Thread 713284483 - /v/ [Archived: 828 hours ago]

Anonymous
6/21/2025, 9:41:12 PM No.713284483
aitd-new-nightmare-lighting_thumb.jpg
aitd-new-nightmare-lighting_thumb.jpg
md5: dd2bcd87db5e4f377787fb8b3c72617e๐Ÿ”
The PlayStation can produce mind-boggling effe-
Wait how the fuck did they do that?
Replies: >>713286610 >>713287137 >>713290070 >>713290323 >>713291761 >>713293589 >>713293820 >>713295367 >>713298717
Anonymous
6/21/2025, 9:42:40 PM No.713284627
>inb4 it's le rendered twice
WHY CAN'T MODERN GAMES JUST RENDER TWICE? I GET IT IF IT'S A GAME LIKE SPIDER MEN WHERE EACH BUILDING AROUND YOU CASTS A REFLECTION BUT WHY NOT A SMALL MIRROR???
Replies: >>713285186 >>713291761 >>713297565 >>713302961 >>713303913
Anonymous
6/21/2025, 9:49:17 PM No.713285186
>>713284627
your pc can barely render it once
Replies: >>713285374 >>713286173 >>713286370 >>713291761 >>713293508 >>713295258 >>713299381
Anonymous
6/21/2025, 9:51:40 PM No.713285374
1736069854285562
1736069854285562
md5: ab532f38b1ea014fb8c8628583dbff3a๐Ÿ”
>>713285186
FUCKING GOT HIS BITCH ASS
Anonymous
6/21/2025, 10:00:59 PM No.713286173
>>713285186
lmao
probably true tho
modern games aren't optimized for shit
Replies: >>713286286
Anonymous
6/21/2025, 10:01:50 PM No.713286257
a chest fit for a king_thumb.jpg
a chest fit for a king_thumb.jpg
md5: 566b8c41857227ec0e063851cad7eb45๐Ÿ”
mind-boggling graphics
Replies: >>713290172 >>713294863 >>713296142 >>713302889
Anonymous
6/21/2025, 10:02:08 PM No.713286286
>>713286173
can you imagine the shitstorm if a game halved the fps each time you walked passed a mirror or shiny surface?
Replies: >>713286416
Anonymous
6/21/2025, 10:03:10 PM No.713286370
>>713285186
>a pajeet coded the game and there are more poligons on the fat aloy's face than the entirety of some random ps2 game
yeah and?
Anonymous
6/21/2025, 10:03:46 PM No.713286416
>>713286286
What's stopping them from making a different room behind the mirror with another player model copying your movements?
Replies: >>713286947
Anonymous
6/21/2025, 10:05:37 PM No.713286561
There is still a 3d rendered environment under the 2d assets so they can use that to apply extra effects.
Anonymous
6/21/2025, 10:06:06 PM No.713286610
>>713284483 (OP)
>its truly impressive how the flashlight has absolutely no impact on the pre-rendered lighting in this scene and it's really just a trivial to implement filter being applied to a simple 2D image
Retards
Replies: >>713286767 >>713286841 >>713286856
Anonymous
6/21/2025, 10:08:05 PM No.713286767
1743572587729548
1743572587729548
md5: 96ae3fa503b48da76ee5f0736d8205ac๐Ÿ”
>>713286610
This nigga is getting emotional over video games
Anonymous
6/21/2025, 10:09:09 PM No.713286841
>>713286610
Still looks better than 90% of modern games
Replies: >>713286989 >>713287087
Anonymous
6/21/2025, 10:09:22 PM No.713286856
>>713286610
And yet the end result looks better than a lot of modern games.
Replies: >>713286989 >>713287087 >>713287087
Anonymous
6/21/2025, 10:10:38 PM No.713286947
>>713286416
That trick doesn't work anymore with the sophisticated modern rendering techniques going on now. The fake reflection won't match the scene.
Replies: >>713287469
Anonymous
6/21/2025, 10:11:14 PM No.713286989
>>713286841
>>713286856
"better than modern games" mind
Anonymous
6/21/2025, 10:12:31 PM No.713287087
>>713286841
>>>713286856
>>713286856
No, it really doesn't look better when the flashlight goes straight through the beam without casting a shadow or doesn't remove the shadows they baked into the scene when the flashlight is shining directly onto them. It's looks terrible by today's standards. Even the crappiest of indie games has better than this.
