>>713187460SF6 has no throw protection on wakeup, meaning your opponent can either strike or throw and both will land accordingly
Since teching the throw immediately on wakeup would get you counterhit if they strike, players will delay their throw tech a couple frames after wakeup. If they block, they will be in blockstun and won't get counterhit, if they get thrown, the throw is teched.
This is done as an OS and not as a reaction.
This means the attacker can walk back, which will make you whiff your throw and lets them get a punish which can easily remove 60% of your healthbar.
In addition, a teched throw leaves you still in the corner, with your back against the wall.
Jumping a throw loses against strikes, and only lets you punish the whiffed throw with a few characters.
Backdash is throw invuln as well, but loses to strike and doesn't let you get a big punish.
This is all "justified" because you can parry on wakeup, which lets you get a punish/sideswap at the risk of losing resources and taking more damage if you get thrown.
tl;dr: this game's offensive structure is fucked