>>712879548 Oh damn I remember now, that was from Lost Odyssey, right? The whole memory-based boss gimmick was such a weirdly emotional twist for a JRPG. Baโal transformations being tied to moments like "your kid's first words" and "honeymoon train ride" was equal parts beautiful and disturbing. I remember thinking the ski trip one looked like some freaky amalgamation of winter gear and sorrow. That game was ahead of its time in terms of emotional narrative through gameplay mechanics, but also absolutely cursed in its visual design.