Replies: >>713287167 >>713287332
Anonymous
6/21/2025, 10:13:07 PM No.713287137
Dead Rising Deluxe Demaster_thumb.jpg
Dead Rising Deluxe Demaster_thumb.jpg
md5: 8ae0d8b9c8dcbb72a025aa9a6ac63a59๐Ÿ”
>>713284483 (OP)
We lost the technology for it and it's a painful process to build it up again.
Replies: >>713287419 >>713287469 >>713289861 >>713290536 >>713291898 >>713293336
Anonymous
6/21/2025, 10:13:27 PM No.713287167
>>713287087
ESL post, opinion discarded.
Replies: >>713291583
Anonymous
6/21/2025, 10:15:38 PM No.713287332
>>713287087
At least there's an attempt at reflection, which looks better than none.
Anonymous
6/21/2025, 10:16:46 PM No.713287419
>>713287137
Literally demake
Anonymous
6/21/2025, 10:17:23 PM No.713287469
>>713286947
Well it's fucking gay. Because

>>713287137
Looks better and clearer than modern games. I remember zooming in on mirrors to spot the difference between the low poly models and the "real" zombies. Kino.
Anonymous
6/21/2025, 10:47:47 PM No.713289861
>>713287137
>webm
that's depressing
Anonymous
6/21/2025, 10:50:18 PM No.713290070
>>713284483 (OP)
You can do this shit in Blender. Just open tbe program, put in render mode, adjust light settings and play with the default light like its your dick.
Anonymous
6/21/2025, 10:51:37 PM No.713290172
>>713286257
They released Dark souls 2 on the Wii?
Anonymous
6/21/2025, 10:53:33 PM No.713290323
>>713284483 (OP)
There are no reflections in that image. It's just double rendering the character backwards. Two characters, two flashlights, two light cones. It's fine to double render a limited number of characters in a small room. It does not scale well with scene size or complexity.
Replies: >>713290467
Anonymous
6/21/2025, 10:55:13 PM No.713290467
>>713290323
How come Pokรฉmon games don't do this then? The Switch was barely more powerful than a PS1.
Replies: >>713293658
Anonymous
6/21/2025, 10:56:09 PM No.713290536
>>713287137
RE Engine sucks at reflections in general.. Resident Evil and Monster Hunter can't do it either.
Replies: >>713290867
Anonymous
6/21/2025, 10:58:19 PM No.713290690
Was this game any good? I have fond memories of playing the demo on PS1
Replies: >>713290818
Anonymous
6/21/2025, 10:59:57 PM No.713290818
>>713290690
The best one of the classic REs was Code Veronica. The others are boring as shit.
Anonymous
6/21/2025, 11:00:26 PM No.713290867
>>713290536
God, the water in Wilds is so trash
Anonymous
6/21/2025, 11:03:07 PM No.713291106
1728420171242486
1728420171242486
md5: 6978b7cd4c478c066067f5070155458d๐Ÿ”
You can't do this without raytracing we lost the technology please buy nvidia
Anonymous
6/21/2025, 11:09:13 PM No.713291583
>>713287167
Race issue
You are brown
Anonymous
6/21/2025, 11:10:44 PM No.713291693
I guess is that behind the pre-rendered background in the game collision and the camera effect interacts with the game collision but appears over the pre-rendered background.
Anonymous
6/21/2025, 11:11:33 PM No.713291761
>>713285186
>>713284627
>>713284483 (OP)
rendering large part of the scene twice is still faster than goytracing
Replies: >>713300938 >>713302193
Anonymous
6/21/2025, 11:13:20 PM No.713291898
>>713287137
Lmao
Anonymous
6/21/2025, 11:30:38 PM No.713293336
>>713287137
>We lost the technology for it and it's a painful process to build it up again.
NASA says hiring more obese black women is the solution
Anonymous
6/21/2025, 11:32:51 PM No.713293508
>>713285186
Shut the fuck up, you retarded graphic whore.
