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Thread 96885095

42 posts 14 images /tg/
Anonymous No.96885095 [Report] >>96886492 >>96888295 >>96895200 >>96897660 >>96904544 >>96904687
AHOY LANDLUBBERS
I want a fucking PIRATE thread. I'm currently running Savage Tide and we've got them in every strain - from decent renegades (Captain Harliss) to vile scum (Crimson Fleet).
Tell me about your pirate /tg/ stories! From pirate villains to pirate players, it's all welcome here.

>THREAD THEME
https://www.youtube.com/watch?v=8hS4duxPvyc
Anonymous No.96885344 [Report]
Arr, me crew be down for any course I chart, yet they nay want to speak like a pirate. Drink up me hearties, drink to love lost at sea.
Anonymous No.96885528 [Report] >>96917877 >>96918024
I enjoy pirateborg very much, thats all I have to share.
Anonymous No.96886492 [Report]
>>96885095 (OP)

Play Freebooters 0e
Anonymous No.96888295 [Report] >>96888300
>>96885095 (OP)
You've heard of landlubbers being "all at sea", but did you know it'd just as dangerous for seafarers of all moral persuasions to try their hand on shore? Yes sir, if you're born with sea legs then you've as much chance at making it on land as old farmer joe has with Davy Jones.
Case in point - a lad I once played, not too long back. Snake-like, he was, with a body of a man and the legs of serpentine mermaid, of fiery countenance but with a head for water. Now he'd taken command of this little crew of ne'er-do-wells and scallywags, having risen from nawt but the ship's mascot to holding the respect of every lad and lass aboard. A natural swimmer, despite the unusual appendage, and fierce as they come in a fight. Only one flaw he had to his name - Ambition. A thirst for glory beyond the simple merchant plundering and royalist skirmishes.
Turns out, that one flaw was to be his undoing.
He'd had a tip, see, that a politician in a local island town was holding a prince's ransom in gold and gemstones. Payment for some-such-business, a passing transaction that would undoubtedly be shipped out by portal magic, 'stead of sending it oversea. Locked behind seven walls of aged coral, guarded by every man jack he could spare - only a fool or a loony would try their hand at seizing that booty.
Well, I can't speak as to his mental state, but the captain was certainly no fool. With a bit of dark magic from our shaman, he sent demons swimming through those streets, terrorizing the people and leading the soldiers on a mighty jig. Meanwhile, we cracked a hole in the wall and snuck inside, facing precious little resistance... Until we reached the treasury.
Anonymous No.96888300 [Report]
>>96888295
Now I don't rightly know what caused the demons to lead their pursuers back to the fort. Maybe the shaman was playing malarkey with us, making a bid for the captaincy. Maybe the gods were taking offense at his dark magics, or maybe our luck had just run short. But as we were hauling away our bullion, we found ourselves swarmed by fiends and the law alike.

Truth is, luck would've still been on our side if we'd been fighting on deck. There's a certain quality to a boarding skirmish that makes it easier for a man to keep his bearings: cutlass in hand, spray in your face, enemies for'ard and allies st your sides. But outnumbered ten to one, in a wide open chamber, with no deck to hit if the going gets rough?
Our tubby old quartermaster was the first taken, with the mate following quickly. Captain brought the roof down on the whole squall, so he never saw if there were any survivors. But I believe, and I'd wager my eye his ghost would back me up, that if he'd the chance to do it over again, he'd never step foot on that curs'ed isle.
Anonymous No.96891350 [Report]
>Savage Tide
Based, love that module. It has it all.
Anonymous No.96895200 [Report] >>96895205 >>96904489 >>96914481
>>96885095 (OP)
is the poop deck what it sounds like?
Anonymous No.96895205 [Report]
>>96895200
its where shit goes down, aye
Anonymous No.96896901 [Report] >>96904495
Pirate (or more generally old-timey sailing stuff) games are fucking dope, and aside from a few (easily solved) problems they can form the basis of an excellent campaign.
My tips:
>Abstraction is key. Nobody gives a fuck about wind roses. Hove the players gamist choices (you can go here or here) not simulation (burthen weight and rigging designs). A pointcrawl between islands is perfect.
>Use a system that works with firearms, or use the DMG firearm rules and shut up about them if you must use D&D.
>The ship is a mobile town, with all the advantages that brings. Recurring NPCs, problems one cares about, etc.
>The crew is a huge resource but make it clear that bringing them along increases resistance. The PCs can move quickly on their own, but if they bring 100 sailors that slows them down enough that the enemy can deploy more numbers too.
>The best use of NPC crew is to handle problems the players would find boring.
>Being able to put a boring or burning location to stern and fuck off into the ocean is a key strength of the genre. Do not pin your players down too often.
Anonymous No.96897660 [Report] >>96897714 >>96901144
>>96885095 (OP)
Oh look, it's the monthly "I want to have 3 weeks of bumps with pirate images!" thread
Anonymous No.96897714 [Report]
>>96897660
No, I made this thread because I'm running Savage Tide.
Anonymous No.96901144 [Report] >>96927599
>>96897660
The problem (much like the horror general) is that various genre fans have little in common. A sailing sperg, a PotC fan, an Aubrey-Maturin shipper and an average powergamer would have no chance of forming a decent game.
Anonymous No.96904489 [Report]
>>96895200
No, you shit off a hole on the bow at the front of the ship, hence the term 'head.' The poop is a partial deck to the stern. It's name is Latin derived and you would not relieve yourself on it.
Anonymous No.96904495 [Report] >>96921222
>>96896901
Generally good advice unless you're playing with genuine age of sail needs, which you probably aren't.
Anonymous No.96904544 [Report]
>>96885095 (OP)
https://www.youtube.com/c/GoldandGunpowder
Autistic Finn obsessed with Golden Age Caribbean piracy. Cites his sources. Useful as a resource.

