Did anyone go from prefering longer open world games to prefering shorter, but fully fleshed out shorter games with linear campaigns that you can finish in 7-8 hours?
Any game that is longer than 20 hours has a ton of low effort padding and most games fall off a cliff halfway through the story. I guess this also goes back to what /v/ discussed recently about "frontloaded games".
Any game that is longer than 20 hours has a ton of low effort padding and most games fall off a cliff halfway through the story. I guess this also goes back to what /v/ discussed recently about "frontloaded games".