Thread 712502379 - /v/ [Archived: 1123 hours ago]

Anonymous
6/13/2025, 4:25:28 AM No.712502379
peak
peak
md5: 48a2b9a1cdd3b35f5aa5af8d45a2a39f🔍
how did gacha devs mog a 40 year old genre on their first try? fire emblem and ogre battle are nothing compared to this
Replies: >>712502653 >>712503648
Anonymous
6/13/2025, 4:29:45 AM No.712502653
>>712502379 (OP)
They didn't.
Replies: >>712503472
Anonymous
6/13/2025, 4:43:13 AM No.712503472
>>712502653
the item complexity and map design is far beyond its peers
Replies: >>712504015
Anonymous
6/13/2025, 4:45:44 AM No.712503648
>>712502379 (OP)
gonna be honest famalam, I didnt really like it
felt too much like a puzzle game and despite encouraging the player to play like a guerilla fighter the maps are microscopic
Replies: >>712503865
Anonymous
6/13/2025, 4:48:57 AM No.712503856
>Remake of an older game of theirs
>first try
Replies: >>712504115
Anonymous
6/13/2025, 4:49:04 AM No.712503865
>>712503648
The stealth missions are puzzle like but the rest of the game allows for whatever. The maps aren't small either. Most FE/TO maps have ~600 squares.
Anonymous
6/13/2025, 4:51:09 AM No.712504015
>>712503472
>map design
literally no other srpg can contest fire emblem in map design, it's not hard but for some reason no one can fucking do it properly other than fire emblem
Replies: >>712504115 >>712504297 >>712504523
Anonymous
6/13/2025, 4:52:48 AM No.712504115
>>712504015
Bakery's maps are better and have more complex side objectives too
>>712503856
I-I kneel...
Anonymous
6/13/2025, 4:55:42 AM No.712504297
>>712504015
>FE has the best map design
>what makes it so good?
>because I said so
Anonymous
6/13/2025, 4:59:27 AM No.712504523
1732845363405702
1732845363405702
md5: 2888aa86680b6f803aacb3ec51953c0b🔍
>>712504015
Other SRPGs were doing a better job of map design than Fire Emblem long before it even came to the west.
Replies: >>712506892
Anonymous
6/13/2025, 5:36:53 AM No.712506892
>>712504523
kino square