unpopular /v/idya opinions. - /v/ (#713007730) [Archived: 905 hours ago]

Anonymous
6/18/2025, 6:32:40 PM No.713007730
silent-hill-3-button-blur-1643359304414
silent-hill-3-button-blur-1643359304414
md5: 94682f965c2606f8fff622cb7a4dc3b7🔍
Loading screens added more tension to horror games in the early/mid 2000s. You didn't know what was on the other side of the door.
Replies: >>713007942 >>713009178 >>713009379 >>713009992 >>713010164 >>713010230 >>713011062 >>713011613 >>713012218 >>713013207
Anonymous
6/18/2025, 6:35:13 PM No.713007942
>>713007730 (OP)
Silent Hill 2 is dogshit and was regarded as a walking simulator back when it released. It's also one of the few games that put me to sleep from how boring it is. I can't imagine the remake being any better because SH2 has always been a bad and boring game only watched by pseudo intellectuals looking to carve gold from rocks. Anyway SH3 is a good game and so is SH1. They're combat horror games and anyone who says otherwise never played them. Combat doesn't make a horror game bad.

It's a zoomer trope from the hide and seek 2010s games that dominated the zoomer mindset.
Replies: >>713008762 >>713010105 >>713010164 >>713010434 >>713010468 >>713012886 >>713012986 >>713013514 >>713014919 >>713017221
Anonymous
6/18/2025, 6:41:43 PM No.713008451
So long as the foundation of its combat remains distance-based over charge-based, Fatal Frame 2 cannot be considered the best entry in its series. The tension of the camera combat is diffused considerably by that change.
Anonymous
6/18/2025, 6:45:42 PM No.713008762
>>713007942
>filtered by pyramid head

kek
Anonymous
6/18/2025, 6:50:40 PM No.713009178
>>713007730 (OP)
There's gotta be a good way to make this work for newer games. Maybe have a mechanic where you can open the door at various speeds. If you open it quickly, a monster might ambush you, so you have to open it slowly and peak through. Kind of like Splinter Cell.
Replies: >>713010164
Anonymous
6/18/2025, 6:53:29 PM No.713009379
>>713007730 (OP)
I'd ejaculate on every inch of Heather.
Anonymous
6/18/2025, 6:58:02 PM No.713009742
SH1 > SH3 >>> SH2
Replies: >>713009961 >>713010448 >>713010997
Anonymous
6/18/2025, 7:00:57 PM No.713009961
>>713009742
What about the SH2 remake?
Replies: >>713010164
Anonymous
6/18/2025, 7:01:19 PM No.713009992
1748385345279016
1748385345279016
md5: dcb52ae8dce1b19e8e130e98e3d25b07🔍
>>713007730 (OP)
I checked the map whenever I had to pass a door to see what the room configuration was like so to not get myself into a bottleneck with monsters.
All of them.
In all the silent hill (1-2-3-4)
Replies: >>713010164
Anonymous
6/18/2025, 7:02:52 PM No.713010105
>>713007942
>was regarded as a walking simulator back when it released
I'm sure you'll be able to source that
Replies: >>713010234
Anonymous
6/18/2025, 7:03:34 PM No.713010164
>>713007730 (OP)
>Loading screens added more tension to horror games in the early/mid 2000s
True, but I'd rather say that partitioned world, as in separated rooms being individual chunks that are loaded in and out, made the world more detailed, captivating and personal.

>>713007942
>Silent Hill 2 is dogshit and was regarded as a walking simulator back when it released.
No, it was not, you little iPhone era zoom zoom.
SH2 was one of the three big PS2 flagship titles, and a long awaited sequel to the new king of survival horror genre.

>>713009178
>Maybe have a mechanic where you can open the door at various speeds
We've had that shit in many games, from Penumbra to Wii's Fatal Frames.
It feels tacked on, fake, and clunky.

>>713009961
>What about the SH2 remake?
Absolute trash.
No joke, it's a Homecoming reskin. Which the GenZ nufags now try to whitewash into being a "good game".

