high setup variability map. People overlook that and focus on the board rather than those cards. The sequel dumbs that part down and makes traveling super easy, not better. Don't even get me started on adding a wild resource. It's nowhere near as tight.
Anonymous No.96868630 [Report]
>>96868619
In the first one focusing on contracts was almost always the winning play. The second one does that much better imo.
Anonymous No.96868745 [Report]
NTA but the original Marco Polo is the best one. You're really struggling to make the things work in first game. MP2 made the game too easy and lost the magic.
Anonymous No.96868839 [Report] >>96869712
>>96867681
Argent the Consortium, because the only way to make worker placement fun is to make it Ameritrash.
Anonymous No.96869275 [Report] >>96869349
>>96867547
Sort of? I tend to think of analysis paralysis as being a total lock up. This is like analysis lag where the whole table chugs working out what your VP would be for every possible board action then chooses the high number. Hang not crash.
Anonymous No.96869349 [Report] >>96869572 >>96870116
>>96867547
>>96869275
I stand by the opinion that AP is usually a symptom of not paying attention to the game when it's not your turn.
Anonymous No.96869372 [Report] >>96869849 >>96872152
Guys and gals, I don't think you've truly lived until you see your great-gran in law (who is absolutely board game averse and only plays spite and malice, wizard, and bridge) get a twinkle in her eye playing The Mind and coming in absolutely clutch.
And then later help out explaining the game to another family member joining halfway through the evening.
Witnessing that self satisfaction and joy of feeling included and in the know is a pure delight that no 12 hour game day has matched.
Anonymous No.96869572 [Report]
>>96869349
I don't know anon, I've seen players be very involved and still fall into AP. Personally, I think it's more something like a difficulty to prioritize. Sure, I can spend 10 minutes on a decision and go through all the possibilities, but not when other people are waiting and the context (like a non-timed chess match) isn't there.

Worst is when players realized they're taking too long after a few minutes in and then go on to make stupid decisions anyway because they're stressed.
Anonymous No.96869610 [Report] >>96869646
>>96868234
Not really.

It's one of those games you need to play ALOT to get anything out of it, even if you have someone who "could" be a dedicated play partner I've found it hard to find anyone interested in actually playing it. Even Knizia fans don't really seem to get it (I guess because it's immediately obvious why most of his games are fun)

If you ever find the original box with just the thinkers vs the fire people or whatever theres enough game play there to last you ages anyway.
Anonymous No.96869646 [Report] >>96869739
>>96868234
I'll agree on what >>96869610 said, just get the "standard" vulca vs hoax pack for dirt cheap and find out yourself. As with the other anon, I've admittedly not went deep into it (which is somewhat of an requirement) and the game allegedly gets really good after you know each others decks and can see plays telegraphed and bluffed. But honestly, I get the same rough vibe in a game of Toy battle. It's not as sophisticated and not as clever, but it's far more approachable, fast and immediately fun. I know that comparison seems off, but I feel like both are auction-adjacent duellers. On that note, if Toy battle is one small but interesting twist away from feeling like a knizia design anyway.
Anonymous No.96869712 [Report] >>96870051
>>96868839
Argent very much is a euro with ameritrash elements and a good (and rare) example of how fusing both extremes can work and be really fun. I genuinely know no other games I can think of that nail that balance like argent does
Anonymous No.96869723 [Report]
Anyone have a cheap game from Noble Knight they want scanned, I need one or two more things to make the shipping cost worth it.
Anonymous No.96869739 [Report] >>96869763
>>96869646
No I actually agree with you there, Toy Battle is actually pretty close to Blue Moon in alot of ways just lacking the asymmetry. It's also immediately fun.

I've bought a few games that have been described as getting good when you go deep into them now and all of them so far have always been let downs. I find it's just some weird cope people use when reviewing a game they want to find fun but isn't. All games should have something fun about them on the first play

There's also Winter Court which is a similar auctioning of victory game but is a lane battler, another game that is similar to TB and BM and could have probably been made by Knizia
Anonymous No.96869745 [Report]
playtesting is something else
it was a 30 minute game
Anonymous No.96869749 [Report] >>96870116
>>96866871
Weird, I purposely only play solo physically bc I wound up just playing vidya instead. But I am spoiled by having a mess room I can leave shit sprawled out on

>>96868234
https://keldon.net/bluemoon/
I've never touched the real life cards despite hundreds of plays
Anonymous No.96869763 [Report] >>96869811
>>96869739
>could have probably been made by Knizia
anon I...
still like Winter Court but I get why Battle and Shotten are better received
Anonymous No.96869811 [Report]
>>96869763
Ah but you see of course, while schotten may appear to be an auctioning lane-battler by virtue of head to head stat comparing it's actually more of a lost cities style information game!!!!!!

