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Thread 712524847

58 posts 30 images /v/
Anonymous No.712524847 [Report] >>712524914 >>712524973 >>712525204 >>712526354 >>712526467 >>712526941 >>712527594 >>712527993 >>712528537 >>712530045 >>712532358 >>712533670 >>712534674 >>712534984
Does anyone have comparison screenshots of DLSS upscaling?
My GPU doesn't support it.
I need uncompressed still pictures at native resolution.
I can only find compressed images/videos which is useless.
Anonymous No.712524914 [Report]
>>712524847 (OP)
>I need uncompressed still pictures at native resolution
that's not allowed
Anonymous No.712524973 [Report] >>712527046 >>712527373 >>712528715 >>712532358
>>712524847 (OP)
It looks as good as native resolution except when you’re moving or when there’s stuff like light sources and rapid switching colors
Anonymous No.712525138 [Report] >>712527046
yeah it looks great best quality just whatever you do don't do anything gameplay related like move around, play the game, or interact with anything that causes motion.
Anonymous No.712525204 [Report] >>712525260
>>712524847 (OP)
Which is it? Lol upscaled or native.
Anonymous No.712525260 [Report]
>>712525204
That the comparison screenshots haven't been further resized.
Anonymous No.712526354 [Report]
>>712524847 (OP)
Quality option looks good after DLSS 3, it's particles that might be a bit weird sometimes, but nowhere near as bad as FSR.
Anonymous No.712526467 [Report] >>712526867
>>712524847 (OP)
I can make you a couple of .PNG if you like. This is what I have installed. Pick a game.
Anonymous No.712526867 [Report]
>>712526467
Oblivion I guess
Thanks in advance
Anonymous No.712526941 [Report]
>>712524847 (OP)
>Does anyone have comparison screenshots of DLSS upscaling?
That's not enough information. Which version of DLSS? Which preset? Which input resolution? Which game? In still scenarios or motion scenarios?
Anonymous No.712527046 [Report] >>712527216
>>712524973
>It looks as good as native resolution except when you’re moving
>>712525138
>just whatever you do don't do anything gameplay related like move around, play the game, or interact with anything that causes motion.
Outdated information. DLSS4 and FSR4 literally have better motion clarity than standard antialiasing at native resolutions.
Of course a game with no antialiasing at all has better motion clarity, but the lack of antialiasing introduces 500 other visual issues that are way more grating than softness.
Anonymous No.712527216 [Report] >>712527349
>>712527046
>have better motion clarity than standard antialiasing at native resolutions
Literally impossible. Not how either of the tech works. Gtfo
Anonymous No.712527256 [Report] >>712527468
Still images tell you nothing because the visual issues come from the differences between frames, even if each individual frame seems to look fine. DLSS2 looks good in stills, except it becomes soft in motion and can have minor artifacts that are visible only when you compare neighboring frames. FSR2 looks good in stills, except it fizzles and oversharpens in motion which is only seen when comparing neighboring frames.

A high quality video slowed down to 20% speed would be a much better showcase.
Anonymous No.712527349 [Report] >>712527414 >>712527658
>>712527216
>Literally impossible. Not how either of the tech works. Gtfo
And yet it's true. DLSS4 and FSR4 even at 50% scale have better motion clarity than standard rendering does. Your premise is flawed because it's predicated on the mistake that standard rendering is flawless, it's not. Standard rendering in 99% of modern games comes with TAA, which is primitive and limited compared to DLSS4 and FSR4.
Anonymous No.712527373 [Report]
>>712524973
In my experience it depends on the game. Some look better if you upscale from 1440p than in native 4k. Some look worse than 1080p native in motion. It's weird how the upscale shit was said to eliminate this but I never fiddled as much with gfx setting before. Not for performance but eye cancer prevention.
Anonymous No.712527414 [Report] >>712527508 >>712527613 >>712532358
>>712527349
Standard rendering is with anti aliasing off. This is a dishonest comparison.
Anonymous No.712527468 [Report] >>712528424 >>712528584
>>712527256
Exactly.

Upscaling, no matter how good or which version, introduces artifacts. There is no way around this and they're never will be because of the way that technology works.

There will be nothing ever so clear as native resolution. 4K 8K with no post processing is as clear as it will ever get.

