>>713510348>A game shouldn't be announced until it's fucking doneYeah but it literally can't be done if you don't even have some of the developers needed to implement some of the features you need in the game.
Sometimes you need an input from hardcore fans that are crucial to determine the direction the game is headed, relatively early on in the beta. So you release a demo despite the game being a year or more from release - like what Team Ninja does.
>if you need more money either acquire it beforehandBut that's my point, announcing the game, with a promising vertical gameplay slice is the best and honest way of acquiring money and developers since the future buyers see it too - like what Wukong and Wuchang https://www.youtube.com/watch?v=O2nNljv0MOw