>>712423734
Absolute soul. The difference is this takes effort. The artists need to make all of those reflection sprites, and the level designers need to painstakingly place them all, and rigorously test so there's no weird stray ones. Compared to modern lighting systems, where you open your engine settings and tick the box that says "advanced lighting and reflections". Maybe move a few sliders and bang, perfect realistic lighting that only halves the FPS and only has a few artefact glitches... unless of course you're running on less than ultra, or on console, then the reflections will just not work properly and make the whole game look like shit.