>>713009992
>I checked the map whenever I had to pass a door to see what the room configuration was like so to not get myself into a bottleneck with monsters.
Same, and I assume anyone who played classic RE and SH did the same. But I just know that such basic planning even a 10yo was capable of 25 years ago would be unimaginable voodoo to modern gamers.
Replies: >>713010234 >>713012159
Anonymous
6/18/2025, 7:04:27 PM No.713010230
>>713007730 (OP)
It's true. Especially the stairs in Resident Evil 1
Anonymous
6/18/2025, 7:04:30 PM No.713010234
>>713010164
>>713010105
Don't look the sales for SH2 when it released tryhard Redditors. The game sold like shit. It didn't outsell SH1.
Replies: >>713010337 >>713010845 >>713011084
Anonymous
6/18/2025, 7:05:40 PM No.713010337
>>713010234
That's nice. You said it was regarded as a walking simulator back in the day. I'm sure you'll be able to source that?
Anonymous
6/18/2025, 7:06:43 PM No.713010434
>>713007942
Silent Hill 2 Remakes gameplay is kino

https://www.youtube.com/watch?v=fheI5jbIJw0&
Anonymous
6/18/2025, 7:06:51 PM No.713010448
>>713009742
2 > 4 > 1 > 3
Replies: >>713011132
Anonymous
6/18/2025, 7:07:09 PM No.713010468
>>713007942
The only thing that people didn't like about SH2 is that it wasn't a direct sequel to SH1, but they corrected that with SH3.
Replies: >>713011084
Anonymous
6/18/2025, 7:10:48 PM No.713010764
team silent got a bit sloppy with sh2, the enemy combat design is just not very well thought out. does it matter that much in a series that's not known for particurally exceptional gameplay? no, definitely not enough to seethe about 24 years after the fact.
Replies: >>713011084 >>713011219
Anonymous
6/18/2025, 7:11:53 PM No.713010845
>>713010234
The turd golem is shaped by the Jewish shills. Soon all it'll talk about is sales or interracial sex.
Anonymous
6/18/2025, 7:13:51 PM No.713010997
Walter_-_SH4
Walter_-_SH4
md5: 6963f345c514e8ff2c86fd45e0606aaf🔍
>>713009742
My man. SH4 is kino
Replies: >>713011132
Anonymous
6/18/2025, 7:14:41 PM No.713011062
>>713007730 (OP)
Post more heather already
Anonymous
6/18/2025, 7:14:57 PM No.713011084
>>713010234
>m-muh sales!
The game sold DOUBLE Platinum on PS2 alone, for both the initial release and the Director's Cut version.
On PS2, that means over 1 million copies sold.
The same happened on Xbox Fat, and PC also got both normal SH2 and Director's Cut releases.
In other words, 4-5 million sold copies is a realistic, pessimistic estimation for the 5th gen era alone.

But as always, sales =/= quality.
Otherwise, shit like Minecraft and PUBG would be the undeniable kings of video games. I doubt even (You) would nominate crap like TLOU even as one of the top-50 video games of all time?

Make no mistake: SH1 is the superior game, but SH2 was a HUGE phenomena, loved by shitton of people, cited as a true to life inspiration and influence for countless projects afterwards.

>>713010764
>team silent got a bit sloppy with sh2, the enemy combat design is just not very well thought out.
Incorrect. It was thought out extremely well, with far more though being put into the atmosphere, themes and characters than ever before.

In SH2, James has little trouble beating the regular, feminine enemies, but he has much more trouble whenever he's face to face with a masculine beings of any sort. This directly ties to the story and subtext of the game.

It's also a telltale sign of a GenZ nufag to always pull out the "muh combat!!!" argument when talking about ANY game. In survival horror, combat is a present element yes, but it's a secondary aspect.

>>713010468
>The only thing that people didn't like about SH2 is that it wasn't a direct sequel to SH1
Literally no one cared about that, and majority of people were GLAD that SH2 was not a direct sequel, as it kept up the mystery vibes of the IP, and brought up more "what ifs".
In fact, if you were even alive in 2003-2004 and browsed the big SH Forums (com and co.uk), you'd know that 3 was actually criticized for being a rushed sequel to the first one, doing Harry dirty.
Replies: >>713011496 >>713011908
Anonymous
6/18/2025, 7:15:39 PM No.713011132
>>713010997
>>713010448
ffs, was suppose to reply to this anon
Replies: >>713012130
Anonymous
6/18/2025, 7:15:46 PM No.713011142
2 > 1 > 0(yes) > SM > 3 >>>>> 4 > rest. Not gonna glaze shit just because Team Silent made it.
Anonymous
6/18/2025, 7:16:51 PM No.713011219
1749034976608872
1749034976608872
md5: 928c3ada3d0e80939a2bdc7d3d35a0e2🔍
>>713010764
I didn't give a damn about combat design all I was in were the environment, story and sound design. I ran from monsters, if there was something in a room with monsters barring access I'd calculate in a split second if the benefits from the item will outweight the bullet loss or health loss and decide then to fight or fly.
If I fly I memorize the room number and come back when I'm stuck and need new elements/clues for a puzzles.

