>>713020784>Why are you getting hit by a vampire as a mage ohshitniggerwtfrudoinAnd improved casting speed by 1 is... fine I guess? I just don't think that's worth two additional 4th, 6th, 8th, and 9th level spells. Especially with Robe of Vecna in the mix, an item which Edwin can wear.
Hear me out: my take is that casting speed is meaningful in two ways, 1) A single additional casting speed to make Stoneskin, PfMW, Mantle, and first level disruptors (Larloch's Minor Drain, MM, Chromatic Orb) uninterruptible, or 2) a substantial increase to casting speed (Robe of Vecna) which opens up barrage options, which becomes particularly devastating late game. You either want a little on one item, or a lot on one item.
With Robe of Vecna, casting speed is improved by 4. The slowest spell you're going to be casting is Time Stop (speed 9) and ADHW (speed 8). The robe halves the time commitment of both of these spells, which is obviously a massive improvement, especially with Imp. Alacrity up.
With Robe of Vecna *and* Amulet of Power, we're at a net improvement of 5. This is a diminishing return on value. Sure, it's *nice* to have a few additional useful spells at uninterruptible speeds (I think -5 casting speed makes Death Spell, Cloudkill and Death Fog uninteruptible, as well as True Sight) but it isn't that much better than just the -4 casting speed conferred from the Robe of Vecna.
For this reason, I almost never put Amulet of Power on my Robe of Vecna user, preferring instead to keep it on my clerics. Why? Well, for one, clerics don't have access to Vocalize. Additionally, clerics are far more likely to need to get into melee range with vamps than wizards. Finally, clerics value their chest slot more than mages. There's an obvious choice for BIS chest armor if you're a mage: Robe of Vecna. For clerics, who have access to full plate, BIS is much more situational.
>>713021296This is admittedly pretty GOAT, but she needs that hefty 6mil XP.