GURPS Swashbucklers also has a useful section in running pirate games worth reading even if you're not using that system.
Anonymous No.96904562 [Report] >>96921404
You guys know any miniature games with pirates? Either as a main theme or just one faction
Anonymous No.96904687 [Report] >>96906602 >>96921222
>>96885095 (OP)
It's impossible to have a good game of pirates, at least if the party are the piratical ones. The necessity of the dungeon crawl for any meaningful gameplay means that any seafaring parts inevitably turn into cutscenes between shore adventures.
Anonymous No.96906602 [Report]
>>96904687
>The necessity of the dungeon crawl for any meaningful gameplay

This is the most no games statement I've ever read.
Anonymous No.96914481 [Report] >>96914495
>>96895200
Poop deck is where you stand and observe stuff going on. You shit in a hole off the bow so the wind will carry it away. If you're lucky.
Anonymous No.96914495 [Report] >>96914500 >>96919886 >>96919997
>>96914481
What kind of diet do you have where your shits are light enough to blow away in the wind?
Anonymous No.96914500 [Report] >>96914518
>>96914495
I don't know if you know this, but the wind gets pretty strong at sea. You want to account for that when defecating or pissing.
Anonymous No.96914518 [Report] >>96914996 >>96919972
>>96914500
Strong enough to blow away a solid, wet shit? And consistently that strong?

Ah, well, what do I know? I'm just a landlubber.
Anonymous No.96914996 [Report]
>>96914518
Strong enough to move a man o war
Anonymous No.96917877 [Report]
>>96885528
I just picked up the book. What do you like about it?
Anonymous No.96918024 [Report]
>>96885528

Its easy to GM, very flavorful for a "Pirates of the Carribean" style pirate game.
The undead and bone ash stuff is really cool.

It's probably my favorite of the -borg games.
Anonymous No.96919877 [Report] >>96919972
Can we not post PDF files any more?
I was trying to share "1001 Interesting Islands".
Anonymous No.96919886 [Report]
>>96914495
Brian Blessed has a story he wants to tell you.

https://www.youtube.com/watch?v=jwuw6Z33018
Anonymous No.96919972 [Report] >>96931508
>>96919877
Nope. The sharty pwned RAPEAPE via a decade old pdf exploit so the feature was removed "temporarily."
>>96914518
Yes. Only consistency isn't the problem, it's prankishness that will get you splattered in dung. Greasy pepperoni fart anon would be doomed.
Anonymous No.96919997 [Report]
>>96914495
Diet at sea also tended to lead to unpleasant shits. Especially on long voyages. Especially if you were from Northern Europe. There's a reason a lot of ship crews were at least partially press ganged and why during the golden age pirates never lacked for volunteers.
Anonymous No.96920435 [Report] >>96940743
This is supposed to have the best sea combat rules of any game.
Anonymous No.96921222 [Report]
>>96904495
Yeah. I feel like real sailing spods probably don't need this thread (or me) to give them advice.
>>96904687
This is completely wrong because of the dungeon crawl aspect, l - they're completely optional - but also wrong because even if you like dungeons above all else the pirate setup is perfect for it. The ship is a persistent, upgradeable town that takes you from dungeon to dungeon efficiently. As far as "cutscenes between dungeons" go it's ideal.
The PCs are the specialist delivers aboard a ship that tends to hit dungeons instead of enemy galleons or port towns. Advantages include a less vile reputation (townsfolk will trade with you, the crown won't prioritise you over slavers, etc) and the ability to sail in any nation's waters.
Anonymous No.96921404 [Report] >>96921767
>>96904562
There is Port Royal, set in backdrop of Jamaica's 1692 earthquake. It is about pirate crews and other looters like native Carib warbands and escaped slaves fighting for easy pickings to plunder from the ruins, and local authorities trying to restore order.
Anonymous No.96921767 [Report] >>96921973
>>96921404
Wait. Mordheim but pirates?
Anonymous No.96921973 [Report]
>>96921767
Now that you say it, yes, pretty much.
Anonymous No.96926670 [Report]
Mongoose's Conan RPG had a The Pirate Isles expansion, that featured pretty cool piracy rules included raiding and plundering valuables and people alike.
Anonymous No.96927599 [Report] >>96927607 >>96935237
>>96901144
A good GM can manage disparate playstyles in one group. That's the job.
Anonymous No.96927607 [Report] >>96939163
>>96927599
Anyway. As I was saying. 1001 islands. Useful, but you'll have to find it yourself because the sharty pween rape ape frog blast the vent core or something.
What the fuck does that even mean? When did we start talking Minion?
Anonymous No.96931508 [Report]
>>96919972
Greasy pepperoni fart anon would be used as a form of heavy artillery.
Anonymous No.96935237 [Report]
>>96927599
There's disparate and there's mutually incomprehensible.
Anonymous No.96939163 [Report]
>>96927607
The Sharty is a 4chan splinter community formed from the remnants of /qa/. They mostly do raids and make soijaks.

RAPEAPE is the retard in charge of running 4chan day to day, and the author of its decline since moot fucked off to scam jewgle out of a wage.

Pwning or 'owning' is a slang term for defeating or humiliating someone. Pwning in particular is used to describe compromising someone's digital security.

Hope that helps.
Anonymous No.96940743 [Report]
>>96920435
I hear the sailing rules are pretty fleshed out as well. Lots of detail on knots.