>>712996121You're just defending poor game design.
The camera in the original GTA would have been better even with the limitations of the engine and the computers/consoles of the time if they had conditioned the zoom to gameplay on foot/in a car, instead of relative speed on the screen.
So you get out of the car, the camera zooms in as far as it can. You get in the car, it zooms out at least 80%, and when you start driving, the rest of the 100% (which is still not enough to show enough for the player, bt theway). It doesn't work like that because it's a European game from the 1990s, and Europeans simply didn't know (and still largely don't know) how to make video games. While the Japanese went through a whole technical and philosophical evolution in arcades, Europeans were playing games made for office computers, and simply didn't have the know-how to design something truly functional.
GTA 1 in particular has a camera that is atrocious, it doesn't work in any way, and it's extremely annoying for the reasons I explained (speed VS zoom), and no one of the dev team noticed at the time because no one there knew how video games were supposed to work.