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Thread 713490526

27 posts 6 images /v/
Anonymous No.713490526 >>713490586 >>713490653 >>713490793 >>713492057 >>713492435 >>713492667 >>713492751 >>713492940 >>713493014 >>713493149 >>713493179 >>713493220 >>713493296
Why do people call this game hard?
Anonymous No.713490586 >>713492125
>>713490526 (OP)
DS1 is a "solved" game, of course it's not hard anymore
Anonymous No.713490653
>>713490526 (OP)
Its no hard, its tedious. The game is designed to be frustrating and fuck with your time. Its bad game design.
Anonymous No.713490793 >>713492616
>>713490526 (OP)
>game is hard if youre bad at it
>game is easy if youre good at it
WOOOOOOOOOOOOOOOOOOOW
Anonymous No.713492057
>>713490526 (OP)
its played by bad gamers who only played movie games
Anonymous No.713492125
>>713490586
Exactly. It's like trying to flex over beating Tic-Tac-Toe after thousands of people already figured out how to never lose. DS1 was hard back when no one knew what "poise" did or where the hell to go after Blighttown. Now there's guides, optimized builds, and speedrun strats down to muscle memory. Only reason it's still "hard" is if you're new or trying to do some meme run.
Anonymous No.713492435
>>713490526 (OP)
>ds1
>hard
uh?
Anonymous No.713492616 >>713493102
>>713490793
He literally just spams 1 attack and stunlocks the big guy.
Anonymous No.713492667
>>713490526 (OP)
People who played the game weren't smart or good at gaming.
Anonymous No.713492751
>>713490526 (OP)
We pretended it was hard so we can feel good about ourselves.
Anonymous No.713492783 >>713492824
maybe in 2011
ds1 is an absolute joke compared to newer titles, and even then they're still easy if you know what you're doing
Anonymous No.713492824
>>713492783
because ds1 is a bad game
Anonymous No.713492873
navigating blightown at 12 fps was hard
fucking newfags
Anonymous No.713492940 >>713493346
>>713490526 (OP)
Back then most people were just mooks that weren't very good at games in general, the skill ceiling to being 'good at games' was pretty low.
So you had a lot of people with shitty builds that were the opposite of optimized, playing the game poorly and missing a lot of basic stuff or not understanding how mechanics interacted.
Dudes like EpicNameBro were Gods for doing basic analysis of game mechanics and understanding what and how things worked.
Anonymous No.713493014 >>713493196 >>713493507
>>713490526 (OP)
99.99999% of players that says dark souls is hard can never reach this end screen without save scumming.
Anonymous No.713493102
>>713492616
Thanks Captain Obvious
Anonymous No.713493149
>>713490526 (OP)
That's an early game boss returning as a late game enemy to show your progression in power.
Anonymous No.713493179
>>713490526 (OP)
It was hard compared to things like Zelda
Anonymous No.713493196 >>713493579
>>713493014
what is save scumming in dark souls?
emulating the PS3 version and using save states?
Anonymous No.713493220
>>713490526 (OP)
I got infected by a maggot in this game.
Anonymous No.713493296
>>713490526 (OP)
The combat minigame isn’t the hard part
Anonymous No.713493346 >>713493649
>>713492940
>Back then most people were just mooks that weren't very good at games in general, the skill ceiling to being 'good at games' was pretty low.
yep - people may find this extremely hard to believe but being good at games wasn't actually part of "gaming culture" back then.
a game asking as little as dark souls asks of you was mind blowing for everyone. the concept of challenge being fun was completely foreign. God Hand getting a 3/10 from IGN was the way most people felt about challenging games.
Anonymous No.713493507
>>713493014
Is reckon OG mario is way harder than dark souls tho
Anonymous No.713493579 >>713495029
>>713493196
People used to quit the game as soon as they died, if you were quick enough it'd reload your last save before dying. People also used that to dupe items online & to sequence break, like dropping through the water in new londo where only the surface of the water kills you.
Anonymous No.713493649
>>713493346
Yeah, there's a reason that really oldfags still suck off Kamiya, Mikami, or Itagaki, because they were basically the only dudes making games that were actually hard at the time.
Dark Souls was more cinematic than their types of beat-em ups, so it captured the attention of an audience that otherwise had absolutely no experience with the style of challenging video game.
Anonymous No.713495029
>>713493579
>People used to quit the game as soon as they died, if you were quick enough it'd reload your last save before dying
that only works when you fall off the map
Anonymous No.713496568