>>712554908
>Street Fighter 6
Overhyped, unbalanced because some characters have every option while others have none, devs don't care about the game
The pacing of the game could be enjoyable but the system mechanics completely ruin it
Very bland because characters either abuse the same system mechanics or don't work.
Instead of having reactable/fuzziable mixes, characters all do strike/throw/shimmy which is just a pure guess, and you have to do it on wakeup as well
Zero defensive options, but you have several metered reversals per character for some reason. You can't even jump throws and get a punish unless you have a divekick.
Drive Impact will have you play a stupid reaction test more than a real match until you get to Diamond
Top notch matchmaking however
>Guilty Gear Strive
Overhated, unbalanced because some characters are just absurd and their win condition is making you block once, devs are retarded but try to listen to the playerbase
Character variety is great, although some matchups can be obnoxious
Mixups are character specific apart from two universal options, which can feel like a lot of knowledge checks but keeps things unique. They're either slow, or they require meter/setup.
More defensive options than people claim. You can push block (FD), push block and block both high/low (deflect shield), backdash (4-6f of full invuln), or even Instant Block to get no pushback (pressing back 2f before an attack, can be attempted with no risk on true blockstrings, opens up more punishes).
Most characters have a metered reversal, some have a meterless reversal, and then there are also character/matchup specific defensive options
Matchmaking is absolute dogshit (ladder system, random disconnections), but they're supposed to overhaul it this summer
>Granblue Versus
Just try the free version
I didn't like it, but I can see why people would like it, it's slower paced and feels less bullshit than the other two