>>712730474easy modes as accesibility are just fin, but what people fear are games becoming more accesible by default.
Yeah I know you're not the twitter user on the picrel but I feel the need to say it anyway.
Look what capcom did with MHWilds, no they didn't add an easy mode or accesibility options or anything like that, no, the game was made easier for everyone, the default normal experience of the game has become so streamlined and simplified and enshitified to catter to "new players" that the game literally lost half of what made it fun in the first place.
Accesibility is good, but when will people understand, when will people get that in order for a game's mechanics to shine you have to push the players a bit? You have to make something worth beating, what's the fun on a game where you noclip to the ending and see the credits roll?
The souls elitism discourse has poisoned the well so much that now every time someone fears excessive streamlining or critiques a game for being too easy they're see as some kind of lifeless nerd, even though a fucking child can beat Bloodborne if only he tries a little, people like to cry so much about how overwhelming or difficult things are and they can't be arsed to do it because they're too le stressed out, but the truth is that most people can fucking beat a game if they just persist a little, how many times do we have to hear the same fucking story of someone bouncing off of Dark Souls 1 cause it was too hard and then on their 3rd try they actually beat the game and they think it's the best thing they have ever experience in their whole life? People are so stubborn when it comes to refusing to try playing the fucking game when they should be stubborn to try and get better at it in the first place, that's where "git gud" comes from, and once you're good enough THEN you can give your opinion and say what you didn't like about the game, cause there ARE bullshit bosses and enemies and difficulties worth talking about.