>>712577161The real answer is because these games have completely compartmentalized staff with departments almost never working with one another. The team head conceptualize, send the work to writing department, game engine/tech department, get agents to commission artists for characters and assets, and just glued together at the end. The writing team will of course just write, never concerned about the UX of the player, and vice versa. Then the lore writing in house department has to tie it all together. It's common for all chinese mihoyo games, and many japanese mobages.