Anonymous
6/21/2025, 11:34:06 PM No.713293589
>>713284483 (OP)
Am I supposed to be impressed by this
Anonymous
6/21/2025, 11:35:03 PM No.713293658
>>713290467
>The Switch
That console could literally handle The witcher 3, you dumb fuck. Of course it was way more powerful than fucking PS1 made in 1994.
Anonymous
6/21/2025, 11:37:02 PM No.713293820
>>713284483 (OP)
It's just real time masking / overlay. The light is an alpha mask basically.
Anonymous
6/21/2025, 11:39:01 PM No.713293995
because its pre-rendered. this only works here because the camera angle doesn't change
Replies: >>713294412
Anonymous
6/21/2025, 11:44:14 PM No.713294412
>>713293995
The flashlight effect is not prerendered, it's dynamically reflected from the mirror depending on where you point it
Replies: >>713296795
Anonymous
6/21/2025, 11:49:14 PM No.713294863
>>713286257
PWNED AND BONED
Anonymous
6/21/2025, 11:53:41 PM No.713295258
>>713285186
damn
Anonymous
6/21/2025, 11:53:54 PM No.713295279
>NOOOOO YOU CAN'T JUST RENDER IT TWICE THAT'S CHEATING IT DOESN'T COUNT REEEEEEEE
Explain why not. Rendering it twice produces far better results and is apparently cheaper and easier to implement if we're going by shit like dead rising on the Wii having working mirrors or Douk 3D in 1996.
Anonymous
6/21/2025, 11:54:44 PM No.713295367
1750542884997360.jpg
1750542884997360.jpg
md5: 622610cc1334118a8c4d6d8f62b5ea8f๐Ÿ”
>>713284483 (OP)
OMG HOW DID THEY DO THAT ON A GBA GAME AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Replies: >>713295572 >>713298780 >>713299205
Anonymous
6/21/2025, 11:57:27 PM No.713295572
>>713295367
My guess is that there's a certain threshold near the water that the game uses to draw the current sprite near the edge of the pond but mirrored and with a blue tint to it. It looks complicated but it's rather simple. IIRC the trees also do the same shit too. I may be off base but that's my guess.
Anonymous
6/22/2025, 12:04:22 AM No.713296142
>>713286257
its better with the death scream
Anonymous
6/22/2025, 12:11:20 AM No.713296795
>>713294412
the illuminated version of the room is pre-rendered, and then they just display a cone of that version based on a simple bit of geometry representing the flashlight's beam
Replies: >>713297434
Anonymous
6/22/2025, 12:18:52 AM No.713297434
>>713296795
The reflected light looks like it has the same borders as vertex painting, and the shapes of the light are too dynamic to be a simple static mask revealing a lit room prerender, there's definitely some 3D ray calculation going on
Anonymous
6/22/2025, 12:20:13 AM No.713297565
>>713284627
Because there isn't a tickbox for mirrors on UE5
Replies: >>713298458
Anonymous
6/22/2025, 12:30:38 AM No.713298458
>>713297565
There quite literally is.
You can enable planar reflections with a single tickbox in the project settings.
Anonymous
6/22/2025, 12:31:39 AM No.713298553
How does the mirror know it's there tho?
Replies: >>713298732 >>713299294
Anonymous
6/22/2025, 12:33:50 AM No.713298717
>>713284483 (OP)
that game sucks asshole but it does have a nice aesthetic
Anonymous
6/22/2025, 12:33:59 AM No.713298732
>>713298553
Each mirror has an evil mastermind that operates independently
Anonymous
6/22/2025, 12:34:52 AM No.713298780
>>713295367
Ray tracing of course.
Anonymous
6/22/2025, 12:36:29 AM No.713298912
PS1 games are soul
https://youtu.be/QQw5Sep9e24
Anonymous
6/22/2025, 12:40:16 AM No.713299205
>>713295367
Each are is built twice, when you pan the camera at a certain angle you can see the rest of the environment too
Anonymous
6/22/2025, 12:41:35 AM No.713299294
>>713298553
Inside each mirror is an artist redrawing every scene from every angle from scratch.
