>>712554464 (OP)I love RTCW's movement and how much control it gives you over the combat.
You can strafejump at will, and when done horizontally relative to enemies, it makes you much harder to be hit. It's also effective for breaking line of sight when you're caught in the open, overwhelmed by an enemy presence. Sprinting makes you harder to hit, but you have a limited amount of stamina, so it's best conserved for when the situation necessitates it. Because there's no penalty for sprinting (or strafejumping) other than your stamina bar lowering, using it in combat situations to close in on enemies and make up for the inaccuracy of your automatics is an invaluable strategy, especially in 1-on-1 encounters. Crouching makes the crosshair bloom (cone of fire) much tighter, giving you instant increased accuracy with your SMGs at medium range whenever you duck. Crouching while shooting is an essential gameplay strategy in your toolbox, especially when facing multiple enemies or an especially tanky one where it would be wiser to whittle them down while keeping a safe distance. It also makes the crosshair pulsing less annoying, which is why the crosshair pulses in the first place, to indicate how accurate your weapon will be depending on different factors. Walking slowly while holding down caps lock allows you to be completely quiet even when opening doors, and lets you stay scoped in with your Mauser and FG-42 while moving. There's even a lean mechanic that lets you scope out a place, watch patrol routes for stealth strategy, or simply line up a headshot on someone before you enter their field of view. There's so much more thought going into these mechanics than meets the eye, with multiple ways to tackle different enemy encounters on the fly - something that the game's weapon arsenal, enemy placement, and level designs compliment quite well. It deserves its spot among the classics of its era.