But yes lol. I think if Winter Court came out like 20 years ago it would be considered one of the greats but it being published by RGG who seem to just be playing some sort of hope youtubers cover the game and do nothing else lotto style marketing and the art (while I like it) making it appear as a 20 year old Kosmos 2-player line game just basically cemented it to be never even glanced at by most.

Hell I had to order it online, have never even seen the game in a store physically
Anonymous No.96869849 [Report] >>96870116 >>96870775
>>96869372
My group began meta gaming the Mind and counting in between cards. So if a 33 is played, and you're holding a 40 you count 7 seconds and then play the 40. It completely ruined the game
Anonymous No.96870051 [Report] >>96870584
>>96869712
The designer himself said his goal was to create “the great American Eurogame” and he succeeded so hard it’s almost beggars belief.
Anonymous No.96870059 [Report] >>96870119
Any board games like this?
Anonymous No.96870116 [Report]
>>96869349
Not paying attention to the game when it's not your turn is a symptom of bad design. It might be low agency, or just the game itself, being boring.
>>96869749
I'm with you. There are so many video games that are more engaging than board game video games and I got into board games specifically to get off of them. The people I know in person who do it are hypercompetitive and it's annoying playing many otherwise fun games with them because they've played them several dozens of times more online.
>>96869849
This is a completely obvious solution but it's slow as shit. I never liked the game though.
Anonymous No.96870119 [Report]
>>96870059
Damn this looks sick, is it actually good tho
Anonymous No.96870584 [Report] >>96870757
>>96870051
I don't see how that contradicts me
Anonymous No.96870757 [Report]
>>96870584
Pretty sure that anon wanted to reinforce your point.
Anonymous No.96870775 [Report]
>>96869849
This is how I'd play it at gunpoint, but for normal play that's entirely without sportsmanship.
Anonymous No.96870788 [Report] >>96870798 >>96870813
So I read some essen reports and...well, fucking hell, it's just become too much. Too much to even read about 0,1% of the games exhibited there. There's too much cool stuff and like 95% will never really see any form of popularity. I don't know if I should find it uplifting that there's so much output in a very low margin industry, indicating it's hobbyists doing things for other hobbyists or if I should find it frightning how many possibly great games come out each year just to fade away unnoticed. Meanwhile, stuff like slopmaier and that animal rescue team faggotry get put on a pedestal before they're even out.
Anonymous No.96870798 [Report] >>96870900
>>96870788
All that will happen is that Stonemaier, etc. will find the good games, publish and advertise them for you.

Did you think something new would happen?
Anonymous No.96870813 [Report] >>96870950
>>96870788
Is there so much great stuff? How many great games are there from last years essen for example?
Essen is essentially a big shopping event. A lot of big games that get played are only a short demo where you play one round.
Cant get a good review of a game just based on that. A lot of first impressions are usually good but over time a lot of hype fades away.

