Thread 712370318 - /v/ [Archived: 1067 hours ago]

Anonymous
6/11/2025, 11:15:55 PM No.712370318
51OT7thu1CL._AC_UF1000,1000_QL80_
51OT7thu1CL._AC_UF1000,1000_QL80_
md5: 2306befb7057e9410a742bfe2b68ce9a🔍
VR is so dead no one even cares to shitpost about it. Holy shit. I haven't used my Quest 2 in months. HL Alyx is still the only good VR game I've played and it came out over 5 years ago.

What the fuck happened?
Replies: >>712370540 >>712370637 >>712376991 >>712377170 >>712377694 >>712377936 >>712378113 >>712378643
Anonymous
6/11/2025, 11:18:23 PM No.712370540
>>712370318 (OP)
i bought the quest 2 and never used it
Anonymous
6/11/2025, 11:19:28 PM No.712370637
>>712370318 (OP)
Eleven table tennis is quite fun.
Anonymous
6/11/2025, 11:19:42 PM No.712370658
It's still too inconvenient to really catch on with the masses. Motion sickness is still a problem with many people, made worse by VR games often have poor performance; lack of major game releases; existing controllers all kinda suck for various reasons; FoV still hasn't been fully solved; motion tracking still hasn't been fully solved; zero viable solution for movement/walk tracking.
It has not matured enough for people to care.
Anonymous
6/11/2025, 11:23:33 PM No.712370991
1747507854722104
1747507854722104
md5: d9be54afd0517d47e2c6d0ead7b1e2db🔍
I use VR to have sex with men (and women) who look like anime girls in vrchat. That's it. I don't use it for anything else.
Replies: >>712371058
Anonymous
6/11/2025, 11:24:22 PM No.712371058
>>712370991
hows that? I never got into it, I just had awkward conversations with randoms and never tried it out again
Anonymous
6/11/2025, 11:29:48 PM No.712371549
>It's bulky.
>It presses against your face and the back of your head and leaves with with red sore rings around the eyes.
>You have to play standing up.
>It hurts the eyeballs and you feel like shit after playing.
>Airlink fucking sucks donkeys ass, it looks like shit and if you move your head too much it lags and reprojects. It's a fundamental limitation of wifi, bandwidth loss with movement, there's no fixing it.
>You completely remove yourself from the real world and if you're playing in a room with stuff you never stop thinking that you may hit something.
>Games are slow and samey because the device and user comfort limits what developers can do.
>Most games are shovelware.
Anonymous
6/11/2025, 11:52:46 PM No.712373585
Maybe you're retarded? I set up "VR" as a highlight in 4chan X and there's VR thread literally every single fucking day.
Anonymous
6/12/2025, 12:07:23 AM No.712374864
I've had fun when I've used it, but my room is just too small. I've played Alyx for under three hours, but I've had several close-calls of me grabbing the back of my monitor and yanking it forward like a retard.
Replies: >>712375660
Anonymous
6/12/2025, 12:14:53 AM No.712375660
1746600895701979
1746600895701979
md5: b2d8c3e895fd72e67d909e22f71fec5d🔍
>>712374864
>I've had several close-calls of me grabbing the back of my monitor and yanking it forward like a retard.
Anonymous
6/12/2025, 12:22:23 AM No.712376426
tavr2025-06-09 18-11-05-[13.26.666-13.39.050]_thumb.jpg
tavr2025-06-09 18-11-05-[13.26.666-13.39.050]_thumb.jpg
md5: 71848448df1161b209df5c463ea9bddc🔍
/v/ is too fast to sustain threads on most niches, including VR. I cope with the thread on /vg/. It'll hurt you in other ways, but at least I can still play multiplayer games with other anons on it.
Replies: >>712376906
Anonymous
6/12/2025, 12:27:07 AM No.712376906
>>712376426
>I cope with the thread on /vg/
I could have sworn the one time I went in there it was literally just a VRchat general
Replies: >>712377151
Anonymous
6/12/2025, 12:28:07 AM No.712376991
>>712370318 (OP)
i wish vr wasn't so fucking dead, every few months i'll check if there's some new vr porn games on f95 but it's just collecting dust in the interim.
Anonymous
6/12/2025, 12:29:43 AM No.712377151
>>712376906
because the that's the only thing low quality faggots can post about
basically need to ignore 95% of the general and you'll find some people that want to play your game
Replies: >>712377595
Anonymous
6/12/2025, 12:29:54 AM No.712377170
>>712370318 (OP)
>What the fuck happened?
PC VR is too expensive for normalfags so is dead
Mobile VR looks like shit and is mostly failed zucc normalfag shit
Anonymous
6/12/2025, 12:35:02 AM No.712377595
elementsdivided2025-04-11 21-50-25-[09.53.183-10.02.183]_thumb.jpg
>>712377151
this basically. same as /v/ itself really, signal to noise ratio is really low sometimes but you can filter "subthreads" with recursive hiding easily enough.
Anonymous
6/12/2025, 12:36:03 AM No.712377694
>>712370318 (OP)
>What the fuck happened?
There's no actual open standard, every company tries to build their own proprietary services and ecosystems. What we need is an actual open VR metaverse that is as easy to navigate as a web browser and lets you create anything on your own web server.
Anonymous
6/12/2025, 12:38:48 AM No.712377936
1749681515845_thumb.jpg
1749681515845_thumb.jpg
md5: 5439e4a6fc692f7a38401dbb84a06cbe🔍
>>712370318 (OP)
Because no one wants to strap on a fucking scuba mask and act like a retard. Imagine having a dedicated empty room so you can crawl around like a baby, I'd rather have that space for something adult. Like my private library, my wine collection, and a fine ivory pipe so I can sit in a big comfy leather chair and phonepost on /v/ while smoking a fine tobacco between sips of my fine beaujolais.
Anonymous
6/12/2025, 12:40:52 AM No.712378113
>>712370318 (OP)
I remember reading something about how Unreal Engine games would all be playable in VR thanks to a mod or something.
Does anyone know about it or has any idea if the project is still a thing?
Replies: >>712378452
Anonymous
6/12/2025, 12:44:38 AM No.712378452
>>712378113
UEVR is still a thing and getting updates but you have to be aware of its limitations. It lets you hook into a UE game and translate vr controller inputs to gamepad, as well as emulate camera aiming with the vr controllers. There's also additional features like being able to hijack a first person object (like a gun) and have the vr controller completely control the orientation and aim of said guns.
Everything else you need to code yourself. No easy holster system with motion control and certainly not manual reloads.
Replies: >>712378852
Anonymous
6/12/2025, 12:46:40 AM No.712378643
>>712370318 (OP)
>have headset
>have next to no free space
>confined to shit you can do without moving
it's not vr's fault, but it still sucks.
Anonymous
6/12/2025, 12:49:04 AM No.712378852
>>712378452
>Everything else you need to code yourself
Is it already out?
Or at least a list of games that have already gotten a VR by others?
Replies: >>712379008 >>712379368
Anonymous
6/12/2025, 12:50:55 AM No.712379008
>>712378852
it's been public since january last year and i've used it in a bunch of games
only a dozen games get specific scripts or plugin to fix or improve vr compatibility of which one of the most notable is satisfactory where the guy implemented full on wrist menu/display and other stuff
Replies: >>712381349
Anonymous
6/12/2025, 12:52:35 AM No.712379145
china has gooner holodeck AI.