Upscaling and frame generation are trash Tech.
Anonymous No.712527508 [Report] >>712527708
>>712527414
>Standard rendering is with anti aliasing off.
Standard rendering with antialiasing off looks utter garbage in newer 3D games, when's the last time you tried it? And no, it is not the standard rendering mode. Games nowadays are often built with TAA in mind, and the visual presentation falls apart without it.
Anonymous No.712527594 [Report]
>>712524847 (OP)
on quality or ultra quality settings you won't see a difference on still images, even less on 2k or 4k resolution.
Anonymous No.712527613 [Report]
>>712527414
>Standard rendering is with anti aliasing off
go boot up RDR2 or STALKER2 and look at the fur or trees with msaa/taa turned off, and tell me with a straight face anti aliasing off is standard rendering
standard rendering now means that you use temporalslop to hide dithering and undersampled effects. when you turn temporalslop off, it looks vile
Anonymous No.712527658 [Report] >>712527772 >>712527884 >>712528000 >>712528424 >>712528584
>>712527349
Of course it's going to look better than TAA.
TAA is literally the worst fucking AA ever conceived.

do a comparison with SSAA
Anonymous No.712527708 [Report] >>712528014
>>712527508
I'd rather have jagged edges than blur
Anonymous No.712527772 [Report] >>712528000 >>712528094 >>712528424
>>712527658
>do a comparison with SSAA
SSAA is automatically disqualified because nobody sane is going to pay a raytracing-tier performance cost and cut their framerate in half just for slightly better antialiasing.
Anonymous No.712527824 [Report] >>712527883 >>712528163
Anonymous No.712527883 [Report] >>712528163 >>712528229
>>712527824
Anonymous No.712527884 [Report]
>>712527658
FXAA or MSAA 2x if it's available are the only good options
Anonymous No.712527993 [Report]
>>712524847 (OP)
why do you want to know? your upgrade will be to nvidia anyway so try it yourself
Anonymous No.712528000 [Report] >>712528424 >>712528584
>>712527658
Nailed it.

>>712527772
>SSAA is automatically disqualified because
It looks the best and is the winner.

This is an upscale salesmen thread. It fucking sucks.
Anonymous No.712528014 [Report] >>712534014
>>712527708
>I'd rather have jagged edges than blur
It's not just jagged edges anymore. The entire visual presentation of a modern game often falls apart without antialiasing, because now we also have subpixel aliasing, shader aliasing, specular aliasing, dithering, shimmering of all kinds, disocclusion issues, noise from low-sample raytracing, and so on. I tried playing the gay Aloy game (Horizon West something) without antialiasing at 4k and every single leaf and piece of vegetation in the forest was flickering like it was made of crawling ants.
The type of jaggies you'd get in 2004 without AA are vastly different to what happens now.
Anonymous No.712528047 [Report]
I compressed some files ,its lossless so you should be good
https://limewire.com/d/HJLMn#KMRonrzc5N
Anonymous No.712528094 [Report] >>712528153 >>712528424 >>712528584
>>712527772
SSAA costs literally nothing at HD with proper forward rendering.

It only costs too much when you're using a 4K meme screen with a Shitty deferend rendering game that wastes a fuck load of Vram on all of those 4k temporal screen buffers.
So since SSAA is the gold standard in proper forward rendering, You're attempting to match it in your deffered slop.
Thus anything new fake AA method should be compared with SSAA. the real AA.
Anonymous No.712528153 [Report] >>712528395
>>712528094
I'd love to live in your alternate reality where forwarding rendering is the norm or the standard, but we're not in that alternate reality. Basically every graphically intensive game from the last near-decade comes from deferred rendering, and all graphics gimmicks now are predicated on it being deferred rendered.
Anonymous No.712528163 [Report] >>712528229
>>712527883
>>712527824
it looks good here except it always seems to fuck up hair and faces. Makes them look like they've vibrating
Anonymous No.712528229 [Report] >>712528298
>>712528163
also it looks like sharpening is turned up here >>712527883 which isn't a good representation of DLSS
Anonymous No.712528298 [Report]
>>712528229
dlaa and quality. sharpening off
Anonymous No.712528395 [Report] >>712528584
>>712528153
>where forwarding rendering is the norm
I wish too. I wish Unreal engien was never made.
because the reality is you NEVER need more than 10 light sources per object.
you NEVER need ray tracing.
It's a matter of proper optimization and putting the fucking work into your art direction.
Anonymous No.712528424 [Report]
>>712527658
>>712527772
>>712528000
>>712528094
>>712527468
Anonymous No.712528503 [Report] >>712528621
https://limewire.com/d/HVpNh#vRsebmAWXO

This ones might help it more tho
Anonymous No.712528537 [Report] >>712528595
>>712524847 (OP)
>Be near sighted
>Can't tell the difference between DLSS quality or performance
>Cranking up DLSS is basically just free FPS for me
These shitty eyes actually DO have a purpose!
Anonymous No.712528584 [Report] >>712528981 >>712529070
>>712527658
>>712528000
>>712528094
>>712527468
>>712528395
Where's Threat Interactive when you need him? Perhaps he's right here with us...
Anonymous No.712528595 [Report]
>>712528537
same
Anonymous No.712528621 [Report]
>>712528503
>limewire
wat the fuck. I ain't clicking that.
Anonymous No.712528625 [Report]
https://imgsli.com/MzU0MDA4 RDR 2
Anonymous No.712528715 [Report]
>>712524973
Depends on what your base resolution is, you can see how shit DLSS looks on anything sub-4k the moment it goes past quality.
Anonymous No.712528981 [Report] >>712529070
>>712528584
He's still kind of a shill for deferred rendering.
he thinks he can work around its problems.

