>>712819194that's retarded and wrong.
JIT compilation is already very fast, modern hardware is able to emulate the gamecube CPU at least 10 times faster. The most expensive thing to emulate is the GPU because it works on a non-programmable pipeline, which is less flexible, but allows it to mutate its state very fast, while modern hardware would need to rebuild pipelines/recompile shaders on every minute change. It's also specialized at running immediate drawing commands while modern GPUs expect you to move everything you need in the VRAM then do as few CPU side calls as possible. Meanwhile, on the gamecube, the CPU and GPU share the same memory. But modern hardware still breezes through it, and when you're targeting a single host (the switch 2) on top of having all the secret insider knowledge about both consoles, there's no excuse to fuck up that bad.
Also what you're describing is called a triple-buffer and that's what most gamecube games (including Wind Waker) already do in their programming, no need for the emulator to triple buffer.
tl;dr: There's no reason for the switch 2 to have input lag or emulation inaccuracies or performance issues, all of those can only be attributed to a rushed product.
>>712828223>xfecesbased