>>713010234>m-muh sales!The game sold DOUBLE Platinum on PS2 alone, for both the initial release and the Director's Cut version.
On PS2, that means over 1 million copies sold.
The same happened on Xbox Fat, and PC also got both normal SH2 and Director's Cut releases.
In other words, 4-5 million sold copies is a realistic, pessimistic estimation for the 5th gen era alone.
But as always, sales =/= quality.
Otherwise, shit like Minecraft and PUBG would be the undeniable kings of video games. I doubt even (You) would nominate crap like TLOU even as one of the top-50 video games of all time?
Make no mistake: SH1 is the superior game, but SH2 was a HUGE phenomena, loved by shitton of people, cited as a true to life inspiration and influence for countless projects afterwards.
>>713010764>team silent got a bit sloppy with sh2, the enemy combat design is just not very well thought out.Incorrect. It was thought out extremely well, with far more though being put into the atmosphere, themes and characters than ever before.
In SH2, James has little trouble beating the regular, feminine enemies, but he has much more trouble whenever he's face to face with a masculine beings of any sort. This directly ties to the story and subtext of the game.
It's also a telltale sign of a GenZ nufag to always pull out the "muh combat!!!" argument when talking about ANY game. In survival horror, combat is a present element yes, but it's a secondary aspect.
>>713010468>The only thing that people didn't like about SH2 is that it wasn't a direct sequel to SH1Literally no one cared about that, and majority of people were GLAD that SH2 was not a direct sequel, as it kept up the mystery vibes of the IP, and brought up more "what ifs".
In fact, if you were even alive in 2003-2004 and browsed the big SH Forums (com and co.uk), you'd know that 3 was actually criticized for being a rushed sequel to the first one, doing Harry dirty.