From what you read which are the good games at this years essen?
Anonymous No.96870900 [Report] >>96870981
>>96870798
>Stonemaier, etc. will find the good games, publish and advertise them for you.
They've done a miserable job in finding good games though. Stoonemaier marketing is where it's at though
Anonymous No.96870950 [Report] >>96870957
>>96870813
>Is there so much great stuff? How many great games are there from last years essen for example?
I should've worded that differently. Superficially cool would've been better. Learning a game and having a very superficial impression of it is already quite time consuming, and there are more than a thousand of them. Also good point that not every exhibited game is a new release.
What, after some equally superficial research (aka not having read the rulebook), I deem interesting:
>Feya's Swamp
>Mapmakers
>Champions of Wind & Fire
>Paddy
>Phoenix new horizon (ok that one admittedly gives me strong slop vibes but still has me interested)
>Ants
>Orloj
>Republic of Rome
>Oopsie (yeah, I know, but hear me out it seems like it'd actually be fun)
>Harvest Valley
>The other side of the hill
Probably forgetting a bunch. I'm under no illusion that all I find interedting will be good, just that the sheer number of releases are suddenly made manifest and it makes me want to get a deeper look at so many of them...and I already have precious little free time. I suppose there are much worse fates
Anonymous No.96870957 [Report] >>96871916
>>96870950
Railway Boom not among them because you didn't find it interesting or you just didnt happen to research it?
Also what did you find interesting about Orloj?
Thoughts on Feya's Swamp?
Anonymous No.96870981 [Report]
>>96870900
they've got uh
Libertalia
Anonymous No.96871108 [Report] >>96871208 >>96871299 >>96871379 >>96871449
Hot take
The first great board game hasn't been made yet
Once it is, we'll be able to make relative comparisons, and all the current 9 and 10 ratings will be revised down to 4's and 5's.
Anonymous No.96871208 [Report]
>>96871108
retarded take
Anonymous No.96871299 [Report] >>96871356
>>96871108
Uh-huh
And which main mechanics do you think the first great board game will have? Or will it be an entirely new thing nobody has ever done before?
Anonymous No.96871356 [Report] >>96871402
>>96871299
It's difficult to say
But to give you some perspective, would you rather play another generic worker placement game, or play a game with a vagina as pure as snow?
Anonymous No.96871379 [Report]
>>96871108
That is truly as piping hot as it is stupid but who knows. Maybe someday there might even be games specifically made for homosexuals with a stylized "W" on them
Anonymous No.96871402 [Report]
>>96871356
Unironically the former, the latter would surely be a design by some sexual degenerate hiding behind a progressivist agenda
Anonymous No.96871449 [Report] >>96871575
>>96871108
In what medium has this ever happened before? Old books and films and video games are still good, they just filter out retards who can't get past muh old-fashioned language or black and white or bad graffix
Anonymous No.96871575 [Report] >>96871756
>>96871449
Well, for example, most of the early books were terrible, such as the bible
Same for movies, no one considers any silent era film to be truly "great"
Anonymous No.96871756 [Report]
>>96871575
Filtered retard detected, Beowulf is still great, the epic of Gilgamesh is still great, Greed is still great, Metropolis is still great.
Anonymous No.96871916 [Report]
>>96870957
>Railway boom
Honestly didn't consider it from the name alone, train games always invoke a certain kind of autism I am unable to appreciate. At least for now, Railways of the lost atlas is shipping soon.
>Feyas swamp
Seems like an interesting take as an TM-series adjacent game I'm naturally interested in it. I'm unsure how punishing the building and closing others off part is, but it seems pretty tight. Plus the scoring/money income is an interesting compromise. And I really like the artwork for some reason
Anonymous No.96872152 [Report]
>>96869372
>I don't think you've lived until you've played the Mind with your great grandmother
You should be in prison for Elder abuse.
Anonymous No.96872961 [Report]
>>96863878
Outclassed by piña coladice
Anonymous No.96872980 [Report] >>96873089 >>96873102
Is coladice the next renature?
Anonymous No.96873089 [Report]
>>96872980
NO
FUCKRENATURE
Anonymous No.96873102 [Report]
>>96872980
Eh, it's too inoffensive and irrelevant to warrant strong opinions
FUCKFLIP7 though
Anonymous No.96873266 [Report]
>>96863905
Once a QT asked me what time it was and I said "What am I, an ocarina of time?" Still feels good being reminded of it years later, thanks fren
Anonymous No.96873298 [Report] >>96873385 >>96873433 >>96873630 >>96873888 >>96873918 >>96874002
>>96865029
>making it needlessly difficult to assess when (if) war should happen.
This is your whole problem. You could have skipped the mountain of crybaby bullshit and just typed this. You don't like Scythe because you aren't smart enough to figure it out, but don't stress out about it, they made a game called Kemet just for guys like you.
Anonymous No.96873385 [Report] >>96873518
>>96873298
No need to be this rude, I already explained to him that his problem was that he had the wrong expectations about the game, by replying this aggressively all you'll achieve is looking like some hard scythe fanboy
Anonymous No.96873433 [Report] >>96873518
>>96873298
>you aren't smart enough to figure it out
the game has certain faction&action board combos forbidden because players easily found out build orders that break all game balance. there's nothing to figure out in Scythe, not anymore.
