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Thread 712502379

11 posts 4 images /v/
Anonymous No.712502379 [Report] >>712502653 >>712503648
how did gacha devs mog a 40 year old genre on their first try? fire emblem and ogre battle are nothing compared to this
Anonymous No.712502653 [Report] >>712503472
>>712502379 (OP)
They didn't.
Anonymous No.712503472 [Report] >>712504015
>>712502653
the item complexity and map design is far beyond its peers
Anonymous No.712503648 [Report] >>712503865
>>712502379 (OP)
gonna be honest famalam, I didnt really like it
felt too much like a puzzle game and despite encouraging the player to play like a guerilla fighter the maps are microscopic
Anonymous No.712503856 [Report] >>712504115
>Remake of an older game of theirs
>first try
Anonymous No.712503865 [Report]
>>712503648
The stealth missions are puzzle like but the rest of the game allows for whatever. The maps aren't small either. Most FE/TO maps have ~600 squares.
Anonymous No.712504015 [Report] >>712504115 >>712504297 >>712504523
>>712503472
>map design
literally no other srpg can contest fire emblem in map design, it's not hard but for some reason no one can fucking do it properly other than fire emblem
Anonymous No.712504115 [Report]
>>712504015
Bakery's maps are better and have more complex side objectives too
>>712503856
I-I kneel...
Anonymous No.712504297 [Report]
>>712504015
>FE has the best map design
>what makes it so good?
>because I said so
Anonymous No.712504523 [Report] >>712506892
>>712504015
Other SRPGs were doing a better job of map design than Fire Emblem long before it even came to the west.
Anonymous No.712506892 [Report]
>>712504523
kino square