Replies: >>713301087
Anonymous
6/22/2025, 12:42:39 AM No.713299381
heh
heh
md5: 5f908ebca98ca552f0b5ea9d0a02de6f๐Ÿ”
>>713285186
LMAO
Anonymous
6/22/2025, 1:02:31 AM No.713300938
>>713291761
It's really not. I play on a 3dtv and use a mod that renders everything twice for it. It's hard to do even for games that came out in the mid 2010s.
Anonymous
6/22/2025, 1:04:20 AM No.713301087
>>713299294
how can i break them out?
Replies: >>713301213
Anonymous
6/22/2025, 1:05:53 AM No.713301213
>>713301087
show them an ai image and they will get mad and break out lol
Anonymous
6/22/2025, 1:09:23 AM No.713301426
1397824669902
1397824669902
md5: e399525ae8f365d430e0f1b28d9d093c๐Ÿ”
>Pathtracing is usel-
https://www.youtube.com/watch?v=vUFE4M0oaIc
Replies: >>713302289
Anonymous
6/22/2025, 1:10:06 AM No.713301467
1725079357942301
1725079357942301
md5: f87248251d581ae8279a8dde4250a3e0๐Ÿ”
Anonymous
6/22/2025, 1:19:43 AM No.713302193
>>713291761
Why do you people not understand the scaleability of raytraced reflections?
Add a second mirror, now you need to render it thrice. Raytraced reflection don't care how many mirrors there are, it's just one big performance hit.
Replies: >>713302878 >>713302961
Anonymous
6/22/2025, 1:21:10 AM No.713302289
>>713301426
Man Night City looks so good it makes me wish Cyberpunk was actually a good game
Anonymous
6/22/2025, 1:30:34 AM No.713302878
>>713302193
raytracing cost does scale with scene complexity. more bounces = more calculations
Replies: >>713303332
Anonymous
6/22/2025, 1:30:41 AM No.713302889
>>713286257
What's the counter-play for this?
Replies: >>713303315 >>713303597
Anonymous
6/22/2025, 1:31:49 AM No.713302961
>>713284627
static scenes rendered twice (or rather an entire facade of the scene on the other side of the mirror) with a full forward rendering pipeline would be massively cheaper than current deferred rendering and ss/rt reflections, since if there's anything GPUs can actually handle well, it's drawing a fuckload of triangles
it's just way more work for the devs and more limiting, like if you want to have a mirror in a space that isn't a fully enclosed room you have to start accounting for a bunch of edgecases where the player's going to do something that makes the reflection look like shit, like walking around the side of the mirror
idk maybe portals would work

>>713302193
not necessarily true, more mirrors means you need to allow more rays and more bounces for it to look right, which is an exponential cost increase, then you also have to take in to account what your update rate is. a house of mirrors for example would look like absolute shit with half second update 2 bounce rt
Anonymous
6/22/2025, 1:32:20 AM No.713303004
1732000943569165
1732000943569165
md5: e3a4d36b73ea6cfd137c9935e4269273๐Ÿ”
Anonymous
6/22/2025, 1:37:18 AM No.713303315
>>713302889
if str: raise shield
if int: cast shield
if dex: https://www.youtube.com/watch?v=JcJPx-6pzPY
Anonymous
6/22/2025, 1:37:33 AM No.713303332
>>713302878
ok yeah maybe that was a bit too exaggerated, but the performance hit from multiple reflections is not even close to the rendering multiple times method, with raytracing it's totally possible to render a city where every windows, puddle anc car mirror reflects and it could still run.
Replies: >>713303880
Anonymous
6/22/2025, 1:41:25 AM No.713303597
>>713302889
move
Anonymous
6/22/2025, 1:45:09 AM No.713303880
>>713303332
bro you're massively overestimating the cost of drawing triangles, and massively underestimating the cost of deferred techniques, like a modern gpu can easily draw all of the triangles of an entire city assuming the assets aren't insane outsourced indian stuff with 2 billion tris
shit not running in the modern day is largely due to really shitty code that's bottlenecking your cpu, or your gpu being forced to do hardware acceleration on tech that has nothign to do with drawing triangles
Anonymous
6/22/2025, 1:45:38 AM No.713303913
>>713284627
stop asking questions, goy