https://nitter.poast.org/EHuanglu/status/1931395020084666757
Replies: >>712379554
Anonymous
6/12/2025, 12:54:26 AM No.712379294
expert_1
expert_1
md5: ed84cec8b07d7fabdc56655ca33eeaf8🔍
I have calculated that the earliest point by which full dive VR will be a reality and good will be around the year 2200.
Full dive VR will recruit your body's lucid dreaming facilities.
Based on current rates of progress in neuroscience, it will take at least 100 years to perfect such tech.
I do not think any lucid dreaming tech startup will appear in the next 10 years. I believe it's very optimistic expecting it in the next 40 years. I think the first such startup appearing in the next 60-80 years sounds about right.
Hence, the 2200 figure.
Anonymous
6/12/2025, 12:55:17 AM No.712379368
file
file
md5: 2b58929828a912e425f71afedab1d951🔍
>>712378852
it's been out for awhile
Anonymous
6/12/2025, 12:57:36 AM No.712379554
animated_gaussiansplats_thumb.jpg
animated_gaussiansplats_thumb.jpg
md5: c7e9e3b35e38f374563eea716951d290🔍
>>712379145
4d animated radiance fields are already working and i've tried one
problem is you need up to hundred of cameras to capture every angles and the total bandwidth is like 30 gigabytes per second
not only that but they run like absolute dogshit on current hardware
Anonymous
6/12/2025, 1:19:15 AM No.712381349
>>712379008
Anything that stood out to you? I kind of want to give it a try.