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Thread 712798932

10 posts 4 images /v/
Anonymous No.712798932 [Report] >>712799389 >>712799415 >>712799507 >>712801159
>Game has invisibility status effect and invisible enemies.
>The counter to invisibility is... getting equipment or spells with "see invisible".
What's even the point of invisibility then?
Anonymous No.712799056 [Report]
To compete with resources that solve other problems
Anonymous No.712799389 [Report]
>>712798932 (OP)
Trading away DPS for a way to see the enemy
Anonymous No.712799415 [Report] >>712799458
>>712798932 (OP)
I see it...
Anonymous No.712799458 [Report]
>>712799415
based
Anonymous No.712799507 [Report] >>712800596
>>712798932 (OP)
>what's the point of a problem if it has a solution
To make you work towards that solution.
Anonymous No.712799749 [Report]
*checks if I'm in the correct thread*
Oh yeah, Ok so
Being a transParent =/= invisible, reminds me a lot of that invisible frodo review.
Anonymous No.712800596 [Report]
>>712799507
Shouldn't the solution be localizing invisible enemies based on things like where their projectiles are comming from, footprints, dust twirling up, noises, spilling visible liquids onto them, ultrasound and such?
If you make enemies invisible to then give you items and spells to make them into normal visible enemies, just make them normal visible enemies in the first place.
Anonymous No.712801159 [Report] >>712801429
>>712798932 (OP)
>invisible haunted are just 100% invisible
>you only have sound, moving props and puddles to track them by
great set piece
Anonymous No.712801429 [Report]
>>712801159
>invisible haunted are just 100% invisible
>>you only have sound, moving props and puddles to track them by
This so much! This is how you do invisibility the right way.