That's how I used to play, though nowadays I'm so desensitized I'd just kill everything.
Anonymous
6/18/2025, 7:21:00 PM No.713011496
>>713011084
Gaslighting freak. Even the fucking devs admitted that Silent Hill 2's negative reception was because it had nothing to do with SH1.
>source
Shut the fuck up. The entire history of Silent Hill 3 and 4's development were tied directly to the poor sales and poor reviews of Silent Hill 2. Even the monster design developer admitted it on Twitter. In English, no mistranslation.

Silent Hill 2 fans are a fucking abortion of the horror genre, let alone the cancer of Silent Hill IP.
Anonymous
6/18/2025, 7:22:35 PM No.713011613
>>713007730 (OP)
I feel it was the opposite in that loading screens gave a moment of reprieve. Such as youre getting chased or attacked, but going through the door gives you a few seconds to gather your thoughts.
Anonymous
6/18/2025, 7:24:45 PM No.713011778
666dfd3674524c7c1880aa6312d9568b~2
666dfd3674524c7c1880aa6312d9568b~2
md5: 99f398ff5552d50f11a4bdbc4d21d633🔍
Anonymous
6/18/2025, 7:24:53 PM No.713011793
>https://x.com/adsk4/status/1087991672624107520
>At least the sales of Silent Hill 2 was really not good start in Japan. It was often insulted on the Internet because it was not a legitimate sequel to the previous one and its direction of creature design was really different from the previous Silent Hill's.
https://x.com/adsk4/status/1143644741222842368
>Silent Hill 2 took soooo long time to be somewhat popular. In Japan it still has not been somewhat popular. Many people like Pyramid Head but most of them don't know SH2.
>Unfortunately this is REAL LIFE.
Silent Hill 2 financial flop caused Konami to drop the budget of Silent Hill 3 and 4, which were developed simultaneously. This is directly from Masahiro Ito's tweets. Silent Hill 2 did severe damage to the brand for ages. Keep inhaling the Reddit fart smells about a walking simulator dogshit of a "horror" game. So deep. Fucking Harry had more respectable character than James.
Anonymous
6/18/2025, 7:26:19 PM No.713011908
>>713011084
>In other words, 4-5 million sold copies is a realistic, pessimistic estimation for the 5th gen era alone.
The first 4 SH games sold a little over 5 million copies combined. That came from Konami themselves back when they were promoting the first movie.
Replies: >>713016975
Anonymous
6/18/2025, 7:27:25 PM No.713011969
Love how quiet the trannies of Silent Hill 2's defense force got quiet because it proves they're a bunch of bandwagoner losers who eat shit and likely didn't even play their dogshit walking sim of a game. The actual developer, people with insider knowledge of its sales, including SH1-3 said as much. Silent Hill 2 was not as popular as you think it was in Japan or in the West, having failed to match the sales success of SH1. After Silent Hill 2 abortion came out we had Silent Hill movie about SH1-3 and Silent Hill prequels about SH1-3.

Wow, what did SH2 fans get? More meds to keep themselves awake because their walking sim is a bad video game?
Anonymous
6/18/2025, 7:29:39 PM No.713012130
1559241460176
1559241460176
md5: 1c5d68a5be7f0e4e051a32d3bcdfdc0f🔍
>>713011132
It's alright anon. Flawed as it is, damn if I don't love how 'out there' it is, how it tried to shake up the formula and how much protagonism it gives its main villain. The "mother and son" cord imagery, the dream worlds and being "born into" them, piecing together the initial mystery with Joseph and the handprints, having you care about Eileen and the different endings/levels of possession. And hell, Silent Hill is one of those franchises where every game is so damn good, me putting 3 last doesn't even mean it's bad or "the least good" by any means because it's amazing as well. Team Silent was absolute lightning in a bottle. And yes, SH ended with 4
Anonymous
6/18/2025, 7:30:17 PM No.713012159
>>713010164
>No joke, it's a Homecoming reskin. Which the GenZ nufags now try to whitewash into being a "good game".