I think having to pre render and store several 4K screen maps; Normal, Emmisive, Specular, Depth, ect, Is such a huge fucking waste of performance and Vram that it's just a completely shitty and non-viable render method.
and then it looks likes smeary fuzzy shit in the final product.
Anonymous No.712529070 [Report]
>>712528584
>>712528981
900k isnt enough to fix unreal engine, stop shilling this retarded grifter
Anonymous No.712530045 [Report]
>>712524847 (OP)
With CNN model of DLSS:
4k 32 inch - Quality = very good, Balanced = decent, Performance = barely acceptable, Ultra Performance = no
1440p 27 inch - Quality = decent, Balanced = barely acceptable, Performance = no, Ultra Performance = no
1080p 24 inch - Quality = barely acceptable, Balanced = no, Performance = no, Ultra Performance = no
720p - god no

With Transformer model of DLSS
4k 32 inch - Quality = god tier, Balanced = great, Performance = very good, Ultra Performance = barely acceptable
1440p 27 inch - Quality = good, Balanced = OK, Performance = barely acceptable, Ultra Performance = no
1080p 24 inch - Quality = OK, Balanced = barely acceptable, Performance = no, Ultra Performance = no
720p - no
Anonymous No.712531461 [Report] >>712531620
https://web.archive.org/web/20210426233039/https://pnrtscr.com/4ci90a
Anonymous No.712531620 [Report] >>712531840
>>712531461
Good read. It's clear that since SSAA processes each frame independently at a higher resolution, it avoids temporal artifacts like ghosting or flickering, which are common in TAA-based methods like DLSS. This is particularly noticeable in fast-moving scenes or games with high contrast.

Even with the improved Transformer model in DLSS 4, which reduces ghosting and enhances stability compared to earlier versions, temporal artifacts can still occur due to reliance on previous frames and motion vector data.
Anonymous No.712531840 [Report]
>>712531620
thanks chatgpt
Anonymous No.712532358 [Report]
>>712524847 (OP)
Use DLSS4 if you have a 1440p or 2160p monitor, there's basically no reason not to unless it's a particularly buggy implementation like AC Shadows. At 1080p only DLAA4 is good. If you want it act a bit more like SSAA then combine DSR/DLDSR/VSR with upscaling, it's not going to give you performance but it'll give you better antialiasing coupled with the temporal stability of DLSS.

Alternatively use FSR4 if you have access to it. Don't use FSR2-3. If you need a new GPU I'd actually recommend the new AMD GPUs right now, they're better value. There'll be a lot of people online who insist against this because they don't really keep up with modern graphics like >>712524973 or >>712527414, ignore them. If you put two motion screenshots of 4k TAA vs 4K DLSS side by side and didn't tell them which is which, they'd 100% get it wrong and it'd break their brains.
Anonymous No.712533670 [Report] >>712533726
>>712524847 (OP)
Dont know
every single time when I turn it on my screen stars tearing
I regret buying njudea
Anonymous No.712533726 [Report]
>>712533670
...you DID limit your FPS, right? To not exceed your refresh rate?
Anonymous No.712533831 [Report]
oh look
mentally ill nvidiot circle-jerk thread
Anonymous No.712534014 [Report]
>>712528014
That's kinda funny we looped back around to having filters do all the work while our brains fill in the rest, I remember someone showing a TV show from the 2000's using a white blanket as snow for one of their episodes which was used as a stand in for snow presumably because CRTs at the time were too blurry to see if it was real snow or not.
Anonymous No.712534164 [Report]
Dlss only works well with DLDSR 1.78x

Native sucks , dlss on its own sucks

MSAA is king if you hate upscaling
Anonymous No.712534674 [Report]
>>712524847 (OP)
Compressed videos are still good enough if you are watching at 4k (mostly for the bitrate bump) and they zoom in to show the stuff.
I think hardware unboxed, the youtube channel, has some information on it.
Anonymous No.712534984 [Report]
>>712524847 (OP)
https://imgsli.com/MjU0NzU5
guess which is which