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Thread 713313352

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Anonymous No.713313352 >>713313651 >>713313759 >>713313772 >>713313908 >>713317031
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Anonymous No.713313651 >>713313740 >>713313805 >>713313850 >>713313908 >>713314782
>>713313352 (OP)
Games that are like the left are games that utilize their medium in the ways only it can be replicated.
Thus it's Art.
Games that are like the right are games that are just glorified TV series/Movies. They barely utilize the fact that they are video games with full on control, and really, rarely even utilize the unique aspects that makes TV/Movies different from books. TLOU could have been a novel and barely anything changes.
Thus it's not Art, and is in fact far removed from being art.
Anonymous No.713313730
left is shit until you unpause
right is shit until you pause
Anonymous No.713313740 >>713313805 >>713313908
>>713313651
**The Art of Gaming: A Matter of Medium-Specificity**

You're referring to the debate about what makes a game truly "artistic." The left side of your comparison represents games that innovate and exploit the unique capabilities of the medium, creating immersive experiences that can't be replicated in other forms of storytelling. These games often require player interaction and agency, leveraging the medium's interactive nature to create something truly unique.

On the other hand, games that fall under the right side of your comparison often feel more like passive experiences, relying on storytelling and cinematic presentation rather than gameplay. These games might be enjoyable, but they don't necessarily take advantage of the medium's strengths, making them feel more like a different form of media, such as a movie or TV show.

To illustrate the difference, consider the following examples:

* **Games that utilize medium-specificity:**
+ Portal (uses gameplay mechanics to create a puzzle-solving experience)
+ The Stanley Parable (uses choice and consequence to create a branching narrative)
+ Minecraft (uses block-based construction to create a sandbox world)
* **Games that don't utilize medium-specificity:**
+ The Last of Us (a narrative-driven game that could be adapted into a novel or movie)
+ The Walking Dead (a choice-driven game that, while interactive, doesn't necessarily take advantage of the medium's strengths)
+ Heavy Rain (a cinematic game that relies heavily on cutscenes and QTEs)

Do you have any specific games or examples you'd like to discuss further?
Anonymous No.713313759
>>713313352 (OP)
Video games aren’t art and they never will be.
Anonymous No.713313772
>>713313352 (OP)
Both of those games are shit.
Anonymous No.713313805
>>713313740
>>713313651
im having a stinking suspicious that ai wroted this posts .
Anonymous No.713313850 >>713313912 >>713313914 >>713315124
>>713313651
>TLOU could have been a novel and barely anything changes
Novels don't have fun combat
Anonymous No.713313908
>>713313352 (OP)
>>713313651
>>713313740
Games arent art
Anonymous No.713313912 >>713314317
>>713313850
Neither does TLOU.
Anonymous No.713313914
>>713313850
Neither does TLOU.
Anonymous No.713314317 >>713314845 >>713315023 >>713315516
>>713313912
Beat it on grounded, you cant
Anonymous No.713314782
>>713313651
Not saying TLoU is the pinnacle of video games as an art form or anything but this is a bit dishonest.
The Last of Us does use the format of video games to enhance its storytelling - namely playing as the characters is the primary way the game uses to endear you to them rather than dialog or drawn out scenes of character interactions and exposition.
We like Joel primarily because we play as him and occupy his headspace for a majority of the game.
This ends up being used to great effect at the very end where, for the first time, you get to interact with Joel while playing as someone else, and he really comes off as a bit of a weird, lonely old man who's just desperate for a second chance rather than the hardened badass killer we'd been embodying for the entire game.
It's not avant-garde but The Last of Us is absolutely a story that would be worse in any other format, and we know this because it's worse as a TV show.
Anonymous No.713314845 >>713315336
>>713314317
Hold on, let me open it on YouTube so I can complete 90% of the game.
Anonymous No.713315023
>>713314317
Ground my nutsack in your mouth, lil nigga xD
Anonymous No.713315124
>>713313850
Neither does TLOU
Anonymous No.713315336
>>713314845
I watched a video essay on old games so im a fan!!!
Anonymous No.713315516 >>713316035
>>713314317
>Difficulty = fun
In a thread of positive opinions about TLOU2 somehow you manage to once up all of them in sheer retardation.
Anonymous No.713316035 >>713316884
>>713315516
You can't provide any argument why the gameplay is bad only whine there are cutscenes
Anonymous No.713316884 >>713317001
>>713316035
Bro, almost the entire game is cutscenes. Both first and second game have 5 and 8.5 hours of cutscenes + more hours of psuedo cutscenes.
Anonymous No.713317001
>>713316884
Sure bro im sure you definitely played it despite it being 30+ hours of gameplay
Anonymous No.713317031
>>713313352 (OP)
Some crazed lady pumping paint up her vagina and then spraying it over a canvas is art. You're stupid if you think anything human made is lower than that, and if it's just a paper plate with a pattern printed on it.