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Thread 96860068

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Anonymous No.96860068 [Report] >>96860660 >>96861463 >>96862016 >>96862729 >>96862839 >>96865051 >>96870905 >>96872378 >>96875294
For those of you who like anthropomorphic animals games like Mausritter, Mouse Guard, Primrose, Burrows & Badgers, Wanderhome, Hyperborean Mice, etc.

How do you handle violence in the game? Do you go around having these cute critters hack and bleed each other out with swords and axes or do you have PG-13 kind of violence?
Anonymous No.96860617 [Report] >>96860660 >>96871178
This question is so broad as to make any possible answer meaningless. It would probably depend more on the style of the game rather than the system, unless the system really doesn't support brutal violence like that.

Most animals regularly inflict violence on each other, usually to eat them. It's a bit childish to expect violence to just be PG-13, but if I was playing with actual children, I'd probably tone the graphic acts of violence down. That doesn't really matter what creatures the players are playing as, either.
Anonymous No.96860660 [Report] >>96862032 >>96871178
>>96860068 (OP)
If you're playing with adults the answer should always be "hack, shoot, bleed, dismember, then eat", >>96860617 said.

Also,
>no mention of TMNT or After The Bomb
>probably the two most popular and commercially successful anthro animal RPGs ever made
Shame on you.
Anonymous No.96861463 [Report]
>>96860068 (OP)
>How do you handle violence in the game? Do you go around having these cute critters hack and bleed each other out with swords and axes
Of course we do. I play in Equestria and it's quite brutal.
Anonymous No.96862016 [Report]
>>96860068 (OP)
>How do you handle violence in the game?
How do you handle violence in any other game?
Anonymous No.96862032 [Report]
>>96860660
Because Palladium's garbage is unplayable. The art is about the only thing that's good and even that is largely because they had the TMNT creators doing some art, and anything they didn't do has a certain shitty retro charm to it.
Anonymous No.96862729 [Report]
>>96860068 (OP)
>Primrose mentioned
Very cool.
Anonymous No.96862839 [Report]
>>96860068 (OP)
mausritter, we try avoid fights most of the time , most enemy are better not messing with
Anonymous No.96865051 [Report]
>>96860068 (OP)
When it comes to excessively cute things, I tend to use "Kirby logic" and have everything get knocked away or explode into puffs of smoke or stars.
But it all depends on the tone of the game.
It's just as easy to have violent and bloody ripping and tearing, because at the end of the day, they're still wild animals, just with the ability to use tools.
Anonymous No.96870905 [Report]
>>96860068 (OP)
IIRC in an interview Micheal Lovejoy said that Burrows & Badgers was intended to be a kind of "nature red in tooth and claw" setting, though between the art and the miniatures the vibe does come off as more Redwall-esque. Redwall is still filled with animals stabbing each other to death with various sharp objects, so, you know.
Anonymous No.96871178 [Report] >>96871347
>>96860617
>>96860660

So yeah we're adults adulting which means that when we play-pretend being anthropomorphic animals we do not shy away from violence
Anonymous No.96871347 [Report]
>>96871178
Epic post, good sir! Have my updoot!
Anonymous No.96872378 [Report]
>>96860068 (OP)
Woodland critters embrace violence
Anonymous No.96875294 [Report]
>>96860068 (OP)
>Do you go around having these cute critters hack and bleed each other out with swords and axes
The real question is, are the animals working metal? What level of metallurgy, or are they only fashioning weapons out of nonmetals?