Anonymous No.96873518 [Report] >>96873900 >>96874026
>>96873385
I feel justified in being rude, as I've listened to you guys bitch about Scythe for nearly a decade now without a single substantial criticism, other than what >>96873433 is getting at. Although the balance shit bothers me less as I notice that every game with substantial asymmetry gets a patch when it gets released to 1000's of natural playtests, and we still play with the banned combos, nobody can remember the exact Rusviet one and everyone knows Crimea needs a beatdown no matter what, they're the fucking vagabond of Scythe.
Anonymous No.96873630 [Report]
>>96873298
Don't bring Kemet into this you fucking degenerate.
Anonymous No.96873888 [Report]
>>96873298
Scythe wishes it had half the depth of Kemet
Anonymous No.96873900 [Report]
>>96873518
Yeah no one cares. Scythe is a shitty boring midweight euro designed by a sociopath.
You enjoy eating shit, congrats. Go commiserate with other faggots on gulag if you don’t like it
Anonymous No.96873918 [Report]
>>96873298
>Scythe enjoyer talking down to anyone
lol
>denigrating Kemet
lmao even
Anonymous No.96874002 [Report]
>>96873298
10/10 bait irritated me enough to reply
Anonymous No.96874026 [Report] >>96876659
>>96873518
It's not even a balance problem, so many of the rules are just gay...
- river crossings
- tunnels
- enlist upgrade? What let's you do an action when someone else performs that action. The upkeep is annoying, doesn't make sense, and just reinforces that it's a low interaction game that runs mostly on your player board, and the huge game board is mostly for show
Anonymous No.96874785 [Report] >>96874908 >>96875020 >>96875307
I'm gonna play Kemet tonight just to spite the Stonemaier retard.
Anonymous No.96874908 [Report]
>>96874785
playing it is not enough, you must have fun to truly spite retards like that anon
Anonymous No.96875020 [Report] >>96875213 >>96875249
>>96874785
Cool. I know for a fact you wouldn't be able to find the fun in Scythe no matter how hard you tried.
Anonymous No.96875213 [Report] >>96875221
>>96875020
glad that we can all agree that Scythe is not fun no matter who's playing it
Anonymous No.96875221 [Report] >>96875249
>>96875213
You think that's some kind of sick retort? You clearly don't know what fun or funny even is.
Anonymous No.96875249 [Report]
>>96875221
Tell that to this guy >>96875020
Anonymous No.96875307 [Report] >>96875456 >>96875479
>>96874785
Is kemet or Cyclades better at 3-4 players?
What about at 5?
Anonymous No.96875431 [Report] >>96875480 >>96875747
I'm thinking of getting War Chest. Is it a good game?
Anonymous No.96875456 [Report] >>96875890
>>96875307
I'm pretty biased, but I've played both and Kemet is so much better than cyclades it's not even funny. That said, I've always thought Cyclades was a better game on paper, and it always disappointed me to such an extent I have begun to hate it. Even tried the titans expansion which did nothing but make combat swingy-er
Anonymous No.96875479 [Report] >>96875890
>>96875307
I’d say Inis is better at 3-4 and Kemet is better at 5. Cyclades is the worst of the three by a lot, though I haven’t played the new version that apparently fixes a lot of its issues
Anonymous No.96875480 [Report] >>96875679
>>96875431
It's genuinely one of the finest 2p games I own. I recommend looking out for nobility as well, makes a great game brilliant. There's just so many good 2p games out there, but I find Warchest woefully underrated. It has juuuuuust the right mix of skill with a little luck element in it. Yes I know you can play an empty bag strategy, don't @me
Anonymous No.96875679 [Report]
>>96875480
Name some of the other 2p games that you like.
Anonymous No.96875747 [Report]
>>96875431
it's great, yeah. especially once you start doing draft style and figuring out the meta of the different units
Anonymous No.96875890 [Report]
>>96875456
>>96875479
FWIW I have the legendary edition, I just don't know which is best to bust out this weekend
Anonymous No.96875917 [Report] >>96875936
tag team just keeps growing on me damn
Anonymous No.96875936 [Report] >>96875970
>>96875917
thinking of ordering it myself now
Anonymous No.96875970 [Report]
>>96875936
play it on BGA like 5-10 times first
mostly because it's fun, but also so you can see if you still want more or if it's not for you
Anonymous No.96875979 [Report] >>96876023 >>96876569 >>96877082
Why aren't (You) PnP'ing that one game you've been putting off?
Anonymous No.96876023 [Report] >>96876046
>>96875979
I'm off next week I'll do it then maybe
Anonymous No.96876046 [Report]
>>96876023
I'll hold you to that. Look for my post. I wanna see progress
Anonymous No.96876569 [Report]
>>96875979
ordered a bunch of pla filament for this exact purpose
Anonymous No.96876659 [Report] >>96876791
>>96874026
>rivers are gay
>tunnels are gay
>the part where you have to pay attention to what other people are doing makes it low interaction
The funny part is you're probably the smartest Kemet fag on this board right now.
Anonymous No.96876743 [Report]
New meme

>>96876738
>>96876738
>>96876738
Anonymous No.96876791 [Report]
>>96876659
That's not interaction
no one doesn't do an action because the rest of the table gets some benefit
It's just gay upkeep that kills the flow and has people needlessly passing out resources for doing jack shit
Anonymous No.96877082 [Report] >>96878636
>>96875979
Because I have no idea how to do it and I am hoping I find someone else to do it for me.
Anonymous No.96878636 [Report]
>>96877082
You don't know how to print and cut on cardstock?