Silent Hill Homecoming was kino.
Replies: >>713012383
Anonymous
6/18/2025, 7:30:42 PM No.713012186
Some days I wish kikes made it so the internet wasn't anonymous on the user side just to check the abhorrent frame of the niggers like that guy itt shitting up discussions with profound mental retardation, twitter shit and charts.
Anonymous
6/18/2025, 7:31:07 PM No.713012218
>>713007730 (OP)
>what was behind that door
if it's Silent Hill 3, then 10 doors out of which 9 are locked and 6 dogs.
Anonymous
6/18/2025, 7:31:50 PM No.713012260
>silent hill 2 biggest fan (youtube watcher) can only curse like a monkey brain with slurs and get uppity when confronted with evidence from developers
SH2 was a flop btw. Confirmed btw.
Replies: >>713012416
Anonymous
6/18/2025, 7:33:26 PM No.713012383
press X to awesome
press X to awesome
md5: e27bff463ec8b965cfb2af38e5e79965🔍
>>713012159
As with Downpour (and to a lesser degree Origins), the *idea* behind Homecoming was amazing. A town whose founding families escaped Silent Hill centuries ago and have to perform a sacrifice every quinquagenary to keep the Otherworld at bay? An ex-soldier MC allowing for the horror in the game to take after PTSD and war times? Sounds amazing. But the game does absolutely nothing with it, to the point Alex isn't even a real soldier.
Replies: >>713012586 >>713013143
Anonymous
6/18/2025, 7:34:00 PM No.713012416
>>713012260
As someone who's played every silent hill game except for shat-turd memories, ascension, and the GBA one, i can say that Silent Hill 2 was amazing. Not as amazing as 3, but as far as survival horror goes, it was unsettling.
Anonymous
6/18/2025, 7:36:14 PM No.713012586
>>713012383
>to the point Alex isn't even a real soldier.
I was absolutely dumbstruck at how retarded of a "twist" that was.

Also the entire color scheme of Silent Hill Homecoming was gray and orange. Very bland.
Anonymous
6/18/2025, 7:39:58 PM No.713012886
1726123412416079
1726123412416079
md5: e4b51cea88e85ef54bc17df43a0ffd8e🔍
>>713007942
>was regarded as a walking simulator back when it released.
Zoomers larping as xillennials will always be pathetic.
Anonymous
6/18/2025, 7:41:23 PM No.713012986
>>713007942
I just beat SH1-3 for the first time and 2 was 100% the worst one. I hate normalfags so much.
Replies: >>713014118
Anonymous
6/18/2025, 7:43:24 PM No.713013143
>>713012383
The whole soldier thing was just a pretense for you to be better at combat than previous protagonists.
Anonymous
6/18/2025, 7:44:18 PM No.713013207
>>713007730 (OP)
Is this actually an unpopular opinion? I thought people understood this. It was even a feature in Resident Evil. So much so they even added scares using this feature in as early as the first game with the kitchen and also the Hunter encounter.
Replies: >>713013705
Anonymous
6/18/2025, 7:48:36 PM No.713013514
>>713007942
Filtered retard
Anonymous
6/18/2025, 7:51:15 PM No.713013705
>>713013207
"Loading screens break the immersion. I don't encounter a loading screen in real life when I open a door!"
Anonymous
6/18/2025, 7:53:04 PM No.713013846
eh yes and no, it depends. loading screens do add tension but they also add safety. you have an immediate reprieve from any scary situation you might have walked into, just go back through the door.
Replies: >>713014351
Anonymous
6/18/2025, 7:56:31 PM No.713014118
>>713012986
based silent hill 1 and 3 enjoyer
Anonymous
6/18/2025, 7:59:51 PM No.713014351
>>713013846
>you have an immediate reprieve from any scary situation you might have walked into, just go back through the door.

Only to realize that the danger is still waiting for you on the other side.
Anonymous
6/18/2025, 8:08:00 PM No.713014919
>>713007942
Walking simulators weren't even a thing back then, zoomtard.
Replies: >>713015017
Anonymous
6/18/2025, 8:09:37 PM No.713015017
>>713014919
LSD Dream Simulator says hi, not that more than 20 Japanese people even played it. On that note, even Yume Nikki was still a few years out from SH2, wasn't it?
Replies: >>713015159
Anonymous
6/18/2025, 8:11:13 PM No.713015159
>>713015017
walking simulators are things where the character walks and nothing happens. LSD Dream Simulator has events that happen.
Anonymous
6/18/2025, 8:36:41 PM No.713016975
>>713011908
We know SH1 sold about 2 million copies, so that's pretty grim for the other 3.
Anonymous
6/18/2025, 8:39:56 PM No.713017221
>>713007942
Kys baiting zoomer