>>96862849
“The Day Fixer” (update)
>Who did this to you
Modern Nights: Gen 13/Thin Blood (Cursed by Dice, Unnatural Embrace)
The Awakening: A World of Darkness (Quick note here, since Modern Nights gives +2 attributes, I took it as an actual increase in stats. I also used the 3 ability points I ought to have as currency for Koldunic Sorcery.)
>Clans and Sects
Caitiff (Celerity, Potence, and Fortitude) (Bane: Deficient) & Camarilla (soon to be Anarch)
>Unnatural Embrace
Bound Willpower (+1 tier Deficient)
Unlikely Alterations x3 (Fire to Poxbearer, Manifestation to Consent, and Salicious to Noxiousness)
Blush of Health
Cursed by Dice
One Last Ride
Early Riser
>Impairments of the Blood
Thinnest of Blood
Talentless Morsel (The Sun (it can be removed if T1))
Potent of the Blood
>Curses
Consent (T1)
Deficient (Bane T2)
Noxiousness (Bane T2)
Poxbearer (T1)
>Blood Powers
Celerity (Elder, affinity)
Fortitude (Elder, affinity)
Potence (Fledgling, affinity, initially locked)
Auspex (Fledgling, Fame Locked)
Presence (Fledgling, Fame Locked)
Temporis (Fledgling, Fame Locked)
Serpentis (Fledgling, Fame Locked)
Obfuscate (Fledgling, Fame Locked)
>Blood Sorcery
>Thaumaturgy:
Path of Blood Rank 3 (Starter Path)
Path of Mars Rank 3 (hooks spent)
Counter Magic Rank 1 (hook spent)
>Koldunic Sorcery (Chronicle Locked):
Way of Wind Rank 2 (Starter Path)
Way of Fire Rank 3 (abilities spent)
>Necromancy:
Ash Path Rank 2 (Starter)
Cenotaph Path Rank 2 (hooks spent)
Vitreous Path Rank 2 (hooks spent)
>Assamite Sorcery:
Awakening of the Steel Rank 3 (Starter Path)
>Thin Blood Alchemy
Athanor Corporis
>Character
Attributes: Body, Mind
Abilities: Athletics (free), Alertness (free)
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